Mario Zechner
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151af3abdf
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[godot] Fix up examples, segfaults, rendering
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2022-05-31 15:28:12 +02:00 |
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Mario Zechner
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9e81422302
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[godot] Fix up 3.x examples.
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2022-05-31 13:32:53 +02:00 |
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Mario Zechner
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4239af0a1a
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[godot] Fix up formatter.
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2022-05-31 12:29:25 +02:00 |
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Mario Zechner
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11910df2ab
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[godot] Make compilation work for 4.0 again.
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2022-05-30 13:53:10 +02:00 |
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badlogic
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dc8c380986
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[godot] Fix bone-following.gd to not connect to "world_transforms_changed"
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2022-05-10 12:19:44 +02:00 |
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badlogic
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0ae85df770
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[godot] Set nodes under SpineSprite to draw behind parent for debug rendering to work.
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2022-05-10 12:18:44 +02:00 |
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Mario Zechner
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b96db92250
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[godot] Fixes for latest Godot master commits.
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2022-05-05 15:26:16 +02:00 |
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badlogic
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ce73d3c986
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[godot] Fix SpineSprite hover rendering.
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2022-05-03 02:49:28 +02:00 |
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badlogic
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a90cdfbee6
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[godot] Improved SpineSprite debug hover.
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2022-05-03 02:27:20 +02:00 |
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badlogic
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1c686a96e8
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[godot] Debug settings for SpineSprite to show bones, regions, meshes, et.c
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2022-05-03 01:13:07 +02:00 |
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badlogic
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a1eff056e7
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[godot] Fix setup.bat for fresh checkout
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2022-05-02 18:36:32 +02:00 |
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badlogic
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1a0b243b63
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[godot] SpineBoneNode debug rendering and enable flag.
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2022-05-02 17:52:31 +02:00 |
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badlogic
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2a4adc282e
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[godot] Fix SpineBone::set_global_transform and examples
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2022-05-02 16:57:46 +02:00 |
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badlogic
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47f21e24b0
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[godot] More raggedy spineboy fixes.
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2022-05-01 07:57:31 +02:00 |
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badlogic
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6e9e75f7a5
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[godot] Add raggedy spineboy asset.
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2022-05-01 07:52:58 +02:00 |
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badlogic
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df7cb783ba
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[godot] Fix icons for new nodes.
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2022-05-01 07:28:25 +02:00 |
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badlogic
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afdce49a20
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[godot] Fix SpineBoneNode scale application.
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2022-05-01 07:24:32 +02:00 |
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badlogic
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b9b123ff48
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[godot] Fix update order of SpineBoneNode.
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2022-05-01 07:12:52 +02:00 |
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badlogic
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8bf6d2f45d
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[godot] Save SpineSprite preview settings.
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2022-05-01 05:10:27 +02:00 |
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badlogic
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e5393dfed9
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[godot] SpineSprite preview properties, finished SpineBoneNode, bone node example.
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2022-05-01 05:00:03 +02:00 |
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badlogic
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4326314fd1
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[godot] pragma once, clean-up SpineSlotNode, add SpineBoneNode + example
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2022-04-30 14:59:16 +02:00 |
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badlogic
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33ea04646a
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[godot] Normal map support + example.
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2022-04-29 13:18:21 +02:00 |
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badlogic
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4906d71856
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[godot] Support per-slot materials via SpineSlotNode.
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2022-04-29 12:43:21 +02:00 |
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badlogic
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ed90e9011d
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[godot] Fix SpineAnimationTrack incorrectly setting looping.
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2022-04-29 11:52:07 +02:00 |
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badlogic
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9a99aef7e8
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[godot] Clean-up and optimize SpineSprite.
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2022-04-29 11:33:10 +02:00 |
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badlogic
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bcf20d764b
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[godot] Don't apply "[stop]" animation.
