Harald Csaszar
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3dfe37c67c
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[untiy] Fixed a compile error when building executable (Texture2D.alphaIsTransparency exists only in editor).
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2019-09-27 12:05:02 +02:00 |
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Harald Csaszar
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eb086a07e8
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[unity] Fixed ignored SkeletonAnimation looping change when AnimationName is the same. Closes #1396.
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2019-09-26 18:44:50 +02:00 |
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Harald Csaszar
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001373c7de
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[csharp] Store timeline ids inside set in Animation for O(1) lookup. See #1462.
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2019-09-26 17:05:33 +02:00 |
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badlogic
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134bdf5a44
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Merge branch '3.9-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.9-beta
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2019-09-26 16:52:17 +02:00 |
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badlogic
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262be9ff39
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Merge branch '3.8' into 3.9-beta
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2019-09-26 16:52:13 +02:00 |
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badlogic
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3c60f58f1f
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Merge branch '3.8' of https://github.com/EsotericSoftware/spine-runtimes into 3.8
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2019-09-26 16:50:52 +02:00 |
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badlogic
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caf1bd5b9a
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[cpp] Store timeline ids inside set in Animation for O(1) lookup. See #1462.
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2019-09-26 16:50:47 +02:00 |
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badlogic
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3821389cd7
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[cpp] Switch AnimationState.propertyIDs to a hash map.
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2019-09-26 16:46:21 +02:00 |
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Harald Csaszar
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45b29d8514
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[unity] Fixed SetDefaultTextureSettings overwriting existing user texture settings when re-importing atlas asset. Closes #1507. Fixed next re-import after moving a spine texture setting material texture to null. Closes #1398. Closes #1397.
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2019-09-26 16:37:07 +02:00 |
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Harald Csaszar
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29e0768a84
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[unity] Fixed SetDefaultTextureSettings overwriting existing user texture settings when re-importing atlas asset. Closes #1507. Fixed next re-import after moving a spine texture setting material texture to null. Closes #1398. Closes #1397.
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2019-09-26 16:36:40 +02:00 |
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badlogic
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2c0881da61
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[lua] Store timeline ids inside set in Animation for O(1) lookup. See #1462.
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2019-09-26 16:20:53 +02:00 |
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badlogic
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06089630fb
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[as3] Store timeline ids inside set in Animation for O(1) lookup. See #1462.
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2019-09-26 16:16:41 +02:00 |
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badlogic
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246af2e3e0
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Merge branch '3.8' into 3.9-beta
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2019-09-26 16:12:31 +02:00 |
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badlogic
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18eb242df6
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[ts] Store timeline ids inside set in Animation for O(1) lookup. See #1462.
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2019-09-26 16:11:10 +02:00 |
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badlogic
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67650c9b79
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[ts] Store timeline ids inside set in Animation for O(1) lookup. See #1462.
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2019-09-26 15:13:19 +02:00 |
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badlogic
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ecd1d67c25
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[libgdx] Store timeline ids inside set in Animation for O(1) lookup. See #1462.
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2019-09-26 15:04:57 +02:00 |
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badlogic
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1902286db1
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[ts][canvas] Updated README to explicitely state white space stripping is not supported by the Canvas implementation.
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2019-09-26 14:40:52 +02:00 |
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badlogic
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b7da7fc6d7
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Merge branch '3.8' into 3.9-beta
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2019-09-26 14:29:56 +02:00 |
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badlogic
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679a012cc3
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[libgdx] SkinEntry equals and hashCode do not take the attachment field into account. When setting a new SkinEntry for an existing slot + name combination, the old key with the old attachment stays in the keys table of the OrderedMap. Upon a call to getAttachments() that keys table is returned, which means the old attachment is returned instead of the newly set attachment. This commit fixes this buggy behaviour by storing SkinEntries as values, giving us access to the re-used key on which we can then update the attachment field. I'm sorry. Closes #1485.
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2019-09-26 14:29:43 +02:00 |
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badlogic
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8d06452ae7
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Merge branch '3.9-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.9-beta
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2019-09-26 14:29:04 +02:00 |
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badlogic
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0ad6eb1b8d
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[libgdx] SkinEntry equals and hashCode do not take the attachment field into account. When setting a new SkinEntry for an existing slot + name combination, the old key with the old attachment stays in the keys table of the OrderedMap. Upon a call to getAttachments() that keys table is returned, which means the old attachment is returned instead of the newly set attachment. This commit fixes this buggy behaviour by storing SkinEntries as values, giving us access to the re-used key on which we can then update the attachment field. I'm sorry. Closes #1485.
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2019-09-26 14:29:01 +02:00 |
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Harald Csaszar
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1f0269b919
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[unity] Renamed misleading MixMode.SpineStyle enum name at SkeletonMecanim to MixMode.Hard. SkeletonMecanim Layer Mix Mode now defaults to MixMode.MixNext instead of MixMode.Hard for new instances. Closes #1505.
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2019-09-26 13:43:04 +02:00 |
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Harald Csaszar
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bfeac4069c
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[unity] Renamed misleading MixMode.SpineStyle enum name at SkeletonMecanim to MixMode.Hard. SkeletonMecanim Layer Mix Mode now defaults to MixMode.MixNext instead of MixMode.Hard for new instances. Closes #1505.
