Mario Zechner
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1a1b551e8b
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[runtimes] Re-exported examples with 4.1.23-beta, populated runtime examples.
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2022-03-25 13:40:03 +01:00 |
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Nathan Sweet
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aced5aa489
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[libgdx] Added TwoColorPolygonBatch#getPremultipliedAlpha.
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2022-02-02 16:19:09 -04:00 |
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Nathan Sweet
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9271eb239a
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Removed spring constraints.
The physics features have been moved to 4.2.
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2022-01-31 11:42:49 -04:00 |
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Nathan Sweet
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60ee4bce07
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[libgdx] Skeleton Viewer, changes from 4.1-beta-physics.
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2022-01-31 11:36:49 -04:00 |
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Nathan Sweet
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6135fa8684
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[libgdx] Made fixes from 4.1-beta-physics in 4.1-beta.
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2022-01-31 11:21:07 -04:00 |
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Luke Ingram
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fd617b562e
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[libgdx] Fixed AnimationState.trackEntry()
Some TrackEntry fields weren't reset to their default values. @NathanSweet you did a bug
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2022-01-28 11:03:36 -04:00 |
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Harald Csaszar
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091ece0aa3
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Merge branch '4.0' into 4.1-beta
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2022-01-26 15:27:59 +01:00 |
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Nathan Sweet
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a5b67629c8
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[libgdx] Fixed additive scaling mixing.
Fixes:
http://esotericsoftware.com/forum/Mixing-two-animations-on-additive-track-problem-16953
Problem was introduced by f4021177f9bc71af93509763232b2401589f7acf which tried to fix:
http://esotericsoftware.com/forum/About-negative-bone-scale-Web-Player-16410
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2022-01-26 09:39:15 -04:00 |
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Mario Zechner
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fb4976ce74
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[libgdx] Updated README.md, changed version to 4.1.0
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2022-01-23 22:18:52 +01:00 |
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Mario Zechner
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21ae33555a
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[libgdx] Add drag & drop support to skeleton viewer. Closes #2015
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2022-01-23 22:02:55 +01:00 |
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Mario Zechner
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c33605869f
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[libgdx] Fix Eclipse project dependencies.
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2022-01-23 21:11:01 +01:00 |
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Mario Zechner
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26c2ed010b
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[libgdx] Prettify Gradle build.
# Conflicts:
# .gitignore
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2022-01-23 21:10:45 +01:00 |
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Mario Zechner
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90537ca2d9
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[libgdx] Gradleify all projects, switch to LWJGL3
# Conflicts:
# spine-libgdx/build.gradle
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2022-01-23 21:09:52 +01:00 |
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Mario Zechner
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463938b50c
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Revert "[libgdx] Gradleify all projects, switch to LWJGL3"
This reverts commit c2ada54edc61290b49e15dbd71455b531e7ae520.
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2022-01-23 21:07:07 +01:00 |
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Mario Zechner
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f7d0a1120c
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Revert "[libgdx] Prettify Gradle build."
This reverts commit c2c7697ea5b3703cb96cca0e8b1516f1a5ce930d.
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2022-01-23 21:06:59 +01:00 |
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Mario Zechner
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b56a379a3c
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Revert "[libgdx] Fix Eclipse project dependencies."
This reverts commit 645c31a4b3c1265d2d31af19b061ee23b77d1d42.
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2022-01-23 21:06:52 +01:00 |
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Mario Zechner
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645c31a4b3
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[libgdx] Fix Eclipse project dependencies.
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2022-01-23 05:47:02 +01:00 |
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Mario Zechner
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c2c7697ea5
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[libgdx] Prettify Gradle build.
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2022-01-23 02:16:39 +01:00 |
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Mario Zechner
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c2ada54edc
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[libgdx] Gradleify all projects, switch to LWJGL3
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2022-01-23 02:10:07 +01:00 |
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Nathan Sweet
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d57653772f
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Javadoc.
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2022-01-18 14:27:40 -04:00 |
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Nathan Sweet
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c21891835d
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Added TrackEntry#shortestRotation.
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2022-01-18 14:17:41 -04:00 |
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Nathan Sweet
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5093fadd22
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Javadocs.
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2021-12-13 15:42:22 -04:00 |
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Nathan Sweet
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a898aed293
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Added pingpongReverse to SequenceTimeline.
