Mario Zechner
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2c79b368fb
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[ts] Release 4.1.37
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2023-08-06 03:09:27 +02:00 |
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Mario Zechner
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cd538a381f
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[godot] Fix S3 upload name of mono templates
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2023-08-06 03:01:01 +02:00 |
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Mario Zechner
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4c3e3178bc
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[phaser] Fix PMA parsing.
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2023-08-06 03:00:37 +02:00 |
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Mario Zechner
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6d4cf1433e
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[godot] Fix upload names of non-mono artifacts.
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2023-08-05 15:08:11 +02:00 |
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Mario Zechner
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94d043b566
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[godot] Build the latest 4.x versions.
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2023-08-04 15:18:08 +02:00 |
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Mario Zechner
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1f9530facb
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[godot] Final fix to workflow.
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2023-08-04 14:37:36 +02:00 |
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Mario Zechner
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dd0b802487
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[godot] Another fix to the GH workflow
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2023-08-04 12:29:15 +02:00 |
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Mario Zechner
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8be54cb804
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[godot] Use a different way to show directory contents in the GW workflow
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2023-08-04 10:30:19 +02:00 |
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Mario Zechner
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d7434324ad
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[godot] Try to figure out why the macOS ZIP isn't uploaded by the GH workflow
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2023-08-04 10:27:32 +02:00 |
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Mario Zechner
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002276351a
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[godot] Fix artifact download urls in upload-to-s3-mono job
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2023-08-03 16:11:04 +02:00 |
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Mario Zechner
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a08f5116bc
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[godot] FIx Windows C# build, last attempt.
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2023-08-03 13:54:42 +02:00 |
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Mario Zechner
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433182ef7b
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[ue] Update example project to UE 5.2
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2023-08-03 13:18:02 +02:00 |
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Mario Zechner
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83fab4ad97
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[ue] USpineWidget now reports its desired size.
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2023-08-03 13:10:06 +02:00 |
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Harald Csaszar
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3ae685fff5
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License header update in LICENSE file in top directory.
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2023-08-02 18:36:58 +02:00 |
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Harald Csaszar
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1a6ccff401
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[unity] URP Shaders: Increased UPM package version for preceding commit c9952ef.
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2023-08-02 18:21:49 +02:00 |
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Harald Csaszar
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c5afe7be35
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[unity] Updated license headers of Spine Timeline UPM package to 2023 licenses as well (were not covered by script).
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2023-08-02 18:11:51 +02:00 |
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Harald Csaszar
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c9952ef71d
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[unity] URP Shaders: Fixed a shader compile error in "URP/Spine/Sprite" shader on old Unity versions 2019.X.
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2023-08-02 17:00:23 +02:00 |
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Mario Zechner
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baa12f9c4f
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[godot] Invoke build_assemblies.py via python directly instead of relying on hash bang for GH action on Windows.
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2023-07-31 13:31:42 +02:00 |
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Mario Zechner
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4047f1ba07
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Updated license headers.
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2023-07-31 13:29:16 +02:00 |
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Mario Zechner
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61835faa78
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[godot] Fix runtime license header.
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2023-07-31 13:04:22 +02:00 |
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Mario Zechner
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3c40309c46
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[godot] Fix v4 template build script with C# support.
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2023-07-31 11:25:19 +02:00 |
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Mario Zechner
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a0c986e2d1
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[godot] Remove self-hosted runner.
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2023-07-31 11:13:58 +02:00 |
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Mario Zechner
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8c1504a949
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[godot] Don't setup Godot dependencies on self-hosted runner.
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2023-07-31 10:58:42 +02:00 |
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Mario Zechner
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254458a421
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[godot] Use self-hosted label instead of runner name.
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2023-07-31 10:55:13 +02:00 |
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Mario Zechner
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9b7ee427db
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[godot] Add self-hosted macOS runner for debugging GH workflow.
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2023-07-31 10:51:06 +02:00 |
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Mario Zechner
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84cfc408ff
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[flutter] 4.1.5 release
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2023-07-31 10:08:10 +02:00 |
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Mario Zechner
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0645ba3535
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[flutter] Revert change to native bindings, so we stay compatible with old Dart versions.
