365 Commits

Author SHA1 Message Date
badlogic
b67bf992a0 Single bone IK fix and license header update. Closes #1580, closes #1581. 2019-12-20 12:20:46 +01:00
badlogic
0fa20f151f Merge branch '3.8' into 3.9-beta 2019-10-29 17:29:06 +01:00
badlogic
55fde3217d [as3][starling] Removed FDT support, added Visual Studio Code support instead. See the updated READMEs for spine-as3 and spine-starling for more information on required software and how to run and compile the examples and SWCs. 2019-10-29 17:28:51 +01:00
badlogic
5c71955e73 [as3][starling] Removed FDT project files and .swc files in old locations. 2019-10-29 17:14:48 +01:00
badlogic
262be9ff39 Merge branch '3.8' into 3.9-beta 2019-09-26 16:52:13 +02:00
badlogic
06089630fb [as3] Store timeline ids inside set in Animation for O(1) lookup. See #1462. 2019-09-26 16:16:41 +02:00
badlogic
a7d68b7cd5 Merge branch '3.8' into 3.9-beta 2019-09-26 11:38:47 +02:00
badlogic
b589284016 [as3] Apply left over time additively to track time of delayed TrackEntry. See #1504. 2019-09-26 11:38:04 +02:00
badlogic
db166b1b7b Merge branch '3.8' into 3.9-beta 2019-09-11 16:20:00 +02:00
NathanSweet
45362e60bf [all] Source clean up, formatting, and tabs for indentation. 2019-08-28 17:36:51 +02:00
NathanSweet
842dffbd83 [all] Source clean up, formatting, and tabs for indentation. 2019-08-27 15:57:14 +02:00
NathanSweet
2fa85fc1c6 [all] AnimationState, fixed an attachment timeline from changing the mix blend for other timelines.
closes #1461
2019-08-27 13:20:24 +02:00
badlogic
e940f72d91 Merge branch '3.8' into 3.9-beta 2019-08-07 11:43:45 +02:00
badlogic
cc694f7b5a [as3] fix parsing of default skins without attachment for binary files. 2019-08-07 11:41:30 +02:00
badlogic
9040824e2b Merge branch '3.8' into 3.9-beta 2019-08-05 17:41:29 +02:00
badlogic
bb51ec7f23 Updated examples, removed stretch-ik stretchyman. 2019-08-05 17:31:15 +02:00
badlogic
f2be7423da Updated README.mds to specify correct Spine Editor version compatibility. 2019-08-05 14:54:07 +02:00
badlogic
f8f495524e Updated example exports, fixed up example projects with mix-and-match skin api demo. 2019-07-09 13:47:05 +02:00
badlogic
bbce5b915d Updated README.mds. 2019-06-26 13:53:12 +02:00
badlogic
355097821a [as3] Scale IK constraint and timeline data. See #1383. 2019-06-20 10:35:39 +02:00
badlogic
6850a019ec Updated examples again, final binary format change. 2019-06-19 18:02:20 +02:00
badlogic
5f13f1b8e6 Exported all examples with 3.8.25-beta to include file format changes in .json and .skel files. 2019-06-19 16:56:47 +02:00
badlogic
ffd40fed68 [as3] Fix IkConstraintTimeline.ENTRIES. See #1383. 2019-06-19 14:34:11 +02:00
badlogic
442699238a [as3] Added soft IK support. See #1383. 2019-06-19 14:24:59 +02:00
badlogic
e8866cc730 [as3] Added SkeletonBinary to load binary .skel files. See #1095. 2019-06-18 11:12:18 +02:00
badlogic
277d2f28f7 [as3] SkeletonJson curve timeline parsing was incorrect. Closes #1382. 2019-06-17 13:39:31 +02:00
badlogic
2946cec9d1 [ts][as3] Added mix-and-match example. See #1375. 2019-06-13 16:39:50 +02:00
badlogic
c9ccd43121 Merge branch '3.7' into 3.8-beta 2019-06-13 16:10:22 +02:00
badlogic
b500055baf [as3] Port of commit ccc5b2f: Fixed root bone transform for skeleton. See #1379. 2019-06-13 16:05:16 +02:00
badlogic
5d974e4480 Added mix-and-match assets, modified export scripts, added libGDX sample. See #1375. 2019-06-13 15:58:16 +02:00
badlogic
f2fa37dbe0 [as3] Ported active bone check in SkeletonBounds. See #1378. 2019-06-11 15:29:42 +02:00
badlogic
8cd53746ad [as3] Fixed SkeletonSprite, should not process slots with inactive bones. 2019-06-05 14:51:34 +02:00
badlogic
900085d26f [as3] Ported skin bones/constraints changes. See #1346. 2019-06-05 14:35:35 +02:00
badlogic
1ec6e26b71 Updated example exports and copies in runtime example projects to the latest .json and .skel formats. 2019-06-05 11:20:43 +02:00
badlogic
b1f6b79b68 [as3] Ported all skin API changes, see #841. 2019-06-03 17:00:34 +02:00
badlogic
e03a0ef659 Merge branch '3.8-beta' into skin-bones 2019-05-16 11:28:40 +02:00
badlogic
6d8baa17fd [as3] Fix for #1352, the last subsequent attachment timeline always mixes out to the setup pose. 2019-05-15 13:55:21 +02:00
badlogic
07cf3f1f2c [as3] Ported skin API changes, see #841. 2019-05-10 16:31:46 +02:00
badlogic
eff7a1502d [ts] Fixed constraints in skins. 2019-05-10 15:31:10 +02:00
badlogic
4f3d2d8057 Merge branch '3.7' into 3.8-beta 2019-05-03 10:53:34 +02:00
badlogic
849e9acc7e Updated READMEs. 2019-05-03 10:51:33 +02:00
badlogic
09130b15df Merge branch '3.7' into 3.8-beta 2019-05-02 11:43:36 +02:00
badlogic
7f7e5f0fec Updated license headers and LICENSE files. 2019-05-02 11:38:19 +02:00
badlogic
1ea001110e [as3] Ported rotated mesh region UV loading. See #1327. 2019-04-18 17:06:10 +02:00
badlogic
6e67fbf5e3 [as3] Ported addition of x/y bounding coordinates to SkeletonData. See #1325. 2019-04-16 14:50:04 +02:00
badlogic
c68d85a1fc [c][cpp] Ported addition of x/y bounding coordinates to SkeletonData. See #1325. 2019-04-16 14:06:41 +02:00
badlogic
2a1b39ee59 Merge branch '3.7' into 3.8-beta 2019-04-04 14:58:35 +02:00
badlogic
00515250bf [as3] Port of additive blending fix, see #1322. 2019-04-04 14:41:49 +02:00
badlogic
9229d93c8f [as3] Ported latest AnimationState and Animation changes. See #1303. 2019-03-19 16:42:05 +01:00
badlogic
57e38a0cb3 [as3] Fix for #1290, do not carry over time when timeScale of a track entry taht's being replaced by a new one is 0. 2019-03-04 17:01:45 +01:00