5320 Commits

Author SHA1 Message Date
Harald Csaszar
90444cc226 Merge branch '3.7' into 3.8-beta 2019-07-11 15:32:25 +02:00
badlogic
e5b88aa4c0 [cocos2dx] Temporarily enable culling by default. 2019-07-11 15:05:29 +02:00
badlogic
727b3866d3 Merge branch 'feature/socialpoint_custom_changes' of https://github.com/socialpoint/spine-runtimes into socialpoint 2019-07-11 14:56:56 +02:00
badlogic
b22420b03b [cocos2dx] Fixed mix-and-match example. 2019-07-11 14:32:14 +02:00
badlogic
f020c2ceba [cpp] Closes #1404, add define SPINE_USE_STD_FUNCTION. When set, the animation state callback can be a std::function. 2019-07-11 14:29:42 +02:00
badlogic
8172d8c98b [cocos2dx] Closes #1406, set renderer object on track entry to NULL after track entry disposal. 2019-07-11 14:26:35 +02:00
badlogic
3432d16374 [cocos2dx] Closes #1406, set renderer object on track entry to NULL after track entry disposal. 2019-07-11 14:24:41 +02:00
Harald Csaszar
e229dab539 [unity] Fixed fragment shader output (from COLOR to SV_Target), fixes ps4 shader compile error. Closes #1374. 2019-07-10 12:43:08 +02:00
Harald Csaszar
a96a059faf [unity] Fixed fragment shader output (from COLOR to SV_Target), fixes ps4 shader compile error. Closes #1374. 2019-07-10 12:38:21 +02:00
Harald Csaszar
8532d3a929 [unity] for 3.7 branch only: added a non-behaviour changing implementation of SettingsProvider for Unity 2018.3+. In case of merge conflicts to 3.8-beta branch discard this commit's changes, 3.8 already contains a full-fledged SettingsProvider implementation. Closes #1405 2019-07-10 11:58:44 +02:00
Harald Csaszar
713e24c0a0 [unity] Example assets: updated stretchyman normal and emission maps, adapted to changed atlas layout of diffuse texture. 2019-07-09 17:32:05 +02:00
Harald Csaszar
6799d6f06d [unity] Runtime example src files: updated stretchyman normal and emission maps, adapted to changed atlas layout. 2019-07-09 17:28:33 +02:00
badlogic
ae6892cdfd [ts][player] Improved check if only one skin/animation should be allowed and display buttons accordingly. 2019-07-09 16:58:24 +02:00
badlogic
7f9617a50b Merge branch '3.8-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.8-beta 2019-07-09 13:47:12 +02:00
badlogic
f8f495524e Updated example exports, fixed up example projects with mix-and-match skin api demo. 2019-07-09 13:47:05 +02:00
Nathan Sweet
5b0d446b1f
[spine-player] Tabs, not spaces. 2019-07-09 00:07:41 +02:00
Harald Csaszar
2a361cd46d [unity] Changed default sRGBTexture attribute at spine atlas texture import back to true. This creates consistent and correct look in linear and gamma color space which is more important than rare mipmap problems. The potential problem of incorrectly generated mipmaps at pma textures will be reported by warning message, no longer prevented via default settings. 2019-07-08 16:48:54 +02:00
Harald Csaszar
2d5cc4a460 [unity] Changed default sRGBTexture attribute at spine atlas texture import back to true. This creates consistent and correct look in linear and gamma color space which is more important than rare mipmap problems. The potential problem of incorrectly generated mipmaps at pma textures will be reported by warning message, no longer prevented via default settings. 2019-07-08 16:30:33 +02:00
badlogic
