Harald Csaszar
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57992b6cdf
|
[unity] Fixed unnecessary correct-material-stencil-comp and save assets calls which caused wait time after exiting play mode. Closes #1385.
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2019-06-19 15:02:35 +02:00 |
|
Harald Csaszar
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599071028b
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[unity] Fixed a crash related to importing and stencil mode auto-updater.
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2019-06-16 22:33:43 +02:00 |
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Harald Csaszar
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9860cc9eff
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[unity] Fixed endless loop in Unity Editor when updating assets due to stencil parameter auto-update. Closes #1371.
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2019-06-03 14:58:50 +02:00 |
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Harald Csaszar
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6495c7107c
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[unity] Fixed Spine shaders not displaying on Nintendo Switch. Closes #1364.
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2019-05-28 20:16:53 +02:00 |
|
Harald Csaszar
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78a0c8e4f4
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[unity] Corrected Timeline features documentation file, contained outdated removed features.
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2019-05-20 15:43:45 +02:00 |
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Harald Csaszar
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b198c9b48d
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[unity] More robustness changes for asmdef files and Timeline support in Unity 2019, see #1326.
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2019-05-02 12:43:58 +02:00 |
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Harald Csaszar
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66f5ca29ac
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[unity] Renamed .asmdef files to .txt files to prevent overwriting important automatic modifications when unpacking newer unitypackages over it. For Timeline support in Unity 2019, see #1326.
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2019-05-02 12:43:31 +02:00 |
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Harald Csaszar
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cb615007d6
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[unity] Added support for Timeline in Unity 2019, using existing components. Please visit Edit-Preferences-Spine to enable Timeline support. Closes #1326.
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2019-05-02 12:43:03 +02:00 |
|
badlogic
|
67f469b06d
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Merge branch '3.7' of https://github.com/esotericsoftware/spine-runtimes into 3.7
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2019-05-02 11:38:47 +02:00 |
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badlogic
|
7f7e5f0fec
|
Updated license headers and LICENSE files.
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2019-05-02 11:38:19 +02:00 |
|
Harald Csaszar
|
74560c66a3
|
[unity] Fixed error message "Animator is not playing an AnimatorController" at SkeletonMecanim and prefabs. Closes #1344.
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2019-05-02 11:19:25 +02:00 |
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Harald Csaszar
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c8594a66c4
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[unity] Reverting last commit changes again since Unity's auto code updater still causes mixed line endings on Unity 2019 due to ignoring #if branches in shaders. Will be changed in gitattributes instead to change cginc to lf.
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2019-04-27 11:54:19 +02:00 |
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Harald Csaszar
|
751476265b
|
[unity] Prevented a warning to appear in Unity 2017.3 and newer. Code auto-update previously caused mixed line endings.
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2019-04-27 10:20:17 +02:00 |
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Harald Csaszar
|
5e4141cbdd
|
[unity] Fixed "Skin not found: default" error at binary .skel.bytes files and SkeletonGraphic. Fixes #1332.
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2019-04-18 17:00:58 +02:00 |
|
Harald Csaszar
|
a3916b82c8
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[unity] Fixed SkeletonMecanim leftover animation rotations when transitioning to an empty "Write Defaults" state. Fixes #1321.
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2019-04-05 14:34:08 +02:00 |
|
Harald Csaszar
|
646e6aec56
|
[unity] Fixed SkeletonMecanim layer blend modes, now it detects Override/Add from the animation controller. Also fixed some animator related warnings in editor. Closes ##1317.
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2019-04-02 19:47:00 +02:00 |
|
Harald Csaszar
|
088fb2ea02
|
[unity] Fixed material being cleared to null when MeshRenderer is disabled in the editor. Closes #1288.
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2019-03-04 18:29:46 +01:00 |
|
Harald Csaszar
|
b706b41be6
|
[unity] SkeletonGraphic now supports Unity RectMask2D. Closes #1283.
|
2019-02-21 19:10:20 +01:00 |
|
Harald Csaszar
|
540c61d619
|
[unity] Corrected #if guards for Unity 5.x compatibility before Unity added SpriteMasks. See #941.
|
2019-02-19 19:54:59 +01:00 |
|
Harald Csaszar
|
b8a208d382
|
[unity] Added #if guards for Unity 5.x compatibility before Unity added SpriteMasks. See #941.
|
2019-02-19 19:42:49 +01:00 |
|
Harald Csaszar
|
17c19a9ce7
|
[unity] Added support for Unity's SpriteMask to SkeletonAnimation and SkeletonMecanim. All mask interaction modes supported. See #941.
|
2019-02-19 18:58:14 +01:00 |
|
Harald Csaszar
|
8a6b75fb9a
|
[unity] Updated Mix and Match documentation in code to mention that GetRepackedSkin() is expensive.
|
2019-02-12 18:03:29 +01:00 |
|
Harald Csaszar
|
1935d4a488
|
[unity] Fixed Unity Timeline editor errors after Add Spine Animation State Clip Clip due to unset Animation Reference. Closes #1257.
