5320 Commits

Author SHA1 Message Date
Harald Csaszar
8cfe6be2c0 [csharp] Port of commit ccc5b2f: Fixed root bone transform for skeleton scale to use world axes. See #1373. 2019-06-13 15:18:55 +02:00
Harald Csaszar
79fea3722b [csharp] Port of commit ccc5b2f: Fixed root bone transform for skeleton scale to use world axes. See #1373. 2019-06-13 15:17:39 +02:00
NathanSweet
ccc5b2f38b [libgdx] Fixed root bone transform for skeleton scale to use world axes.
#1373
2019-06-13 14:57:29 +02:00
badlogic
d618a639aa [lua] Ported active bone check in SkeletonBounds. See #1378. 2019-06-11 15:35:16 +02:00
badlogic
9ff708615d [csharp] Ported active bone check in SkeletonBounds. See #1378. 2019-06-11 15:33:31 +02:00
badlogic
d790429cd1 [c][cpp] Ported active bone check in SkeletonBounds. See #1378. 2019-06-11 15:31:42 +02:00
badlogic
f2fa37dbe0 [as3] Ported active bone check in SkeletonBounds. See #1378. 2019-06-11 15:29:42 +02:00
badlogic
c1b4b7ea7d [ts] Ported active bone check in SkeletonBounds. See #1378. 2019-06-11 15:27:45 +02:00
NathanSweet
ad6ed0911c [libgdx] Wrap System.arraycopy for exceptions with more context. 2019-06-11 11:17:34 +02:00
NathanSweet
28862c94bc Javadocs, argument checks, minor clean up. 2019-06-09 16:14:36 +02:00
NathanSweet
b473b8afb4 [libgdx] Don't include inactive bones when computing SkeletonBounds. 2019-06-09 15:05:43 +02:00
badlogic
ca3916dad8 [ts] Added support for loading binaries via SkeletonBinary. Player configuration object now lets you specify skelUrl instead of jsonUrl to load from a binary file. Updated demos to use .skel files instead of .json. 2019-06-07 17:21:53 +02:00
badlogic
b113966ed4 [lua] Ported skin bones/constraints changes. See #1346. 2019-06-07 11:28:47 +02:00
badlogic
d85e18c5f5 [c][cpp] Call update cache when setting a new skin. 2019-06-07 10:40:30 +02:00
badlogic
48fd1024c0 [ue4] Fixed re-import of atlas page textures. 2019-06-06 18:48:07 +02:00
badlogic
f92fc97a5c Merge branch '3.8-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.8-beta 2019-06-06 17:55:30 +02:00
badlogic
df310af0bc [ue4] Added warning if data version can't be loaded by runtime version. Fixed up skin bone requirements in renderer. Cleaned up examples. 2019-06-06 17:55:15 +02:00
badlogic
d9793e5df9 [cocos2dx][cocos2dobjc] Renderers must not render slots with inactive bones. 2019-06-06 16:33:30 +02:00
badlogic
ad60096eb1 Merge branch '3.8-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.8-beta 2019-06-06 14:13:29 +02:00
badlogic
29322c5c51 [cpp] Ported skin bones/constraints changes. See #1346. 2019-06-06 14:13:23 +02:00
Harald Csaszar
55daa017d5 [csharp] Fixed a mistake of last porting commit 217ebe8: Binary format, added a string table. Changed some lines to be closer to ref-impl. 2019-06-05 20:57:20 +02:00
Harald Csaszar
217ebe8888 [csharp] Port of commits 7249fd6, 30a1a9b, 634887f: Binary format, added a string table. csharp: Moved separate functions to SkeletonInput class for unification with reference impl. 2019-06-05 19:57:23 +02:00
Harald Csaszar
5193613445 [csharp] Port of commit ec5b721: Set array sizes up front rather than shrink afterward. Also changed IkConstraintData.Bones type from List<BoneData> to ExposedList<BoneData> for unification reasons. 2019-06-05 18:43:24 +02:00