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2022-04-29 10:24:28 +02:00 |
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badlogic
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3785147ba3
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[godot] Custom materials on the skeleton level.
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2022-04-28 16:57:34 +02:00 |
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badlogic
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248109b88b
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[godot] Set loop on animation in v3.
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2022-04-28 16:57:10 +02:00 |
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badlogic
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2e2e5becf8
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[godot] Support for Live++ for Godot 4
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2022-04-28 16:56:46 +02:00 |
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badlogic
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a19262ca3a
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[godot] Keep vorbis for minimal build.
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2022-04-27 15:27:43 +02:00 |
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badlogic
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9ce8d5171a
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[godot] Cleaned-up and added v4 examples.
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2022-04-27 15:27:16 +02:00 |
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badlogic
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323a8b9299
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[godot] Fix SpineAnimationTrack and SpineSlotNode for 4.x
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2022-04-27 14:54:23 +02:00 |
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badlogic
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4c417dd2c2
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[godot] Rework invalidation of native spine objects, add unit test.
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2022-04-26 23:34:57 +02:00 |
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badlogic
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7866fff884
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[godot] Fix owners not being set correctly, more sanity checks.
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2022-04-26 20:56:57 +02:00 |
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badlogic
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6ad83c94a8
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[godot] Make SpineObjectWrapper a RefCounted, fix up type hierarchy.
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2022-04-26 17:15:27 +02:00 |
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badlogic
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e807ef406c
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[godot] Prepare all classes for proper native object handling based on signals.
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2022-04-26 17:04:00 +02:00 |
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badlogic
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cb36ae34cd
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[godot] Remove collision shape proxy, add object wrapper template.
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2022-04-26 14:27:15 +02:00 |
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badlogic
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7fe9e7cbdf
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[godot] (u)int64_t -> int
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2022-04-26 13:34:03 +02:00 |
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badlogic
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dfd2fc057a
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[godot] Fetch animation player on the fly, improve animation player example.
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2022-04-26 09:04:43 +02:00 |
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badlogic
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15e6ccf05e
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[godot] Clean-up animation-player example.
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2022-04-25 22:39:53 +02:00 |
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badlogic
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5cd4b1410b
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[godot] Better scrubbing of SpineAnimationTrack, exposed more TrackEntry properties, fixes.
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2022-04-25 22:22:12 +02:00 |
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badlogic
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a09e765c33
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[godot] Added SpineAnimationTrack to sequence Spine animations with AnimationPlayer, see examples/08-annimation-player
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2022-04-24 20:05:22 +02:00 |
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badlogic
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9f5eaf89a8
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[godot] Only return global transforms is SpineSprite is visible in tree.
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2022-04-23 22:14:32 +02:00 |
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badlogic
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30ef5d350a
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[godot] Remove remaining bind slots code from SpineSprite
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2022-04-22 20:32:15 +02:00 |
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badlogic
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a2b2189faa
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[godot] Replaced bind nodes in SpineSprite with much more powerful SpineSlotNode. Added example scene.
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2022-04-22 20:09:26 +02:00 |
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badlogic
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b24f7e53c6
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[godot] Ensure editor is told that the transform is changed when the slot name is selected for a SpineSlotNode.
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2022-04-22 13:50:36 +02:00 |
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badlogic
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19fc6bab8b
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[godot] Add SpineSlotNode to attach arbitrary trees to skeleton slots, have skeleton, bone, slot, and transforms reference the enclosing SpineSprite.
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2022-04-22 13:20:26 +02:00 |
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badlogic
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8cabfa370f
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[godot] Fix SpineBone transform methods.
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2022-04-22 10:31:28 +02:00 |
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badlogic
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b4d6bbaf5a
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[godot] Mouse and bone following example.
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2022-04-22 10:01:35 +02:00 |
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badlogic
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b1b056ae4b
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[godot] Signals for SpineSprite before and after the world transforms change.
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2022-04-22 07:38:06 +02:00 |
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