Nathan Sweet
e04e7b58f3
Adjusted fix for IK constraint NaN when parent has zero scale.
2023-04-05 17:58:42 -04:00
Nathan Sweet
3fd5ed2287
Fixed IK constraint NaN when a parent bone has zero scale.
2023-04-04 20:07:21 -04:00
Nathan Sweet
4bad9ec25e
[libgdx] Fixed typo in transform constraint shortcut for 0 mix.
2022-11-30 12:57:49 -04:00
Nathan Sweet
c9af18e153
[libgdx] Javadoc.
2022-11-06 13:10:34 -04:00
Mario Zechner
975a3fa30a
[libgdx] Fix UVs for null region in RegionAttachment.updateRegion()
2022-09-15 07:48:58 +02:00
Nathan Sweet
d6adbe96d8
[libgdx] Allow calling RegionAttachment#updateRegion when region is null.
...
Mesh already allows this. SkeletonJson/Binary call `updateRegion` when the sequence is null, which fails before this commit if the attachment loader doesn't set a region. That is a valid usecase, eg to set regions later.
This also orders setting the UVs array indices to 0-7.
2022-09-13 18:12:31 -04:00
Mario Zechner
30863a69c2
[maven-release-plugin] prepare for next development iteration
2022-07-18 14:03:33 +02:00
Mario Zechner
cd3118f9e0
[maven-release-plugin] prepare release spine-libgdx-4.1.0
2022-07-18 14:02:24 +02:00
Nathan Sweet
4efd63f89c
[libgdx] Use linked mesh sequence properties when inheriting a sequence timeline. Also allow a linked mesh with no sequence when the source mesh has one.
2022-06-18 18:57:11 -04:00
Nathan Sweet
81baef0b5b
[libgdx] Fixed crash when a pingpong sequence has 1 frame.
2022-06-18 13:45:13 -04:00
Nathan Sweet
a1e782a533
[libgdx] Javadoc for skeleton transform properties.
2022-06-16 11:19:51 -04:00
Nathan Sweet
4d493ca558
[libgdx] Clean up vertex effect removal.
2022-06-02 12:37:54 -04:00
Mario Zechner
c056db02ee
[libgdx] Remove VertexEffect, see #2076
2022-05-30 15:02:22 +02:00
Nathan Sweet
7a66564df2
[libgdx] Fixed SkeletonAttachment.
2022-05-01 12:05:24 -04:00
Nathan Sweet
7c25bb476f
[libgdx] Eclipse project files to set encoding.
2022-04-25 10:11:56 -04:00
Nathan Sweet
b7d6cf819c
[gdx] Throw if SkeletonRenderer batch doesn't support clipping.
2022-04-16 14:33:50 -04:00
Nathan Sweet
aced5aa489
[libgdx] Added TwoColorPolygonBatch#getPremultipliedAlpha.
2022-02-02 16:19:09 -04:00
Nathan Sweet
9271eb239a
Removed spring constraints.
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The physics features have been moved to 4.2.
2022-01-31 11:42:49 -04:00
Nathan Sweet
6135fa8684
[libgdx] Made fixes from 4.1-beta-physics in 4.1-beta.
2022-01-31 11:21:07 -04:00
Luke Ingram
fd617b562e
[libgdx] Fixed AnimationState.trackEntry()
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Some TrackEntry fields weren't reset to their default values. @NathanSweet you did a bug
2022-01-28 11:03:36 -04:00
Harald Csaszar
091ece0aa3
Merge branch '4.0' into 4.1-beta
2022-01-26 15:27:59 +01:00
Nathan Sweet
a5b67629c8
[libgdx] Fixed additive scaling mixing.
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Fixes:
http://esotericsoftware.com/forum/Mixing-two-animations-on-additive-track-problem-16953
Problem was introduced by f4021177f9bc71af93509763232b2401589f7acf which tried to fix:
http://esotericsoftware.com/forum/About-negative-bone-scale-Web-Player-16410
2022-01-26 09:39:15 -04:00
Mario Zechner
fb4976ce74
[libgdx] Updated README.md, changed version to 4.1.0
2022-01-23 22:18:52 +01:00
Nathan Sweet
d57653772f
Javadoc.
