4882 Commits

Author SHA1 Message Date
Harald Csaszar
22a0cdc3ac [csharp] Fixed differences in Slot between csharp and ref-impl. Noticed before porting commit bd306d4 on 3.8-beta branch. See #1294 and #1303. 2019-03-19 17:35:26 +01:00
Harald Csaszar
7d646316a7 [csharp] Fixed differences in TransformConstraint between csharp and ref-impl, potential bug fixed. See #1294. 2019-03-15 14:15:34 +01:00
Harald Csaszar
e35a088c8b [csharp] Minor: Fixed typo in comment, frack vs track. 2019-03-14 13:55:00 +01:00
Harald Csaszar
8ba88687dd [csharp] Fixed differences in PathConstraint and IKConstraint between csharp and ref-impl. Just cosmetic and doc differences found. See #1294. 2019-03-13 20:13:50 +01:00
badlogic
1772aaa569 [ts] Updated build artifacts. 2019-03-13 11:37:44 +01:00
Harald Csaszar
75d16a4fc9 [unity] Improved warnings for incorrect material settings, now not triggering at non-Spine shaders. See #1305. 2019-03-12 18:55:00 +01:00
Harald Csaszar
f004e74965 [unity] Fixed Exception in incorrect material setting detection mechanism. Fixes #1305. 2019-03-12 18:34:25 +01:00
Harald Csaszar
c33f768932 [csharp] Fixed a difference in AnimationState between csharp and ref-impl. See #1294. 2019-03-12 16:56:28 +01:00
Harald Csaszar
0da0294c83 [csharp] Fixed an error with property ID at deform timeline. Re-synced csharp code to ref impl as much as possible. See #1294. 2019-03-12 16:46:46 +01:00
Ivan Popelyshev
6c32b9543e I gift you the second equals sign (#1299) 2019-03-08 17:21:36 +01:00
badlogic
bd4a7328a5 Merge branch '3.7' of https://github.com/esotericsoftware/spine-runtimes into 3.7 2019-03-08 16:38:19 +01:00
badlogic
5ad954c16d [ts] New build. 2019-03-08 16:38:14 +01:00
badlogic
79e4f9ca69 [ue4] Only show preview animation and skin in editor viewports. 2019-03-08 16:37:22 +01:00
Ivan Popelyshev
d55724a1b5 Make let not var (#1298) 2019-03-08 16:36:05 +01:00
Ivan Popelyshev
5ee7d93fce Remove "spine." everywhere (#1297) 2019-03-08 15:44:15 +01:00
badlogic
b0629e51ec Merge branch '3.7' of https://github.com/esotericsoftware/spine-runtimes into 3.7 2019-03-07 19:00:52 +01:00
badlogic
5c62f78ed4 [cocos2dx] Segfault when copying old scratch buffer contents to resized buffer. Closes #1295. 2019-03-07 19:00:47 +01:00
badlogic
8018bdfa23 [ue4] Rename category of preview properties. 2019-03-07 18:10:19 +01:00
badlogic
8185418319 [ue4] Fixed encoding of strings where necessary. Closes #1291. 2019-03-07 17:22:30 +01:00
badlogic
dcce71416f [ue4] Fixed call order of SpineSkeletonImportFactory, asset file name must be set before setting raw data. Fixes issue with importing .json files. See #1291. 2019-03-07 16:31:15 +01:00
badlogic
dd85819c50 Updated CHANGELOG. 2019-03-06 16:57:01 +01:00
badlogic
cef191f6c6 [ue4] Fixed segfault in SpineSkeletonDataAsset. Added PreviewAnimation and PreviewSkin to SpineSkeletonAnimationComponent. Enter the name of an animation or skin and it will be previewed live in the editor view. Use an empty string to reset the animation or skin. 2019-03-06 16:54:47 +01:00
badlogic
4ba46d76e8 [ue4] Extended skeleton data editor preview. It now shows bones, slots, animations, and skins. Closes #1047. 2019-03-06 16:21:27 +01:00
badlogic
444f604df3 Fixed README of spine-cpp. 2019-03-06 15:25:34 +01:00
badlogic
28b3cd71f9 Updated CHANGELOG. 2019-03-06 15:21:13 +01:00
