521 Commits

Author SHA1 Message Date
Harald Csaszar
c84e0328f1 Merge branch '3.8' into 4.0-beta 2021-01-11 15:11:41 +01:00
Harald Csaszar
e95e130e9b [unity] Changed implementation of previous bugfix commit ab91a35 of Editor error messages upon startup. Uses less code and executes a bit earlier. See #1779. 2021-01-07 20:52:14 +01:00
Harald Csaszar
ab91a3539d [unity] Fixed Editor error messages upon startup, most likely due to AssetDatabase not being fully initialized (Unity 2020.2). Closes #1779. 2021-01-07 20:25:01 +01:00
Harald Csaszar
bbae2d9ed4 Merge branch '3.8' into 4.0-beta 2020-12-22 17:21:32 +01:00
Harald Csaszar
769f048f55 [unity] Added a null-check for _diffuseRamp parameter at Sprite shaders GUI. Cleaned up URP 2D example assets: textures and materials now all using straight alpha textures, names shortened. 2020-12-22 17:17:33 +01:00
Harald Csaszar
1a431045c6 [unity] Fixed new atlas format import after atlas format changes (see commit f8d6359). Replaced hardcoded first pass of dual-pass atlas loading with proper Atlas method calls. 2020-12-21 19:16:09 +01:00
Nathan Sweet
f8d6359b32 [csharp][unity] Updated TextureAtlas parsing for latest format. 2020-12-20 15:26:05 -08:00
Harald Csaszar
3d3f019817 [unity] Changed default Sprite shader ramp mode from Old Hard to Hard for 4.0 and newer. This will affect newly created materials only. See commit 2fde05e. 2020-12-09 19:22:13 +01:00
Harald Csaszar
90f7f909eb Merge branch '3.8' into 4.0-beta 2020-12-09 19:09:08 +01:00
Harald Csaszar
2fde05e899 [unity] Fixed URP and LWRP Sprite shader ramp only respecting main directional light, see #1819. Addition: All Sprite shaders now provide four Diffuse Ramp modes as an Inspector Material parameter: Hard, Soft, Old Hard and Old Soft. 2020-12-09 19:01:03 +01:00
badlogic
279fb3fca9 Merge branch '3.8' into 4.0-beta 2020-12-05 10:06:38 +01:00
Harald Csaszar
eb3d56c9e8 [unity] Fixed Atlas asset assignment upon import which did not prioritize an atlas of the same name as the skeleton. Closes #1818. 2020-12-01 16:20:12 +01:00
Harald Csaszar
f365815127 [unity] Fixed preferences constantly loading in Unity 2020.1+ when not at default location. Closes #1817. 2020-11-30 20:05:27 +01:00
Harald Csaszar
7ef2fc96db [csharp] Porting of commits dbd90ca, da1b280, 10d5a91 and e14db0e (includes 4.0 format changes). Fixed errors in color parsing introduced by previous porting 4.0 commit.
* Added separate X and Y for transform constraint translate and scale mix.
* Renamed `xxxMix` to `mixXxx` to avoid names like `scaleXMix`.
* Added separate X and Y sliders for path constraint translate mix.
* Added a proportional spacing mode to path constraints.
* Fixed path constraint when a parent bone of the path is scaled.
2020-11-16 21:01:11 +01:00
Harald Csaszar
8d0f341928 Merge branch '3.8' into 4.0-beta 2020-11-12 12:23:25 +01:00
Harald Csaszar
2243ec9e98 [unity] Corrected incorrect using statement (leading to a compile error under some conditions), related to previous commit 75b9321. Added BoundingBoxFollowerGraphic component. [..] See #1770. 2020-11-12 12:19:30 +01:00
Harald Csaszar
ceb3402627 [unity] Fixed compile error after merging commit 75b9321 to 4.0 branch. 2020-11-11 16:10:02 +01:00
Harald Csaszar
97cf4a9294 Merge branch '3.8' into 4.0-beta 2020-11-11 16:06:57 +01:00
Harald Csaszar
75b932173d [unity] Added BoundingBoxFollowerGraphic component. Added Inspector context menu functions Add all BoundingBoxFollower GameObjects for SkeletonRenderer and SkeletonGraphic. Closes #1770. 2020-11-10 16:37:48 +01:00
Harald Csaszar
b62c531487 [unity] Now failing more gracefully when loading of binary skeleton data fails. Fixed memory leak when loading incompatible binary skeleton asset. Closes #1799. See #1497. 2020-10-28 19:33:13 +01:00
badlogic
ee3f088e6c Merge branch '3.8' into 4.0-beta 2020-10-23 11:26:34 +02:00
Harald Csaszar
d2529d410b [csharp] Porting of major 4.0-beta runtime changes. Remaining Unity assets will be updated in separate commit. See #1796. 2020-10-22 14:44:13 +02:00
Harald Csaszar
3a950cd33e [unity] Now SpineSettings.asset file can be placed anywhere in the Assets directory. Closes #1789. 2020-10-19 14:07:19 +02:00
Harald Csaszar
75efe44fab [unity] Detecting and reporting more incorrect shader/component configurations via Inspector warning boxes and log output. Closes #1765. 2020-10-07 20:23:52 +02:00
Harald Csaszar
977133fc38 [unity] Fixed warnings/messages reported by Microsoft's Analyzers for Unity. Closes #1753. 2020-10-06 16:16:49 +02:00
