878 Commits

Author SHA1 Message Date
Harald Csaszar
f3379d4766 [unity] Increased package version number for preceding commit 3d2b6e50. 2023-06-27 15:08:45 +02:00
Harald Csaszar
3d2b6e50f3 [unity] Fixed import infinite loop when Spine Preferences Default Shader does not exist. Closes #2310. 2023-06-27 15:06:53 +02:00
Harald Csaszar
a2e3870129 [unity] Minor: Increased package version for previous commit. 2023-06-14 16:00:10 +02:00
Harald Csaszar
ad614dc5ab [unity] Added updateSeparatorPartScale property to SkeletonGraphic to let render separator parts follow scale. 2023-06-14 15:56:32 +02:00
Harald Csaszar
cbe0e5433a [unity] Added SkeletonGraphic.MeshScale property to allow access to calculated mesh scale. 2023-06-13 17:11:33 +02:00
Harald Csaszar
2d9bdb0ec3 [unity] Fixed scene preview conflict between Timeline and SkeletonAnimation animation. Closes #2307. 2023-06-09 19:07:06 +02:00
Harald Csaszar
1fa6c2edbb [unity] Added support for Tint Black at all Spine URP shaders (2D and 3D) and at Spine/Sprite shaders. Closes #1705. 2023-05-31 12:05:43 +02:00
Harald Csaszar
72e4c2915f [unity] Fixed NullReferenceException when SkeletonGraphic SkeletonDataAsset is null. Closes #2294. 2023-05-26 12:20:46 +02:00
Harald Csaszar
7883f0fafd [unity] Fixed NullReferenceException upon SkeletonGraphic drag&drop instantiation. Closes #2292. 2023-05-16 14:06:31 +02:00
Harald Csaszar
ddb05fe469 [unity] Increased package version numbers for previous commit ba99dda. 2023-05-16 13:39:24 +02:00
Harald Csaszar
ba99ddae07 [unity] Added Spine preferences parameter Timeline - Default Mix Duration. 2023-05-16 13:19:17 +02:00
Harald Csaszar
f85fb25a35 [unity] Increased package version number for last commit 9244091. See #2284. 2023-05-02 16:45:52 +02:00
Harald Csaszar
92440912d2 [unity] Fixed RootMotion components with Rigidbody in parent not supporting position offset. Closes #2284. 2023-05-02 16:40:22 +02:00
Harald Csaszar
245ff29b26 [unity] Minor: whitespace fix to please automatic checks. 2023-04-13 18:14:37 +02:00
Harald Csaszar
a09ec88b16 [unity] Fixed compile error on old Unity version 2017.1, introduced by commit 7d0833f. See #2275. 2023-04-13 18:08:09 +02:00
Harald Csaszar
92728548b7 [unity] Minor: refactoring, variable renamed. 2023-04-13 17:59:25 +02:00
Harald Csaszar
7d0833f881 [unity] Fixed SkeletonGraphic exception when Attachment changed after SkeletonGraphic.LateUpdate. Closes #2275. 2023-04-13 17:59:25 +02:00
Harald Csaszar
476fb151dd [unity] Fixed skeleton baking when AttachmentTimeline only contains a single frame. Closes #2272. 2023-04-07 15:33:33 +02:00
Harald Csaszar
80b2246d62 [unity] Fixed compile error on Unity 2017.1 of last commit. See #1640. 2023-03-27 17:55:53 +02:00
Harald Csaszar
78302ac1d8 [unity] Corrected behaviour of SkeletonGraphic edit reference rect when entering/exiting play mode. See #1640. 2023-03-27 17:42:32 +02:00
Harald Csaszar
25b8310bea [unity] Fixed a compile error on Unity 2017.1 introduced by previous commit 91cc6dd. See #1640. 2023-03-24 15:00:26 +01:00
Harald Csaszar
e7457546b0 [unity] Minor: whitespace correction of previous commit. 2023-03-24 14:51:24 +01:00
Harald Csaszar
91cc6ddfaa [unity] SkeletonGraphic now supports automatic scaling based on RectTransform bounds. Closes #1640. 2023-03-24 14:44:40 +01:00
Harald Csaszar
f09f5b73a0 [unity] Fixed texture preset not being applied when more atlas pages are added later. Fixed atlas page count not being updated immediately after change. Closes #2266. 2023-03-13 16:26:30 +01:00
Harald Csaszar
cf68a29da1 [unity] Fixed Apply Regions as Texture Sprite Slices failing when filename contains . before extension. Closes #2246. 2023-02-13 11:12:12 +01:00
Harald Csaszar
bf5d445fa7 [unity] Fixed IndexOutOfRangeException on Unity 2022.2 upon first project import or upgrade. Closes #2241. 2023-02-09 16:55:48 +01:00
Harald Csaszar
be983ac413 [unity] Fixed Atlas source cannot be null! upon jpg import in Unity 2022.2. Closes #2237. 2023-02-08 20:07:08 +01:00
