badlogic
787a525a93
[runtimes] Closes #842 , sorting of transform constraints
2017-02-23 15:44:31 +01:00
badlogic
a04c0088cb
Merge branch 'master' into 3.6-beta
2017-02-23 14:38:23 +01:00
badlogic
f617ff635f
[runtimes] Added parsing of local/relative properties of TransformConstraints in SkeletonJson
2017-02-20 11:22:26 +01:00
badlogic
9045a73696
[libgdx] Fixed transform constraint binary reading, didn't read local/relative properties
2017-02-20 10:55:31 +01:00
badlogic
80a0bc90ab
Fixed pan in SkeletonViewer
2017-02-09 11:21:42 +01:00
NathanSweet
694214d729
Merge remote-tracking branch 'origin/3.6-beta' into 3.6-beta
2017-01-31 03:10:52 +01:00
badlogic
6d948697cf
[libgdx] Fixed TWoColorPolygonBatch, wrong number of components specified for dark color vertex attribute. Can't do 3 components in libGDX for packed color, we send a 4 byte float
2017-01-30 17:14:16 +01:00
badlogic
fe8eae4b8e
[c] Ported 3.6 changes, two color timeline, changed updateWorldVertices to computeWorldVertices, point attachment, transform constraint local and relative mode. Does not actually render two color tinted slots yet. Also updated example exports
2017-01-30 16:31:16 +01:00
badlogic
e49b587fa8
Merged latest from master
2017-01-27 09:47:00 +01:00
badlogic
8f99571185
[ts][libgdx] Fixed TwoColorTimeline ordinal
2017-01-26 14:56:05 +01:00
NathanSweet
f3dbc650f8
[libgdx] MeshAttachment setParent should set worldVerticesLength.
2016-12-28 19:51:31 +01:00
NathanSweet
5bc5c6511e
Formatting.
2016-12-27 16:54:58 +01:00
NathanSweet
6d87c3bddb
Expose applied transform as public API, allow world transform to be modified.
2016-12-24 19:36:14 +01:00
NathanSweet
12c986806d
worldToLocalRotation and localToWorldRotation utility methods.
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http://esotericsoftware.com/forum/RegionAttachment-offset-7662?p=35770#p35770
2016-12-24 18:04:48 +01:00
NathanSweet
7dbf7c5268
Fixed recursion when calling setEmptyAnimations from a listener.
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#797
2016-12-14 22:44:25 +01:00
NathanSweet
f6cf88103c
Fixed recursion when calling clearTracks from a listener.
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#797
2016-12-14 22:43:09 +01:00
NathanSweet
cdaaf295b2
Merge branch 'master' into 3.6-beta
2016-12-14 19:12:16 +01:00
NathanSweet
d77e1fbc53
Clear updateCacheReset when recomputing the update cache.
2016-12-14 19:12:02 +01:00
NathanSweet
d1de3ce22a
Reduce bone transforms for local transform constraints.
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This is totally right in all scenarios. Right? Right.
2016-12-14 18:30:56 +01:00
NathanSweet
e80b5bc7c9
Added local and relative to transform constraint.
2016-12-14 03:14:52 +01:00
NathanSweet
98b4f3870d
Docs.
2016-12-12 14:45:35 +01:00
NathanSweet
2677eff35c
[libgdx] Use binarySearch method without step param.
2016-12-07 23:51:12 +01:00
NathanSweet
6fb9a4e991
Merge branch 'master' into 3.6-beta
2016-12-06 16:57:05 +01:00
NathanSweet
c512ee5d59
[libgdx] Don't fire event or complete events when mixDuration is 0.
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closes #795
2016-12-06 13:34:17 +01:00
NathanSweet
c136596bff
Fixed bone debug rendering.
2016-12-02 13:58:15 +01:00
NathanSweet
932467e3ac
[libgdx] Fixed AnimationStateTests.
2016-12-02 04:28:15 +01:00
NathanSweet
b32957bfe0
[libgdx] Default trackEnd to max value, even for non-looping animations.
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There will always be a use case where you need to change `trackEnd` from the default value, but it's simpler if the default value is the same for both looping and non-looping animations.
2016-12-01 20:19:57 +01:00
NathanSweet
a6ac746b4f
[libgdx] Avoid setting a NaN mixAlpha.
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http://esotericsoftware.com/forum/UNITY-5-4-1f1-BUG-ArithmeticException-NAN-7135?p=34824#p34824
2016-12-01 17:29:04 +01:00
NathanSweet
c79dee0dc8
Fixed two color shader.
2016-12-01 14:36:55 +01:00
NathanSweet
e11cd56bac
Fixed point attachment world rotation.
2016-12-01 14:36:47 +01:00
NathanSweet
e8296ebc52
Merge branch 'master' into 3.6-beta
2016-11-30 17:44:25 +01:00
NathanSweet
efd0b31723
Added PointAttachment.
2016-11-30 01:11:09 +01:00
NathanSweet
25eae31ae8
[libgdx] Less ugly test code.
2016-11-29 19:07:28 +01:00
NathanSweet
b75a3ddecb
Left some code commented out for easier AnimationState testing.
2016-11-29 18:15:42 +01:00
NathanSweet
8e0972d732
Scale path spacing.
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http://esotericsoftware.com/forum/Scaling-bone-messes-up-animation-order-7487?p=34659#p34659
2016-11-29 13:23:50 +01:00
NathanSweet
a24fea41c0
Merge branch 'master' into 3.6-beta
2016-11-28 19:25:30 +01:00
NathanSweet
15145fe709
[libgdx] Fixed Skeleton Viewer NPE when project fails to open.
2016-11-28 19:25:10 +01:00
NathanSweet
6af978871b
[libgdx] Better way to reset rotation direction on first frame.
2016-11-28 18:10:44 +01:00
NathanSweet
fdd66af5e0
[libgdx] Reset rotation direction for mixing out.
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closes #779
2016-11-28 17:50:01 +01:00
NathanSweet
75b44deda0
[libgdx] Added test for two setAnimation calls with mixing.
2016-11-28 16:39:38 +01:00
NathanSweet
7e4ce21951
[libgdx] Added tracking to AnimationState pool.
2016-11-28 16:28:16 +01:00
NathanSweet
9eb18fa2eb
Fixed keeping mixingFrom when calling setAnimation twice.
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#761
2016-11-28 15:52:10 +01:00
NathanSweet
6a2b0f50de
Renamed test events to 0 and 1, matching their indices, added a third test event.
2016-11-28 15:52:03 +01:00
NathanSweet
ae2b708ffc
Fixed keeping mixingFrom when calling setAnimation twice.
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#761
2016-11-28 15:50:28 +01:00
NathanSweet
e9a1a5d080
Added a third test event.
2016-11-28 15:48:51 +01:00
NathanSweet
19bb3ccf35
Renamed test events to 0 and 1, matching their indices.
2016-11-28 15:42:12 +01:00
NathanSweet
38d925d1a7
JSON and binary loading for two color tinting.
2016-11-28 03:29:49 +01:00
NathanSweet
626a734940
Allow blend func to be bypassed.
2016-11-28 01:52:54 +01:00
NathanSweet
10b5318921
Fixed blending when using two color tinting.
2016-11-28 01:46:46 +01:00
NathanSweet
77099330ad
Refactored skeleton renderer, added two color tint polygon renderer.
2016-11-28 00:41:41 +01:00