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2019-09-26 13:42:20 +02:00 |
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badlogic
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d6d4953b2c
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Merge branch '3.9-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.9-beta
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2019-09-26 11:38:53 +02:00 |
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badlogic
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a7d68b7cd5
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Merge branch '3.8' into 3.9-beta
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2019-09-26 11:38:47 +02:00 |
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badlogic
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b17a20286f
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[csharp] Apply left over time additively to track time of delayed TrackEntry. See #1504.
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2019-09-26 11:38:35 +02:00 |
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badlogic
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b589284016
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[as3] Apply left over time additively to track time of delayed TrackEntry. See #1504.
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2019-09-26 11:38:04 +02:00 |
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badlogic
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9313d010ec
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[ts] Apply left over time additively to track time of delayed TrackEntry. See #1504.
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2019-09-26 11:36:19 +02:00 |
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badlogic
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ce86f669f5
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[lua] Apply left over time additively to track time of delayed TrackEntry. See #1504.
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2019-09-26 11:34:41 +02:00 |
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badlogic
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60ab78d4c1
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[cpp] Apply left over time additively to track time of delayed TrackEntry. See #1504.
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2019-09-26 11:34:26 +02:00 |
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badlogic
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c1cc7f4db8
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[c] Apply left over time additively to track time of delayed TrackEntry. See #1504.
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2019-09-26 11:34:14 +02:00 |
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badlogic
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0e4125686c
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Merge branch '3.8' of https://github.com/EsotericSoftware/spine-runtimes into 3.8
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2019-09-26 11:30:46 +02:00 |
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badlogic
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826771c2b6
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[libgdx] Apply left over time additively to track time of delayed TrackEntry. See #1504.
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2019-09-26 11:30:38 +02:00 |
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Harald Csaszar
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f8073dc13d
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[unity] Updated changelog with entry for "Fix draw order" parameter. Changed default value to disabled to maintain previous behaviour. See #1486.
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2019-09-25 15:46:44 +02:00 |
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Harald Csaszar
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9c1f6ad10f
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[unity] Updated changelog with entry for "Fix draw order" parameter. Changed default value to disabled to maintain previous behaviour. See #1486.
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2019-09-25 15:45:37 +02:00 |
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Harald Csaszar
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b3eb4534e7
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[unity] Fixed incorrect draw order issue when using LWRP and 3+ submeshes with alternating materials. Introduces a new "Fix draw order" parameter at SkeletonRenderer inspector. Closes #1486.
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2019-09-25 15:29:01 +02:00 |
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Harald Csaszar
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e4ae0ceb1c
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[unity] Fixed incorrect draw order issue when using LWRP and 3+ submeshes with alternating materials. Introduces a new "Fix draw order" parameter at SkeletonRenderer inspector. Closes #1486.
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2019-09-25 15:26:15 +02:00 |
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Harald Csaszar
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1a85c69aa8
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[unity] Fixed Skin created by GetRepackedSkin not copying constraints list. See #1474.
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2019-09-25 11:04:42 +02:00 |
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Harald Csaszar
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31f9356af8
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[unity] Fixed Skin created by GetRepackedSkin not copying constraints list. See #1474.
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2019-09-25 11:03:54 +02:00 |
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Harald Csaszar
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5d34140af5
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[unity] Fixed Skin created by GetRepackedSkin not copying bones list. Closes #1474.
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2019-09-24 17:08:14 +02:00 |
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Harald Csaszar
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159d71b827
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[unity] Fixed Skin created by GetRepackedSkin not copying bones list. Closes #1474.
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2019-09-24 17:07:12 +02:00 |
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Harald Csaszar
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a04f04d8b0
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[unity] Fixed AtlasUtilities texture clone not copying wrap mode or filter mode. Closes #1478.
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2019-09-24 15:57:39 +02:00 |
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Harald Csaszar
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12ca54ab5e
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[unity] Fixed AtlasUtilities texture clone not copying wrap mode or filter mode. Closes #1478.
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2019-09-24 15:50:01 +02:00 |
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badlogic
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2bc4181fe0
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Merge branch '3.8' into 3.9-beta
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2019-09-23 16:43:30 +02:00 |
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badlogic
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5cb9afd2fa
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[cocos2dx] Reimplemented culling. Works with both 2D and 3D projections, and possibly custom projections as well. Closes #1445.
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2019-09-23 16:43:19 +02:00 |
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badlogic
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bb8dc60b16
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Merge branch '3.9-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.9-beta
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2019-09-23 16:04:28 +02:00 |
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badlogic
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16306c3cec
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Merge branch '3.8' into 3.9-beta
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2019-09-23 16:04:23 +02:00 |
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badlogic
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cd68175c65
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Merge branch '3.8' of https://github.com/EsotericSoftware/spine-runtimes into 3.8
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2019-09-23 16:03:54 +02:00 |
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badlogic
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fba357ed74
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[cocos2dx] SkeletonRenderer:getBoundingBox() recalculates the bounds on each call instead of relying on draw() having calculated it. Closes #1483.
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2019-09-23 16:03:37 +02:00 |
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Harald Csaszar
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4d7a1c173c
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[unity] Fixed a compile error when TK2D define is enabled.
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2019-09-23 15:37:43 +02:00 |
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