badlogic
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7cbb924d9d
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[cocos2dx] Minor fix-ups.
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2021-07-01 11:27:56 +02:00 |
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badlogic
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87658c7d31
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[c][cpp] Spotless formatter
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2021-07-01 10:40:18 +02:00 |
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Mario Zechner
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de697385fc
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[runtimes] Fix up README.md files using correct editor version.
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2021-06-14 15:31:17 +02:00 |
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badlogic
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653c06a6b8
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[cpp] 4.0 port, half done.
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2021-03-02 16:54:14 +01:00 |
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badlogic
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688d855006
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[runtimes] Updated examples with Editor version 4.0.58-beta.
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2021-03-01 10:05:26 +01:00 |
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badlogic
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81aee82c91
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Merge branch '3.8' into 4.0-beta
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2020-10-29 15:43:48 +01:00 |
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RH
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f06fd410e8
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Fix to address issue introduced in PR #1787 where the same ProgramState was being used for each attachment, but would cause problems if the attachments did not use the same texture. (#1801)
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2020-10-27 09:34:31 +01:00 |
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badlogic
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ee3f088e6c
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Merge branch '3.8' into 4.0-beta
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2020-10-23 11:26:34 +02:00 |
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halx99
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21185a1fc3
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fix
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2020-10-16 18:46:13 +08:00 |
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halx99
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5bacfcd733
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SkeletonTwoColorBatch also support custom program
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2020-10-16 18:42:45 +08:00 |
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halx99
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84b0af8ac5
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Fix custom program state not applied at cocos2d-x-4.0
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2020-10-16 17:48:30 +08:00 |
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Nathan Sweet
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98a6c8f696
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Exported examples with export.sh 4.0.05-beta and ran runtimes.sh.
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2020-10-10 16:22:40 -07:00 |
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badlogic
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706a68761c
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Merge branch '3.8' into 4.0-beta
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2020-08-26 16:20:59 +02:00 |
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badlogic
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4927c2be63
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[cocos2dx] Closes #1710, MALLOC is not available in cocos2dx 3.x.
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2020-08-26 16:20:46 +02:00 |
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badlogic
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9f1ce2853b
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Merge branch '3.8' into 4.0-beta
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2020-08-26 16:16:49 +02:00 |
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badlogic
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1cc50fd09e
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[cocos2dx] Closes #1734, simplify file I/O.
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2020-08-26 16:16:36 +02:00 |
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badlogic
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585a6f0e39
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Merge branch '3.8' into 4.0-beta
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2020-08-26 16:14:59 +02:00 |
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badlogic
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0a42f4fe28
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[cocos2dx] Closes #1733, missing JS bindings.
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2020-08-26 16:14:48 +02:00 |
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Nathan Sweet
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896e6a419c
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Merge branch '3.8' into 4.0-beta
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2020-08-10 23:56:47 +02:00 |
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Nathan Sweet
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33e2aea7ff
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Merge branch '3.8' into 4.0-beta
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2020-08-10 23:53:10 +02:00 |
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Nathan Sweet
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13b3b2e011
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Formatting.
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2020-08-10 23:47:50 +02:00 |
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Harald Csaszar
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46a0ffce50
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[cocos2d-x] Added early out check for MeshAttachment alpha == 0. Related to commit 254baf4. See #1708.
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2020-06-22 16:48:14 +02:00 |
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Harald Csaszar
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254baf4d75
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[cocos2d-x] Fixed broken mesh indices when RegionAttachment alpha == 0. Closes #1708.
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2020-06-22 14:44:40 +02:00 |
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badlogic
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dd77657755
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Merge branch '3.8' into 3.9-beta
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2020-04-20 15:52:17 +02:00 |
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badlogic
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049adf7e2b
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[cocos2dx] Apply node Z to debug node. Closes #1655.
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2020-04-20 15:51:57 +02:00 |
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Mario Zechner
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29146937fd
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Merge branch '3.8' into 3.9-beta
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2020-02-03 15:53:07 +01:00 |
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Mario Zechner
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90c2a19364
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[cocos2dx] Updated windows build for cocos2d-x v4.