|
2019-02-11 21:31:42 +01:00 |
|
Harald Csaszar
|
7ee15d0627
|
[unity] SkeletonRenderSeparator now initializes added SkeletonPartsRenderer children correctly. Closes #1269.
|
2019-02-07 22:22:56 +01:00 |
|
Harald Csaszar
|
7b690624f3
|
[unity] Fixed SkeletonPartsRenderer mesh tangent error. Also fixed another potential size mismatch at mesh normals or tangents vs vertices. Closes #1265.
|
2019-02-06 19:17:56 +01:00 |
|
Harald Csaszar
|
52245d55f0
|
[unity] Fixed SkeletonGraphic related import error occurring occasionally on first import. Error message was usually 'Skeleton JSON file not set for SkeletonData asset'. Closes #1226.
|
2019-01-31 14:43:39 +01:00 |
|
Harald Csaszar
|
e39dbc4795
|
[unity] Fixed SkeletonGraphic's 'Starting Animation' property being cleared upon saving under some circumstances, closes #1252.
|
2019-01-28 16:28:28 +01:00 |
|
Harald Csaszar
|
5344d71c05
|
[unity] Fixed PointFollower error message on script rebuild, closes #1261.
|
2019-01-22 12:27:30 +01:00 |
|
Harald Csaszar
|
edb2fbe85d
|
[unity] Added using and finally-dispose guards around all stream instances, see #1260.
|
2019-01-22 11:27:47 +01:00 |
|
Harald Csaszar
|
1e25ff05a6
|
[unity] Fixed removing unreferenced SlotBlendMode material entries, closes #1249.
|
2019-01-16 17:09:20 +01:00 |
|
pharan
|
66689b3800
|
[unity] Make components compatible with new 2018.3 Prefab Mode.
|
2018-12-30 03:30:36 +08:00 |
|
pharan
|
65e8d12e63
|
[unity] Fix tint black buffer mismatched sizes when vertex array is smaller.
|
2018-12-18 14:02:38 +08:00 |
|
pharan
|
e601f889b7
|
[unity] Handle SkeletonGraphic with invalid SkeletonDataAsset.
|
2018-12-13 05:31:41 +08:00 |
|
pharan
|
594e287721
|
[unity] Minor formatting.
|
2018-12-13 05:30:39 +08:00 |
|
pharan
|
68ef65eee0
|
[unity] Rename extension to SetLocalPosition
|
2018-12-10 02:28:52 +08:00 |
|
pharan
|
3331d30eae
|
[unity] Handle case where 0 textures are repacked.
|
2018-12-08 01:45:13 +08:00 |
|
pharan
|
3ff14fc186
|
[unity] Update separator slot APIs.
|
2018-12-04 19:42:58 +08:00 |
|
pharan
|
37b99d6933
|
[unity] spine-unity whitespace formatting.
|
2018-12-03 17:49:34 +08:00 |
|
harald.csaszar
|
6d3fc9b3a0
|
[unity] Fixed unity mecanim transition interruptions for SkeletonMecanim. Fixes #1208
|
2018-11-29 10:12:21 +01:00 |
|
pharan
|
533a25286a
|
[unity] SpineEvent attribute audioOnly flag.
|
2018-11-19 11:07:24 +08:00 |
|
pharan
|
12e7ebf78f
|
[unity] SkeletonRenderer cleanup.
|
2018-11-19 11:06:50 +08:00 |
|
pharan
|
b6c00a4880
|
[unity] SpineAttributes formatting.
|
2018-11-19 10:42:25 +08:00 |
|
pharan
|
3a96c22c3a
|
[unity] Fix mesh generator submesh buffer starting too large.
|
2018-11-15 11:30:48 +08:00 |
|
pharan
|
ff31888adf
|
[unity] Fix submesh count regression.
This also fixes tangents not being fully calculated when a skeleton uses no clipping and multiple submeshes.
|
2018-11-15 10:49:19 +08:00 |
|
pharan
|
8b49ad91cb
|
[unity] SkeletonRenderSeparator update when instantiated in edit mode.
|
2018-11-13 05:48:21 +08:00 |
|
pharan
|
1458f0eae1
|
[unity] SkeletonRenderSeparator fixes.
|
2018-11-13 05:47:47 +08:00 |
|
pharan
|
235391d81e
|
[unity] Remove primary Skin.RemoveAttachment extension.
|
2018-11-13 05:47:11 +08:00 |
|
pharan
|
495321e6af
|
[unity] SkeletonGraphic runtime instantiation requires Material.
|
2018-11-13 05:46:45 +08:00 |
|
pharan
|
aa0dcee09a
|
[unity] SkeletonUtility method for delaying its update order forward.
|
2018-11-13 05:46:22 +08:00 |
|
pharan
|
1b95de7ac4
|
[unity] Formatting and docs.
|
2018-11-13 05:45:47 +08:00 |
|