Harald Csaszar
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19bbd5519f
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[untiy] Fixed a compile error when building executable (Texture2D.alphaIsTransparency exists only in editor).
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2019-09-27 12:03:50 +02:00 |
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Harald Csaszar
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b1c1dac17a
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[unity] Fixed ignored SkeletonAnimation looping change when AnimationName is the same. Closes #1396.
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2019-09-26 18:43:17 +02:00 |
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Harald Csaszar
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29e0768a84
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[unity] Fixed SetDefaultTextureSettings overwriting existing user texture settings when re-importing atlas asset. Closes #1507. Fixed next re-import after moving a spine texture setting material texture to null. Closes #1398. Closes #1397.
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2019-09-26 16:36:40 +02:00 |
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Harald Csaszar
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bfeac4069c
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[unity] Renamed misleading MixMode.SpineStyle enum name at SkeletonMecanim to MixMode.Hard. SkeletonMecanim Layer Mix Mode now defaults to MixMode.MixNext instead of MixMode.Hard for new instances. Closes #1505.
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2019-09-26 13:42:20 +02:00 |
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Harald Csaszar
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9c1f6ad10f
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[unity] Updated changelog with entry for "Fix draw order" parameter. Changed default value to disabled to maintain previous behaviour. See #1486.
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2019-09-25 15:45:37 +02:00 |
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Harald Csaszar
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e4ae0ceb1c
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[unity] Fixed incorrect draw order issue when using LWRP and 3+ submeshes with alternating materials. Introduces a new "Fix draw order" parameter at SkeletonRenderer inspector. Closes #1486.
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2019-09-25 15:26:15 +02:00 |
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Harald Csaszar
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31f9356af8
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[unity] Fixed Skin created by GetRepackedSkin not copying constraints list. See #1474.
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2019-09-25 11:03:54 +02:00 |
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Harald Csaszar
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159d71b827
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[unity] Fixed Skin created by GetRepackedSkin not copying bones list. Closes #1474.
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2019-09-24 17:07:12 +02:00 |
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Harald Csaszar
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12ca54ab5e
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[unity] Fixed AtlasUtilities texture clone not copying wrap mode or filter mode. Closes #1478.
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2019-09-24 15:50:01 +02:00 |
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Harald Csaszar
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22251a482a
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[unity] Fixed a compile error when TK2D define is enabled.
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2019-09-23 15:37:17 +02:00 |
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Harald Csaszar
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e88cfd4dac
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[unity] Fixed an exception at SkeletonGraphic when no active attachments are set. MeshGenerator.GenerateSingleSubmeshInstruction() didnt't handle the case of all-null attachments. Improved code to not generate an unnecessary empty instruction. Closes #1491.
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2019-09-23 13:12:16 +02:00 |
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Harald Csaszar
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9483df76b5
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[unity] SkeletonUtility spawn methods were not saved in Prefab mode. Closes #1481.
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2019-09-05 19:31:59 +02:00 |
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Harald Csaszar
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4c1e01474e
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[unity] Fixed an exception at SkeletonUtilityBone when using skin bones. Closes #1464.
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2019-09-04 17:19:24 +02:00 |
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Harald Csaszar
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6b84079a08
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[unity] Fixed more fragment shader output declarations (from COLOR to SV_Target), fixes ps4 shader compile error. Related to commit e229dab. See #1374.
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2019-09-03 20:03:26 +02:00 |
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Harald Csaszar
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3e55e5396e
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[unity] Minor: improved warning message for incorrect material setup, added object reference so that you can jump to the respective object that caused the problem.
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2019-09-03 14:52:12 +02:00 |
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Harald Csaszar
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40e69c9164
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[unity] Minor: Improved material settings warning text to be more precise.
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2019-09-03 12:39:32 +02:00 |
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Harald Csaszar
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af3d657a11
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[unity] Fixed a bug where non-spine json files were reporting false errors.
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2019-09-03 12:23:20 +02:00 |
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Harald Csaszar
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dbfceec061
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[unity] Fixed exception when .atlas1.txt files found amoung assets. Closes #1473.
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2019-08-29 16:42:26 +02:00 |
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Harald Csaszar
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1a34ed59d5
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[unity] Providing error dialog and verbose error log message in case of version mismatch. Also providing error description when viewing skeletonData in inspector. Closes #1463.
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2019-08-28 17:30:35 +02:00 |
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NathanSweet
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842dffbd83
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[all] Source clean up, formatting, and tabs for indentation.
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2019-08-27 15:57:14 +02:00 |
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Harald Csaszar
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47033fa10a
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[unity] Minor changes: Spine Examples cleanup, removed a misleading unused component in Freezeboy example.
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2019-08-23 15:23:51 +02:00 |
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Harald Csaszar
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f45e13b40d
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[unity] Fixed activating and deactivating asmdef files for 2D Toolkit.
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2019-08-23 14:00:41 +02:00 |
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Harald Csaszar
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dabe0456bc
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[unity] Fixed a compile error in 2D Toolkit compilation branch.
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2019-08-23 13:40:51 +02:00 |
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Harald Csaszar
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5c203ee2db
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[unity] Fixed SkeletonGraphic not updating the canvas renderer texture after skin changes (e.g. when calling GetRepackedSkin). Closes #1459.
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2019-08-20 15:23:18 +02:00 |
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Harald Csaszar
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a487d6d0d6
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[unity] Fixed one more occurrance where a default skin was assumed to exist (which is no longer the case). Related to ae4790b. See #1453.
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2019-08-20 11:04:27 +02:00 |
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Harald Csaszar
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bf052f9a4e
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[unity] Improved yield instructions for animation track events such as End, Complete, Interrupt. Added a generic version to wait for any combination of events. Closes #1457
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2019-08-20 11:04:27 +02:00 |
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Harald Csaszar
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a232f6ee7f
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[unity] Fixed incorrect region after GetRepackedSkin when maxAtlasSize leads to downscaling. Previous commit be77b0c let this problem surface more often. Closes #1455.