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2020-02-03 15:52:50 +01:00 |
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badlogic
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0dd2db2627
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[cocos2dx] Improve CMake build for cocos2d-x v3 and v4 example projects, based on PR #1572.
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2020-02-03 14:57:29 +01:00 |
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badlogic
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a0f33bb0c0
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Merge branch '3.8' into 3.9-beta
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2020-02-03 14:43:36 +01:00 |
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badlogic
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acee8d0bd4
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[cocos2dx] Disable BUILD_EDITOR_SPINE in example project, so our sources in tree get used.
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2020-02-03 14:43:19 +01:00 |
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badlogic
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934bec56b7
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Merge branch '3.8' into 3.9-beta
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2019-12-20 12:27:35 +01:00 |
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badlogic
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b67bf992a0
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Single bone IK fix and license header update. Closes #1580, closes #1581.
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2019-12-20 12:20:46 +01:00 |
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Arnold
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8c8b08f80b
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[bugfix] spine-cocos2dx renderer issues (#1577)
* fix some bugs
* auto release program
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2019-12-18 09:19:58 +01:00 |
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badlogic
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ae62a01d4d
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Merge branch '3.8' into 3.9-beta
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2019-12-12 16:27:34 +01:00 |
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badlogic
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1daedd3f1c
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[cocos2dx] Disable cocos2d spine editor support for our example project.
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2019-12-12 16:27:20 +01:00 |
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badlogic
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944b656517
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Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
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2019-12-12 16:08:54 +01:00 |
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badlogic
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47db7878fc
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[cocos2dx] Fix macOS target configuration.
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2019-12-12 16:08:48 +01:00 |
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badlogic
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79fae539bf
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Merge branch '3.8' into 3.9-beta
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2019-12-12 15:56:51 +01:00 |
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badlogic
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9f0a361df0
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[cocos2dx] Updated Windows build instructions.
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2019-12-12 15:56:05 +01:00 |
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badlogic
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7f58a2f5da
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[cocos2dx] Fix VS solution and instructions.
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2019-12-12 15:12:11 +01:00 |
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badlogic
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63be983014
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[cocos2dx] Updated instructions for running the example for cocos2dx v3 on Windows.
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2019-12-12 14:51:05 +01:00 |
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badlogic
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ebe44b0e13
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Merge branch '3.8' into 3.9-beta
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2019-12-12 14:41:18 +01:00 |
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badlogic
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9974fec421
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[cocos2dx] Need to duplicate assets in the example-v4 folder as the Android build doesn't like relative directories outside the root folder. Fixed linking for Android.
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2019-12-12 14:35:55 +01:00 |
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badlogic
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8391097947
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[cocos2dx] Don't cull if no visiting camera is set. Closes #1566.
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2019-12-10 16:12:32 +01:00 |
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badlogic
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75da2e3d94
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[cocos2dx] Fix for iOS. Updated README.md partially.
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2019-12-10 15:48:24 +01:00 |
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badlogic
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cd77aa908a
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[cocos2dx] spine-cocos2dx sources are build as a separate static library as part of the example for v4.
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2019-12-10 15:16:27 +01:00 |
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badlogic
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9ab8c3817b
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[cocos2dx] Merged SkeletonRenderer code for v3 and v4. Only the batchers remain in separate source files.
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2019-12-10 15:00:32 +01:00 |
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badlogic
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d8f94bc18a
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[cocos2dx] Unified SkeletonRenderer.h
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2019-12-10 13:38:20 +01:00 |
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badlogic
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d950c32ba2
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[cocos2dx] Unify SkeletonRenderer interface.
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2019-12-10 13:38:01 +01:00 |
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badlogic
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bf14723dcc
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[cocos2dx] Initial cocos2dx v4 support. Need to fix formatting, ensure v3 and v4 work on all supported platforms, unify headers where possible and minimize code duplication.
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2019-12-10 13:30:06 +01:00 |
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