badlogic
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f9e4fd495d
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[ts] Ported all skin API changes, see #841.
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2019-06-03 16:20:19 +02:00 |
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Harald Csaszar
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b683781380
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[unity] Fixed version numbers at importer.
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2019-06-03 16:20:03 +02:00 |
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Harald Csaszar
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bab8257fc6
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[unity] Fixed version numbers at importer.
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2019-06-03 16:18:51 +02:00 |
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badlogic
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40e6b026bd
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[c][sfml] Ported all skin API changes, see #841.
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2019-06-03 15:39:11 +02:00 |
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badlogic
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a5dedaac4f
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Merge branch 'skin-bones' of https://github.com/EsotericSoftware/spine-runtimes into skin-bones
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2019-06-03 14:59:29 +02:00 |
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badlogic
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829fcc4168
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[libgdx] Need to check for null attachment in internal entries.
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2019-06-03 14:59:21 +02:00 |
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Harald Csaszar
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9860cc9eff
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[unity] Fixed endless loop in Unity Editor when updating assets due to stencil parameter auto-update. Closes #1371.
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2019-06-03 14:58:50 +02:00 |
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Harald Csaszar
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5f95a5ddd9
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[unity] Fixed endless loop in Unity Editor when updating assets due to stencil parameter auto-update. Closes #1371.
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2019-06-03 14:57:56 +02:00 |
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Harald Csaszar
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5a2ba8dd33
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[unity] Fixed endless loop in Unity Editor when updating assets due to stencil parameter auto-update. Closes #1371.
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2019-06-03 14:55:55 +02:00 |
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badlogic
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f8ea06048c
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Merge branch 'skin-bones' of https://github.com/EsotericSoftware/spine-runtimes into skin-bones
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2019-06-03 14:55:01 +02:00 |
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badlogic
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8d0ffd08f0
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[libgdx] deformAttachment is set for all vertex attachment types on copy.
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2019-06-03 14:54:45 +02:00 |
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NathanSweet
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8c2e975c20
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Javadoc.
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2019-06-03 14:18:15 +02:00 |
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Harald Csaszar
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4a684f63bf
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[csharp] Ported more skin API changes of commits eae88a0 and b87ff73 (Added Mesh#newLinkedMesh(), replaced VertexAttachment#applyDeform with VertexAttachment#deformAttachment), see #841.
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2019-05-31 21:25:46 +02:00 |
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NathanSweet
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47c3704acd
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Javadoc, clean up.
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2019-05-31 18:13:02 +02:00 |
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badlogic
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b87ff7337b
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[libgdx] Removed VertexAttachment#applyDeform and replaced it with VertexAttachment#deformAttachment. The attachment set on this field is used to decide if a DeformTimeline should be applied to the attachment active on the slot to which a deform timeline is applied. Also removed inheritDeform field and getters/setters from MeshAttachment.
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2019-05-31 17:46:37 +02:00 |
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badlogic
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eae88a058c
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[libgdx] Added Mesh#newLinkedMesh(), creates a linked mesh linked to either the original mesh, or the parent of the original mesh. Changed behaviour of Skin#copy: it always creates linked meshes. This allows changing e.g the region or rendererObject of the mesh, but will still link to the original mesh for vertices and similar data.
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2019-05-31 16:55:42 +02:00 |
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badlogic
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225472de93
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[c] More skin API changes, see #841.
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2019-05-31 11:44:49 +02:00 |
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badlogic
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d14b5dc22a
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Merge branch '3.8-beta' into skin-bones
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2019-05-31 11:34:09 +02:00 |
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badlogic
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522d1fd3b3
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Merge branch '3.8-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.8-beta
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2019-05-31 11:33:50 +02:00 |
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badlogic
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55d2a644bd
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Merge branch '3.7' into 3.8-beta
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2019-05-31 11:33:43 +02:00 |
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badlogic
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83b38d24b3
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Merge branch '3.7' of https://github.com/EsotericSoftware/spine-runtimes into 3.7
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2019-05-31 11:33:26 +02:00 |
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badlogic
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61d2b52868
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[cocos2dx] Closes #1366, setupGLProgramState incorrectly checked for RegionAttachment.
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2019-05-31 11:33:21 +02:00 |
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Harald Csaszar
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5bf408f9bb
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[unity] Fixed Spine shaders not displaying on Nintendo Switch. Closes #1364.
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2019-05-28 20:18:18 +02:00 |
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Harald Csaszar
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6495c7107c
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[unity] Fixed Spine shaders not displaying on Nintendo Switch. Closes #1364.
