5320 Commits

Author SHA1 Message Date
badlogic
f9e4fd495d [ts] Ported all skin API changes, see #841. 2019-06-03 16:20:19 +02:00
Harald Csaszar
b683781380 [unity] Fixed version numbers at importer. 2019-06-03 16:20:03 +02:00
Harald Csaszar
bab8257fc6 [unity] Fixed version numbers at importer. 2019-06-03 16:18:51 +02:00
badlogic
40e6b026bd [c][sfml] Ported all skin API changes, see #841. 2019-06-03 15:39:11 +02:00
badlogic
a5dedaac4f Merge branch 'skin-bones' of https://github.com/EsotericSoftware/spine-runtimes into skin-bones 2019-06-03 14:59:29 +02:00
badlogic
829fcc4168 [libgdx] Need to check for null attachment in internal entries. 2019-06-03 14:59:21 +02:00
Harald Csaszar
9860cc9eff [unity] Fixed endless loop in Unity Editor when updating assets due to stencil parameter auto-update. Closes #1371. 2019-06-03 14:58:50 +02:00
Harald Csaszar
5f95a5ddd9 [unity] Fixed endless loop in Unity Editor when updating assets due to stencil parameter auto-update. Closes #1371. 2019-06-03 14:57:56 +02:00
Harald Csaszar
5a2ba8dd33 [unity] Fixed endless loop in Unity Editor when updating assets due to stencil parameter auto-update. Closes #1371. 2019-06-03 14:55:55 +02:00
badlogic
f8ea06048c Merge branch 'skin-bones' of https://github.com/EsotericSoftware/spine-runtimes into skin-bones 2019-06-03 14:55:01 +02:00
badlogic
8d0ffd08f0 [libgdx] deformAttachment is set for all vertex attachment types on copy. 2019-06-03 14:54:45 +02:00
NathanSweet
8c2e975c20 Javadoc. 2019-06-03 14:18:15 +02:00
Harald Csaszar
4a684f63bf [csharp] Ported more skin API changes of commits eae88a0 and b87ff73 (Added Mesh#newLinkedMesh(), replaced VertexAttachment#applyDeform with VertexAttachment#deformAttachment), see #841. 2019-05-31 21:25:46 +02:00
NathanSweet
47c3704acd Javadoc, clean up. 2019-05-31 18:13:02 +02:00
badlogic
b87ff7337b [libgdx] Removed VertexAttachment#applyDeform and replaced it with VertexAttachment#deformAttachment. The attachment set on this field is used to decide if a DeformTimeline should be applied to the attachment active on the slot to which a deform timeline is applied. Also removed inheritDeform field and getters/setters from MeshAttachment. 2019-05-31 17:46:37 +02:00
badlogic
eae88a058c [libgdx] Added Mesh#newLinkedMesh(), creates a linked mesh linked to either the original mesh, or the parent of the original mesh. Changed behaviour of Skin#copy: it always creates linked meshes. This allows changing e.g the region or rendererObject of the mesh, but will still link to the original mesh for vertices and similar data. 2019-05-31 16:55:42 +02:00
badlogic
225472de93 [c] More skin API changes, see #841. 2019-05-31 11:44:49 +02:00
badlogic
d14b5dc22a Merge branch '3.8-beta' into skin-bones 2019-05-31 11:34:09 +02:00
badlogic
522d1fd3b3 Merge branch '3.8-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.8-beta 2019-05-31 11:33:50 +02:00
badlogic
55d2a644bd Merge branch '3.7' into 3.8-beta 2019-05-31 11:33:43 +02:00
badlogic
83b38d24b3 Merge branch '3.7' of https://github.com/EsotericSoftware/spine-runtimes into 3.7 2019-05-31 11:33:26 +02:00
badlogic
61d2b52868 [cocos2dx] Closes #1366, setupGLProgramState incorrectly checked for RegionAttachment. 2019-05-31 11:33:21 +02:00
Harald Csaszar
5bf408f9bb [unity] Fixed Spine shaders not displaying on Nintendo Switch. Closes #1364. 2019-05-28 20:18:18 +02:00
