badlogic
3be988e12f
Updated READMEs to point to correct zips
2017-07-12 11:20:55 +02:00
badlogic
c7b0329918
Recompiled .swc's after change to Bone, fixed constructor of Vertex
2017-07-12 10:57:17 +02:00
aram-ahak
1843dccfe8
bug fix ( skeleton not initialized when _parent is not null) ( #930 )
2017-07-12 10:55:40 +02:00
badlogic
4f0708deb0
Manually merged PR #929
2017-07-12 10:54:27 +02:00
badlogic
b6f88e81b0
Fixed XNA/MonoGame project
2017-07-11 16:33:14 +02:00
badlogic
5c71fcaaf8
[lua] Fixed Skin:attachAll, wrong indexing. Fixed MeshAttachment:setParentMesh, didn't set worldVerticesLength
2017-07-11 15:55:49 +02:00
John
f3e544319d
[unity] Fix SkeletonGraphic texture updating.
2017-07-11 12:47:23 +08:00
John
76b7e245bd
[csharp] Fixes for clipping.
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based on : ea6319820f
Fixes: https://github.com/EsotericSoftware/spine-runtimes/pull/936
2017-07-11 06:37:32 +08:00
John
c84792fa18
[csharp] Fix unused vertices local.
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https://github.com/EsotericSoftware/spine-runtimes/pull/935
2017-07-11 06:30:00 +08:00
John
efff171461
Merge pull request #934 from dorisugita/patch-5
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null check
2017-07-10 14:13:20 +08:00
Shinsuke Sugita
5ad6934fd1
null check
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atlas may become null
2017-07-10 10:13:26 +09:00
pharan
9d242ea90a
[unity] Cleanup BoundingBoxFollower support for active skin.
2017-07-06 06:43:05 +08:00
pharan
90789b130c
[unity] Minor cleanup.
2017-07-06 06:42:23 +08:00
pharan
16821f0bf7
[unity] BoneFollowerGraphic Component.
2017-07-06 06:42:00 +08:00
John
9223881909
[unity] Ignore empty active skin and duplicates.
2017-07-04 18:11:15 +08:00
badlogic
15011e81b7
[ue4] Added simple C++ example
2017-07-04 11:21:12 +02:00
badlogic
807c4d27bd
[lua] Ported fix for DeformTimeline, see #932
2017-07-04 10:43:59 +02:00
badlogic
8b14b18fda
[c] Ported fix for DeformTimeline, see #932
2017-07-04 10:33:16 +02:00
John
263c6278e2
[unity] BoundingBoxFollower also uses active skin.
2017-07-04 08:57:38 +08:00
John
dac38e5843
[unity] Allow overwrite initialize + logs.
2017-07-03 17:15:13 +08:00
pharan
f1aa76570f
[unity] Updated shaders to Unity 5.6.
2017-06-29 17:14:55 +08:00
pharan
216441ac4a
[unity] Cleanup line endings.
2017-06-29 17:14:27 +08:00
John
c9c360fa88
[unity] Fix SkeletonAnimator inspector property.
2017-06-28 22:22:36 +08:00
John
7ef8c6f9b0
[unity] AddBoundingBoxAsComponent options.
2017-06-28 18:10:55 +08:00
John
afd8272dc6
[unity] Fix ragdoll2D parts being kinematic.
2017-06-28 18:09:15 +08:00
John
220b5b5282
[unity] Don't process icons in play mode.
2017-06-28 16:05:23 +08:00
John
7f367dd496
[unity] Don't process icons in play mode.
2017-06-28 16:03:23 +08:00
badlogic
2567339fa6
[as3] Ported fix for DeformTimeline, see #932
2017-06-27 16:32:51 +02:00
badlogic
59dc784cb2
[ts] Ported fix for DeformTimeline, see #932
2017-06-27 16:25:30 +02:00
badlogic
c6fefe8fa0
[c][lua][as3][ts] Don't use DIP_MIX across tracks. Closes #931
2017-06-27 16:15:23 +02:00
badlogic
fdee465333
[lua][love][corona] Added vertex effect support. See #898
2017-06-27 15:46:44 +02:00
badlogic
943b4f98a7
[as3][starling] Added VertexEffect and implementations plus support for Starling. See #898
2017-06-27 14:25:02 +02:00
John
7361358121
[unity] AttachmentTools handle Points and Clipping
2017-06-27 15:36:18 +08:00
badlogic
0abefacf23
[cocos2d-objc] Added vertex effects support. See #898
2017-06-26 15:19:14 +02:00
badlogic
798f7c584f
Merge branch '3.6' of https://github.com/esotericsoftware/spine-runtimes into 3.6
2017-06-26 15:01:04 +02:00
badlogic
7488383b15
[cocos2dx] Added support for vertex effects. See #898
2017-06-26 15:00:59 +02:00
John
4323329b1f
[unity] Reallow manual SkeletonDataAsset setup.
2017-06-26 20:18:15 +08:00
badlogic
65d1f51acc
[c][sfml] Added spVertexEffect, and some math utilities. Fixed unit tests.
2017-06-26 14:00:00 +02:00
pharan
635ef9ca97
[unity] Fix and update examples.
2017-06-26 15:34:55 +08:00
badlogic
fc06686080
Merged origin 3.6 with local 3.6 manually.
2017-06-26 09:08:53 +02:00
pharan
83d45b5492
[tk2d] Allow Spine.AtlasAsset fallback for TK2D in inspector.
2017-06-26 14:16:14 +08:00
pharan
f62e2e12b8
[unity] Shorten BoneFollower.SetBone string API.
2017-06-26 14:14:04 +08:00
pharan
02d1bfc465
[unity] Fix SkeletonGraphic.OverrideTexture.
2017-06-26 14:13:16 +08:00
John
4139546b87
[csharp] Don't use DIP_MIX across tracks.
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based on 61e54a5771
2017-06-24 12:44:38 +08:00
NathanSweet
61e54a5771
[libgdx] Don't use DIP_MIX across tracks.
...
`DIP_MIX` finds the next entry which does NOT key the timeline property and mixes out the "dip fix" (which is where a timeline is fully applied because a subsequent timeline keys the same property). This handles the case of A->B->C->D where A, B, and C key the same property but D doesn't. A uses the dip fix, then when D mixes in, `DIP_MIX` causes A to mix out, affecting B and C. If D is in another track, it is applied concurrently with A, B, and C so should not cause A to mix out.
2017-06-24 03:06:50 +02:00
badlogic
114447bdeb
Merged TS SkeletonClipping fix in the wrong direction...
2017-06-22 20:47:09 +02:00
badlogic
c614de0946
[c] Initializing bone transforms to identity on creation. Closes #924 .
2017-06-22 20:44:14 +02:00
NathanSweet
3c01f212d6
Merge remote-tracking branch 'origin/3.6' into 3.6
2017-06-22 10:35:16 +02:00
NathanSweet
1a92702456
Less odd control flow.
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End result is the same.
2017-06-22 10:35:08 +02:00
pharan
0f13ee892a
[tk2d] Fix TK2D AttachmentLoader for 3.6.
2017-06-22 11:44:38 +08:00