Harald Csaszar
5937b3021b
[unity] Fixed Timeline clip not updating to the shown EaseIn & MixerBehaviour when inside Play mode. Added null check. Closes #1962 .
2021-10-11 18:25:22 +02:00
Mario Zechner
d296fa3efa
[ts] Closes #1966 , PolygonBatcher does not flush if the blend mode has not changed.
2021-10-11 16:16:55 +02:00
Harald Csaszar
555c124a44
[unity] Updated second package.json file version number as well. See commit 38a42e41. See #1961 .
2021-10-06 20:34:29 +02:00
Harald Csaszar
38a42e41c6
[unity] Fixed Timeline clip EaseIn from empty animation or blank space. Closes #1961 .
2021-10-06 20:30:58 +02:00
Harald Csaszar
702322e27b
[csharp] Minor cleanup: Fixed whitespace to please format checks.
2021-10-06 09:18:18 +02:00
Harald Csaszar
eb5a776d72
[csharp] Port of commit d9b882e. Added TrackEntry.IsEmptyAnimation.
2021-10-05 19:04:24 +02:00
Harald Csaszar
9155d6e2f0
[csharp] Fixed Bone.UpdateAppliedTransform being public instead of internal.
2021-10-02 09:34:46 +02:00
Harald Csaszar
5142ecc9ca
[unity] Minor: whitespace changes to please formatting checks.
2021-09-29 21:34:21 +02:00
Harald Csaszar
8ea166b331
[unity] Fixed json vs binary file detection.
2021-09-29 21:10:58 +02:00
Harald Csaszar
39dfca8263
[Unity] Fixed Update When Invisible mode causing strange Event timing. Closes #1954 .
2021-09-29 19:32:48 +02:00
Mario Zechner
a3f463a416
[ts] Update package-lock.json.
2021-09-28 09:21:03 +02:00
jmlee2k
674f53cccc
[ts] Made AnimationStateListener functions optional ( #1955 )
...
Co-authored-by: Jordan Lee <jordan.lee@aberrantsoftware.com>
2021-09-25 10:42:45 +02:00
Nathan Sweet
db92cb3667
Update the asset manager for only 16ms, not until the next asset is loaded.
...
https://github.com/libgdx/libgdx/wiki/Managing-your-assets#optimize-loading
2021-09-20 23:28:58 -10:00
Mario Zechner
05b44befcb
Merge branch '4.0' of https://github.com/esotericsoftware/spine-runtimes into 4.0
2021-09-20 21:16:57 +02:00
Mario Zechner
deeb845011
[ts] Removed logging from CameraController, update to version 4.0.14.
2021-09-20 21:16:52 +02:00
Harald Csaszar
bb7e6a9df4
[csharp][java] Added remark about removed findBoneIndex and findSlotIndex methods to changelog. See commit dc9a6ebe.
2021-09-20 17:37:56 +02:00
Nathan Sweet
036b02a917
Javadoc for chain scale bone parent requirement.
2021-09-19 19:30:25 -10:00
Mario Zechner
168bea6fdb
[ts] Updated to version 4.0.13
2021-09-18 23:20:30 +02:00
Mario Zechner
02e334942b
[ts] Formatting.
2021-09-18 23:14:07 +02:00
Mario Zechner
52b9d236a1
[ts] Updated to version 4.0.12
2021-09-18 23:12:34 +02:00
Mario Zechner
2d35cfa765
[ts] Add pinch zoom and mouse wheel support to Input
...
Add CameraController for examples.
2021-09-18 22:43:28 +02:00
badlogic
c19d84f194
[ts] Disable alpha in WebGL context.
2021-09-18 02:16:20 +02:00
badlogic
cda5c0f052
[ts] Added CameraController, drag & drop example
2021-09-18 01:58:14 +02:00
Harald Csaszar
7f5e7c3bfc
[unity] Prepared MeshGenerator class for creating subclasses.
2021-09-17 20:38:55 +02:00
Harald Csaszar
b235b42175
[unity] Added a second package.json for timeline UPM package for use with spine-unity via unitypackage instead of UPM dependencies. See #1676 .
2021-09-17 18:26:22 +02:00
badlogic
f7b4036daf
[ts] Updated to version 4.0.11
2021-09-17 02:53:07 +02:00
badlogic
2f55c53ee8
[ts] Update version to 4.0.10
2021-09-17 02:32:07 +02:00
badlogic
a884dd4c0d
[ts] Inline source maps, fix Downloader for raw data URIs.
