Harald Csaszar
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22a0cdc3ac
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[csharp] Fixed differences in Slot between csharp and ref-impl. Noticed before porting commit bd306d4 on 3.8-beta branch. See #1294 and #1303.
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2019-03-19 17:35:26 +01:00 |
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Harald Csaszar
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7d646316a7
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[csharp] Fixed differences in TransformConstraint between csharp and ref-impl, potential bug fixed. See #1294.
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2019-03-15 14:15:34 +01:00 |
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Harald Csaszar
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e35a088c8b
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[csharp] Minor: Fixed typo in comment, frack vs track.
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2019-03-14 13:55:00 +01:00 |
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Harald Csaszar
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8ba88687dd
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[csharp] Fixed differences in PathConstraint and IKConstraint between csharp and ref-impl. Just cosmetic and doc differences found. See #1294.
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2019-03-13 20:13:50 +01:00 |
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badlogic
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1772aaa569
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[ts] Updated build artifacts.
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2019-03-13 11:37:44 +01:00 |
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Harald Csaszar
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75d16a4fc9
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[unity] Improved warnings for incorrect material settings, now not triggering at non-Spine shaders. See #1305.
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2019-03-12 18:55:00 +01:00 |
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Harald Csaszar
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f004e74965
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[unity] Fixed Exception in incorrect material setting detection mechanism. Fixes #1305.
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2019-03-12 18:34:25 +01:00 |
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Harald Csaszar
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c33f768932
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[csharp] Fixed a difference in AnimationState between csharp and ref-impl. See #1294.
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2019-03-12 16:56:28 +01:00 |
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Harald Csaszar
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0da0294c83
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[csharp] Fixed an error with property ID at deform timeline. Re-synced csharp code to ref impl as much as possible. See #1294.
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2019-03-12 16:46:46 +01:00 |
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Ivan Popelyshev
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6c32b9543e
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I gift you the second equals sign (#1299)
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2019-03-08 17:21:36 +01:00 |
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badlogic
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bd4a7328a5
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Merge branch '3.7' of https://github.com/esotericsoftware/spine-runtimes into 3.7
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2019-03-08 16:38:19 +01:00 |
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badlogic
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5ad954c16d
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[ts] New build.
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2019-03-08 16:38:14 +01:00 |
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badlogic
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79e4f9ca69
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[ue4] Only show preview animation and skin in editor viewports.
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2019-03-08 16:37:22 +01:00 |
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Ivan Popelyshev
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d55724a1b5
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Make let not var (#1298)
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2019-03-08 16:36:05 +01:00 |
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Ivan Popelyshev
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5ee7d93fce
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Remove "spine." everywhere (#1297)
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2019-03-08 15:44:15 +01:00 |
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badlogic
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b0629e51ec
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Merge branch '3.7' of https://github.com/esotericsoftware/spine-runtimes into 3.7
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2019-03-07 19:00:52 +01:00 |
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badlogic
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5c62f78ed4
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[cocos2dx] Segfault when copying old scratch buffer contents to resized buffer. Closes #1295.
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2019-03-07 19:00:47 +01:00 |
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badlogic
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8018bdfa23
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[ue4] Rename category of preview properties.
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2019-03-07 18:10:19 +01:00 |
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badlogic
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8185418319
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[ue4] Fixed encoding of strings where necessary. Closes #1291.
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2019-03-07 17:22:30 +01:00 |
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badlogic
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dcce71416f
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[ue4] Fixed call order of SpineSkeletonImportFactory, asset file name must be set before setting raw data. Fixes issue with importing .json files. See #1291.
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2019-03-07 16:31:15 +01:00 |
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badlogic
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dd85819c50
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Updated CHANGELOG.
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2019-03-06 16:57:01 +01:00 |
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badlogic
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cef191f6c6
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[ue4] Fixed segfault in SpineSkeletonDataAsset. Added PreviewAnimation and PreviewSkin to SpineSkeletonAnimationComponent. Enter the name of an animation or skin and it will be previewed live in the editor view. Use an empty string to reset the animation or skin.
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2019-03-06 16:54:47 +01:00 |
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badlogic
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4ba46d76e8
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[ue4] Extended skeleton data editor preview. It now shows bones, slots, animations, and skins. Closes #1047.
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2019-03-06 16:21:27 +01:00 |
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badlogic
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444f604df3
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Fixed README of spine-cpp.
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2019-03-06 15:25:34 +01:00 |
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badlogic
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28b3cd71f9
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Updated CHANGELOG.
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2019-03-06 15:21:13 +01:00 |
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badlogic
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1629c7e7ab
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[unity][libgdx] Fix versions after merging in beta branch...
