364 Commits

Author SHA1 Message Date
pharan
1e7b9a1083 [csharp] Make AnimationPair nested type public. 2018-04-20 12:17:46 +08:00
pharan
2345764fbf [csharp] Port RegionAttachment.java checking for compatible region values. 2018-03-08 22:40:00 +08:00
pharan
0b01953690 [csharp] Some cleanup. 2018-03-08 22:38:28 +08:00
pharan
f6a98b0f43 [csharp] IHasRendererObject 2018-01-18 00:39:21 +08:00
pharan
aa32c1aefd [csharp] Line endings. 2018-01-18 00:38:32 +08:00
badlogic
d029d19a3e [csharp] Fix for #1064, delay was calculated incorrectly for non-loop previous track entries. 2018-01-12 11:18:54 +01:00
John
ed8f238524
[csharp] Removed bad fix for #1024
based on 1514b4acbb (diff-2e690293d0fea3104ddda07be1d1e5c9)
2017-11-22 18:07:20 +08:00
badlogic
ed2594deca [csharp] Fix not returning to setup pose when multiple mixing from entries end at same time. See #1027 2017-10-28 09:44:21 +02:00
John
1f704aec5e [csharp] Don't use the dip fix if mixing is complete.
Based on: 28fd5aff09
See https://github.com/EsotericSoftware/spine-runtimes/issues/1024
2017-10-24 00:41:35 +08:00
John
da54111238 [csharp] Fix PathConstraint length spacing for zero length bones.
see https://github.com/EsotericSoftware/spine-runtimes/issues/1023
2017-10-19 19:29:26 +08:00
John
292f1a26e3 [csharp] Fix ExposedList.Resize 2017-10-19 19:27:51 +08:00
pharan
f2bac04e43 [csharp] Resize better if T is a class. 2017-10-19 16:17:18 +08:00
pharan
a5eed13591 [csharp] Some cleanup. 2017-10-19 16:15:27 +08:00
badlogic
791d813bf1 [cs][xna] Fixed tint black, see #1003. Opened up Triangulator and SkeletonClipping for debug rendering. 2017-10-13 14:12:57 +02:00
John
4277027e0d [csharp] Don't mix from uninitialized vertices. See https://github.com/EsotericSoftware/spine-runtimes/issues/1016 2017-10-11 17:09:59 +08:00
badlogic
d0cc44bfdb Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch. 2017-10-04 15:08:22 +02:00
John
4b2fb3eedf [csharp] Fix PathConstraint spacing. 2017-09-28 20:57:04 +08:00
pharan
61d9f729d6 [csharp] New labeled goto convention. For https://github.com/EsotericSoftware/spine-runtimes/issues/1002 2017-09-26 21:39:05 +08:00
John
a8f50bdecc [csharp] Better Skeleton.SetSkin docs.
Based on e4ee88574f.
2017-09-24 20:59:17 +08:00
Serhii Yolkin
c9722319de [unity] SkeletonAnimator and Animation optimizations (#977)
* + SkeletonAnimator: optimizations, remove per-frame GC allocations on Unity 2017.1
+ Minor ScaleTimeline optimization

* [unity] Check + formatting SkeletonAnimator 2017.1
2017-09-01 17:56:18 +08:00
pharan
4abea9e4ad [csharp] Reduce access to internal methods. 2017-08-23 18:49:27 +08:00
John
f796d15f31 [csharp] Match libGDX setTimelineData 2017-08-23 18:44:17 +08:00
John
50730c7a5c [csharp] Fixed interrupting a mix with mixDuration 0.
Port of c8d595565b
closes https://github.com/EsotericSoftware/spine-runtimes/issues/970
2017-08-23 18:28:44 +08:00
badlogic
1a68239a83 [csharp] Fixed errors. 2017-07-31 13:11:52 +02:00
badlogic
84fe30a2bf [runtimes] Fixed handling of zero length bones in PathConstraint if spacing is length based. Closes #957 2017-07-31 11:29:03 +02:00
pharan
03f8313435 [csharp] Cleanup of AnimationState and ExposedList 2017-07-27 17:14:56 +08:00
pharan
68d45102ca [csharp] Make Atlas compatible with foreach + cleanup 2017-07-27 17:10:50 +08:00
badlogic
1535906511 [csharp] Fixed bug in triangulator, closes #937. 2017-07-21 16:46:45 +02:00
badlogic
a5d2519f86 [xna] Added SkeletonDebugRenderer, modified sample to reproduce clipping issue. 2017-07-21 15:54:55 +02:00
pharan
ca9f46d92b [csharp] Fix (IS_UNITY) symbol. 2017-07-20 19:03:11 +08:00
pharan
f3cf2889b6 [csharp] Fix whitespace. 2017-07-20 14:32:25 +08:00
badlogic
20cdb9ec99 [csharp] Fix applying flipping for noScale/noScaleOrReflection transform mode. See #951 2017-07-19 13:57:20 +02:00
badlogic
3be988e12f Updated READMEs to point to correct zips 2017-07-12 11:20:55 +02:00
John
76b7e245bd [csharp] Fixes for clipping.
based on : ea6319820f
Fixes: https://github.com/EsotericSoftware/spine-runtimes/pull/936
2017-07-11 06:37:32 +08:00
John
c84792fa18 [csharp] Fix unused vertices local.
https://github.com/EsotericSoftware/spine-runtimes/pull/935
2017-07-11 06:30:00 +08:00
John
4139546b87 [csharp] Don't use DIP_MIX across tracks.
based on 61e54a5771
2017-06-24 12:44:38 +08:00
pharan
4e7a409a63 [csharp] Fixed mixing unweighted meshes that aren't keyed on frame zero. a8e1faf4dd 2017-06-22 11:27:46 +08:00
pharan
3bd5183721 [csharp] Remove Unity 4 and fix Unity 5+ check. 2017-06-18 21:57:22 +08:00
John
733f634e19 [csharp] TrackEntry.AnimationEnd setter. :p 2017-06-16 07:28:25 +08:00
John
5e0ff3694d [csharp] Cleanup VertexAttachment id threadsafety 2017-06-14 04:11:38 +08:00
pharan
61a5058a5c [csharp] Thread safety for acquiring next VertexAttachment ID. 8a78eb4cf5 2017-06-13 08:52:37 +08:00
pharan
44a44aa6c6 [csharp] Changed Timeline.Apply. Animation, AnimationState handle setup pose before first key. 2017-06-13 08:49:29 +08:00
John
45bdf87dac [csharp] readonly VertexAttachment.id 2017-06-11 02:37:03 +08:00
pharan
14d031cb78 [csharp] Added shifted vertex attachment IDs for DeformTimeline. 2017-06-11 00:38:38 +08:00
pharan
354ef48a64 [csharp] Fix IkConstraint fix port. 73cb6299de 2017-06-10 06:50:29 +08:00
pharan
714f010006 [csharp] Minor changes to Attachments for 3.6 2017-06-10 06:41:20 +08:00
John
3c194a5c9d [csharp] Fixed deform timelines not mixing to/from setup pose.
ef6ccb84d3
2017-06-02 21:59:45 +08:00
John
8fa441e284 [csharp] Return true from AnimationState#apply if any animation was applied. 2017-06-02 21:59:00 +08:00
badlogic
73cb6299de [csharp] Ported IKConstraint fix. 2017-05-24 17:37:00 +02:00
badlogic
77291132df Merge branch '3.6-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.6-beta 2017-05-24 17:05:38 +02:00