Harald Csaszar
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bf1b9062dc
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[unity] Minor: Updated changelog 4.1 section with latest 4.0 addition.
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2022-03-24 12:02:04 +01:00 |
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Harald Csaszar
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7ae25bf19c
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Merge branch '4.0' into 4.1-beta
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2022-03-24 12:00:59 +01:00 |
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Harald Csaszar
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5bde0730d3
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[unity] Timeline clips now offer an additional Alpha parameter for setting a custom constant mix alpha (as TrackEntry.Alpha).
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2022-03-24 11:58:29 +01:00 |
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Harald Csaszar
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ed1052320b
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[unity] Updated changelog entries of Unity 4.1-beta section. Added two missing lines and reordered lines to list 4.1-beta-only changes before those common to 4.0 and 4.1-beta.
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2022-03-22 17:04:05 +01:00 |
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Mario Zechner
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0e122e1877
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[cpp] Return error if skeleton version doesn't match runtime version. See #1998
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2022-03-22 13:46:08 +01:00 |
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Mario Zechner
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ded22826b2
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Prepare CHANGELOG for release
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2022-03-22 13:23:56 +01:00 |
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Mario Zechner
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1fb3b53c5b
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[ts][webgl] Closes #1976, PolygonBatcher disables CULL_FACE and restores the previous setting on end()
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2022-03-20 15:06:49 +01:00 |
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Mario Zechner
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3b1f7617df
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Merge branch '4.0' into 4.1-beta
# Conflicts:
# spine-ts/package-lock.json
# spine-ts/package.json
# spine-ts/spine-canvas/package.json
# spine-ts/spine-core/package.json
# spine-ts/spine-player/package.json
# spine-ts/spine-threejs/package.json
# spine-ts/spine-webgl/package.json
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2022-03-14 11:26:35 +01:00 |
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Mario Zechner
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58f0bc0d0c
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Added promise based AssetManager.loadAll(), Skeleton.getBoundsRect() helper method.
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2022-03-14 11:23:53 +01:00 |
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Harald Csaszar
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ed576e58e9
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[runtimes] Minor: added changelog.md documentation line of 4.0 to 4.1.
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2022-03-10 17:15:52 +01:00 |
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Harald Csaszar
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1ec9150965
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Merge branch '4.0' into 4.1-beta
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2022-03-10 17:14:43 +01:00 |
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Harald Csaszar
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9cd38191fc
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[unity] Added example component SkeletonRenderTextureFadeout and improved example scene and documentation. See #1337.
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2022-03-10 17:00:26 +01:00 |
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Mario Zechner
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e96f3a0a98
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Merge branch '4.0' into 4.1-beta
# Conflicts:
# spine-ts/.vscode/launch.json
# spine-ts/package-lock.json
# spine-ts/package.json
# spine-ts/spine-canvas/package.json
# spine-ts/spine-core/package.json
# spine-ts/spine-player/package.json
# spine-ts/spine-threejs/package.json
# spine-ts/spine-webgl/package.json
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2022-03-08 22:06:38 +01:00 |
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Mario Zechner
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6887aa617a
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[threejs] Fix clipping not being ended, better alpha test support.
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2022-03-08 22:03:01 +01:00 |
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Harald Csaszar
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935cb3b491
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Merge branch '4.0' into 4.1-beta
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2022-03-07 18:10:46 +01:00 |
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Harald Csaszar
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9acc768353
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[unity] Added example component SkeletonRenderTexture to render to a render texture. Added fadeout example scene named 'RenderTexture FadeOut Transparency'. Closes #1337.
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2022-03-02 22:15:13 +01:00 |
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Harald Csaszar
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3289550eb0
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[unity] Added skeleton component Inspector parameter Advanced - Animation Update with modes In Update, In FixedUpdate and Manual Update. Added SkeletonRootMotion properties PreviousRigidbodyRootMotion and AdditionalRigidbody2DMovement.
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2022-02-09 12:22:02 +01:00 |
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Harald Csaszar
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76068cc4f4
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Merge branch '4.0' into 4.1-beta
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2022-02-07 16:25:34 +01:00 |
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Harald Csaszar
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431910d660
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[unity] Timeline add Track menu naming improvements. Changed clip property Custom Duration to Default Mix Duration (inverted). Improved track appearance in the Timeline window and track Inspector.
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2022-02-04 14:38:24 +01:00 |
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Mario Zechner
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7031982333
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[threejs] Explicitely discard fragments with alpha < 0.5, closes #1985
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2022-02-02 12:12:09 +01:00 |
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Mario Zechner
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738217f8c1
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[threejs] Explicitely discard fragments with alpha < 0.5, closes #1985
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2022-02-02 12:11:48 +01:00 |
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Mario Zechner
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fb0a658ecf
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Merge branch '4.0' into 4.1-beta
# Conflicts:
# spine-ts/package-lock.json
# spine-ts/package.json
# spine-ts/spine-canvas/package.json
# spine-ts/spine-core/package.json
# spine-ts/spine-player/package.json
# spine-ts/spine-threejs/package.json
# spine-ts/spine-webgl/package.json
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2022-01-24 22:23:03 +01:00 |
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Mario Zechner
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02b894d8da
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[ts][player] Added SpinePlayer.dispose(), closes #2020
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2022-01-24 22:04:29 +01:00 |
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Mario Zechner
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cc6f6e0725
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Updated CHANGELOG.md
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2022-01-23 22:05:10 +01:00 |
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Mario Zechner
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86cd8668ca
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[xna] Removed spine-xna in favor of spine-monogame.