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2019-03-06 15:14:43 +01:00 |
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badlogic
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75f21f846c
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[ue4] Query methods for SpineSkeletonComponent and UTrackEntry. Closes #1289.
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2019-03-06 15:11:24 +01:00 |
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badlogic
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e7e64ebf2f
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Merge branch '3.7' into 3.8-beta
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2019-03-06 12:02:18 +01:00 |
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badlogic
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af0b285c73
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[ue4] Fix formatting.
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2019-03-06 12:01:24 +01:00 |
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badlogic
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0a73f6761e
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Merge branch 'paperzd_support_1.3.4' of https://github.com/heavybullets/spine-runtimes into heavybullets-paperzd_support_1.3.4
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2019-03-06 11:52:25 +01:00 |
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badlogic
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7c938a7e3b
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Merge branch '3.7' into 3.8-beta
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2019-03-06 11:15:03 +01:00 |
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Nick Peterson
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15547e1e0c
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TrackEntry now resets renderer object (#1293)
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2019-03-06 11:14:27 +01:00 |
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Harald Csaszar
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930d4b4015
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[unity] corrected version number in version.txt file of 3.8-beta branch.
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2019-03-04 18:45:14 +01:00 |
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Harald Csaszar
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b5e8d49cb2
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[unity] Fixed material being cleared to null when MeshRenderer is disabled in the editor. Closes #1288.
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2019-03-04 18:30:47 +01:00 |
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Harald Csaszar
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088fb2ea02
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[unity] Fixed material being cleared to null when MeshRenderer is disabled in the editor. Closes #1288.
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2019-03-04 18:29:46 +01:00 |
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badlogic
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4da1cc35d8
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Merge branch '3.7' into 3.8-beta
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2019-03-04 17:07:46 +01:00 |
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badlogic
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2db16cc384
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[lua] Fix for #1290, do not carry over time when timeScale of a track entry taht's being replaced by a new one is 0.
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2019-03-04 17:06:50 +01:00 |
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badlogic
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c66113e19d
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[csharp] Fix for #1290, do not carry over time when timeScale of a track entry taht's being replaced by a new one is 0.
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2019-03-04 17:05:03 +01:00 |
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badlogic
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ed5dee43ef
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[c][cpp] Fix for #1290, do not carry over time when timeScale of a track entry taht's being replaced by a new one is 0.
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2019-03-04 17:04:03 +01:00 |
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badlogic
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57e38a0cb3
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[as3] Fix for #1290, do not carry over time when timeScale of a track entry taht's being replaced by a new one is 0.
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2019-03-04 17:01:45 +01:00 |
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badlogic
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95df49f88d
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[libgdx] Fix for #1290, do not carry over time when timeScale of a track entry taht's being replaced by a new one is 0.
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2019-03-04 17:00:00 +01:00 |
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badlogic
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9fb2649dd1
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[ts] Fix for #1290, do not carry over time when timeScale of a track entry taht's being replaced by a new one is 0.
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2019-03-04 16:59:28 +01:00 |
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badlogic
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3c83810c43
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Merge branch '3.7' into 3.8-beta
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2019-03-01 11:53:48 +01:00 |
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badlogic
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d907ad1610
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[cocos2d-objc] Fixed project configuration for latest Xcode.
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2019-03-01 11:53:32 +01:00 |
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Harald Csaszar
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8ca94c2da4
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[unity] Fixed another occurrence of compile errors in Unity 2017.3 when enabling TK2D define due to asmdef files. See #1280.
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2019-02-26 17:00:42 +01:00 |
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Harald Csaszar
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d64decbe3d
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[unity] Fixed another occurrence of compile errors in Unity 2017.3 when enabling TK2D define due to asmdef files. See #1280.
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2019-02-26 16:58:20 +01:00 |
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badlogic
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b49240cbb7
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[cpp] Closes #1278, parsing of non-essential skeleton data.
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2019-02-25 13:49:48 +01:00 |
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Harald Csaszar
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15be5feeea
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[unity] Added changelog entry for SkeletonGraphic now supporting RectMask2D. See #1283.
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2019-02-21 19:25:07 +01:00 |
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Harald Csaszar
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f811b535a9
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[unity] Added changelog entry for SkeletonGraphic now supporting RectMask2D. See #1283.
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2019-02-21 19:24:43 +01:00 |
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Harald Csaszar
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37cc095375
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[unity] SkeletonGraphic now supports Unity RectMask2D. Closes #1283.
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2019-02-21 19:13:06 +01:00 |
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