badlogic
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33a00182ff
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[ue4] Need to temporarily disable queue draining of animation state when setting or adding new animations. Closes #1037
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2017-11-10 11:13:33 +01:00 |
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badlogic
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ed24d3b33f
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[ue4] Updated to 4.18, fixed compilation error in RuntimeMEshComponentDetails.cpp, kept compatibility with older versions.
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2017-10-30 10:11:07 +01:00 |
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badlogic
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aab6d81e34
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[ue4] Fixed tint black, see #1003.
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2017-10-13 14:44:10 +02:00 |
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badlogic
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77221b4cee
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[ue4] SkeletonRendererComponent now generates collision meshes by default.
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2017-10-12 15:39:58 +02:00 |
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badlogic
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91d44b29fd
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[c] Introduced SP_API macro so we can use __declspec on MSVC. [ue4] Clean-up, minor improvements.
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2017-08-29 15:19:33 +02:00 |
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badlogic
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e02f8b7a1c
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[ue4] Updated to 4.17, fixed build system, fixed c++ example. Closes
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2017-08-29 11:37:19 +02:00 |
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pharan
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265d9413d3
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Merge branch 'master' into 3.6-beta
Conflicts:
spine-unity/Assets/spine-unity/Editor/SpineEditorUtilities.cs
spine-unity/Assets/spine-unity/Modules/SkeletonGraphic/SkeletonGraphic.cs
spine-unity/Assets/spine-unity/SkeletonAnimator.cs
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2017-06-14 19:46:14 +08:00 |
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Mohammad S. Babaei
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d4d2165b25
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[ue4] make the plugin build on UE 4.16.x (#922)
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2017-06-11 21:33:14 +02:00 |
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badlogic
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9c38d3faf0
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Merge branch 'master' into 3.6-beta
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2017-05-24 11:26:04 +02:00 |
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badlogic
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6ccde168c7
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[ue4] Fixed inheritance of include paths, looks like this changed in 4.15.2
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2017-05-24 11:18:52 +02:00 |
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badlogic
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ffddfe51b4
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[ue4] Implemented two color tinting.
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2017-05-24 10:55:32 +02:00 |
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badlogic
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8ae6f56294
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[ue4] Using packed vertex format, implemented two color tint in test material.
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2017-05-23 14:26:34 +02:00 |
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badlogic
|
e56f4f9fcb
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[ue4] Updated test assets
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2017-05-22 19:37:05 +02:00 |
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badlogic
|
0dc67709d2
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[ue4] First steps toward two color tint
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2017-05-22 19:34:58 +02:00 |
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badlogic
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4b4c3aba22
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[ue4] Switched to the excellent RuntimeMeshComponent by Koderz. Gives greater flexibility regarding vertex format and a bit of a performance boost
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2017-05-22 18:00:59 +02:00 |
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badlogic
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676b740269
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[c] Added stride to spSkeletonClipping_clipTriangles. [cocos2dx] Added clipping.
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2017-04-30 19:13:11 +02:00 |
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badlogic
|
7c852570a5
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[ue4] Added clipping.
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2017-04-29 14:00:28 +02:00 |
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badlogic
|
d4ae3dfe71
|
[ue4] Pass dark color via tangent attribute. Can't seem to access that in material
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2017-03-16 15:59:54 +01:00 |
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badlogic
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23325b5701
|
[ue4] Refactored renderer component.
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2017-03-16 15:08:09 +01:00 |
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badlogic
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6d9dcaeb92
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[ue4] Added Color property to SkeletonRendererComponent. The value of that property will be set on the underlying spSkeleton->color and allows tinting of the skeleton instance.
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2017-03-15 12:59:35 +01:00 |
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badlogic
|
c019550d2d
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[ue4] Fixed packaging. Closes #850
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2017-03-02 13:19:14 +01:00 |
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badlogic
|
cbe79ba04a
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Merged master manually
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2017-02-23 14:39:36 +01:00 |
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shiverbrock
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4502a432da
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[ue4] Made compiling in VS work; defined behavior for GetTrackEntry() (#836)
* Added include so that compiling in VS works.
