101 Commits

Author SHA1 Message Date
Harald Csaszar
cd726af62b More URLs in license files updated from http to https. 2025-08-01 17:27:53 +02:00
Mario Zechner
97d49b37b7 License header update 2025-05-26 13:24:06 +02:00
Harald Csaszar
6d6e85229a [monogame] Reverted commits 390f496 and 631aa17 and fixed vertices re-allocation differently. See #2854. 2025-05-22 19:14:13 +02:00
Nathan Sweet
25991d1dd1 [monogame] Prefer using local when available. 2025-05-21 08:46:19 -04:00
Harald Csaszar
631aa1780c [monogame] Fixed clipping bug introduced in last commit 390f496 by removing vertices local var. See #2854. 2025-05-19 21:25:48 +02:00
Harald Csaszar
390f496923 [monogame] Fixed accidental vertices array re-allocation. Closes #2854. 2025-05-19 18:37:18 +02:00
Harald Csaszar
dcf19f7021 [monogame] Fixed skin bones of other skins not being excluded in renderer. See #841. 2025-02-05 19:19:22 +01:00
Harald Csaszar
3cd1557793 [monogame] Fixed clipping for vertex-less attachments. Closes #2737. 2025-02-05 19:02:59 +01:00
Luke Ingram
4d9337930e [monogame] Update getting started URI. 2024-11-23 16:55:49 -04:00
Harald Csaszar
6553038eb4 [monogame] Port of earlier clipping cleanup commit 485de74: SkeletonClipping.ClipTriangles clean up. 2024-06-10 18:53:09 +02:00
Mario Zechner
a911384e67 Re-export examples and copy to runtimes 2024-05-16 16:08:40 +02:00
Harald Csaszar
ad82b56425 [monogame] Expose clipper used by SkeletonRenderer for use with Skeleton.GetBounds(), see #2515. Port of commit 2049bed. 2024-05-03 15:55:22 +02:00
Davide Tantillo
b3435430b8 [examples] Updated mix-and-match not inheriting rotation on feet 2024-05-03 09:24:01 +02:00
Harald Csaszar
d3ceb219f8 [monogame] Minor: fixed a warning. 2024-04-16 17:45:04 +02:00
Harald Csaszar
e5aeb7ac29 [monogame] Added more explicit example code for skeleton.PhysicsTranslate(). 2024-04-16 17:37:05 +02:00
Mario Zechner
072c2c0965 Update README.mds, preprare spine-flutter for publication 2024-04-16 15:33:55 +02:00
Mario Zechner
ff9a6cde8b [godot] Fix runtime.sh and export.sh scripts. Reexport all assets with latest editor version. 2024-04-09 11:03:10 +02:00
Mario Zechner
32952de12d [cpp] Fixed parsing, physics, re-exported all assets and copied to runtime examples. 2024-04-02 17:51:14 +02:00
Harald Csaszar
ff4cfbaa05 [monogame] Adjusted monogame examples to 4.2 physics, added new example screens. 2024-03-29 17:08:35 +01:00
Harald Csaszar
ad2b70c871 [monogame] Minor formatting. 2024-03-28 13:22:41 +01:00
Harald Csaszar
37014e958c [monogame] Adjusted existing monogame code and examples to 4.2 physics. 2024-03-28 12:56:19 +01:00
Mario Zechner
dcb73ec24e Updated example exports 2024-03-19 10:04:06 +01:00
Nathan Sweet
ecbc6329a9 Updated example exports to 4.2.32-beta. 2024-03-07 22:41:09 -04:00
Mario Zechner
02773518b1 [ts] Fix physics! 2023-12-05 15:10:38 +01:00
Mario Zechner
2eb1033b65 Update example exports to 4.2.09-beta 2023-12-01 17:04:11 +01:00
Mario Zechner
74b7882efa Merge branch '4.1' into 4.2-beta 2023-07-31 13:29:29 +02:00
Mario Zechner
4047f1ba07 Updated license headers. 2023-07-31 13:29:16 +02:00
Mario Zechner
cbefff1325 Merge branch '4.1' into 4.2-beta 2023-03-22 15:44:52 +01:00
Mario Zechner
2179cd7c86 [monogame] Fix references to missing .cs files. Closes #2269 2023-03-22 15:44:36 +01:00
Harald Csaszar
66392e8cba [monogame] Added BlendState support for BlendMode.Multiply. 2023-01-26 19:24:07 +01:00
Harald Csaszar
2b8d70afaa [monogame] Added Z attribute at SkeletonDebugRenderer, added optional z parameters at ShapeRenderer methods. 2023-01-09 15:56:01 +01:00
Harald Csaszar
9c411cd776 [xna][monogame] Fixed slot BlendMode.Additive having no effect. Closing #2215. 2022-12-16 12:58:14 +01:00
Nathan Sweet
899f7d77ef [monogame] Fixed rendering for sequence attachments.
A region attachment with a sequence has its texture region set by `computeWorldVertices`. That must be called before the texture region is assigned to a local.
2022-09-14 10:21:00 -04:00
Mario Zechner
1a1b551e8b [runtimes] Re-exported examples with 4.1.23-beta, populated runtime examples. 2022-03-25 13:40:03 +01:00
Mario Zechner
86cd8668ca [xna] Removed spine-xna in favor of spine-monogame. 2022-01-20 12:37:04 +01:00
Mario Zechner
5e57b86ce3 [monogame] Created new MonoGame solution and projects as replacement for spine-xna. See #1949. 2022-01-20 12:27:28 +01:00
Mario Zechner
e87757ef57 Update version strings to 4.1(.xx) 2021-10-14 00:47:13 +02:00
Nathan Sweet
96a998b82d Spine Runtimes License Agreement update (September 24, 2021). 2021-09-24 18:18:19 -10:00
Mario Zechner
d12b15ca8d [csharp] Format all source code using formatters/.editorconfig 2021-08-18 18:59:53 +02:00
Mario Zechner
de697385fc [runtimes] Fix up README.md files using correct editor version. 2021-06-14 15:31:17 +02:00
Harald Csaszar
2b21c8f8d2 Merge branch '3.8' into 4.0-beta 2021-04-02 10:22:34 +02:00
Harald Csaszar
1057889c21 [xna][monogame] Fixed examples using incorrect time update, leading to jittery playback. Closes #1868. 2021-03-26 09:49:19 +01:00
badlogic
934bec56b7 Merge branch '3.8' into 3.9-beta 2019-12-20 12:27:35 +01:00
badlogic
b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 2019-12-20 12:20:46 +01:00
badlogic
f2be7423da Updated README.mds to specify correct Spine Editor version compatibility. 2019-08-05 14:54:07 +02:00
badlogic
f8f495524e Updated example exports, fixed up example projects with mix-and-match skin api demo. 2019-07-09 13:47:05 +02:00
badlogic
bbce5b915d Updated README.mds. 2019-06-26 13:53:12 +02:00
badlogic
73fc7867d8 [csharp] Made Skeleton.scaleX/scaleY private, Skeleton.ScaleY getter takes Bone.yDown into account. Fixes #1386. 2019-06-24 14:12:18 +02:00
badlogic
585b0f0093 [xna][monogame] Rewrote example project, added mix-and-match example, see #1375. 2019-06-21 18:01:57 +02:00
badlogic
849e9acc7e Updated READMEs. 2019-05-03 10:51:33 +02:00