Mario Zechner
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74b7882efa
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Merge branch '4.1' into 4.2-beta
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2023-07-31 13:29:29 +02:00 |
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Mario Zechner
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4047f1ba07
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Updated license headers.
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2023-07-31 13:29:16 +02:00 |
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Harald Csaszar
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afd4eb32a1
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Merge branch '4.1' into 4.2-beta
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2023-07-19 18:16:52 +02:00 |
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Harald Csaszar
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39a957c91f
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[unity] SkeletonRenderTexture: automatically assigning RenderQuadMaterial upon component reset.
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2023-07-19 11:39:52 +02:00 |
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Harald Csaszar
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fd30e48232
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Merge branch '4.1' into 4.2-beta
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2023-06-13 17:13:33 +02:00 |
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Harald Csaszar
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cbe0e5433a
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[unity] Added SkeletonGraphic.MeshScale property to allow access to calculated mesh scale.
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2023-06-13 17:11:33 +02:00 |
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Harald Csaszar
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26652b310f
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Merge branch '4.1' into 4.2-beta
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2023-06-13 16:49:37 +02:00 |
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Harald Csaszar
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723f689527
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[unity] Added SkeletonGraphic example component variants for "4 Object Oriented Sample" for canvas coord conversion.
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2023-06-13 16:36:11 +02:00 |
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Harald Csaszar
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de87de5952
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Merge branch '4.1' into 4.2-beta
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2023-05-16 14:14:06 +02:00 |
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Harald Csaszar
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ddb05fe469
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[unity] Increased package version numbers for previous commit ba99dda.
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2023-05-16 13:39:24 +02:00 |
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Harald Csaszar
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12076b1f75
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Merge branch '4.1' into 4.2-beta
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2023-05-12 18:20:15 +02:00 |
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Harald Csaszar
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149aad2fa0
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[unity] Fixed RenderExistingMesh not updating when "Reload Scene" is disabled. Closes #2291.
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2023-05-12 17:41:32 +02:00 |
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Harald Csaszar
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3934824513
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[unity] Increased version numbers of all UPM package files to 4.2 versions to be used for distinguishing releases.
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2023-05-02 17:36:21 +02:00 |
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Harald Csaszar
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7de6140875
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Merge branch '4.1' into 4.2-beta
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2023-01-10 13:21:46 +01:00 |
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Harald Csaszar
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01b8c06800
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[csharp] Code cleanup: replaced var with explicit type names.
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2023-01-10 13:03:56 +01:00 |
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Harald Csaszar
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48d372bef3
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Merge branch '4.1' into 4.2-beta
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2022-10-31 10:25:02 +01:00 |
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Harald Csaszar
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661796d2cb
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[unity] SkeletonRenderTexture components now support automatic down-scaling when required size on screen exceeds max render texture size.
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2022-10-28 16:09:45 +02:00 |
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Harald Csaszar
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0865f94c06
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[unity] Changed sample Skeleton PMA texture settings, having sRGB (Color Texture) disabled to follow new default. See #2187.
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2022-10-27 14:30:26 +02:00 |
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Harald Csaszar
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9d6afa1853
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[unity] Added SkeletonAnimationMulti methods SetActiveSkeleton(int index) and getter property SkeletonAnimations, some code cleanup.
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2022-10-04 13:20:35 +02:00 |
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Harald Csaszar
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740e4d4164
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[unity] Fixed SkeletonRenderTexture ignoring Sorting Order and Sorting Layer ID. Closes #2137.
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2022-08-18 11:58:51 +02:00 |
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Harald Csaszar
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90c4569596
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[unity] Updated license headers which were not yet up to date.
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2022-08-18 11:58:51 +02:00 |
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Harald Csaszar
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10d71afe57
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[unity] Minor fix of last commit.
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2022-08-02 16:24:24 +02:00 |
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Harald Csaszar
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005e714534
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[unity] Fixed compile error of previous commit regarding Vector2Int on Unity 2017.1.
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2022-08-02 16:19:34 +02:00 |
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Harald Csaszar
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6ef7df4be6
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[unity] Added example component SkeletonGraphicRenderTexture. Closes #2130. Added additional render callback delegates at SkeletonGraphic.
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2022-08-02 16:06:10 +02:00 |
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Harald Csaszar
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5fbbc156ac
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[unity] SkeletonRenderTexture now supports correct arbitrary rotation around all axes simultaneously, while maintaining pixel-perfect projection. Closes #2112. Added base class.