badlogic
625f9b076a Merge branch '3.8-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.8-beta 2019-06-05 17:31:54 +02:00
badlogic
d9161d2020 [c] Ported skin bones/constraints changes. See #1346. 2019-06-05 17:31:48 +02:00
NathanSweet
634887fa09 [libgdx] SkeletonBinary, fixed reading a skin's bones fix. 2019-06-05 16:39:38 +02:00
NathanSweet
30a1a9b8c7 [libgdx] SkeletonBinary, fixed reading a skin's bones. 2019-06-05 16:37:07 +02:00
NathanSweet
0b6a3139c5 [libgdx] JsonRollback, add some attributes that are now optional. 2019-06-05 15:51:35 +02:00
badlogic
8cd53746ad [as3] Fixed SkeletonSprite, should not process slots with inactive bones. 2019-06-05 14:51:34 +02:00
badlogic
900085d26f [as3] Ported skin bones/constraints changes. See #1346. 2019-06-05 14:35:35 +02:00
badlogic
4ca84774a3 [ts] Fixed SkeletonJson#readCurve. 2019-06-05 14:11:37 +02:00
badlogic
8ec6a9ef3b [ts] Updated demo assets to latest format. 2019-06-05 11:59:31 +02:00
badlogic
ba05b672c1 [ts] Don't include inactive bounds when computing skeleton bounds. 2019-06-05 11:23:30 +02:00
badlogic
03fe2c4779 Merge branch '3.8-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.8-beta 2019-06-05 11:20:52 +02:00
badlogic
1ec6e26b71 Updated example exports and copies in runtime example projects to the latest .json and .skel formats. 2019-06-05 11:20:43 +02:00
NathanSweet
14aa093d2d [libgdx] JsonRollback tool clean up. 2019-06-05 10:17:16 +02:00
NathanSweet
c98ed30ebb [libgdx] Updated JsonRollback tool to go from 3.8 JSON to 3.7. 2019-06-05 10:05:31 +02:00
NathanSweet
2cc92a6f7c [libgdx] Don't include inactive bounds when computing skeleton bounds. 2019-06-04 22:40:29 +02:00
Harald Csaszar
1d0cce3707 [csharp] Port of more skin API changes, commits: 659c390, 7ee57dc, b3c2170, b71970a, 42c1c4a, 70cdf2d. See #841 2019-06-04 18:24:40 +02:00
badlogic
3aa14d9b86 [ts] Ported skin bones/constraints changes. See #1346. 2019-06-04 15:53:34 +02:00
badlogic
8ab2ac2a4e Merge branch '3.8-beta' into skin-bones 2019-06-04 10:52:52 +02:00
badlogic
64852ddc96 [cpp] Ported all skin API changes, see #841. 2019-06-04 10:30:02 +02:00
badlogic
2eca53763f [lua] Ported all skin API changes, see #841. 2019-06-04 08:29:35 +02:00
Harald Csaszar
68f8cc40c4 [csharp] Added missing csharp-specific lines for latest API changes (missing copying of Attachment.RenderObject). See #841. 2019-06-03 18:34:54 +02:00
badlogic
995cfa0d0a Merge branch 'skin-bones' of https://github.com/EsotericSoftware/spine-runtimes into skin-bones 2019-06-03 17:00:40 +02:00
badlogic
b1f6b79b68 [as3] Ported all skin API changes, see #841. 2019-06-03 17:00:34 +02:00
Harald Csaszar
42da1973e4 [csharp] More skin API changes, ports of commits 8d0ffd0 and 829fcc4. See #841. 2019-06-03 16:48:31 +02:00
NathanSweet
7249fd6e4d [libgdx] Binary format, added a string table.
The binary export for a project with many attachment keys went from 3.5MB to 640KB (63.7KB zipped!).
2019-06-03 16:32:45 +02:00
NathanSweet
ec5b721557 [libgdx] Set array sizes up front rather than shrink afterward.
No format or functional changes here.
2019-06-03 16:32:45 +02:00
badlogic
f5cdfbdf76 Merge branch 'skin-bones' of https://github.com/EsotericSoftware/spine-runtimes into skin-bones 2019-06-03 16:20:26 +02:00