4074 Commits

Author SHA1 Message Date
Stefan Nguyen
fc7cc63413 fix weird color blending on using CCFadeOut 2013-03-27 22:29:32 +07:00
NathanSweet
f8dd23fc18 Fixed for cocos2d-2.1rc0-x-2.1.2. 2013-03-27 13:59:28 +01:00
NathanSweet
41b748ef4d Added CCRGBAProtocol and CCBlendProtocol to CCSkeleton. Fixed issue #20. 2013-03-27 12:20:49 +01:00
Nathan Sweet
e4e8089340 Merge pull request #19 from vinova/master
Use ccGLBlendFunc instead of glBlendFunc in CCSkeleton::draw()
2013-03-26 05:59:19 -07:00
Stefan Nguyen
9202308c71 uses ccGLBlendFunc instead of glBlendFunc
so that Cocos2dx automatically preserve and switch back to old OpenGL mode
See ccConfig.h line 50
2013-03-26 18:02:07 +07:00
Stefan Nguyen
d20ada65fb ignore iOS xcuserdata 2013-03-26 09:28:27 +07:00
NathanSweet
d67191d653 Renamed ExampleScene to ExampleLayer. 2013-03-26 00:15:12 +01:00
NathanSweet
6342ed949e Static method to create autoreleased CCSkeleton.
Example shows memory management.
Fixed bug in memory management, texture not retained. :)
2013-03-25 23:51:33 +01:00
NathanSweet
ec8509b511 Source formatting, clean up. 2013-03-25 22:27:00 +01:00
NathanSweet
1f991ac234 Commit VS user file to for correct working dir. 2013-03-25 20:56:56 +01:00
NathanSweet
12245b9912 gitignore 2013-03-25 20:39:44 +01:00
NathanSweet
9d18556f15 Merge branch 'vinova-master' 2013-03-25 20:33:05 +01:00
NathanSweet
f2b6e73df8 Fixed up iOS project. 2013-03-25 20:27:59 +01:00
NathanSweet
554b6592b6 Fixed up Windows stuff. 2013-03-25 19:46:46 +01:00
NathanSweet
ba0227364d Place cocos2dx here 2013-03-25 19:33:10 +01:00
NathanSweet
91244a7b15 Moved cocos2d location. 2013-03-25 19:27:30 +01:00
NathanSweet
4cb9a8b088 Merge branch 'master' of https://github.com/vinova/spine-runtimes into vinova-master
Conflicts:
	spine-cocos2dx/example/Classes/ExampleScene.cpp
2013-03-25 19:20:45 +01:00
Stefan Nguyen
ef6140e4c1 scale SkeletonJson object to 0.5 2013-03-25 22:03:49 +07:00
Stefan Nguyen
ff62c847f2 fix proj.win32 2013-03-25 21:58:37 +07:00
NathanSweet
81a9c60b20 Added debug rendering. Thanks to Stefan Nguyen @ Vinova Pte Ltd! http://www.vinova.sg 2013-03-25 13:34:38 +01:00
NathanSweet
42d072ae8d Simplified Timeline interface. 2013-03-25 12:49:02 +01:00
NathanSweet
75fc36eab6 Simplified all loading methods to take path, stream, or pointers. 2013-03-25 12:33:21 +01:00
NathanSweet
6e7e8c5512 Changed Atlas constructor to take a path. 2013-03-25 12:12:04 +01:00
Stefan Nguyen
510849c609 support multiple-resolutions 2013-03-25 15:58:28 +07:00
Stefan Nguyen
ee25feffbe reorganize structure to match cocos2d-x multi-platform style; create a working iOS example 2013-03-25 14:36:39 +07:00
NathanSweet
6addb86a40 Changed file loading to use cocos2d-x API. 2013-03-24 22:39:29 +01:00
NathanSweet
17394e1851 cocos2d-x runtime! 2013-03-22 16:18:18 +01:00
NathanSweet
3aab744395 Utility methods to read from file and other minor improvements. 2013-03-22 16:18:03 +01:00
NathanSweet
6899b5249c Added AnimationState.
Fixed bug with keeping attachments visisble when setting new skin.
Clean up. Always more clean up can be done, freaking C++...
2013-03-22 14:22:35 +01:00
NathanSweet
b075838c9e Removed sysout 2013-03-22 12:57:23 +01:00
NathanSweet
159d076f79 Names for animation and skeleton. 2013-03-22 12:57:03 +01:00
NathanSweet
d07321c9e7 Javadocs 2013-03-22 12:41:57 +01:00
NathanSweet
6e0e420e0a Javadoc 2013-03-22 12:23:50 +01:00
NathanSweet
a2f6e5006d AnimationStateTest 2013-03-22 12:22:41 +01:00
NathanSweet
d6e7ae7a4a Fixed test files. 2013-03-22 12:20:42 +01:00
NathanSweet
760319990f Fixed region sequence for libgdx. 2013-03-21 14:57:30 +01:00
NathanSweet
0c2e2b1d3e Refactored spine-corona to use an attachment loader like the other runtimes. This is more flexible than the old attachment resolver. 2013-03-20 15:44:05 +01:00
NathanSweet
462faef9aa Fixed Lua license headers (oops). 2013-03-20 15:22:07 +01:00
NathanSweet
9d8791385e Fixed Lua license headers (oops). 2013-03-20 15:21:40 +01:00
NathanSweet
6e9bcfd1d5 License headers for source files. 2013-03-20 14:58:59 +01:00
NathanSweet
a6a7200097 includes -> include 2013-03-20 14:22:16 +01:00
NathanSweet
d3949288f8 Separated SFML from spine-cpp. 2013-03-20 14:08:54 +01:00
NathanSweet
97974cfbe1 Fixed issue #16. 2013-03-19 00:19:00 +01:00
NathanSweet
0812aaa091 Cleanup, javadocs. 2013-03-18 15:43:12 +01:00
Nathan Sweet
6d329a1196 Merge pull request #14 from Disk1of5/master
New test and added animation state.
2013-03-18 07:35:14 -07:00
Disk1of5
827cb592c9 **Updated AnimationStatesTest.Java to match the LwjglApplication launcher of the other examples.
-Disk1of5
2013-03-15 12:02:15 -06:00
NathanSweet
60d70e3a87 Renamed project to spine-cpp. 2013-03-15 18:58:56 +01:00
Disk1of5
3da5dcef69 Merge remote-tracking branch 'upstream/master'
Conflicts:
	spine-libgdx/.classpath
	spine-libgdx/test/com/esotericsoftware/spine/MixTest.java
	spine-libgdx/test/com/esotericsoftware/spine/SkeletonTest.java

*First Merge attempt.. may Gawd help us all.  -Disk1of5.
2013-03-15 11:58:48 -06:00
Disk1of5
1c2554c178 Added:
*AnimationState.java
*AnimationStateTest.java

Updated:
*Git ignore to ignore all LibGDX libs.
*MixTest.Java -- Reverted back to LWJGL
*SkeletonTest.java -- Reverted back to LWJGL

A few Idea project files where added. I left these in for easy future development with
Intellij Idea.
2013-03-14 22:32:25 -06:00
NathanSweet
3bacf2a9e4 setToBindPose for new slots. 2013-03-15 02:36:38 +01:00