2021-09-17 02:29:08 +02:00
Nathan Sweet
77774608bf
[as3][c][cpp][csharp][libgdx][lua][ts] Fixed updateAppliedTransform for the root bone.
2021-09-16 17:00:10 -06:00
Harald Csaszar
4785dcc212
[unity] Fixed null reference exceptions after changes from compile-error bugfix commit 8770e319, see #1951 .
2021-09-15 18:25:12 +02:00
Harald Csaszar
cd8064774f
[csharp][unity] Cleanup refactoring of TranslateTimeline.Evaluate code, see previous commit 91f7969c. See #1676 .
2021-09-15 16:30:43 +02:00
Nathan Sweet
f4021177f9
[as3][c][cpp][csharp][libgdx][lua][ts] Don't treat scale sign as an instant transition when applying a timeline additively.
2021-09-15 00:28:43 -06:00
Nathan Sweet
0e3722861f
[libgdx] Skeleton Viewer, allow setting setup pose every frame. Store linear.
2021-09-15 00:07:30 -06:00
Harald Csaszar
91f7969cdc
[csharp][unity] Adjusted spine-csharp and dependent modules to being used as separate UPM packages. See #1676 .
2021-09-14 17:12:50 +02:00
Nathan Sweet
2d34b84f46
[cpp] Simplified setAttachment deform clear logic, fewer parens.
2021-09-13 18:28:11 -06:00
Mario Zechner
634e041ed8
[ts] Version 4.0.9.
2021-09-14 02:13:49 +02:00
Mario Zechner
579cae1c8d
[ts] Include source content in sourcemaps of es6 module dist files.
2021-09-14 02:12:26 +02:00
Mario Zechner
81ffa13d2d
[ts] Version 4.0.8.
2021-09-14 02:05:28 +02:00
Mario Zechner
2201af6ab0
[ts] Version 4.0.8.
2021-09-14 02:05:02 +02:00
Mario Zechner
cd83e9ad35
[ts] Fix typo in SkeletonJson.ts.
2021-09-14 02:04:38 +02:00
Mario Zechner
cd5f561739
[runtimes] Fix formatting.
2021-09-14 01:58:39 +02:00
Mario Zechner
eedaccc418
[cpp] Fix DeformTimeline, Slot::setAttachment
...
DeformTimeline had a misplaced return, Slot::setAttachment was not exactly matching the reference implementation if _attachment or inValue where NULL.
2021-09-14 01:57:24 +02:00
Mario Zechner
c41cc94008
[runtime] Revert changes to owl-pro.spine
...
Conversion to 4.0.31 and export breaks additive blending even more.
2021-09-14 00:44:00 +02:00
Mario Zechner
67c0d39eab
[runtimes] Fixed owl example project, export and runtime scripts
...
The owl example project was not keying the control bone, leading to incorrect additive blending. The export.sh and runtimes.sh script in example/export did not account for the folder structure change in spine-ts.
2021-09-14 00:02:04 +02:00
Mario Zechner
31c2f4aedd
[c][cpp] Fix compilation errors. See commit dc9a6eb, see #1951
2021-09-13 23:36:48 +02:00
Harald Csaszar
8770e319c5
[unity] Fixed compile errors introduced by removed FindSlotIndex and FindBoneIndex methods. See commit dc9a6eb, see #1951 .
4.0.31
2021-09-13 17:04:23 +02:00
Nathan Sweet
afa9a873ad
SkeletonViewer, don't show "Reloaded" if the loading failed.
2021-09-12 18:15:35 -06:00
Nathan Sweet
dc9a6ebe7f
[as3][c][cpp][csharp][libgdx][lua][ts] Fixed loading transform constraint timelines from JSON data.
...
* Fixed SkeletonJson not allocating enough memory for curves (maximum of 6 curves/key, not 4). Fixes email: FMfcgzGkbDfvckWcFxWlsTWzFhMXsTDw
* Removed SkeletonData and Skeleton methods: findBoneIndex, findSlotIndex. Bones and slots have an index field that should be used instead.
* Removed SkeletonData and Skeleton methods: find*ConstraintIndex. Only SkeletonJson needed these, they don't need to be in the public API.
* Used a local for number of frames where it was used many times.
2021-09-12 18:15:19 -06:00
Mario Zechner
a8da830de2
[ts] Clean-up of dress-up example.
2021-09-07 21:15:30 +02:00
Mario Zechner
21fa3c3e5f
[ts] Updated spine-ts version to 4.0.7
2021-09-07 21:09:34 +02:00