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2021-12-13 15:07:40 -04:00 |
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Mario Zechner
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c7b54dc9b3
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[libgdx] Fix copy constructor of region and mesh attachments
Only copy sequence if != null.
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2021-11-04 17:13:00 +01:00 |
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Mario Zechner
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e87757ef57
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Update version strings to 4.1(.xx)
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2021-10-14 00:47:13 +02:00 |
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Mario Zechner
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73861995de
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[libgdx] Bump version to 4.1
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2021-10-14 00:30:43 +02:00 |
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Mario Zechner
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a12e3ffe37
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[libgdx] Fix SequenceTimeline JSON parsing
"stop" -> "hold"
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2021-10-14 00:26:52 +02:00 |
|
badlogic
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a0f1ed1b9b
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[runtimes] Fixed and updated example exports with 4.1.04-beta
- Fixed SkeletonBinary.ts
- Updated dragon example to use sequences
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2021-10-13 17:52:34 +02:00 |
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Nathan Sweet
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02a85972de
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Javadocs. Don't use generics for Sequence#apply.
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2021-10-07 22:26:44 -10:00 |
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Nathan Sweet
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7155626dc0
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Fixed sequence leading zeros.
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2021-10-06 01:52:39 -10:00 |
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Nathan Sweet
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34870fd759
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Sequence clean up.
* Removed unused generics.
* Sequence missing from copy constructors.
* Renamed stop->hold.
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2021-10-05 19:46:19 -10:00 |
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Nathan Sweet
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39afd0e7ea
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Add small value to sequence timeline for float inaccuracy.
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2021-10-05 00:35:54 -10:00 |
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Nathan Sweet
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f3b7d2acb2
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Sequence playReverse -> onceReverse.
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2021-10-04 23:59:40 -10:00 |
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Nathan Sweet
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a037fbbb31
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Sequence play -> once.
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2021-10-04 23:42:03 -10:00 |
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Nathan Sweet
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35347bf6a3
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Only update the region if the attachment has a region.
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2021-10-04 22:20:06 -10:00 |
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Nathan Sweet
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d798334a5e
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Sequence attachment fixes.
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2021-10-04 20:48:58 -10:00 |
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Nathan Sweet
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f7ae127115
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Changed AnimationState animation time so it continues past animation end if non-looping and animation end is >= animation duration.
This allows sequences to continue to play in the common case where animation end is not being used to stop the animation early.
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2021-10-04 00:58:42 -10:00 |
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Nathan Sweet
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515d238886
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JSON and binary loading for sequences.
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2021-10-04 00:57:25 -10:00 |
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Nathan Sweet
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eb5e19036d
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Attachment name in slot attachment timelines is now optional.
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2021-10-04 00:21:02 -10:00 |
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Nathan Sweet
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3cb04204f4
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Clean up.
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2021-10-02 03:03:22 -10:00 |
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Nathan Sweet
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6e938b32ea
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Rewrote sequence attachment as a sequence property on region and mesh attachments.
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2021-10-01 22:53:08 -10:00 |
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Nathan Sweet
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920604dff7
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TextureRegionAttachment -> HasTextureRegion.
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2021-09-25 23:04:56 -10:00 |
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Nathan Sweet
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f4e893ef88
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Clean up.
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2021-09-25 20:34:25 -10:00 |
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Nathan Sweet
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ff95b27bf6
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Load sequence attachments from JSON.
EsotericSoftware/spine-editor#9
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2021-09-24 21:08:53 -10:00 |
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Nathan Sweet
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457aa3a894
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Initial comment for sequence attachments (frame-by-frame).
EsotericSoftware/spine-editor#9
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2021-09-24 21:00:26 -10:00 |
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Nathan Sweet
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96a998b82d
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Spine Runtimes License Agreement update (September 24, 2021).
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2021-09-24 18:18:19 -10:00 |
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Nathan Sweet
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772f69be41
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Initial commit for spring constraints.
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2021-09-22 00:21:59 -10:00 |
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Nathan Sweet
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2614811ef8
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Find bones and slots by index, not name.
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2021-09-21 21:42:39 -10:00 |
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Nathan Sweet
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db92cb3667
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Update the asset manager for only 16ms, not until the next asset is loaded.
https://github.com/libgdx/libgdx/wiki/Managing-your-assets#optimize-loading
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2021-09-20 23:28:58 -10:00 |
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Nathan Sweet
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036b02a917
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Javadoc for chain scale bone parent requirement.
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2021-09-19 19:30:25 -10:00 |
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