Harald Csaszar
6495c7107c [unity] Fixed Spine shaders not displaying on Nintendo Switch. Closes #1364. 2019-05-28 20:16:53 +02:00
Harald Csaszar
97c8d3b9aa [unity] Fixed Spine shaders not displaying on Nintendo Switch. Closes #1364. 2019-05-28 20:14:54 +02:00
badlogic
07adb9d268 Merge branch '3.8-beta' into skin-bones 2019-05-28 14:21:52 +02:00
badlogic
21eba346fe Merge branch '3.7' into 3.8-beta 2019-05-28 14:21:30 +02:00
badlogic
9c499a92f2 [lua] Fixed queueing of events. Closes #1363. 2019-05-28 14:21:00 +02:00
badlogic
55176c4ac7 Merge branch '3.8-beta' into skin-bones 2019-05-28 11:31:57 +02:00
badlogic
c721f660a7 Merge branch '3.7' into 3.8-beta 2019-05-28 11:31:01 +02:00
badlogic
9083f32ad5 [ts] Fixed incorrect calculation in AnimationState when expanding the tracks array. Closes #1360. 2019-05-28 11:26:38 +02:00
badlogic
261310762c Merge branch '3.8-beta' into skin-bones 2019-05-28 11:13:04 +02:00
badlogic
a0c9c9bb0e Merge branch 'skin-bones' of https://github.com/EsotericSoftware/spine-runtimes into skin-bones 2019-05-28 11:12:38 +02:00
badlogic
28b4694dbe Broken beginnings of ref counting attachments in C/C++. 2019-05-28 11:12:33 +02:00
Harald Csaszar
361b8f8965 [unity] Fixed game and scene view updates on skin change for SkeletonRenderer. Closes #1361 2019-05-24 11:49:09 +02:00
Harald Csaszar
b23ef5ef1a [unity] Fixed game and scene view updates on skin change for SkeletonRenderer. Closes #1361 2019-05-24 11:47:32 +02:00
Harald Csaszar
c63bc7b88f [csharp] See #1346: Port bone/constraint association with skins. Also contains second (and final) partial port of commit ff5b854. Adapted spine-unity for skin changes. Fixed a bug in Skin setter property. 2019-05-22 18:37:57 +02:00
Harald Csaszar
1eea0c24c9 [unity] Corrected Timeline features documentation file, contained outdated removed features. 2019-05-20 15:44:49 +02:00
Harald Csaszar
9f0da2a986 [unity] Corrected Timeline features documentation file, contained outdated removed features. 2019-05-20 15:44:27 +02:00
Harald Csaszar
78a0c8e4f4 [unity] Corrected Timeline features documentation file, contained outdated removed features. 2019-05-20 15:43:45 +02:00
Harald Csaszar
0791df8c4c [csharp] Ported skin API changes part2, see #841. Port of changes of commit ff5b854860f639af1c111596bc407cbe12124d1e. 2019-05-20 11:43:00 +02:00
Harald Csaszar
a009c35b82 [csharp] Ported skin API changes, see #841. 2019-05-17 13:54:56 +02:00
badlogic
a19331f843 Merge branch '3.8-beta' into skin-bones 2019-05-17 11:36:13 +02:00
badlogic
cd52ff6d58 Merge branch '3.7' into 3.8-beta 2019-05-17 11:36:06 +02:00
badlogic
457447b025 [lua] Fixed parsing of IK constraint bend direction. Closes #1357. 2019-05-17 11:35:52 +02:00
badlogic
7f4a6eb8f0 [lua] Fixed wrong operator in PathAttachment:copy. 2019-05-16 16:09:24 +02:00
badlogic
b5039e5f81 [lua] Ported skin API changes, see #841. 2019-05-16 16:05:44 +02:00
badlogic
e03a0ef659 Merge branch '3.8-beta' into skin-bones 2019-05-16 11:28:40 +02:00
NathanSweet
70cdf2dd9a [libgdx] Don't apply slot timelines if the bone is not active or constraint timelines if the constraint is not active. 2019-05-15 22:31:44 +02:00
badlogic
2dc619a76c [threejs] Don't mark buffer objects for an update if they are zero length. Fixes #1345. 2019-05-15 17:15:36 +02:00