Harald Csaszar
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19d627592d
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[unity] Fixed mask material generation issuing incorrect warnings when only animation sets visible attachments. Applying initial animation before mask material generation. Closes #2363.
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2023-09-12 21:02:45 +02:00 |
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Harald Csaszar
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9d8c32b496
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[unity] Fixed editor artifacts showing bones over Inspector window (Mac M1). Closes #2353.
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2023-09-12 15:40:04 +02:00 |
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Harald Csaszar
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defa80c78d
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[unity] Fixed compile error on older Unity versions of RenderCombinedMesh. See commit ed75bff.
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2023-09-11 21:12:56 +02:00 |
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Harald Csaszar
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ee3486ce5a
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[unity] Minor: Fixed another formatting issue, not covered in inactive preprocessor code branch.
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2023-09-11 20:43:25 +02:00 |
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Harald Csaszar
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e49453d774
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[unity] Minor: formatting whitespace issue fixed of last commit.
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2023-09-11 20:35:20 +02:00 |
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Harald Csaszar
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ed75bffc6f
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[unity] Added RenderCombinedMesh sample component for combined outlines with SkeletonRenderSeparator or multiple atlas pages.
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2023-09-11 20:31:21 +02:00 |
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Harald Csaszar
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1f57fb2a9d
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[unity] Fixed compile error in conditional version branch of commit 76e8538. See #1890.
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2023-09-08 19:35:05 +02:00 |
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Harald Csaszar
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76e85387d1
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[unity] Implemented first experimental preview package version of delayed on-demand loading of Atlas assets. See #1890.
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2023-09-08 19:22:08 +02:00 |
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Harald Csaszar
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a740fae009
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[unity] Fixed compile error of previous commit 238818d on Unity 2017. See #2358.
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2023-09-07 13:28:56 +02:00 |
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Harald Csaszar
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238818dd13
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[unity] Fixed ShaderGraph shaders not displayed at PartsRenderers on Unity 2023.1. Closes #2358.
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2023-09-07 13:14:04 +02:00 |
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Harald Csaszar
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062303a419
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[unity] Potential fix for editor artifacts showing bones over Inspector window (Mac M1). See #2353.
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2023-08-29 19:37:08 +02:00 |
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Harald Csaszar
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f44490b1f3
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[unity] Fixed compile error on Unity 2017.1 of last commits related to pull request #2351, commit 01273670.
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2023-08-28 21:06:50 +02:00 |
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Harald Csaszar
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d652f560ce
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[unity] Fixed compile error on Unity 2019.1 and older of last commits related to pull request #2351, commit 01273670.
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2023-08-28 20:19:17 +02:00 |
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Harald Csaszar
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0515b398f4
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[unity] Finalizing changes after pull request #2351, commit 01273670. Finalizes support for arbitrary frame animation preview in Scene, closes #1304.
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2023-08-28 19:53:45 +02:00 |
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Harald Csaszar
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cb154ed1ec
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[unity] Further improved upon pull request #2351, commit 01273670. EditorSkeletonPlayer now provides alternative Fixed Track Time to set a specific frame.
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2023-08-28 19:40:13 +02:00 |
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Harald Csaszar
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c0db9fb91f
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[unity] Improved upon pull request #2351, commit 01273670. Coding style adaptations, added robustness and configurability.
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2023-08-28 18:57:01 +02:00 |
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SR
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1553b95863
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Add a component that allows playing the skeleton even in Edit Mode in Unity.
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2023-08-28 09:46:56 +09:00 |
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Harald Csaszar
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076e4e9e94
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[unity] Potential fix for ArgumentOutOfRangeException at SkeletonGraphic.PrepareRendererGameObjects. See #2346.
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2023-08-21 18:55:10 +02:00 |
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Harald Csaszar
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4239912146
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[unity] Added warning when 'CanvasGroup compatible' is enabled at Material and SkeletonGraphic 'PMA Vertex Colors' is incorrectly enabled as well.
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2023-08-21 17:50:47 +02:00 |
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Mario Zechner
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4047f1ba07
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Updated license headers.
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2023-07-31 13:29:16 +02:00 |
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Harald Csaszar
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8900377a89
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[unity] Improved robustness of SkeletonGraphic regarding deleting submesh renderer objects and enabling/disabling render separation.
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2023-07-19 18:06:47 +02:00 |
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Harald Csaszar
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7b37dd5f7b
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[unity] Fixed disabling SkeletonGraphic outside bounds of RectMask2D displaying SkeletonSubmeshGraphic incorrectly. Closes #2324.
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2023-07-19 17:53:07 +02:00 |
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Harald Csaszar
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39a957c91f
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[unity] SkeletonRenderTexture: automatically assigning RenderQuadMaterial upon component reset.
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2023-07-19 11:39:52 +02:00 |
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Harald Csaszar
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f3379d4766
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[unity] Increased package version number for preceding commit 3d2b6e50.
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2023-06-27 15:08:45 +02:00 |
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Harald Csaszar
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3d2b6e50f3
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[unity] Fixed import infinite loop when Spine Preferences Default Shader does not exist. Closes #2310.
