Harald Csaszar
53ae86a025
[unity] Example component compile error on 2017.2. Closes #2056 .
2022-04-04 14:33:30 +02:00
Mario Zechner
1a1b551e8b
[runtimes] Re-exported examples with 4.1.23-beta, populated runtime examples.
2022-03-25 13:40:03 +01:00
Harald Csaszar
1ec9150965
Merge branch '4.0' into 4.1-beta
2022-03-10 17:14:43 +01:00
Harald Csaszar
9cd38191fc
[unity] Added example component SkeletonRenderTextureFadeout and improved example scene and documentation. See #1337 .
2022-03-10 17:00:26 +01:00
Harald Csaszar
935cb3b491
Merge branch '4.0' into 4.1-beta
2022-03-07 18:10:46 +01:00
Harald Csaszar
b8da2fa27b
[unity] Previous commit did not compile on Unity 2017.1 and earlier, fixed. See #1337 .
2022-03-02 22:46:03 +01:00
Harald Csaszar
5e8e4c21f1
[unity] Previous commit did not compile on Unity 2019.2 and earlier, fixed. See #1337 .
2022-03-02 22:35:11 +01:00
Harald Csaszar
9acc768353
[unity] Added example component SkeletonRenderTexture to render to a render texture. Added fadeout example scene named 'RenderTexture FadeOut Transparency'. Closes #1337 .
2022-03-02 22:15:13 +01:00
Harald Csaszar
b2c45b7fde
Merge branch '4.0' into 4.1-beta
2022-03-01 12:27:56 +01:00
Harald Csaszar
689daa147a
[unity] Minor: example script documentation improved (CustomMaterialOverride).
2022-02-21 18:27:37 +01:00
Harald Csaszar
cd1a55b0af
Merge branch '4.0' into 4.1-beta
2021-12-21 13:38:47 +01:00
Harald Csaszar
ceade3f804
[unity] Minor: unified TextureType of all example skeleton atlas textures to Default. Some were set to Sprite (2D and UI) which caused confusion.
2021-12-16 11:22:32 +01:00
Harald Csaszar
da6016cf07
Merge branch '4.0' into 4.1-beta, fixed conflict.
2021-11-15 16:20:06 +01:00
Harald Csaszar
fe635d9a79
[unity] Minor cosmetic: updated GameObject name in example scene according to changed example script name in commit 1517ffcd.
2021-11-11 17:33:03 +01:00
Harald Csaszar
b1e81fc1b2
Merge branch '4.0' into 4.1-beta
2021-11-10 19:34:19 +01:00
Harald Csaszar
1517ffcde4
[unity] Renamed example script DataAssetsFromExportsExample to RuntimeLoadFromExportsExample and performed minor cleanup.
2021-11-10 11:03:23 +01:00
Harald Csaszar
a135288a7c
Merge branch '4.0' into 4.1-beta
2021-11-03 20:06:47 +01:00
Harald Csaszar
c94cad7403
[unity] Minor: formatting fixes.
2021-11-03 20:03:49 +01:00
Harald Csaszar
e11dea1497
[unity] Minor refactoring: renamed a preprocessor constant.
2021-11-03 19:57:14 +01:00
Harald Csaszar
f2cf39cfb6
Merge branch '4.0' into 4.1-beta
2021-11-03 19:52:46 +01:00
Harald Csaszar
69460f3bd6
[unity] Fixed SkeletonRagdoll2D behaviour being wrong in Unity 2020.3+. Closes #1977 .
2021-11-03 19:47:38 +01:00
Harald Csaszar
3250e74e26
[csharp][unity] Port sequence attachment. See #1956 . Also port of other 4.1-beta branch changes compared to 4.0.
2021-11-03 15:26:22 +01:00
Harald Csaszar
4b70b1489c
[unity] Fixed IAnimationStateComponent missing (destroyed) component exception due to interface null check instead of using overloaded UnityEngine.Object.operator==. Closes #1972 .
...
IAnimationStateComponent throws exception due to interface null check #1972
2021-10-27 18:06:37 +02:00
Nathan Sweet
96a998b82d
Spine Runtimes License Agreement update (September 24, 2021).
2021-09-24 18:18:19 -10:00
Harald Csaszar
91f7969cdc
[csharp][unity] Adjusted spine-csharp and dependent modules to being used as separate UPM packages. See #1676 .
2021-09-14 17:12:50 +02:00
Mario Zechner
67c0d39eab
[runtimes] Fixed owl example project, export and runtime scripts
...
