Svoka
1ea57900c5
Fixing bugs in Lua runtime; adding support for meshes in Corona runtime; adding spineboy-mesh demo ( #600 )
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Bugs:
* ffd animation was ignoring last frame. Lua has 1-based arrays, so last frame is `frames[#frames]`, not `frames[#frames - 1]`
* nil exception when accessing array lenght after it's confirmed nil. First we check if `not vertices` and in next statement we're trying to check for it's length, which causes exception. This code is logically equivalent to code before but avoids checking potentially nil array for length.
2016-06-04 16:12:43 +02:00
John
89fa5bd6eb
Fix default bone shear.
2016-06-02 23:14:03 +08:00
NathanSweet
3442e43231
Updated readme.
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#562
2016-06-01 02:25:08 +02:00
John
f1406e2f85
Update spine-csharp to v3.2 (shearing) ( #562 )
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* spine-csharp updated to 3.2.00.
* Some cleanup, catchup and fixes.
* Mix transform constraint scale and shear offsets.
* Update readmes.
* Clean up.
* Formatting.
* Fixed single bone IK with nonuniform scale. Improved two bone IK.
2016-06-01 02:25:30 +02:00
NathanSweet
05d60e5377
Clean up.
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#565
2016-06-01 01:46:27 +02:00
serhtt
972f70c6ac
fix memory leak(Cocos2dAttachmentLoader) ( #565 )
2016-06-01 01:38:12 +02:00
John
4b9d1b4f69
[Unity] Ragdoll fix ( #596 )
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* Initial cleanup.
* More cleanup and debugging. Not fixed yet, but core task identified (probably).
* [Unity] Fixed Ragdoll2D and copied to 3D.
2016-06-01 00:05:08 +08:00
John
b6e502d653
[Unity] SkeletonDataAssetInspector minor fixes.
2016-05-31 19:33:02 +08:00
John
c7c2715ce8
Updated .gitignore to ignore build dirs of C runtime
2016-05-25 10:13:13 +02:00
NathanSweet
d7633706e7
spine-js, fixed FfdTimeline.
2016-05-20 02:00:36 +02:00
NathanSweet
419982695f
Merge remote-tracking branch 'origin/master'
2016-05-20 01:54:01 +02:00
NathanSweet
a8c5f2dc17
spine-js, fixed draw order.
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closes #575
2016-05-20 01:51:58 +02:00
John
a2729ce3d0
Opt-in C# events for SkeletonAnimator.
2016-05-19 11:18:52 +08:00
John
dba0245753
Opt-in C# events for SkeletonAnimator.
2016-05-19 11:03:42 +08:00
NathanSweet
37ef9ec176
Merge remote-tracking branch 'origin/master'
2016-05-13 11:16:01 +02:00
NathanSweet
eecb22064e
spine-as3, more efficient Flash rendering.
2016-05-13 11:14:22 +02:00
John
0b00800e39
[Unity] Update basic json validity check.
2016-05-13 13:03:33 +08:00
John
e5b36f4180
[Unity] Update serialized custom materials
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* SkeletonRendererCustomMaterials: correctly reapply changes when slot name changes (#554 )
* Made sure private methods are private. Editor uses reflection.
* Also removed public properties.
2016-05-13 12:47:02 +08:00
NathanSweet
c4d2937b6a
spine-js, fixed reading mesh JSON.
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closes #573
2016-05-12 21:32:00 +02:00
NathanSweet
0e412695a8
spine-as3, fixed using multiple skeleton instances with Flash.
2016-05-12 14:14:30 +02:00
pharan
4a36a95f06
[Unity] Remove dynamic meshes in prefabs by default.
2016-05-12 13:31:25 +08:00
NathanSweet
655708718b
Updated README, canvas doesn't have tinting.
2016-05-11 13:34:38 +02:00
NathanSweet
04552b74e5
Clean up.
2016-05-11 13:21:59 +02:00
NathanSweet
6271128587
Shouldn't be committing binary files.
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Need better solution!
