Mario Zechner
dc978ed05d
[ts] Fix port of 899f7d7
2022-09-15 07:45:30 +02:00
Luke Ingram
1ef33f1d1a
[ts] Port of d6adbe9.
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See d6adbe96d8
2022-09-14 17:37:58 -04:00
Luke Ingram
9f5ce06f17
[sdl] Port of 899f7d7
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Also, fix typo in README.md.
2022-09-14 17:32:13 -04:00
Harald Csaszar
f1cababc9a
[unity] Added Preferences setting Reload SkeletonData after Play, disable to avoid the reloading delay after exiting play-mode.
2022-09-14 17:16:10 +02:00
Nathan Sweet
d0002bcbab
[c] Formatting.
2022-09-14 10:28:42 -04:00
Nathan Sweet
899f7d77ef
[monogame] Fixed rendering for sequence attachments.
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A region attachment with a sequence has its texture region set by `computeWorldVertices`. That must be called before the texture region is assigned to a local.
2022-09-14 10:21:00 -04:00
Harald Csaszar
b6e6712145
[csharp] Port of commit d6adbe96. Allow calling RegionAttachment#updateRegion when region is null.
2022-09-14 13:57:12 +02:00
Mario Zechner
926612b104
[c] Fix compiler warning/error on MSVC 2019 v16.11.18
2022-09-14 10:52:53 +02:00
Nathan Sweet
d6adbe96d8
[libgdx] Allow calling RegionAttachment#updateRegion when region is null.
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Mesh already allows this. SkeletonJson/Binary call `updateRegion` when the sequence is null, which fails before this commit if the attachment loader doesn't set a region. That is a valid usecase, eg to set regions later.
This also orders setting the UVs array indices to 0-7.
2022-09-13 18:12:31 -04:00
Nathan Sweet
537978eb0a
[libgdx] Fixed Skeleton Viewer not closing in some cases.
2022-09-13 18:12:09 -04:00
Mario Zechner
57b985a382
[godot] Closes #2136 , chmod a+x Linux binaries.
2022-09-13 10:31:26 +02:00
Mario Zechner
316c114855
Formatting.
2022-09-13 10:00:54 +02:00
Mario Zechner
e01ba364df
[ts][webgl] Added example demonstrating how to drag bones. Closes #2151 .
2022-09-12 14:02:09 +02:00
Mario Zechner
a64b79b498
[c] Closes #2149 , use timeline type instead property ids.ds
2022-09-12 10:03:00 +02:00
Harald Csaszar
d9935741c2
[unity] Using InteractionMode.AutomatedAction at prefab Revert() call in newer Unity versions. See #1273 .
2022-09-09 15:27:10 +02:00
Harald Csaszar
16a1cc9395
[unity] Added Preferences setting Optimize Preview Meshes, disabled by default now to not increase build time every build. Previous behaviour was always-on. See #1273 .
2022-09-08 17:43:43 +02:00
Harald Csaszar
e784103de9
[unity] Fixed Sprite pixel-lit shader incorrectly applying secondary lights. Closes #2147 .
2022-09-06 17:25:54 +02:00
Harald Csaszar
6da33e5c88
[unity] Multiple Canvas Renderers warnings: Fixed missing warning icon in SkeletonGraphic Inspector due to element width. Added console log statement when instantiating SkeletonGraphic as well.
2022-09-05 15:58:48 +02:00
Mario Zechner
933ccbba62
[godot] Fix compilation for latest 4.0 master commit.
2022-09-03 12:52:50 +02:00
Mario Zechner
0bfeff771e
Formatting.
2022-09-03 12:29:40 +02:00
Mario Zechner
9fcb5007ec
[godot] Fix compilation error on latest 3.5
2022-09-03 12:25:37 +02:00
Harald Csaszar
7a95875ebb
[unity] Added a warning when a .skel file is found instead of .skel.bytes during import.
2022-09-02 20:58:42 +02:00
Harald Csaszar
a3e0ab37ed
[unity] Added outline shader parameter Advanced - Opaque Alpha which can be used to exclude problematic semi-transparent areas.