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2022-07-28 20:19:11 +02:00 |
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Harald Csaszar
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b9606f0074
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Merge branch '4.0' into 4.1-beta
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2022-05-16 19:48:13 +02:00 |
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Harald Csaszar
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662c00d547
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[unity] Minor cleanup of example scene description, removal of unnecessary lines.
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2022-05-16 16:59:49 +02:00 |
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Harald Csaszar
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1121112c1d
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[unity] Minor: Removed leftover .meta file.
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2022-04-06 12:41:46 +02:00 |
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Harald Csaszar
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53ae86a025
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[unity] Example component compile error on 2017.2. Closes #2056.
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2022-04-04 14:33:30 +02:00 |
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Mario Zechner
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1a1b551e8b
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[runtimes] Re-exported examples with 4.1.23-beta, populated runtime examples.
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2022-03-25 13:40:03 +01:00 |
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Harald Csaszar
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1ec9150965
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Merge branch '4.0' into 4.1-beta
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2022-03-10 17:14:43 +01:00 |
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Harald Csaszar
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9cd38191fc
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[unity] Added example component SkeletonRenderTextureFadeout and improved example scene and documentation. See #1337.
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2022-03-10 17:00:26 +01:00 |
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Harald Csaszar
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935cb3b491
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Merge branch '4.0' into 4.1-beta
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2022-03-07 18:10:46 +01:00 |
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Harald Csaszar
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b8da2fa27b
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[unity] Previous commit did not compile on Unity 2017.1 and earlier, fixed. See #1337.
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2022-03-02 22:46:03 +01:00 |
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Harald Csaszar
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5e8e4c21f1
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[unity] Previous commit did not compile on Unity 2019.2 and earlier, fixed. See #1337.
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2022-03-02 22:35:11 +01:00 |
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Harald Csaszar
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9acc768353
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[unity] Added example component SkeletonRenderTexture to render to a render texture. Added fadeout example scene named 'RenderTexture FadeOut Transparency'. Closes #1337.
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2022-03-02 22:15:13 +01:00 |
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Harald Csaszar
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b2c45b7fde
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Merge branch '4.0' into 4.1-beta
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2022-03-01 12:27:56 +01:00 |
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Harald Csaszar
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689daa147a
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[unity] Minor: example script documentation improved (CustomMaterialOverride).
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2022-02-21 18:27:37 +01:00 |
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Harald Csaszar
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cd1a55b0af
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Merge branch '4.0' into 4.1-beta
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2021-12-21 13:38:47 +01:00 |
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Harald Csaszar
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ceade3f804
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[unity] Minor: unified TextureType of all example skeleton atlas textures to Default. Some were set to Sprite (2D and UI) which caused confusion.
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2021-12-16 11:22:32 +01:00 |
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Harald Csaszar
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da6016cf07
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Merge branch '4.0' into 4.1-beta, fixed conflict.
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2021-11-15 16:20:06 +01:00 |
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Harald Csaszar
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fe635d9a79
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[unity] Minor cosmetic: updated GameObject name in example scene according to changed example script name in commit 1517ffcd.
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2021-11-11 17:33:03 +01:00 |
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Harald Csaszar
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b1e81fc1b2
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Merge branch '4.0' into 4.1-beta
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2021-11-10 19:34:19 +01:00 |
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Harald Csaszar
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1517ffcde4
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[unity] Renamed example script DataAssetsFromExportsExample to RuntimeLoadFromExportsExample and performed minor cleanup.
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2021-11-10 11:03:23 +01:00 |
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Harald Csaszar
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a135288a7c
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Merge branch '4.0' into 4.1-beta
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2021-11-03 20:06:47 +01:00 |
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Harald Csaszar
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c94cad7403
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[unity] Minor: formatting fixes.
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2021-11-03 20:03:49 +01:00 |
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Harald Csaszar
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e11dea1497
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[unity] Minor refactoring: renamed a preprocessor constant.
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2021-11-03 19:57:14 +01:00 |
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Harald Csaszar
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f2cf39cfb6
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Merge branch '4.0' into 4.1-beta
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2021-11-03 19:52:46 +01:00 |
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Harald Csaszar
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69460f3bd6
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[unity] Fixed SkeletonRagdoll2D behaviour being wrong in Unity 2020.3+. Closes #1977.
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2021-11-03 19:47:38 +01:00 |
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Harald Csaszar
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3250e74e26
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[csharp][unity] Port sequence attachment. See #1956. Also port of other 4.1-beta branch changes compared to 4.0.
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2021-11-03 15:26:22 +01:00 |
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