2016-05-11 13:13:10 +02:00
NathanSweet
f8fe6c3246
Merge remote-tracking branch 'origin/master'
2016-05-11 13:12:00 +02:00
NathanSweet
a1554a3b42
spine-starling, fixed batching when not visible.
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closes #416
2016-05-11 13:11:56 +02:00
NathanSweet
a9342ed193
Fixed spine-starling batch flushing.
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closes #392
closes #507
2016-05-11 13:06:45 +02:00
NathanSweet
93bc7080f1
Fixed bounds.
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closes #440
2016-05-11 12:48:11 +02:00
qinghong.sheng
16e900934f
fix a mistake ( #566 )
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* fix a mistake
* fix a mistake
2016-05-10 12:48:02 +02:00
John
f695cf19c2
[Unity] Fixed no renderables causing errors.
2016-05-09 03:18:07 +08:00
NathanSweet
d7fb4f35ec
Merge remote-tracking branch 'origin/master'
2016-05-06 23:09:54 +02:00
NathanSweet
1be89d1c57
Fixed single bone IK with nonuniform scale. Improved two bone IK.
2016-05-06 23:09:50 +02:00
John
e493054028
[Unity] Cleanup SkeletonUtilityKinematicShadow.
2016-05-04 19:22:34 +08:00
John
4e730f0209
Spine.Unity namespace.
2016-05-03 21:37:15 +08:00
NathanSweet
a92b54b7f0
Clean up.
2016-04-29 23:18:01 +02:00
NathanSweet
55f6db3af9
Mix transform constraint scale and shear offsets.
2016-04-29 20:02:50 +02:00
NathanSweet
188bf8dc03
Fixed TransformConstraint constructors.
2016-04-28 20:39:26 +02:00
NathanSweet
27958c145b
Fixed setBonesToSetupPose not reseting shearMix.
2016-04-28 19:16:27 +02:00
NathanSweet
6491800a23
Fixed binary loader scale for transform constraints.
2016-04-28 19:16:04 +02:00
NathanSweet
8d7f761311
spine-libgdx updated to 3.2.00.
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* Added transform constraint rotate, scale, and shear offsets and mixes.
* Added TransformConstraintTimeline.
* Added bone shearing.
* Added ShearTimeline.
* Changed Skeleton#updateCache.
* Changed JSON and binary formats. Some binary format fields and enums were rearranged for consistency -- sorry, but it's better for the long term. Docs for both are up to date.
http://esotericsoftware.com/spine-json-format
http://esotericsoftware.com/spine-binary-format
2016-04-26 22:51:04 +02:00
NathanSweet
506dc49d8a
Fixed spAttachmentLoader_configureAttachment being called too soon for linked meshes.
2016-04-21 16:15:40 +02:00
NathanSweet
86fa7aef11
On second thought, the math optimizations are OK.
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(reverted from commit 547ea760d82c3c7e1dc825704eb2046a218317b1)
If inaccuracy becomes a problem at runtime (which is unlikely), users can decide to remove the optimizations.
2016-04-21 11:33:38 +02:00
NathanSweet
547ea760d8
Removed math optimizations to improve accuracy.
2016-04-21 11:26:39 +02:00
NathanSweet
e74b61e775
Clean up.
3.1.07
2016-04-19 20:51:52 +02:00
NathanSweet
2d03ac50a6
spine-js updated to v3.1. Also spine-threejs and spine-turbulenz.
2016-04-19 20:51:25 +02:00
NathanSweet
f42d6afece
Merge remote-tracking branch 'origin/master'
2016-04-19 11:17:31 +02:00
NathanSweet
747a0a1e38
spine-cocos2dx, auto resize SkeletonBatch buffer.
2016-04-19 11:16:59 +02:00
John
e360d08d5e
Link to new 2D Toolkit website.
2016-04-19 12:55:12 +08:00
John
be4e99bd47
Link to new 2D Toolkit website.
2016-04-19 12:54:15 +08:00
pharan
f14e898d2d
[Unity] Fix extra renderers check.
2016-04-19 05:45:10 +08:00