2022-01-18 14:27:40 -04:00
Nathan Sweet
c21891835d
Added TrackEntry#shortestRotation.
2022-01-18 14:17:41 -04:00
Nathan Sweet
5093fadd22
Javadocs.
2021-12-13 15:42:22 -04:00
Nathan Sweet
a898aed293
Added pingpongReverse to SequenceTimeline.
2021-12-13 15:07:40 -04:00
Mario Zechner
c7b54dc9b3
[libgdx] Fix copy constructor of region and mesh attachments
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Only copy sequence if != null.
2021-11-04 17:13:00 +01:00
Mario Zechner
a12e3ffe37
[libgdx] Fix SequenceTimeline JSON parsing
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"stop" -> "hold"
2021-10-14 00:26:52 +02:00
Nathan Sweet
02a85972de
Javadocs. Don't use generics for Sequence#apply.
2021-10-07 22:26:44 -10:00
Nathan Sweet
7155626dc0
Fixed sequence leading zeros.
2021-10-06 01:52:39 -10:00
Nathan Sweet
34870fd759
Sequence clean up.
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* Removed unused generics.
* Sequence missing from copy constructors.
* Renamed stop->hold.
2021-10-05 19:46:19 -10:00
Nathan Sweet
39afd0e7ea
Add small value to sequence timeline for float inaccuracy.
2021-10-05 00:35:54 -10:00
Nathan Sweet
f3b7d2acb2
Sequence playReverse -> onceReverse.
2021-10-04 23:59:40 -10:00
Nathan Sweet
a037fbbb31
Sequence play -> once.
2021-10-04 23:42:03 -10:00
Nathan Sweet
35347bf6a3
Only update the region if the attachment has a region.
2021-10-04 22:20:06 -10:00
Nathan Sweet
d798334a5e
Sequence attachment fixes.
2021-10-04 20:48:58 -10:00
Nathan Sweet
f7ae127115
Changed AnimationState animation time so it continues past animation end if non-looping and animation end is >= animation duration.
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This allows sequences to continue to play in the common case where animation end is not being used to stop the animation early.
2021-10-04 00:58:42 -10:00
Nathan Sweet
515d238886
JSON and binary loading for sequences.
2021-10-04 00:57:25 -10:00
Nathan Sweet
eb5e19036d
Attachment name in slot attachment timelines is now optional.
2021-10-04 00:21:02 -10:00
Nathan Sweet
3cb04204f4
Clean up.
2021-10-02 03:03:22 -10:00
Nathan Sweet
6e938b32ea
Rewrote sequence attachment as a sequence property on region and mesh attachments.
2021-10-01 22:53:08 -10:00
Nathan Sweet
920604dff7
TextureRegionAttachment -> HasTextureRegion.
2021-09-25 23:04:56 -10:00
Nathan Sweet
f4e893ef88
Clean up.
2021-09-25 20:34:25 -10:00
Nathan Sweet
ff95b27bf6
Load sequence attachments from JSON.
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EsotericSoftware/spine-editor#9
2021-09-24 21:08:53 -10:00
Nathan Sweet
457aa3a894
Initial comment for sequence attachments (frame-by-frame).
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EsotericSoftware/spine-editor#9
2021-09-24 21:00:26 -10:00
Nathan Sweet
96a998b82d
Spine Runtimes License Agreement update (September 24, 2021).
2021-09-24 18:18:19 -10:00
Nathan Sweet
772f69be41
Initial commit for spring constraints.
2021-09-22 00:21:59 -10:00
Nathan Sweet
2614811ef8
Find bones and slots by index, not name.
2021-09-21 21:42:39 -10:00
Nathan Sweet
036b02a917
Javadoc for chain scale bone parent requirement.
2021-09-19 19:30:25 -10:00