badlogic
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3f1214923c
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[maven-release-plugin] prepare for next development iteration
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2019-08-05 15:04:01 +02:00 |
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badlogic
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76a6f7302f
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[maven-release-plugin] prepare release spine-libgdx-3.8.55.1
spine-libgdx-3.8.55.1
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2019-08-05 15:03:54 +02:00 |
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badlogic
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d5689f01b0
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[libgdx] Snapshot version.
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2019-08-05 15:03:25 +02:00 |
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badlogic
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581fcfb315
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[libgdx] Updated to gdx 1.9.10.
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2019-08-05 15:01:44 +02:00 |
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badlogic
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74d99fd895
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Merge branch '3.8-beta' of https://github.com/esotericsoftware/spine-runtimes into 3.8-beta
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2019-08-02 16:16:35 +02:00 |
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badlogic
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706c01de00
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[ue4] Closes #1425, scratch buffer in renderer would eventually also turn into output buffer of clipper due to incorrect assignment of array.
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2019-08-02 16:16:21 +02:00 |
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Harald Csaszar
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bc856187d3
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[unity] Fixed loading Editor icons, directory was assumed at wrong location after assets have been moved.
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2019-08-01 16:05:37 +02:00 |
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Harald Csaszar
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fb6acbf3c0
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[unity] Updated Spine LWRP UPM package for Unity 2019.2 - added separate package.json files for unity 2019.1 and 2019.2.
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2019-07-31 15:45:32 +02:00 |
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Harald Csaszar
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083ef01160
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[unity] Sprite/Pixel Lit shader: Fixed errors in shader inspector GUI at certain configurations after change to ZWrite always on. See commit 4741279.
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2019-07-31 09:52:16 +02:00 |
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badlogic
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698715789f
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[ue4] Fixed #1421, SlateIndex is 32-bit on the desktop and 16-bit on mobile. Memcpy assumed 32-bit.
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2019-07-30 15:33:10 +02:00 |
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Harald Csaszar
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904b7ce40a
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[unity] Renamed Packages directory to Modules to prevent Unity from automatically loading the UPM packages contained therein. Otherwise it caused error messages due to nonexistend dependency checking and resolution.
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2019-07-26 19:31:43 +02:00 |
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badlogic
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9bb480eb5c
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[unity] Updated README.md.
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2019-07-26 13:44:01 +02:00 |
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badlogic
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bc6d74eb25
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[unity] Removed outdated .pdf file.
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2019-07-26 13:19:47 +02:00 |
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badlogic
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3f9ed10c6a
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Merge branch '3.8-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.8-beta
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2019-07-26 11:37:25 +02:00 |
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badlogic
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c8867a98c4
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[cocos2d-objc] Fixed calculation of bounding box.
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2019-07-26 11:37:18 +02:00 |
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Harald Csaszar
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9de0118f69
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[unity] Renamed shader file Spine-SkeletonLit.shader to Spine-Skeleton-Lit.shader. Adapted changelog to last two commits.
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2019-07-25 22:17:43 +02:00 |
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Harald Csaszar
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44f2fa9c69
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[unity] Added shader variant Spine/Skeleton Lit ZWrite and moved common functionality to cginc files. Cleanup of Skeleton Lit shader.
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2019-07-25 22:11:21 +02:00 |
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Harald Csaszar
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a5a749d4a8
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[unity] Spine/Sprite shaders: Renamed Light Probes parameter to Light Probes & Ambient so that users recognize its effect at first glance (visual name changed in inspector only).
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2019-07-25 17:37:22 +02:00 |
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badlogic
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a578557934
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[cpp] Added Skin::removeAttachment.
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2019-07-25 15:23:48 +02:00 |
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badlogic
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08c7c566f3
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[cocos2d-objc] Fixed culling of attachments in SkeletonRenderer.m. See #1418.
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2019-07-25 15:16:55 +02:00 |
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Harald Csaszar
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4741279d7d
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[unity] Spine/Sprite/Pixel Lit shader: Fixed bug where parts were shining through - changed ZWrite to always On, otherwise ForwardAdd pass will incorrectly show lit hidden parts. Added recommendation warning box in SkeletonRenderer inspector for Z Spacing on enabled ZWrite shaders. Closes #1335.
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2019-07-24 15:12:25 +02:00 |
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badlogic
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2b5e521c34
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[threejs] Closes #1412, added dispose() method to SkeletonMesh and required underlying code.
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2019-07-24 13:21:42 +02:00 |
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Harald Csaszar
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4a357f23f2
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[unity] Updated CHANGELOG by Timeline package entry.
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2019-07-18 15:02:25 +02:00 |
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Harald Csaszar
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d8808fb8ce
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[unity] Moved Timeline module to a separate Package com.esotericsoftware.spine.timeline. Activated asmdef files by default again in spine-unity, added asmdef files to timeline package. Fixed compile errors when asmdef files are active. Cleanup of no longer necessary asmdef file modifying code.
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2019-07-18 14:38:04 +02:00 |
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Harald Csaszar
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08f1741e2b
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[csharp] Fixed two more differences between SkeletonJson reference implementation and csharp version. See #1411.