The owl example project was not keying the control bone, leading to incorrect additive blending. The export.sh and runtimes.sh script in example/export did not account for the folder structure change in spine-ts.
2021-09-14 00:02:04 +02:00
Harald Csaszar
8770e319c5
[unity] Fixed compile errors introduced by removed FindSlotIndex and FindBoneIndex methods. See commit dc9a6eb, see #1951 .
2021-09-13 17:04:23 +02:00
Mario Zechner
6a93555805
Remove BOMs
2021-08-18 20:51:17 +02:00
Mario Zechner
d12b15ca8d
[csharp] Format all source code using formatters/.editorconfig
2021-08-18 18:59:53 +02:00
Harald Csaszar
577f280258
[csharp] Minor cleanup: Removed empty file CustomSkin.cs, changed comments to not make formatter indent blocks in undesired way.
2021-08-18 16:42:51 +02:00
Harald Csaszar
d316e30a5c
[unity] Fixed missing Blend Modes example scene assets (SkeletonGraphic blend mode materials).
2021-08-13 17:53:19 +02:00
Nathan Sweet
7d6cdcd9d8
Applied oxipng.
2021-08-04 18:44:16 -04:00
Harald Csaszar
60e67017e6
[unity] Added SkeletonGraphic blend modes support including new shaders and materials (Advanced - Multiple CanvasRenderers must be enabled). Closes #1316 .
2021-07-27 17:03:40 +02:00
Harald Csaszar
dbec33e556
[unity] Minor cleanup: removed two comments mentioning methods that no longer exist after 4.0 API cleanup.
2021-06-14 18:57:38 +02:00
Harald Csaszar
68b862c4d8
[unity] Minor: Updated documentation and example scene scripts regarding GetRepackedSkin, GetRepackedAttachments and GetRemappedClone to describe texture cache and cleanup.
2021-05-17 20:52:19 +02:00
Harald Csaszar
204f8672ed
Merge branch '3.8' into 4.0-beta
2021-04-21 20:33:49 +02:00
Harald Csaszar
d146a81d21
[unity] SkeletonRagdoll components now support bone scale at any bone in the skeleton hierarchy, including negative scale and root bone scale. Closes #1879 .
2021-04-20 18:18:20 +02:00
Harald Csaszar
692eed3a75
[unity] Root motion delta compensation now allows to add translation root motion to e.g. adjust a horizontal jump upwards or downwards. Fixed delta compensation to also respect any Skeleton-, Transform- or parent Bone scale. See #1876 .
2021-04-14 17:56:59 +02:00
Harald Csaszar
dd7c3b1bcc
[unity] Root motion delta compensation now allows to only adjust X or Y components instead of both. See #1876 .
2021-04-12 17:31:00 +02:00
badlogic
01902e2393
Merge branch '3.8' into 4.0-beta
2021-04-06 19:05:52 +02:00
Harald Csaszar
97b3f3058b
[unity] Added RootMotionDeltaCompensation example component demonstrating simple root motion delta compensation. See #1873 .
2021-04-06 17:44:50 +02:00
Harald Csaszar
b5a7601a41
[unity] Fixed atlas asset problems after re-export with latest 4.0 Spine Editor beta version.
2021-03-02 15:57:28 +01:00
badlogic
688d855006
[runtimes] Updated examples with Editor version 4.0.58-beta.
2021-03-01 10:05:26 +01:00
Harald Csaszar
df9776addf
Merge branch '3.8' into 4.0-beta
2021-01-29 13:10:53 +01:00
Harald Csaszar
48470a4b16
[unity] Fixed two minor reported issues (could not be reproduced by user). Now officially supporting Unity versions 2020.1 and 2020.2 with this commit. Closes #1835 .
2021-01-29 13:07:22 +01:00
Harald Csaszar
dbb10f36f6
Merge branch '3.8' into 4.0-beta
2021-01-21 14:54:00 +01:00
Harald Csaszar
60b52cb36a
[unity] Fixed SkeletonRagdoll and SkeletonRagdoll2D behaving incorrectly when any Transforms are scaled. Closes #1831 .
2021-01-19 18:14:52 +01:00
Harald Csaszar
1f76074e62
[unity] Added hint about RectTransform bounds to "Skeleton Graphic" example scene to prevent problems.
2021-01-18 18:31:07 +01:00
Harald Csaszar
bf4df3b5f3
Merge branch '3.8' into 4.0-beta
2020-11-16 21:31:57 +01:00
Harald Csaszar
d62b68097e
[unity] Updated example skeletons for 4.0.27+ format changes of previous csharp commit 7ef2fc9.
2020-11-16 21:23:55 +01:00