5428 Commits

Author SHA1 Message Date
Harald Csaszar
19bbd5519f [untiy] Fixed a compile error when building executable (Texture2D.alphaIsTransparency exists only in editor). 2019-09-27 12:03:50 +02:00
Harald Csaszar
b1c1dac17a [unity] Fixed ignored SkeletonAnimation looping change when AnimationName is the same. Closes #1396. 2019-09-26 18:43:17 +02:00
Harald Csaszar
570f8df178 [csharp] Store timeline ids inside set in Animation for O(1) lookup. See #1462. 2019-09-26 17:05:07 +02:00
badlogic
3c60f58f1f Merge branch '3.8' of https://github.com/EsotericSoftware/spine-runtimes into 3.8 2019-09-26 16:50:52 +02:00
badlogic
caf1bd5b9a [cpp] Store timeline ids inside set in Animation for O(1) lookup. See #1462. 2019-09-26 16:50:47 +02:00
badlogic
3821389cd7 [cpp] Switch AnimationState.propertyIDs to a hash map. 2019-09-26 16:46:21 +02:00
Harald Csaszar
29e0768a84 [unity] Fixed SetDefaultTextureSettings overwriting existing user texture settings when re-importing atlas asset. Closes #1507. Fixed next re-import after moving a spine texture setting material texture to null. Closes #1398. Closes #1397. 2019-09-26 16:36:40 +02:00
badlogic
2c0881da61 [lua] Store timeline ids inside set in Animation for O(1) lookup. See #1462. 2019-09-26 16:20:53 +02:00
badlogic
06089630fb [as3] Store timeline ids inside set in Animation for O(1) lookup. See #1462. 2019-09-26 16:16:41 +02:00
badlogic
18eb242df6 [ts] Store timeline ids inside set in Animation for O(1) lookup. See #1462. 2019-09-26 16:11:10 +02:00
badlogic
1902286db1 [ts][canvas] Updated README to explicitely state white space stripping is not supported by the Canvas implementation. 2019-09-26 14:40:52 +02:00
badlogic
679a012cc3 [libgdx] SkinEntry equals and hashCode do not take the attachment field into account. When setting a new SkinEntry for an existing slot + name combination, the old key with the old attachment stays in the keys table of the OrderedMap. Upon a call to getAttachments() that keys table is returned, which means the old attachment is returned instead of the newly set attachment. This commit fixes this buggy behaviour by storing SkinEntries as values, giving us access to the re-used key on which we can then update the attachment field. I'm sorry. Closes #1485. 2019-09-26 14:29:43 +02:00
Harald Csaszar
bfeac4069c [unity] Renamed misleading MixMode.SpineStyle enum name at SkeletonMecanim to MixMode.Hard. SkeletonMecanim Layer Mix Mode now defaults to MixMode.MixNext instead of MixMode.Hard for new instances. Closes #1505. 2019-09-26 13:42:20 +02:00
badlogic
b17a20286f [csharp] Apply left over time additively to track time of delayed TrackEntry. See #1504. 2019-09-26 11:38:35 +02:00
badlogic
b589284016 [as3] Apply left over time additively to track time of delayed TrackEntry. See #1504. 2019-09-26 11:38:04 +02:00
badlogic
9313d010ec [ts] Apply left over time additively to track time of delayed TrackEntry. See #1504. 2019-09-26 11:36:19 +02:00
badlogic
ce86f669f5 [lua] Apply left over time additively to track time of delayed TrackEntry. See #1504. 2019-09-26 11:34:41 +02:00
badlogic
60ab78d4c1 [cpp] Apply left over time additively to track time of delayed TrackEntry. See #1504. 2019-09-26 11:34:26 +02:00
badlogic
c1cc7f4db8 [c] Apply left over time additively to track time of delayed TrackEntry. See #1504. 2019-09-26 11:34:14 +02:00
badlogic
0e4125686c Merge branch '3.8' of https://github.com/EsotericSoftware/spine-runtimes into 3.8 2019-09-26 11:30:46 +02:00
badlogic
826771c2b6 [libgdx] Apply left over time additively to track time of delayed TrackEntry. See #1504. 2019-09-26 11:30:38 +02:00
Harald Csaszar
9c1f6ad10f [unity] Updated changelog with entry for "Fix draw order" parameter. Changed default value to disabled to maintain previous behaviour. See #1486. 2019-09-25 15:45:37 +02:00
Harald Csaszar