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2019-08-19 15:49:03 +02:00 |
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Harald Csaszar
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ae4790b85c
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[unity] Fixed code where a default skin was assumed to exist (which is no longer the case). Fixes an error at SkeletonDataAsset inspector -> show slots -> show attachments. Closes #1453.
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2019-08-19 11:48:16 +02:00 |
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Harald Csaszar
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7a789752ac
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[unity] Fixed GetRepackedSkin ignoring whitespace stripping. Closes #1399.
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2019-08-15 14:12:55 +02:00 |
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Harald Csaszar
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68f0c2f9f3
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[unity] BoneFollower now has an additional option to not follow xy position (to follow rotation only). Closes #1451.
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2019-08-14 18:02:02 +02:00 |
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Harald Csaszar
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2ef2e70210
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[unity] Spine LWRP shaders package: Added LWRP version of "Spine/Skeleton" shader. The normal shader no longer worked in LWRP setting on Unity 2019.1.6+ on Android GLES 3.0 (due to instancing problems). Closes #1446.
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2019-08-13 19:07:45 +02:00 |
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Harald Csaszar
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b151e2e610
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[unity] Fixed SkeletonData asset inspector animation playback preview for Unity 2018 and 2019. Closes #1440.
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2019-08-09 17:33:42 +02:00 |
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Harald Csaszar
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b763cc0256
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[unity] Cosmetic change - updated settings label to "Mecanim Bake Settings" to avoid confusion.
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2019-08-07 19:07:53 +02:00 |
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Harald Csaszar
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9c331fcf4f
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[unity] Fixed Mecanim events for folders. Added preferences entry whether folder name shall be added to called method name or omitted.
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2019-08-07 18:55:16 +02:00 |
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Harald Csaszar
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ed95732bf2
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[csharp] Changed Skin.Attachment type to generic OrderedDictionary. Cleaned up related code. Closes #1433.
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2019-08-07 14:42:15 +02:00 |
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Harald Csaszar
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ed43c70bd1
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[unity] minor cleanup, removed meta files of no longer existing directories.
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2019-08-06 11:45:17 +02:00 |
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Harald Csaszar
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ae73a452bb
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[unity] Fixed potential (non-critical) error messages on first import due to import order. Related to commit regarding GUI icon loading: bc85618.
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2019-08-06 11:35:01 +02:00 |
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Harald Csaszar
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024d413e9f
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[unity] Fixed warnings about obsolete prefab method calls (missing #if branch for Unity 2018.4). Closes #1428.
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2019-08-05 19:02:11 +02:00 |
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Harald Csaszar
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bc856187d3
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[unity] Fixed loading Editor icons, directory was assumed at wrong location after assets have been moved.
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2019-08-01 16:05:37 +02:00 |
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Harald Csaszar
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fb6acbf3c0
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[unity] Updated Spine LWRP UPM package for Unity 2019.2 - added separate package.json files for unity 2019.1 and 2019.2.
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2019-07-31 15:45:32 +02:00 |
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Harald Csaszar
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083ef01160
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[unity] Sprite/Pixel Lit shader: Fixed errors in shader inspector GUI at certain configurations after change to ZWrite always on. See commit 4741279.
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2019-07-31 09:52:16 +02:00 |
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Harald Csaszar
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904b7ce40a
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[unity] Renamed Packages directory to Modules to prevent Unity from automatically loading the UPM packages contained therein. Otherwise it caused error messages due to nonexistend dependency checking and resolution.
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2019-07-26 19:31:43 +02:00 |
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badlogic
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9bb480eb5c
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[unity] Updated README.md.
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2019-07-26 13:44:01 +02:00 |
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badlogic
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bc6d74eb25
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[unity] Removed outdated .pdf file.
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2019-07-26 13:19:47 +02:00 |
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Harald Csaszar
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9de0118f69
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[unity] Renamed shader file Spine-SkeletonLit.shader to Spine-Skeleton-Lit.shader. Adapted changelog to last two commits.
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2019-07-25 22:17:43 +02:00 |
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Harald Csaszar
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44f2fa9c69
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[unity] Added shader variant Spine/Skeleton Lit ZWrite and moved common functionality to cginc files. Cleanup of Skeleton Lit shader.
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2019-07-25 22:11:21 +02:00 |
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Harald Csaszar
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a5a749d4a8
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[unity] Spine/Sprite shaders: Renamed Light Probes parameter to Light Probes & Ambient so that users recognize its effect at first glance (visual name changed in inspector only).
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2019-07-25 17:37:22 +02:00 |
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Harald Csaszar
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4741279d7d
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[unity] Spine/Sprite/Pixel Lit shader: Fixed bug where parts were shining through - changed ZWrite to always On, otherwise ForwardAdd pass will incorrectly show lit hidden parts. Added recommendation warning box in SkeletonRenderer inspector for Z Spacing on enabled ZWrite shaders. Closes #1335.
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2019-07-24 15:12:25 +02:00 |
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Harald Csaszar
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d8808fb8ce
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[unity] Moved Timeline module to a separate Package com.esotericsoftware.spine.timeline. Activated asmdef files by default again in spine-unity, added asmdef files to timeline package. Fixed compile errors when asmdef files are active. Cleanup of no longer necessary asmdef file modifying code.
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2019-07-18 14:38:04 +02:00 |
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Harald Csaszar
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e898ff829c
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[unity] Cleanup: Split the file Mesh Generation/SpineMesh into 4 separate files for each contained class. No API changes.
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2019-07-17 02:17:03 +02:00 |
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