2022-09-02 19:56:51 +02:00
Harald Csaszar
2fe26facc7
[unity] Added root motion unit tests and a root motion manual test scene. Rearranged dir structure for both editor and playmode tests.
2022-08-31 20:13:18 +02:00
Harald Csaszar
87e5a84cff
[unity] Fixed SkeletonRootMotion 3D rigidbody rotational root-motion. Closes #2143 . Added SkeletonRootMotion callback delegates ProcessRootMotionOverride and PhysicsUpdateRootMotionOverride to customize how root motion is applied.
2022-08-30 17:55:38 +02:00
Harald Csaszar
be7b4a46b3
[Unity] Fixed changing Timeline root-Playable speed after clip start having no effect on currently playing animation. Closes #2142 .
2022-08-26 16:32:14 +02:00
Harald Csaszar
ecf5418a25
[unity] Fixed Exception at SetIconForObject with Unity 2021.2. Closes #2141 .
2022-08-25 15:45:19 +02:00
Harald Csaszar
3d2484697a
[unity] Fixed editor OutOfBoundsException at SkeletonGraphic when switching to skin with more vertices while preventing another exception (occurred after fix bd7f7eb1). Closes #2089 .
2022-08-19 20:36:32 +02:00
Mario Zechner
e7ee3f417d
[ts] 4.1.22 release.
2022-08-19 18:06:14 +02:00
Mario Zechner
1a0cb86b52
[ts][webgl] Fixes #2138 , mip maps weren't generated in all cases.
2022-08-19 18:02:15 +02:00
Mario Zechner
382306cfee
[ts] 4.1.21 release.
2022-08-19 17:42:01 +02:00
Mario Zechner
8973253dc7
[ts] Fixes #2139 , incorrect null check.
2022-08-19 17:40:54 +02:00
Harald Csaszar
740e4d4164
[unity] Fixed SkeletonRenderTexture ignoring Sorting Order and Sorting Layer ID. Closes #2137 .
2022-08-18 11:58:51 +02:00
Harald Csaszar
90c4569596
[unity] Updated license headers which were not yet up to date.
2022-08-18 11:58:51 +02:00
Mario Zechner
db03f8612d
[godot] Related to #2134 , validate .json and .skel files before import.
2022-08-17 20:39:35 +02:00
Mario Zechner
465879f180
[godot] Closes #2132 , errornous connect call.
2022-08-17 19:06:17 +02:00
Nathan Sweet
1b97c2561c
Update README.md
2022-08-16 23:44:45 +02:00
Mario Zechner
7d02748622
[sdl] Update docs to link to official guide
2022-08-08 14:57:47 +02:00
Mario Zechner
62f0c6deca
[godot] Fixes for latest Godot 4.0, closes #2133 , fix setters.
2022-08-06 19:26:08 +02:00
Mario Zechner
ffe4ad8538
[godot] Fix compilation for 3.x, update to 3.5-stable
2022-08-06 18:59:27 +02:00
badlogic
92ebbbfc48
[sdl] Fix up CMake, compilation on Linux.
2022-08-06 14:09:40 +02:00
Mario Zechner
e2b980c879
[sdl] Update README for Windows examples.
2022-08-05 12:34:35 +02:00
badlogic
3b1e86d57a
Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1
2022-08-05 12:32:28 +02:00
badlogic
34cc5934e2
[sdl] Fix build on Windows, set working dir for VS debugger
2022-08-05 12:32:21 +02:00
Mario Zechner
3387a470b3
[ts] Release 4.1.20.
2022-08-05 08:53:39 +02:00
Mario Zechner
3e0349e94f
[c] Formatting.
2022-08-05 08:51:03 +02:00
Mario Zechner
135d97466d
Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1
2022-08-05 08:50:08 +02:00
Mario Zechner
d9696997ac
[threejs] Fixes #2108 , create CanvasTexture for ImageBitmap.
2022-08-05 08:50:04 +02:00
Harald Csaszar
1485bb4708
[unity] Minor cleanup: removed a leftover resolved fixxme line.
2022-08-03 19:16:50 +02:00
Pol
b0a609f027
Corrected Tint black ( #2122 )
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Tint black wasn't working correctly because the red channelwas discarded by error, replacing it by the green channel.
2022-08-03 18:31:40 +02:00