e4ae0ceb1c [unity] Fixed incorrect draw order issue when using LWRP and 3+ submeshes with alternating materials. Introduces a new "Fix draw order" parameter at SkeletonRenderer inspector. Closes #1486. 2019-09-25 15:26:15 +02:00
Harald Csaszar
31f9356af8 [unity] Fixed Skin created by GetRepackedSkin not copying constraints list. See #1474. 2019-09-25 11:03:54 +02:00
Harald Csaszar
159d71b827 [unity] Fixed Skin created by GetRepackedSkin not copying bones list. Closes #1474. 2019-09-24 17:07:12 +02:00
Harald Csaszar
12ca54ab5e [unity] Fixed AtlasUtilities texture clone not copying wrap mode or filter mode. Closes #1478. 2019-09-24 15:50:01 +02:00
badlogic
5cb9afd2fa [cocos2dx] Reimplemented culling. Works with both 2D and 3D projections, and possibly custom projections as well. Closes #1445. 2019-09-23 16:43:19 +02:00
badlogic
cd68175c65 Merge branch '3.8' of https://github.com/EsotericSoftware/spine-runtimes into 3.8 2019-09-23 16:03:54 +02:00
badlogic
fba357ed74 [cocos2dx] SkeletonRenderer:getBoundingBox() recalculates the bounds on each call instead of relying on draw() having calculated it. Closes #1483. 2019-09-23 16:03:37 +02:00
Harald Csaszar
22251a482a [unity] Fixed a compile error when TK2D define is enabled. 2019-09-23 15:37:17 +02:00
badlogic
3034d93178 Updated CHANGELOG. 2019-09-23 14:50:37 +02:00
badlogic
26e93f9f3f [ts] Fixed code up for latest TypeScript compiler version 3.6.3. Closes #1502. 2019-09-23 14:49:02 +02:00
badlogic
2762234c4c Merge branch '3.8' of https://github.com/EsotericSoftware/spine-runtimes into 3.8 2019-09-23 14:38:32 +02:00
badlogic
4913926e3b [ts][webgl] Added support for WebGL2. Closes #1500. 2019-09-23 14:38:26 +02:00
Harald Csaszar
e88cfd4dac [unity] Fixed an exception at SkeletonGraphic when no active attachments are set. MeshGenerator.GenerateSingleSubmeshInstruction() didnt't handle the case of all-null attachments. Improved code to not generate an unnecessary empty instruction. Closes #1491. 2019-09-23 13:12:16 +02:00
badlogic
6d674c975f [chsarp] MeshAttachment Copy() and NewLinkedMesh() didn't copy region UVs properly. Closes #1499. 2019-09-19 16:39:43 +02:00
badlogic
9cfe697cfd [cocos2dx] Fix VS project to copy resources to new required location on Windows. 2019-09-19 15:44:52 +02:00
badlogic
8ba4bf269b [cpp] Add stdint.h for VS2019 build tools. Closes #1498. 2019-09-19 15:27:25 +02:00
badlogic
6e4a6925a2 [cocos2d] Updated CHANGELOG and README.md for VS2019 upgrade. 2019-09-19 14:36:09 +02:00
badlogic
0e9978b5d2 [cocos2d] Updated README.md with better instructions for Windows. 2019-09-19 14:26:00 +02:00
badlogic
e89043b1f6 [cpp] Fixes #1444. SpineObject was using the wrong calloc. 2019-09-18 17:29:21 +02:00
badlogic
372b8ff425 [cpp] Removed STL dependencies. RTTI uses static literals instead of std::string or SpineString. Closes #1479. 2019-09-18 15:16:50 +02:00
badlogic
6f0cf68681 [ue4] Clipping slot wasn't checked in all early loop exits. Closes #1494. 2019-09-16 15:25:54 +02:00
badlogic
14b8849a5d [lua] Fixes 1492. Containment check of skin constraints in skin constraint list was wrong. 2019-09-16 14:56:30 +02:00
badlogic
83dd267675 [cpp] Add accessors for MeshAttachment::_regionDegrees. Fixes #1480. 2019-09-12 15:59:58 +02:00
badlogic
e9f816a8ad [lua] Parsing of skin bones and constraints was incorrect. Fixes #1492. 2019-09-12 15:55:11 +02:00
badlogic
d66d3daef0 [lua] Fix parsing of path constraint timelines. Fixes #1466. 2019-09-12 15:01:20 +02:00
badlogic
e74274eebe [lua] Incorrect check for end slot. Fixes #1489. 2019-09-12 14:48:53 +02:00
Stefano Lanza
df748dbe4b Fix cocos2dx project and use of premultiplied alpha (#1484)
* Fix project

* Take into account premultiplied alpha of cocos2dx texture
2019-09-10 14:11:58 +02:00
Harald Csaszar
9483df76b5 [unity] SkeletonUtility spawn methods were not saved in Prefab mode. Closes #1481. 2019-09-05 19:31:59 +02:00