* Actually defined behavior for GetTrackEntry()
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2017-02-21 11:26:07 +01:00 |
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badlogic
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b0294beb22
|
[ue4] Ported to 3.6
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2017-01-31 14:22:07 +01:00 |
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badlogic
|
cde9b3e89d
|
[ue4][c] Fixed spine-ue4 for UE 4.15, need to explicitely include IAssetTool.h. Also fixed atlas.c to not use assignment in a conditional, something VC++ does not support
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2017-01-31 14:12:20 +01:00 |
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badlogic
|
c71e1dd57e
|
[ue4] More samples
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2017-01-23 15:19:14 +01:00 |
|
badlogic
|
637eb23253
|
[ue4] Refactored sample structure, fixed renderer component, would crash on changes to atlas/skeleton data in editor under certain circumstances
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2017-01-10 16:57:06 +01:00 |
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badlogic
|
f7f5f3a71f
|
[ue4] Better category names
|
2016-12-21 16:01:27 +01:00 |
|
badlogic
|
6d21a0183b
|
[ue4] Changes to example map.
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2016-12-20 10:57:27 +01:00 |
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badlogic
|
8532cc9366
|
[ue4] Updated to 4.14.
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2016-12-15 14:45:10 +01:00 |
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badlogic
|
b8e94a84a9
|
[ue4] Cleaned up base example. More to come. Fixed crash bug in material reevaluation in renderer component
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2016-12-15 14:15:16 +01:00 |
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badlogic
|
7b27ecda89
|
[ue4] Fixed license headers
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2016-12-15 13:52:44 +01:00 |
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badlogic
|
014e8d4425
|
[ue4] Removed runtime mesh component dependency, using procedural mesh component again. All samples are broken because of serialization issues.
|
2016-12-15 10:32:11 +01:00 |
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badlogic
|
00b9ae60eb
|
[ue4] Added RuntimeMeshComponent for better performance and debugging. Added blending test scene. Fixed renderer component, can do normal and additive blending, mulit-page atlases
|
2016-12-14 16:57:09 +01:00 |
|
badlogic
|
ae339ccb51
|
[ue4] Test assets
|
2016-12-14 13:50:09 +01:00 |
|
badlogic
|
74850f67a3
|
[ue4] render component actually only renders first sub section. Bug in procedural mesh component?
|
2016-12-14 12:31:38 +01:00 |
|
badlogic
|
277920b7fa
|
[ue4] Reworked material generation so we can implement (most) blend modes
|
2016-12-14 11:32:47 +01:00 |
|
badlogic
|
ba70ec17b4
|
[ue4] Fixed up bone driver, only does position at the moment
|
2016-12-13 17:17:59 +01:00 |
|
badlogic
|
84766e3a99
|
[ue4] Fixed delegatepocalypse when callin InternalTick in BP functions. Added bone driver component, still freaking out like crazy.
|
2016-12-13 16:39:33 +01:00 |
|
badlogic
|
8287e90298
|
[ue4] Added bone follower component, fixed up SkeletonComponent::SetBoneWorldPosition
|
2016-12-13 14:54:17 +01:00 |
|
badlogic
|
3b21f24027
|
[ue4] Fixed playback time issue
|
2016-12-13 12:22:42 +01:00 |
|
badlogic
|
c66088a3f2
|
[ue4] Fixed SpineSkeletonComponent::GetBoneWorldTransform :D
|
2016-12-13 12:06:27 +01:00 |
|
badlogic
|
724fdf13c0
|
[ue4] Exposed more functionality in blueprints. Added more assets and test blueprints to excercise functionality
|
2016-12-12 15:10:44 +01:00 |
|
badlogic
|
064303c77e
|
[ue4] Added specifying mixing durations in skeleton data asset via editor or in code
|
2016-12-09 17:28:08 +01:00 |
|
badlogic
|
ff5792a96f
|
[ue4] Added missing event delegates, exposed spEvent via USpineEvent wrapper
|
2016-12-09 13:43:39 +01:00 |
|
badlogic
|
daca67f78a
|
[ue4] Added ability to listen for animation events on both the animation state and individual track entries.
|
2016-12-07 17:06:23 +01:00 |
|
badlogic
|
08db67ba1c
|
[ue4] Trying to get events working on UTrackEntry wrappers
|
2016-12-07 16:47:07 +01:00 |
|
badlogic
|
05f5bbeb1e
|
[ue4] Switched FTrackEntry to a UObject, should allow us to break it in blueprint editor
|
2016-12-06 16:13:35 +01:00 |
|
badlogic
|
f2e364be3e
|
[ue4] Refactored skeleton component into two classes, one holding the skeleton, another adding an animation state. Fixed up renderer to be able to deal with both.
|
2016-12-06 13:37:15 +01:00 |
|
badlogic
|
fc1676c592
|
[ue4] First few steps with blueprints.
|
2016-12-01 16:51:13 +01:00 |
|