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2019-05-28 20:16:53 +02:00 |
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Harald Csaszar
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97c8d3b9aa
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[unity] Fixed Spine shaders not displaying on Nintendo Switch. Closes #1364.
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2019-05-28 20:14:54 +02:00 |
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badlogic
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07adb9d268
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Merge branch '3.8-beta' into skin-bones
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2019-05-28 14:21:52 +02:00 |
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badlogic
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21eba346fe
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Merge branch '3.7' into 3.8-beta
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2019-05-28 14:21:30 +02:00 |
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badlogic
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9c499a92f2
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[lua] Fixed queueing of events. Closes #1363.
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2019-05-28 14:21:00 +02:00 |
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badlogic
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55176c4ac7
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Merge branch '3.8-beta' into skin-bones
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2019-05-28 11:31:57 +02:00 |
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badlogic
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c721f660a7
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Merge branch '3.7' into 3.8-beta
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2019-05-28 11:31:01 +02:00 |
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badlogic
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9083f32ad5
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[ts] Fixed incorrect calculation in AnimationState when expanding the tracks array. Closes #1360.
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2019-05-28 11:26:38 +02:00 |
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badlogic
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261310762c
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Merge branch '3.8-beta' into skin-bones
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2019-05-28 11:13:04 +02:00 |
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badlogic
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a0c9c9bb0e
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Merge branch 'skin-bones' of https://github.com/EsotericSoftware/spine-runtimes into skin-bones
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2019-05-28 11:12:38 +02:00 |
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badlogic
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28b4694dbe
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Broken beginnings of ref counting attachments in C/C++.
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2019-05-28 11:12:33 +02:00 |
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Harald Csaszar
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361b8f8965
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[unity] Fixed game and scene view updates on skin change for SkeletonRenderer. Closes #1361
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2019-05-24 11:49:09 +02:00 |
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Harald Csaszar
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b23ef5ef1a
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[unity] Fixed game and scene view updates on skin change for SkeletonRenderer. Closes #1361
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2019-05-24 11:47:32 +02:00 |
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Harald Csaszar
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c63bc7b88f
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[csharp] See #1346: Port bone/constraint association with skins. Also contains second (and final) partial port of commit ff5b854. Adapted spine-unity for skin changes. Fixed a bug in Skin setter property.
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2019-05-22 18:37:57 +02:00 |
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Harald Csaszar
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1eea0c24c9
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[unity] Corrected Timeline features documentation file, contained outdated removed features.
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2019-05-20 15:44:49 +02:00 |
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Harald Csaszar
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9f0da2a986
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[unity] Corrected Timeline features documentation file, contained outdated removed features.
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2019-05-20 15:44:27 +02:00 |
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Harald Csaszar
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78a0c8e4f4
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[unity] Corrected Timeline features documentation file, contained outdated removed features.
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2019-05-20 15:43:45 +02:00 |
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Harald Csaszar
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0791df8c4c
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[csharp] Ported skin API changes part2, see #841. Port of changes of commit ff5b854860f639af1c111596bc407cbe12124d1e.
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2019-05-20 11:43:00 +02:00 |
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Harald Csaszar
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a009c35b82
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[csharp] Ported skin API changes, see #841.
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2019-05-17 13:54:56 +02:00 |
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badlogic
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a19331f843
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Merge branch '3.8-beta' into skin-bones
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2019-05-17 11:36:13 +02:00 |
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badlogic
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cd52ff6d58
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Merge branch '3.7' into 3.8-beta
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2019-05-17 11:36:06 +02:00 |
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badlogic
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457447b025
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[lua] Fixed parsing of IK constraint bend direction. Closes #1357.
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2019-05-17 11:35:52 +02:00 |
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badlogic
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7f4a6eb8f0
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[lua] Fixed wrong operator in PathAttachment:copy.
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2019-05-16 16:09:24 +02:00 |
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badlogic
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b5039e5f81
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[lua] Ported skin API changes, see #841.
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2019-05-16 16:05:44 +02:00 |
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badlogic
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e03a0ef659
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Merge branch '3.8-beta' into skin-bones
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2019-05-16 11:28:40 +02:00 |
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NathanSweet
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70cdf2dd9a
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[libgdx] Don't apply slot timelines if the bone is not active or constraint timelines if the constraint is not active.
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2019-05-15 22:31:44 +02:00 |
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badlogic
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2dc619a76c
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[threejs] Don't mark buffer objects for an update if they are zero length. Fixes #1345.
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2019-05-15 17:15:36 +02:00 |
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