abc33713d8 Merge branch '3.8-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.8-beta 2019-07-08 14:15:11 +02:00
badlogic
416710db45 Updated mix-and-match example project file. 2019-07-08 14:15:05 +02:00
NathanSweet
12fc3d2823 [libgdx] Fixed Skeleton Viewer not allow deselection of animations or skins. 2019-07-07 00:16:06 +02:00
NathanSweet
e915776665 [libgdx] Javadoc. 2019-07-05 19:21:46 +02:00
badlogic
ec903efb2e [ts] Closes #1401, JIT bug in Safari on iOS 9. 2019-07-05 15:41:42 +02:00
unknown
16c2437d70 Fix breaking changes 2019-07-04 14:24:08 +02:00
unknown
c71736792b Formatting 2019-07-03 12:56:51 +02:00
unknown
90f2968865 Clean ups 2019-07-03 12:49:10 +02:00
unknown
99c08fced6 Port more features 2019-07-02 17:51:47 +02:00
unknown
9745e3779c Revert some changes and fix formatting 2019-07-02 12:36:52 +02:00
unknown
7f4343d65c Fix solution 2019-07-02 11:50:11 +02:00
unknown
9df2c28768 ported more changes 2019-07-02 11:47:45 +02:00
unknown
c8a34cdbd5 Ported my fixes and optimization to spine stable 2019-07-01 17:15:03 +02:00
badlogic
f6f3ed9542 [ue4] SpineSkeletonRendererComponent explicitely generates normals now. Added SpineLitNormalMaterial, a masked material for use with UE4s lighting. 2019-06-26 16:19:58 +02:00
badlogic
a28eafaac1 Merge branch '3.8-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.8-beta 2019-06-26 13:53:18 +02:00
badlogic
bbce5b915d Updated README.mds. 2019-06-26 13:53:12 +02:00
Harald Csaszar
ee61fe3b8f [unity] updated 3.7 CHANGELOG with one minor entry. 2019-06-25 16:40:33 +02:00
Harald Csaszar
c3d7335ed0 [unity] updated CHANGELOG after changes by commit d1cc499e. 2019-06-25 16:37:58 +02:00
badlogic
d1cc499e2b Updated CHANGELOG. 2019-06-25 15:02:17 +02:00
badlogic
942e1c722a Merge branch '3.8-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.8-beta 2019-06-24 16:18:32 +02:00
badlogic
f5632c4ef1 [c][cpp] Using -Werror, both C and C++ runtime compiles without warnings now. Fixes #1391. 2019-06-24 16:18:24 +02:00
Harald Csaszar
bad82f81be [unity] Adapted spine-unity to commit 73fc786 "Made Skeleton.scaleX/scaleY private". 2019-06-24 15:21:28 +02:00
badlogic
73fc7867d8 [csharp] Made Skeleton.scaleX/scaleY private, Skeleton.ScaleY getter takes Bone.yDown into account. Fixes #1386. 2019-06-24 14:12:18 +02:00
badlogic
80971172ef Merge branch '3.8-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.8-beta 2019-06-24 13:46:20 +02:00
badlogic
2fee7b4bdf [love2d] Fixed vertex color multiplier. We support both the old 0-255 and the new 0-1 RGBA range. Closes #1392. 2019-06-24 13:46:12 +02:00
badlogic
585b0f0093 [xna][monogame] Rewrote example project, added mix-and-match example, see #1375. 2019-06-21 18:01:57 +02:00
badlogic
a1c3cf269d Merge branch '3.8-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.8-beta 2019-06-21 17:50:24 +02:00
badlogic
04644caf70 [xna][monogame] Updated examples used in XNA/Monogame example project. 2019-06-21 17:50:16 +02:00
badlogic
ae1ba0d9c4 [ue4] Updated assets to use latest format. 2019-06-21 16:55:56 +02:00
badlogic
49dd7c97d0 [c][cpp] Scale IK constraint and timeline data. See #1383. 2019-06-20 10:39:29 +02:00
badlogic
ea60082019 [lua] Scale IK constraint and timeline data. See #1383. 2019-06-20 10:37:24 +02:00
badlogic
355097821a [as3] Scale IK constraint and timeline data. See #1383. 2019-06-20 10:35:39 +02:00