badlogic
1629c7e7ab [unity][libgdx] Fix versions after merging in beta branch... 2019-03-06 15:14:43 +01:00
badlogic
75f21f846c [ue4] Query methods for SpineSkeletonComponent and UTrackEntry. Closes #1289. 2019-03-06 15:11:24 +01:00
badlogic
e7e64ebf2f Merge branch '3.7' into 3.8-beta 2019-03-06 12:02:18 +01:00
badlogic
af0b285c73 [ue4] Fix formatting. 2019-03-06 12:01:24 +01:00
badlogic
0a73f6761e Merge branch 'paperzd_support_1.3.4' of https://github.com/heavybullets/spine-runtimes into heavybullets-paperzd_support_1.3.4 2019-03-06 11:52:25 +01:00
badlogic
7c938a7e3b Merge branch '3.7' into 3.8-beta 2019-03-06 11:15:03 +01:00
Nick Peterson
15547e1e0c TrackEntry now resets renderer object (#1293) 2019-03-06 11:14:27 +01:00
Harald Csaszar
930d4b4015 [unity] corrected version number in version.txt file of 3.8-beta branch. 2019-03-04 18:45:14 +01:00
Harald Csaszar
b5e8d49cb2 [unity] Fixed material being cleared to null when MeshRenderer is disabled in the editor. Closes #1288. 2019-03-04 18:30:47 +01:00
Harald Csaszar
088fb2ea02 [unity] Fixed material being cleared to null when MeshRenderer is disabled in the editor. Closes #1288. 2019-03-04 18:29:46 +01:00
badlogic
4da1cc35d8 Merge branch '3.7' into 3.8-beta 2019-03-04 17:07:46 +01:00
badlogic
2db16cc384 [lua] Fix for #1290, do not carry over time when timeScale of a track entry taht's being replaced by a new one is 0. 2019-03-04 17:06:50 +01:00
badlogic
c66113e19d [csharp] Fix for #1290, do not carry over time when timeScale of a track entry taht's being replaced by a new one is 0. 2019-03-04 17:05:03 +01:00
badlogic
ed5dee43ef [c][cpp] Fix for #1290, do not carry over time when timeScale of a track entry taht's being replaced by a new one is 0. 2019-03-04 17:04:03 +01:00
badlogic
57e38a0cb3 [as3] Fix for #1290, do not carry over time when timeScale of a track entry taht's being replaced by a new one is 0. 2019-03-04 17:01:45 +01:00
badlogic
95df49f88d [libgdx] Fix for #1290, do not carry over time when timeScale of a track entry taht's being replaced by a new one is 0. 2019-03-04 17:00:00 +01:00
badlogic
9fb2649dd1 [ts] Fix for #1290, do not carry over time when timeScale of a track entry taht's being replaced by a new one is 0. 2019-03-04 16:59:28 +01:00
badlogic
3c83810c43 Merge branch '3.7' into 3.8-beta 2019-03-01 11:53:48 +01:00
badlogic
d907ad1610 [cocos2d-objc] Fixed project configuration for latest Xcode. 2019-03-01 11:53:32 +01:00
Harald Csaszar
8ca94c2da4 [unity] Fixed another occurrence of compile errors in Unity 2017.3 when enabling TK2D define due to asmdef files. See #1280. 2019-02-26 17:00:42 +01:00
Harald Csaszar
d64decbe3d [unity] Fixed another occurrence of compile errors in Unity 2017.3 when enabling TK2D define due to asmdef files. See #1280. 2019-02-26 16:58:20 +01:00
badlogic
b49240cbb7 [cpp] Closes #1278, parsing of non-essential skeleton data. 2019-02-25 13:49:48 +01:00
Harald Csaszar
15be5feeea [unity] Added changelog entry for SkeletonGraphic now supporting RectMask2D. See #1283. 2019-02-21 19:25:07 +01:00
Harald Csaszar
f811b535a9 [unity] Added changelog entry for SkeletonGraphic now supporting RectMask2D. See #1283. 2019-02-21 19:24:43 +01:00
Harald Csaszar
37cc095375 [unity] SkeletonGraphic now supports Unity RectMask2D. Closes #1283. 2019-02-21 19:13:06 +01:00