NathanSweet
45362e60bf
[all] Source clean up, formatting, and tabs for indentation.
2019-08-28 17:36:51 +02:00
badlogic
ca6a6fc930
Updated all READMEs.
2018-06-08 14:18:51 +02:00
badlogic
d0cc44bfdb
Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch.
2017-10-04 15:08:22 +02:00
badlogic
24404b4adf
[threejs] Deprecated, updated README.md
2016-08-18 14:12:15 +02:00
NathanSweet
e834982b49
Updated READMEs for v3.3 support.
2016-06-20 19:26:05 +02:00
NathanSweet
8d7f761311
spine-libgdx updated to 3.2.00.
...
* Added transform constraint rotate, scale, and shear offsets and mixes.
* Added TransformConstraintTimeline.
* Added bone shearing.
* Added ShearTimeline.
* Changed Skeleton#updateCache.
* Changed JSON and binary formats. Some binary format fields and enums were rearranged for consistency -- sorry, but it's better for the long term. Docs for both are up to date.
http://esotericsoftware.com/spine-json-format
http://esotericsoftware.com/spine-binary-format
2016-04-26 22:51:04 +02:00
NathanSweet
2d03ac50a6
spine-js updated to v3.1. Also spine-threejs and spine-turbulenz.
2016-04-19 20:51:25 +02:00
NathanSweet
d0d7e64b43
Docs: added a note to runtimes that don't yet support the binary format.
2016-04-07 22:50:00 +02:00
NathanSweet
242a2cb349
Emphasize basic example.
2016-04-03 20:03:23 +02:00
NathanSweet
4f3ccc2c51
List the supported editor version on each runtime README.
...
closes #526
2016-04-03 19:10:47 +02:00
NathanSweet
cc40f1be93
Clean up.
2016-04-03 18:16:17 +02:00
makc
43a33599e8
goblins eyes fix
2014-12-14 04:51:05 +01:00
makc
cd976fcf9c
skeleton.setSkinXxx() methods now work
...
one more problem with goblin eyes(?) remains
2014-12-14 04:29:19 +01:00
makc
3f37b58292
an attempt to fix goblins problem
...
this only addresses bad attachment.uvs, there are still more problems :(
2014-12-14 04:14:33 +01:00
makc
d9bc1c37b0
first go at three.js runtime
...
(goblins do not work yet)
2014-12-13 14:24:15 +01:00