Harald Csaszar
cd726af62b
More URLs in license files updated from http to https.
2025-08-01 17:27:53 +02:00
Mario Zechner
97d49b37b7
License header update
2025-05-26 13:24:06 +02:00
Harald Csaszar
6d6e85229a
[monogame] Reverted commits 390f496 and 631aa17 and fixed vertices re-allocation differently. See #2854 .
2025-05-22 19:14:13 +02:00
Nathan Sweet
25991d1dd1
[monogame] Prefer using local when available.
2025-05-21 08:46:19 -04:00
Harald Csaszar
631aa1780c
[monogame] Fixed clipping bug introduced in last commit 390f496 by removing vertices local var. See #2854 .
2025-05-19 21:25:48 +02:00
Harald Csaszar
390f496923
[monogame] Fixed accidental vertices array re-allocation. Closes #2854 .
2025-05-19 18:37:18 +02:00
Harald Csaszar
dcf19f7021
[monogame] Fixed skin bones of other skins not being excluded in renderer. See #841 .
2025-02-05 19:19:22 +01:00
Harald Csaszar
3cd1557793
[monogame] Fixed clipping for vertex-less attachments. Closes #2737 .
2025-02-05 19:02:59 +01:00
Luke Ingram
4d9337930e
[monogame] Update getting started URI.
2024-11-23 16:55:49 -04:00
Harald Csaszar
6553038eb4
[monogame] Port of earlier clipping cleanup commit 485de74: SkeletonClipping.ClipTriangles clean up.
2024-06-10 18:53:09 +02:00
Mario Zechner
a911384e67
Re-export examples and copy to runtimes
2024-05-16 16:08:40 +02:00
Harald Csaszar
ad82b56425
[monogame] Expose clipper used by SkeletonRenderer for use with Skeleton.GetBounds(), see #2515 . Port of commit 2049bed.
2024-05-03 15:55:22 +02:00
Davide Tantillo
b3435430b8
[examples] Updated mix-and-match not inheriting rotation on feet
2024-05-03 09:24:01 +02:00
Harald Csaszar
d3ceb219f8
[monogame] Minor: fixed a warning.
2024-04-16 17:45:04 +02:00
Harald Csaszar
e5aeb7ac29
[monogame] Added more explicit example code for skeleton.PhysicsTranslate().
2024-04-16 17:37:05 +02:00
Mario Zechner
072c2c0965
Update README.mds, preprare spine-flutter for publication
2024-04-16 15:33:55 +02:00
Mario Zechner
ff9a6cde8b
[godot] Fix runtime.sh and export.sh scripts. Reexport all assets with latest editor version.
2024-04-09 11:03:10 +02:00
Mario Zechner
32952de12d
[cpp] Fixed parsing, physics, re-exported all assets and copied to runtime examples.
2024-04-02 17:51:14 +02:00
Harald Csaszar
ff4cfbaa05
[monogame] Adjusted monogame examples to 4.2 physics, added new example screens.
2024-03-29 17:08:35 +01:00
Harald Csaszar
ad2b70c871
[monogame] Minor formatting.
2024-03-28 13:22:41 +01:00
Harald Csaszar
37014e958c
[monogame] Adjusted existing monogame code and examples to 4.2 physics.
2024-03-28 12:56:19 +01:00
Mario Zechner
dcb73ec24e
Updated example exports
2024-03-19 10:04:06 +01:00
Nathan Sweet
ecbc6329a9
Updated example exports to 4.2.32-beta.
2024-03-07 22:41:09 -04:00
Mario Zechner
02773518b1
[ts] Fix physics!
2023-12-05 15:10:38 +01:00
Mario Zechner
2eb1033b65
Update example exports to 4.2.09-beta
2023-12-01 17:04:11 +01:00
Mario Zechner
74b7882efa
Merge branch '4.1' into 4.2-beta
2023-07-31 13:29:29 +02:00
Mario Zechner
4047f1ba07
Updated license headers.
2023-07-31 13:29:16 +02:00
Mario Zechner
cbefff1325
Merge branch '4.1' into 4.2-beta
2023-03-22 15:44:52 +01:00
Mario Zechner
2179cd7c86
[monogame] Fix references to missing .cs files. Closes #2269
2023-03-22 15:44:36 +01:00
Harald Csaszar
66392e8cba
[monogame] Added BlendState support for BlendMode.Multiply.
2023-01-26 19:24:07 +01:00
Harald Csaszar
2b8d70afaa
[monogame] Added Z attribute at SkeletonDebugRenderer, added optional z parameters at ShapeRenderer methods.
2023-01-09 15:56:01 +01:00
Harald Csaszar
9c411cd776
[xna][monogame] Fixed slot BlendMode.Additive having no effect. Closing #2215 .
2022-12-16 12:58:14 +01:00
Nathan Sweet
899f7d77ef
[monogame] Fixed rendering for sequence attachments.
...
A region attachment with a sequence has its texture region set by `computeWorldVertices`. That must be called before the texture region is assigned to a local.
2022-09-14 10:21:00 -04:00
Mario Zechner
1a1b551e8b
[runtimes] Re-exported examples with 4.1.23-beta, populated runtime examples.
2022-03-25 13:40:03 +01:00
Mario Zechner
86cd8668ca
[xna] Removed spine-xna in favor of spine-monogame.
2022-01-20 12:37:04 +01:00
Mario Zechner
5e57b86ce3
[monogame] Created new MonoGame solution and projects as replacement for spine-xna. See #1949 .
2022-01-20 12:27:28 +01:00
Mario Zechner
e87757ef57
Update version strings to 4.1(.xx)
2021-10-14 00:47:13 +02:00
Nathan Sweet
96a998b82d
Spine Runtimes License Agreement update (September 24, 2021).
2021-09-24 18:18:19 -10:00
Mario Zechner
d12b15ca8d
[csharp] Format all source code using formatters/.editorconfig
2021-08-18 18:59:53 +02:00
Mario Zechner
de697385fc
[runtimes] Fix up README.md files using correct editor version.
2021-06-14 15:31:17 +02:00
Harald Csaszar
2b21c8f8d2
Merge branch '3.8' into 4.0-beta
2021-04-02 10:22:34 +02:00
Harald Csaszar
1057889c21
[xna][monogame] Fixed examples using incorrect time update, leading to jittery playback. Closes #1868 .
2021-03-26 09:49:19 +01:00
badlogic
934bec56b7
Merge branch '3.8' into 3.9-beta
2019-12-20 12:27:35 +01:00
badlogic
b67bf992a0
Single bone IK fix and license header update. Closes #1580 , closes #1581 .
2019-12-20 12:20:46 +01:00
badlogic
f2be7423da
Updated README.mds to specify correct Spine Editor version compatibility.
2019-08-05 14:54:07 +02:00
badlogic
f8f495524e
Updated example exports, fixed up example projects with mix-and-match skin api demo.
2019-07-09 13:47:05 +02:00
badlogic
bbce5b915d
Updated README.mds.
2019-06-26 13:53:12 +02:00
badlogic
73fc7867d8
[csharp] Made Skeleton.scaleX/scaleY private, Skeleton.ScaleY getter takes Bone.yDown into account. Fixes #1386 .
2019-06-24 14:12:18 +02:00
badlogic
585b0f0093
[xna][monogame] Rewrote example project, added mix-and-match example, see #1375 .
2019-06-21 18:01:57 +02:00
badlogic
849e9acc7e
Updated READMEs.
2019-05-03 10:51:33 +02:00