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2023-07-31 10:07:13 +02:00 |
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Mario Zechner
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083ee14d3a
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[flutter] Upgrade dependencies to latest.
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2023-07-31 10:02:42 +02:00 |
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misaki-eymard
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e05a43757b
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Corrected an incorrect comment and deleted unnecessary nodes in ControlledSpineboy_Blueprint
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2023-07-31 15:55:12 +09:00 |
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エマール美咲
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261f9f6078
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Corrected an incorrect comment in Raptor_Blueprint.
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2023-07-30 16:11:25 +09:00 |
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Andrew Wilson
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373a163c3f
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Add CMake Target Exporting & option to disable testing in the build (#2329)
* Fix cmake install
* Option to build without testing
* Add target exporting and SpineConfig.cmake
* Revert relative install paths to Spine preferred ones
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2023-07-29 21:55:45 +02:00 |
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Mario Zechner
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cd1935d1e0
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[godot] Install Dotnet 6 in each job.
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2023-07-28 11:36:05 +02:00 |
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Mario Zechner
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41cadcd8a1
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[godot] Artifact upload names must be unique, added tag and mono qualifiers.
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2023-07-25 11:36:20 +02:00 |
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Mario Zechner
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297113a71f
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Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1
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2023-07-25 11:25:28 +02:00 |
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Mario Zechner
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0e16aafcf7
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[godot] Run glue generator in headless mode.
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2023-07-25 11:25:20 +02:00 |
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Harald Csaszar
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5eca100d60
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[unity] URP shaders: Fixed DoF effect ignoring written depth when Decal feature is enabled. Closes #2283.
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2023-07-24 20:34:58 +02:00 |
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Mario Zechner
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80f5973623
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[godot] Fix Linux C# build.
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2023-07-24 12:39:55 +02:00 |
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Mario Zechner
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0b1909ae06
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[godot] Pass mono flag to buildscripts from workflow.
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2023-07-24 11:01:43 +02:00 |
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Mario Zechner
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b18a92a0f9
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[godot] Remove debug logging job. You can get the same info when expanding the undiscoverable little arrows in the job logs.
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2023-07-24 10:52:24 +02:00 |
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Mario Zechner
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4cdde9635a
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[godot] Manual dispatch for Godot 4 workflow.
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2023-07-24 10:48:06 +02:00 |
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Mario Zechner
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5facf4a686
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[godot] More GitHub workflow debugging.
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2023-07-24 10:44:27 +02:00 |
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Mario Zechner
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44d766c65e
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[godot] More GitHub workflow debugging.
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2023-07-24 10:40:50 +02:00 |
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Mario Zechner
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caafb9b94f
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[godot] More GitHub workflow debugging.
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2023-07-24 10:37:32 +02:00 |
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Mario Zechner
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1dec42d852
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[godot] Add debugging output to Godot GH workflow
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2023-07-24 10:33:37 +02:00 |
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Mario Zechner
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8a3182a6cd
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[godot] Add C# build to workflow.
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2023-07-21 16:21:09 +02:00 |
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Mario Zechner
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49e901fd4a
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[godot] Unify 4.x builds into a single workflow, with an orchestrating workflow in spine-godot-v4-all.yml
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2023-07-21 15:32:51 +02:00 |
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Mario Zechner
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b405686823
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[godot] More C# build work.
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2023-07-21 14:42:45 +02:00 |
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Mario Zechner
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e59b15cf52
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Merge branch '4.1' into godot-csharp
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2023-07-21 11:07:21 +02:00 |
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Harald Csaszar
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76d220b3d1
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[unity] Fixed Spine Timeline not ending at clip end when last clip on track. Restores behaviour as named and documented. Closes #2318.
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2023-07-20 18:03:31 +02:00 |
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Mario Zechner
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157b9383b0
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[godot] Fix macOS build, add assemblies to .app.
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2023-07-19 18:21:37 +02:00 |
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