NathanSweet
2fc374fd6b
[libgdx] Avoid AtomicInteger for GWT.
2018-04-15 18:08:26 +02:00
NathanSweet
4e5e82502b
[libgdx] Option to reset blend function.
2018-04-15 18:08:25 +02:00
NathanSweet
643a1cb2aa
[libgdx] Javadoc
2018-04-15 18:08:25 +02:00
badlogic
d02057b2aa
[starling] Updated lib.
2018-04-12 10:48:25 +02:00
badlogic
8594c67b7a
Merge branch '3.6' into 3.7-beta
2018-04-12 10:47:09 +02:00
badlogic
63b27b9f46
[as3] Don't submit meshes with alpha==0. Closes #1080
2018-04-12 10:46:57 +02:00
badlogic
7867f09a6d
Merge branch '3.6' into 3.7-beta
2018-04-12 10:42:46 +02:00
badlogic
7647c345e3
[cocos2dx] Initializing skeleton setup poses and world transform on construction to avoid flicked in first frame. Closes #1098
2018-04-12 10:42:34 +02:00
badlogic
4f91425115
Merge branch '3.6' into 3.7-beta
2018-04-12 10:31:47 +02:00
badlogic
fb2ce44723
[c] Fixed parsing of dark slot colors for binary files. See #1097
2018-04-12 10:31:38 +02:00
badlogic
34bac82ee2
[c] Fixed parsing of dark slot colors for binary files. See #1097
2018-04-12 10:30:43 +02:00
badlogic
c97553474e
Added new assets for libGDX tests.
2018-04-12 10:24:42 +02:00
badlogic
a627b4372d
Updated export script for spine-sfml-c/cpp
2018-04-12 10:23:41 +02:00
John
e25989ca6d
[unity] Handle TintBlack with no attachments.
2018-04-12 09:19:26 +08:00
pharan
0ae50007a7
Merge branch '3.7-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.7-beta
2018-04-09 20:39:15 +08:00
pharan
2fad707529
[unity] Update API use and compatibility notes to 3.7.
2018-04-09 20:37:16 +08:00
John
7c2fb931d8
[unity] Minor cleanup for SkeletonBaker.cs
2018-04-08 23:32:04 +08:00
badlogic
98413c102e
[ts] Merged WebKit bug fix.
2018-04-05 16:47:13 +02:00
badlogic
b06c91333d
Merge branch '3.6' into 3.7-beta
2018-04-05 16:44:39 +02:00
John
b21ce6cc37
[unity] Use MixBlend for SkeletonAnimator 3.7
2018-04-05 22:29:58 +08:00
John
297018405d
[unity] Use MixBlend in SkeletonExtensions 3.7
2018-04-05 22:29:08 +08:00
smaren
c28bbebf80
[TS] WebKit 602 disappearing graphics bug ( #1093 )
...
* Added a fix for the iOS 10 issue described at http://esotericsoftware.com/forum/iOS-10-disappearing-graphics-10109
* Renamed uselessFunction and updated documentation
2018-04-04 11:39:31 +02:00
pharan
0a61f34c61
[unity] Updated examples.
2018-04-04 17:17:06 +08:00
badlogic
781057ddb1
[ue4] First steps towards UMG widgets.
2018-03-28 17:03:11 +02:00
badlogic
bd9c33e046
[cpp] Fixed atlas page texture filter parsing.
2018-03-28 14:18:39 +02:00
badlogic
e5c21658b8
[lua] Port fix to AnimationState, see #1092
2018-03-28 14:11:04 +02:00
badlogic
9651e0bc53
[c][cpp] Port fix to AnimationState, see #1092
2018-03-28 14:09:14 +02:00
badlogic
4981aa69b9
[as3] Port fix to AnimationState, see #1092
2018-03-28 14:05:06 +02:00
badlogic
90554dff04
Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta
2018-03-28 14:00:27 +02:00
badlogic
7f481cd633
[ts] Port fix to AnimationState, see #1092
2018-03-28 14:00:17 +02:00
John
c956bb4bc9
[csharp] Fixed AddAnimation.
...
Port of a961b41a9c .
See: https://github.com/EsotericSoftware/spine-runtimes/issues/1092
2018-03-28 18:37:33 +08:00
NathanSweet
a961b41a9c
Fixed addAnimation when a non-looping animation trackTime is > duration.
...
The delay is based on `last.trackTime` because of how we preserve leftover time in update(). Previously using `addAnimation(..., 0)` on a track where the current animation has a trackTime > duration resulted in switching to the new animation, but the old animation trackTime was added to the new animation track time. See `float nextTime = current.trackLast - next.delay;` in update().
2018-03-27 17:23:10 +02:00
badlogic
75403b9e66
Merge branch '3.7-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.7-beta
2018-03-27 13:46:52 +02:00
badlogic
b40eb593c9
[cpp] Cleaned up parsing of dark slot colors. See #1090
2018-03-27 11:54:53 +02:00
John
9bf12a4299
[unity] Fix FindBaseOrSiblingProperty.
2018-03-27 10:14:42 +08:00
pharan
17ce8d5bcf
[unity] 2D Option for KinematicShadow.
2018-03-24 06:20:47 +08:00
pharan
e46a04a130
[unity] Fix tangents not being solved.
2018-03-24 06:19:41 +08:00
pharan
f5c2571c44
[unity] Some editor cleanup.
2018-03-24 06:18:47 +08:00
NathanSweet
e3b8ac58dc
[libgdx] Fixed clipping.
2018-03-22 12:59:30 +01:00
NathanSweet
0f9e9f6f73
[libgdx] Removed debugging.
2018-03-22 12:56:08 +01:00
NathanSweet
10a22a8935
Merge branch '3.6' into 3.7-beta
2018-03-22 12:29:20 +01:00
NathanSweet
b93686c185
[libgdx] Added SkeletonDrawable.
2018-03-22 12:03:37 +01:00
NathanSweet
409f7ed133
[libgdx] Delegate to the specific batch rendering methods.
2018-03-22 12:03:26 +01:00
badlogic
e6c1e14931
Merge branch '3.6' into 3.7-beta
2018-03-20 16:44:09 +01:00
badlogic
ce3c04da6d
[ue4] Added missing assets.
2018-03-20 16:43:54 +01:00
badlogic
7e57143dab
Merge branch '3.6' into 3.7-beta
2018-03-20 16:41:42 +01:00
badlogic
67b8aed689
[ue4] Fixed collision mesh cooking. See #1085
2018-03-20 16:40:57 +01:00
badlogic
6cd676eaf3
Merge branch '3.6' into 3.7-beta
2018-03-20 15:07:21 +01:00
badlogic
0c02bace47
[c][ue4] Don't redefine DLLIMPORT/EXPORT on Android. See #1088
2018-03-20 15:04:19 +01:00
Pieter Vantorre
a94d2f3c34
Don't use UE4 allocators in editor mode
2018-03-20 12:33:22 +01:00