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2022-01-20 12:37:04 +01:00 |
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Harald Csaszar
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4a01ee2333
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[unity] Added changelog 4.1 entry of previous 4.0 commit.
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2022-01-10 18:30:31 +01:00 |
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Harald Csaszar
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1cc2a57be5
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Merge branch '4.0' into 4.1-beta
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2022-01-10 18:28:36 +01:00 |
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Harald Csaszar
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1233bce55e
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[unity] Support fix prefab override via mesh filter global settings. Closes #1938.
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2022-01-10 18:21:55 +01:00 |
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Harald Csaszar
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5a1a19b4e5
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[unity] SpineAtlasAsset.CreateRuntimeInstance methods now provide an optional newCustomTextureLoader parameter.
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2021-12-15 19:44:10 +01:00 |
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Harald Csaszar
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2d86973980
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Merge branch '4.0' into 4.1-beta
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2021-12-15 16:55:15 +01:00 |
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Harald Csaszar
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193882f2c6
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[unity] BoneFollower and BoneFollowerGraphic now provide an additional Follow Parent World Scale parameter.
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2021-12-15 16:52:14 +01:00 |
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Mario Zechner
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1ac6c6bd35
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[cpp] Initial port of sequences
Loaders require modifications, timeline needs to be added.
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2021-11-17 15:32:35 +01:00 |
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Harald Csaszar
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3250e74e26
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[csharp][unity] Port sequence attachment. See #1956. Also port of other 4.1-beta branch changes compared to 4.0.
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2021-11-03 15:26:22 +01:00 |
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badlogic
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ecbe087227
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Merge branch '4.0' into 4.1-beta
# Conflicts:
# spine-ts/package-lock.json
# spine-ts/spine-threejs/package.json
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2021-10-20 00:10:54 +02:00 |
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badlogic
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caed7614c8
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[ue4] Update example project to UE 4.27
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2021-10-19 22:11:31 +02:00 |
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Mario Zechner
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5389b41c67
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Update CHANGELOG
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2021-10-14 00:42:36 +02:00 |
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Harald Csaszar
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bb7e6a9df4
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[csharp][java] Added remark about removed findBoneIndex and findSlotIndex methods to changelog. See commit dc9a6ebe.
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2021-09-20 17:37:56 +02:00 |
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Harald Csaszar
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83b50f265e
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[unity] Added missing usedByEffector and usedByComposite parameters at BoundingBoxFollower components.
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2021-09-07 15:32:17 +02:00 |
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badlogic
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91a8b6a100
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[ts] Added SpineCanvas, a simpler way to render via spine-webgl
Rewrote mix-and-match example as well as barebones example to illustrate usage.
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2021-09-07 00:57:52 +02:00 |
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Mario Zechner
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386f847667
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[ts] Remove superfluous NPM related files from root directory.
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2021-09-06 22:44:04 +02:00 |
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badlogic
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d521339bfe
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Merge branch 'ts-modules' into 4.0
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2021-09-06 22:39:52 +02:00 |
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Harald Csaszar
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019f325c4d
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[unity] Increased officially compatible Unity version to 2021.1.
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2021-09-01 18:54:30 +02:00 |
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Mario Zechner
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40f6a386b3
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[ts] Updated changelog.
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2021-09-01 13:08:02 +02:00 |
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Harald Csaszar
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c2cbdc57b7
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[unity] Support for prefab preview thumbnails. See #1931. Fixes prefab instance always listing MeshFilter as changed (via parameter Advanced - Fix Prefab Override MeshFilter, see changelog). Closes #1273.
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2021-08-04 20:18:37 +02:00 |
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Harald Csaszar
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32165703b9
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[unity] Timeline: Fixed Inspector cutting off last three parameters. Updated documentation and package version for commit a7752095. See #1933, see #1807.
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2021-08-03 19:45:43 +02:00 |
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Harald Csaszar
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b949e79ca5
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[unity] Minor changelog entry improvement to make the description clearer. Commit b4fd09b6, see #1933.
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2021-07-30 19:52:35 +02:00 |
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Harald Csaszar
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b4fd09b690
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[unity] Timeline now supports not pausing at track end via added Don't Pause on Stop parameter. Closes #1933.
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2021-07-30 19:45:16 +02:00 |
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Harald Csaszar
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60e67017e6
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[unity] Added SkeletonGraphic blend modes support including new shaders and materials (Advanced - Multiple CanvasRenderers must be enabled). Closes #1316.
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2021-07-27 17:03:40 +02:00 |
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Harald Csaszar
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96d1061374
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[unity] Minor cosmetic and documentation update after pull request to not pause timeline on Director pause. See #1929.
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2021-07-22 17:53:37 +02:00 |
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badlogic
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e842e67d19
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[c][cpp] CMake clean-up, update to C++11.
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2021-07-01 11:04:12 +02:00 |
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