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2019-07-17 14:50:15 +02:00 |
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Harald Csaszar
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234daf516e
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[unity] Fixed json curve import: was mis-interpreting curves as linear instead of a smooth curve. Closes #1411.
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2019-07-17 13:37:08 +02:00 |
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Harald Csaszar
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e898ff829c
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[unity] Cleanup: Split the file Mesh Generation/SpineMesh into 4 separate files for each contained class. No API changes.
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2019-07-17 02:17:03 +02:00 |
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Harald Csaszar
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dad97ecc06
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[unity] Split the file AttachmentTools into 4 new files for each contained class.
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2019-07-17 02:00:08 +02:00 |
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Harald Csaszar
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ddf5082dc4
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[unity] Cleanup: Spine Editor/Utility/SpineEditorUtilities class into multiple files with partial class qualifier.
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2019-07-17 01:47:32 +02:00 |
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Harald Csaszar
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9583cb9183
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[unity] Cleanup: Removed commented-out code from Timeline component code.
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2019-07-16 22:46:07 +02:00 |
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Harald Csaszar
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09b8d8c3aa
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[unity] BlendModeMaterialAsset and it's instance Default BlendModeMaterials.asset now have Apply Additive Material set to true by default in order to apply all blend modes by default.
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2019-07-16 22:39:30 +02:00 |
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Harald Csaszar
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848faf08b3
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[unity] SkeletonMecanim: Changed default MixMode to MixMode.SpineStyle since this potentially prevents dipping to setup pose problems. Cleanup of old text strings mentioning SkeletonAnimator instead of SkeletonMecanim.
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2019-07-16 22:26:59 +02:00 |
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Harald Csaszar
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f5f77ef481
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[unity] Changed namespace Spine.Unity.Modules to Spine.Unity and Spine.Unity.Examples after restructuring. See previous commits 59746cc and 64a6ae4.
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2019-07-16 22:17:02 +02:00 |
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Harald Csaszar
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64a6ae4034
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[unity] Renamed editor script PointFollowerEditor to PointFollowerInspector. Editor scripts moved accordingly to previous commit 59746cc: "Lots of files and components moved to new directories for restructuring cleanup".
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2019-07-16 21:25:20 +02:00 |
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Harald Csaszar
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59746ccbf6
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[unity] Deprecated Modules/SlotBlendModes/SlotBlendModes component. Changed it's namespace from Spine.Unity.Modules to Spine.Unity.Deprecated. Lots of files and components moved to new directories for restructuring cleanup.
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2019-07-16 20:01:47 +02:00 |
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badlogic
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a4f92ccf21
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[ts] Fixed resolving transform and path constraints when loading skin bones and constraints.
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2019-07-16 18:36:46 +02:00 |
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badlogic
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346a48a4a9
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Updated examples.
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2019-07-16 17:29:55 +02:00 |
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badlogic
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aa7dc3448e
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Merge branch '3.8-beta' of https://github.com/EsotericSoftware/spine-runtimes into 3.8-beta
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2019-07-16 17:26:25 +02:00 |
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badlogic
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608acf745c
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Updated export script.
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2019-07-16 17:26:18 +02:00 |
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Harald Csaszar
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c394057e34
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[unity] Restructuring cleanup - moved shaders to unified location. Updated CHANGELOG LWRP section and added section about restructuring changes.
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2019-07-16 16:17:01 +02:00 |
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Harald Csaszar
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dbb8506fd4
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[unity] Updated CHANGELOG by section of added LWRP UPM package in last commit 195ae91d. See #1255.
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2019-07-15 18:48:52 +02:00 |
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Harald Csaszar
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195ae91db1
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[unity] New separate LWRP shaders UPM package content added to repository. Cleanup and restructuring / adaptations of existing shaders. Added and improved warnings in case of problematic texture and material settings. See #1255.
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2019-07-14 22:56:49 +02:00 |
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NathanSweet
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eac42ae50a
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[libgdx] Disallow creating a timeline with 0 frames.
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2019-07-14 13:33:23 +02:00 |
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Harald Csaszar
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39063c5d37
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[unity] Fixed a bug in SpineMecanim which caused dipping to SetupPose during transitions due to MixBlend.Replace on first track.
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2019-07-12 20:27:24 +02:00 |
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badlogic
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ebf649a23e
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[cpp] Closes #1408, missing softness getter/setter on IkConstraint.
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2019-07-12 13:06:06 +02:00 |
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badlogic
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1dadeb48a4
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Merge branch 'socialpoint' into 3.8-beta
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2019-07-12 13:03:57 +02:00 |
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badlogic
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aab88a7a6f
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[cocos2dx] Fixed up reference to isAutoCullEnable().
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2019-07-12 13:03:39 +02:00 |
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Stefano Lanza
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b648d3af99
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Remove Socialpoint custom code related to cocos2dx (#1407)
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2019-07-12 13:01:15 +02:00 |
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Harald Csaszar
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9e017d03eb
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[unity] Shader cleanup: moved shaders from second modules/shaders directory to main shaders directory. Preparation commit for LWRP shaders. See #1255.
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2019-07-11 19:31:20 +02:00 |
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Harald Csaszar
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bf365a0dad
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[unity] Shader cleanup: removed duplicate unused cginc files. See #1255.
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2019-07-11 19:30:27 +02:00 |
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