Mario Zechner
7f4f32453b [csharp] Fix formatting. 2023-01-16 14:49:12 +01:00
Harald Csaszar
c658453bb5 [unity] Fixed compile error on older Unity versions which contain PackageInfo but not FindForAssetPath. See #2223. 2023-01-11 21:34:11 +01:00
Harald Csaszar
042a6dfd1d [unity] Fixed SpineBuildProcessor potentially trying to modifying a readonly prefab asset. Closes #2223. 2023-01-11 21:26:01 +01:00
Harald Csaszar
07b54ee18e [unity] Build compile error after commit 01b8c06 due to unguarded using UnityEditor.namespace. Closes #2222. 2023-01-11 11:48:10 +01:00
Harald Csaszar
01b8c06800 [csharp] Code cleanup: replaced var with explicit type names. 2023-01-10 13:03:56 +01:00
Harald Csaszar
1552fc843a [unity] Fixed blend mode shaders being broken on Unity 2017. Closes #2212. 2022-12-13 18:44:17 +01:00
Harald Csaszar
8c3533835a [unity] Fixed blend mode materials not being generated when sequence uses multiple atlas pages. Closes #2201. 2022-11-24 18:22:05 +01:00
Harald Csaszar
8fb3876396 [unity] Added warning message when 'CanvasGroup Compatible' is enabled at the Material but 'Canvas Group Tint Black' is disabled at SkeletonGraphic. 2022-11-16 12:24:32 +01:00
Harald Csaszar
bb851ee489 [unity] Fixed incorrectly repacked MeshAttachment regions when rotated 270 degrees. Closes #2181. 2022-11-03 16:08:08 +01:00
Harald Csaszar
4e5fed4251 [unity] Added default material for Spine/SkeletonGraphic Fill shader added in previous commit 0a6a696. 2022-11-02 14:21:56 +01:00
Harald Csaszar
0a6a6962c7 [unity] Added Spine/SkeletonGraphic Fill shader to provide functionality of Spine/Skeleton Fill shader for SkeletonGraphic. 2022-10-31 10:21:02 +01:00
Harald Csaszar
ace19d9381 [unity] PMA textures now have sRGB (Color Texture) disabled by default to prevent border artifacts with mipmaps. Closes #2187. 2022-10-27 11:07:19 +02:00
Harald Csaszar
8f01d089e4 [Unity] SkeletonRenderSeparator: Fixed Update When Invisible modes leading to invisible skeleton. Fixed Enable Separator property not triggering component dirty state/undo. Closes #1960. 2022-10-10 16:42:14 +02:00
Harald Csaszar
114852b15c [unity] Fixed SkeletonMecanim incorrect looping playback of reversed non-looping clip. Closes #2165. 2022-09-30 14:10:04 +02:00
Harald Csaszar
7e440c28ae [unity] Moved common Spine/Blend shader functionality to shared include files. Closes #1721. 2022-09-28 21:01:59 +02:00
Harald Csaszar
2b85114d54 [unity] Added Preferences parameter to disable console error when SkeletonDataAsset skeleton data file is none. Finishes code changes to allow copy protection systems. Closes #1794. 2022-09-28 18:46:31 +02:00
Harald Csaszar
eb7bf3a8b3 [unity] Fixed excessive UnloadingUnusedAssetsImmediate during build. Initially created to avoid out of memory exceptions, can now be disabled via preferences. Closes #2160. 2022-09-27 20:38:33 +02:00
Harald Csaszar
4a0dabe4c3 [unity] Fixed SkeletonGraphic.SkeletonData vs .Skeleton.Data inconsistent behaviour, now both call Initialize(false). Closes #2161. 2022-09-27 17:03:59 +02:00
Harald Csaszar
81708ebb0d [unity] Call computeWorldVertices before accessing region uvs in SkeletonBaker. Fix only for cosmetic reasons, SkeletonBaker doesn't map sequence functionality to Unity skeletal animation. See #2154. 2022-09-15 11:33:41 +02:00
Harald Csaszar
f1cababc9a [unity] Added Preferences setting Reload SkeletonData after Play, disable to avoid the reloading delay after exiting play-mode. 2022-09-14 17:16:10 +02:00
Harald Csaszar
d9935741c2 [unity] Using InteractionMode.AutomatedAction at prefab Revert() call in newer Unity versions. See #1273. 2022-09-09 15:27:10 +02:00
Harald Csaszar
16a1cc9395 [unity] Added Preferences setting Optimize Preview Meshes, disabled by default now to not increase build time every build. Previous behaviour was always-on. See #1273. 2022-09-08 17:43:43 +02:00
Harald Csaszar
e784103de9 [unity] Fixed Sprite pixel-lit shader incorrectly applying secondary lights. Closes #2147. 2022-09-06 17:25:54 +02:00