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2023-06-27 15:06:53 +02:00 |
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Harald Csaszar
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a2e3870129
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[unity] Minor: Increased package version for previous commit.
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2023-06-14 16:00:10 +02:00 |
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Harald Csaszar
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ad614dc5ab
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[unity] Added updateSeparatorPartScale property to SkeletonGraphic to let render separator parts follow scale.
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2023-06-14 15:56:32 +02:00 |
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Harald Csaszar
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cbe0e5433a
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[unity] Added SkeletonGraphic.MeshScale property to allow access to calculated mesh scale.
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2023-06-13 17:11:33 +02:00 |
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Harald Csaszar
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723f689527
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[unity] Added SkeletonGraphic example component variants for "4 Object Oriented Sample" for canvas coord conversion.
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2023-06-13 16:36:11 +02:00 |
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Harald Csaszar
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2d9bdb0ec3
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[unity] Fixed scene preview conflict between Timeline and SkeletonAnimation animation. Closes #2307.
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2023-06-09 19:07:06 +02:00 |
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Harald Csaszar
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1fa6c2edbb
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[unity] Added support for Tint Black at all Spine URP shaders (2D and 3D) and at Spine/Sprite shaders. Closes #1705.
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2023-05-31 12:05:43 +02:00 |
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Harald Csaszar
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72e4c2915f
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[unity] Fixed NullReferenceException when SkeletonGraphic SkeletonDataAsset is null. Closes #2294.
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2023-05-26 12:20:46 +02:00 |
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Harald Csaszar
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7883f0fafd
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[unity] Fixed NullReferenceException upon SkeletonGraphic drag&drop instantiation. Closes #2292.
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2023-05-16 14:06:31 +02:00 |
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Harald Csaszar
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ddb05fe469
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[unity] Increased package version numbers for previous commit ba99dda.
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2023-05-16 13:39:24 +02:00 |
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Harald Csaszar
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ba99ddae07
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[unity] Added Spine preferences parameter Timeline - Default Mix Duration.
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2023-05-16 13:19:17 +02:00 |
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Harald Csaszar
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149aad2fa0
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[unity] Fixed RenderExistingMesh not updating when "Reload Scene" is disabled. Closes #2291.
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2023-05-12 17:41:32 +02:00 |
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Harald Csaszar
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f85fb25a35
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[unity] Increased package version number for last commit 9244091. See #2284.
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2023-05-02 16:45:52 +02:00 |
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Harald Csaszar
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92440912d2
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[unity] Fixed RootMotion components with Rigidbody in parent not supporting position offset. Closes #2284.
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2023-05-02 16:40:22 +02:00 |
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Harald Csaszar
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245ff29b26
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[unity] Minor: whitespace fix to please automatic checks.
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2023-04-13 18:14:37 +02:00 |
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Harald Csaszar
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a09ec88b16
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[unity] Fixed compile error on old Unity version 2017.1, introduced by commit 7d0833f. See #2275.
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2023-04-13 18:08:09 +02:00 |
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Harald Csaszar
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92728548b7
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[unity] Minor: refactoring, variable renamed.
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2023-04-13 17:59:25 +02:00 |
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Harald Csaszar
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7d0833f881
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[unity] Fixed SkeletonGraphic exception when Attachment changed after SkeletonGraphic.LateUpdate. Closes #2275.
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2023-04-13 17:59:25 +02:00 |
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Harald Csaszar
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476fb151dd
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[unity] Fixed skeleton baking when AttachmentTimeline only contains a single frame. Closes #2272.
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2023-04-07 15:33:33 +02:00 |
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Harald Csaszar
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80b2246d62
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[unity] Fixed compile error on Unity 2017.1 of last commit. See #1640.
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2023-03-27 17:55:53 +02:00 |
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Harald Csaszar
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78302ac1d8
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[unity] Corrected behaviour of SkeletonGraphic edit reference rect when entering/exiting play mode. See #1640.
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2023-03-27 17:42:32 +02:00 |
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Harald Csaszar
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25b8310bea
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[unity] Fixed a compile error on Unity 2017.1 introduced by previous commit 91cc6dd. See #1640.
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2023-03-24 15:00:26 +01:00 |
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Harald Csaszar
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e7457546b0
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[unity] Minor: whitespace correction of previous commit.
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2023-03-24 14:51:24 +01:00 |
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Harald Csaszar
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91cc6ddfaa
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[unity] SkeletonGraphic now supports automatic scaling based on RectTransform bounds. Closes #1640.
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2023-03-24 14:44:40 +01:00 |
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Harald Csaszar
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f09f5b73a0
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[unity] Fixed texture preset not being applied when more atlas pages are added later. Fixed atlas page count not being updated immediately after change. Closes #2266.
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2023-03-13 16:26:30 +01:00 |
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Harald Csaszar
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cf68a29da1
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[unity] Fixed Apply Regions as Texture Sprite Slices failing when filename contains . before extension. Closes #2246.
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2023-02-13 11:12:12 +01:00 |
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