badlogic
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e92c463fad
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[as3] Fixes half of #640, color assignment in ColorTimeline was wrong.
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2016-07-18 14:10:45 +02:00 |
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badlogic
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efa2f89289
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[as3][starling] Updated ActionScript 3 and Starling runtime to Spine 3.4, now with paths and shearing. Check out new starling tank sample
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2016-07-15 12:12:02 +02:00 |
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badlogic
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3de5fe4ea3
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[as3][starling] Added default constructors to base classes. Changed project settings to use Air 22. Updated Starling runtime to Starling 2.0, removing PolygonBatch etc. Smoothing and pre-multiplied alpha support currently missing.
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2016-07-12 14:18:29 +02:00 |
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badlogic
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413bda2de6
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[as3][starling] Fixed up AS3 README.md, updated FDT projects to use latest AIR and Flash Player (22) class libraries. Needed for Starling 2.0 and mesh support in pure Flash API
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2016-07-11 14:52:44 +02:00 |
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NathanSweet
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eecb22064e
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spine-as3, more efficient Flash rendering.
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2016-05-13 11:14:22 +02:00 |
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NathanSweet
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0e412695a8
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spine-as3, fixed using multiple skeleton instances with Flash.
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2016-05-12 14:14:30 +02:00 |
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NathanSweet
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93bc7080f1
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Fixed bounds.
closes #440
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2016-05-11 12:48:11 +02:00 |
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NathanSweet
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1ccfaab4c9
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spine-as3 updated to v3.1.
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2016-04-15 17:40:32 +02:00 |
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NathanSweet
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516c59b303
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Formatting.
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2016-04-15 16:51:32 +02:00 |
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NathanSweet
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6c353c1a38
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Fixed worldToLocal.
closes #544
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2016-04-03 18:30:35 +02:00 |
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NathanSweet
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ef0b4b4bb9
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Fixed single bone IK with skeleton flipping. Updated SWC for WeightedMeshAttachment.
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2016-02-27 02:12:55 +01:00 |
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NathanSweet
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3299aa2a06
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Fixed skeleton update cache.
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2016-02-26 23:18:04 +01:00 |
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pharan
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2945eedad9
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Changed bone sorting so transform behavior is consistent when IK and transform constraints are mixed.
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2016-02-25 15:57:27 +08:00 |
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NathanSweet
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d93e1507fc
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Fixed disabling scale/rotation.
closes #525
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2016-02-22 10:18:16 +01:00 |
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NathanSweet
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5c14df3cf5
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No lib folder for spine-as3.
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2016-02-22 10:17:47 +01:00 |
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NathanSweet
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a7b08fe8c2
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Updated spine-starling to Spine v3 and Starling 1.7 and for use with PowerFlasher FDT.
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2016-02-17 04:57:59 +01:00 |
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NathanSweet
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4b5322d5d6
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Updated spine-as3 to Spine v3.
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2016-02-17 03:54:04 +01:00 |
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NathanSweet
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93be778697
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Updated spine-as3 for use with PowerFlasher FDT.
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2016-02-17 02:01:52 +01:00 |
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NathanSweet
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318b9939e6
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Made consistent when slot vertices and attachment time are reset.
setAttachment resets vertices and attachment time only if the attachment actually changed. setToSetupPose always resets vertices and attachment time.
http://esotericsoftware.com/forum/Spine-API-SetToSetupPose-FFD-Questions-2102?p=26119#p26119
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2016-01-15 07:02:09 +01:00 |
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NathanSweet
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27270a5781
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Spine Runtimes license update.
Minor update to fix "SOFTARE" typo and clairfy how to get permission.
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2015-04-24 21:33:24 +02:00 |
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NathanSweet
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f8a76c6455
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Blend modes for all runtimes.
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2015-04-02 14:20:20 +02:00 |
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NathanSweet
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028769f54f
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Fixed single bone IK with flipping and y-up coordinate systems.
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2015-01-30 17:59:11 +01:00 |
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NathanSweet
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63801b6f13
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setSkin docs.
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2014-11-17 19:41:50 +01:00 |
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NathanSweet
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ee1f13ab9c
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Don't clear FFD if before first FFD key in animation.
Didn't make any sense. Any existing FFD should remain until time passes a key.