Harald Csaszar
7011a462db [unity] Added root motion scale parameters. Added SkeletonRootMotion.AdjustRootMotionToDistance() and more for delta compensation (to e.g. stretch a jump to a given distance). Closes #1754. 2020-09-02 19:48:28 +02:00
Nathan Sweet
31d040ee05 Merge branch '3.8' into 4.0-beta
# Conflicts:
#	spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/AnimationState.java
2020-08-12 22:24:43 +02:00
Harald Csaszar
996cbeaac4 [unity] Fixed Sprite shader render queue property being too limited. Now using normal int property instead of range slider and displaying the result render queue below. Closes #1737. 2020-08-12 12:49:44 +02:00
Nathan Sweet
896e6a419c Merge branch '3.8' into 4.0-beta 2020-08-10 23:56:47 +02:00
Nathan Sweet
33e2aea7ff Merge branch '3.8' into 4.0-beta 2020-08-10 23:53:10 +02:00
Harald Csaszar
bb34e33aee [unity] Moved SkeletonGraphic Inspector property "Update when Invisible" to the Advanced section for consistency. 2020-08-06 18:41:43 +02:00
Harald Csaszar
978b305717 [unity] Added frustum culling / update mode parameters Update When Invisible and UpdateMode to all Skeleton components. Closes #1595. 2020-08-05 19:24:49 +02:00
Harald Csaszar
a67094d642 [unity] Ordered attribute drawers SpineSlot alphabetically and SpineBone as hierarchial tree selector. Closes #1731. 2020-08-03 19:21:14 +02:00
Harald Csaszar
5d61effc68 [unity] Fixed automatic asset import in Unity 2020.1 (uses Asset Pipeline V2). Also fixes import when using Asset Pipeline V2 at Unity 2019.X. Closes #1727. 2020-07-30 16:02:27 +02:00
Harald Csaszar
498cf7ac6f [unity] Changed Spine/Sprite shader parameter name from Overlay Color to Overlay Color & Alpha, as functionality looks broken if you miss that you have to set the alpha value to > 0. 2020-07-17 10:47:27 +02:00
Harald Csaszar
8a444681d2 [unity] SkeletonMecanim now provides additional parameter Custom MixMode which can be disabled to use recommended MixMode settings. By default the parameter is enabled to maintain current 3.8 behaviour. 2020-07-10 14:46:06 +02:00
Harald Csaszar
a062dd7b5a [unity] BoundingBoxFollower Add Bone Follower button was always disabled. Also calling BoundingBoxFollower.Initialize() explicitly in editor code now (might resolve some problems with recent Unity versions). Closes #1717. 2020-07-06 20:07:45 +02:00
Harald Csaszar
528ab0cff2 [unity] Added Root Motion support for SkeletonAnimation, SkeletonMecanim and SkeletonGraphic. See #1417. 2020-07-03 14:59:14 +02:00
Harald Csaszar
7ecc3b6f95 [unity] Reload during Play mode now copies registered event subscribers from before reload. Closes #1704. 2020-06-24 16:08:02 +02:00
Harald Csaszar
06bd6a90bd [unity] Added SkeletonDataAsset 'Reload' button for SkeletonGraphic. See #1704. 2020-06-18 17:41:50 +02:00
Harald Csaszar
eadce3188c [unity] Fixed BoundingBoxFollower exception in editor upon loading. Closes #1696. 2020-06-08 20:18:11 +02:00
Harald Csaszar
6e9ad610d6 [unity] Fixed Prefab with SkeletonRenderSeparator constantly loading in editor. Closes #1626. 2020-06-03 18:14:16 +02:00
badlogic
3bdd39a409 Merge branch '3.8' into 3.9-beta 2020-06-03 13:17:58 +02:00
Harald Csaszar
bc559625f2 [unity] SkeletonGraphic now supports multiple atlas textures via additional CanvasRenderer GameObjects. Closes #1592. SkeletonGraphic now also supports SkeletonRenderSeparator functionality. Closes #1254. See SkeletonRenderSeparator.unity scene for a usage example. 2020-05-25 20:22:04 +02:00
Nathan Sweet
79d2dbfa5f Merge branch '3.8' into 3.9-beta 2020-05-05 15:34:13 +02:00
Harald Csaszar
d35550d4f4 [unity] Now supporting Unity's SpriteAtlas as atlas provider (instead of .atlas.txt and .png files) alongside a skeleton data file. Accessible via a new tool window "Window - Spine - SpriteAtlas Import". 2020-04-29 19:39:32 +02:00
badlogic
d885ae45a2 Merge branch '3.8' into 3.9-beta 2020-04-13 10:29:36 +02:00
Harald Csaszar
381c23b5fc [unity] Fixed some Inspector buttons being displayed without border in Unity 2019.3. GuiStyle.Name was the problem. Fixes #1654. 2020-04-07 21:24:26 +02:00
Harald Csaszar
4ef9af5b99 Merge branch '3.8' into 3.9-beta 2020-03-27 20:03:11 +01:00
Harald Csaszar
6df16d4fe1 [unity] Added ontline-only single pass shaders to LWRP and URP packages. This allows for separate outline child GameObjects that reference the existing Mesh of their parent, and re-draw the mesh using this outline shader.
The component to ease replacing materials of the parent will be added in separate upcoming commit.
2020-03-27 16:56:33 +01:00