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2014-11-16 00:13:37 +01:00 |
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NathanSweet
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9dcaeb6853
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Clean up.
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2014-11-14 01:47:39 +01:00 |
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NathanSweet
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efae035f18
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Flip timelines for spine-as3 and spine-starling.
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2014-11-12 19:38:43 +01:00 |
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NathanSweet
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22b2086f39
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Flip for bones. Flip timelines now affect bones. "draworder" in JSON -> "drawOrder".
Falls back to "draworder" to not break existing JSON (for the time being).
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2014-10-04 13:01:52 +02:00 |
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NathanSweet
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7fde649d8c
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Added getter for skinName.
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2014-10-01 17:03:41 +02:00 |
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NathanSweet
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53437a6159
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Fixed FfdTimeline for spine-c.
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2014-10-01 01:31:52 +02:00 |
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NathanSweet
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272873d2e2
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spine-as3, fixed IK constraint timeline mix.
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2014-09-30 12:50:09 +02:00 |
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NathanSweet
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84a80feccc
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IK constraints for spine-as3.
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2014-09-30 01:27:01 +02:00 |
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NathanSweet
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e5d3d380c7
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Fixed AttachmentTimeline from missing first key.
http://esotericsoftware.com/forum/viewtopic.php?p=16600#p16600
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2014-09-27 01:02:57 +02:00 |
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NathanSweet
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3ed7fb6865
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Changed how scale is applied.
Scale is now multiplicative, as it was intended to be.
http://esotericsoftware.com/forum/viewtopic.php?p=16259#p16259
This change means skeletons need to be exported again using Spine 2.0.00+.
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2014-09-24 16:14:42 +02:00 |
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NathanSweet
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6d398233d7
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spine-starling, use Vector of Dictionarys to avoid allocation to look up skin attachments.
#236
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2014-07-25 23:04:32 +02:00 |
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NathanSweet
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dee15d16b3
|
Clean up.
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2014-07-25 22:33:10 +02:00 |
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Nathan Sweet
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0a640b4432
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Merge pull request #240 from matulkum/master
enable SkeletonJson to load Objects (not just Strings)
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2014-07-25 22:31:10 +02:00 |
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NathanSweet
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b0da7d0e52
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Fixed reading inherit scale and rotation.
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2014-07-25 20:31:22 +02:00 |
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NathanSweet
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669b0ac155
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Added attachments property.
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2014-07-24 22:06:59 +02:00 |
|
mak
|
26be597cb2
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enable SkeletonJson to load Objects (not just Strings)
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2014-06-10 18:34:31 +02:00 |
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NathanSweet
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68da7f72de
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Scale UVs since Starling mangles textures to POT size.
|
2014-06-04 02:42:16 +02:00 |
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NathanSweet
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7f6abc8c00
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Fixed mixing from uninitialized slot vertices.
http://esotericsoftware.com/forum/viewtopic.php?f=9&t=2775
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2014-06-03 18:37:42 +02:00 |
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NathanSweet
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6b9d514ca7
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Meshes, FFD and skinning for spine-starling.
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2014-06-02 15:33:22 +02:00 |
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NathanSweet
|
fb28ee1b49
|
Triangles int -> uint.
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2014-06-02 12:12:39 +02:00 |
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NathanSweet
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be09165723
|
Fixed path lookup.
closes #229
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2014-05-29 10:13:48 +02:00 |
|
NathanSweet
|
ab15078b3e
|
Fixes.
|
2014-05-25 08:55:14 +02:00 |
|
NathanSweet
|
cf41610f8a
|
Minor fixes.
|
2014-05-23 10:46:26 +02:00 |
|
NathanSweet
|
f71fb43552
|
Various fixes.
|
2014-05-22 15:20:11 +02:00 |
|
NathanSweet
|
a80cd047cf
|
Meshes, FFd and skinning for spine-as3.
|
2014-05-21 22:29:23 +02:00 |
|
NathanSweet
|
2e266127a0
|
Carry over remaining time when playing queued animations.
http://esotericsoftware.com/forum/viewtopic.php?f=7&t=2633
|
2014-05-15 20:11:09 +02:00 |
|
NathanSweet
|
0295b0c169
|
Read new atlas format that has width and height for each page.
|
2014-05-06 19:15:48 +02:00 |
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