7523 Commits

Author SHA1 Message Date
Mario Zechner
dc978ed05d [ts] Fix port of 899f7d7 2022-09-15 07:45:30 +02:00
Luke Ingram
1ef33f1d1a [ts] Port of d6adbe9.
See d6adbe96d8
2022-09-14 17:37:58 -04:00
Luke Ingram
9f5ce06f17 [sdl] Port of 899f7d7
Also, fix typo in README.md.
2022-09-14 17:32:13 -04:00
Harald Csaszar
f1cababc9a [unity] Added Preferences setting Reload SkeletonData after Play, disable to avoid the reloading delay after exiting play-mode. 2022-09-14 17:16:10 +02:00
Nathan Sweet
d0002bcbab [c] Formatting. 2022-09-14 10:28:42 -04:00
Nathan Sweet
899f7d77ef [monogame] Fixed rendering for sequence attachments.
A region attachment with a sequence has its texture region set by `computeWorldVertices`. That must be called before the texture region is assigned to a local.
2022-09-14 10:21:00 -04:00
Harald Csaszar
b6e6712145 [csharp] Port of commit d6adbe96. Allow calling RegionAttachment#updateRegion when region is null. 2022-09-14 13:57:12 +02:00
Mario Zechner
926612b104 [c] Fix compiler warning/error on MSVC 2019 v16.11.18 2022-09-14 10:52:53 +02:00
Nathan Sweet
d6adbe96d8 [libgdx] Allow calling RegionAttachment#updateRegion when region is null.
Mesh already allows this. SkeletonJson/Binary call `updateRegion` when the sequence is null, which fails before this commit if the attachment loader doesn't set a region. That is a valid usecase, eg to set regions later.

This also orders setting the UVs array indices to 0-7.
2022-09-13 18:12:31 -04:00
Nathan Sweet
537978eb0a [libgdx] Fixed Skeleton Viewer not closing in some cases. 2022-09-13 18:12:09 -04:00
Mario Zechner
57b985a382 [godot] Closes #2136, chmod a+x Linux binaries. 2022-09-13 10:31:26 +02:00
Mario Zechner
316c114855 Formatting. 2022-09-13 10:00:54 +02:00
Mario Zechner
e01ba364df [ts][webgl] Added example demonstrating how to drag bones. Closes #2151. 2022-09-12 14:02:09 +02:00
Mario Zechner
a64b79b498 [c] Closes #2149, use timeline type instead property ids.ds 2022-09-12 10:03:00 +02:00
Harald Csaszar
d9935741c2 [unity] Using InteractionMode.AutomatedAction at prefab Revert() call in newer Unity versions. See #1273. 2022-09-09 15:27:10 +02:00
Harald Csaszar
16a1cc9395 [unity] Added Preferences setting Optimize Preview Meshes, disabled by default now to not increase build time every build. Previous behaviour was always-on. See #1273. 2022-09-08 17:43:43 +02:00
Harald Csaszar
e784103de9 [unity] Fixed Sprite pixel-lit shader incorrectly applying secondary lights. Closes #2147. 2022-09-06 17:25:54 +02:00
Harald Csaszar
6da33e5c88 [unity] Multiple Canvas Renderers warnings: Fixed missing warning icon in SkeletonGraphic Inspector due to element width. Added console log statement when instantiating SkeletonGraphic as well. 2022-09-05 15:58:48 +02:00
Mario Zechner
933ccbba62 [godot] Fix compilation for latest 4.0 master commit. 2022-09-03 12:52:50 +02:00
Mario Zechner
0bfeff771e Formatting. 2022-09-03 12:29:40 +02:00
Mario Zechner
9fcb5007ec [godot] Fix compilation error on latest 3.5 2022-09-03 12:25:37 +02:00
Harald Csaszar
7a95875ebb [unity] Added a warning when a .skel file is found instead of .skel.bytes during import. 2022-09-02 20:58:42 +02:00
Harald Csaszar
a3e0ab37ed [unity] Added outline shader parameter Advanced - Opaque Alpha which can be used to exclude problematic semi-transparent areas. 2022-09-02 19:56:51 +02:00
Harald Csaszar
2fe26facc7 [unity] Added root motion unit tests and a root motion manual test scene. Rearranged dir structure for both editor and playmode tests. 2022-08-31 20:13:18 +02:00
Harald Csaszar
87e5a84cff [unity] Fixed SkeletonRootMotion 3D rigidbody rotational root-motion. Closes #2143. Added SkeletonRootMotion callback delegates ProcessRootMotionOverride and PhysicsUpdateRootMotionOverride to customize how root motion is applied. 2022-08-30 17:55:38 +02:00
Harald Csaszar
be7b4a46b3 [Unity] Fixed changing Timeline root-Playable speed after clip start having no effect on currently playing animation. Closes #2142. 2022-08-26 16:32:14 +02:00
Harald Csaszar
ecf5418a25 [unity] Fixed Exception at SetIconForObject with Unity 2021.2. Closes #2141. 2022-08-25 15:45:19 +02:00
Harald Csaszar
3d2484697a [unity] Fixed editor OutOfBoundsException at SkeletonGraphic when switching to skin with more vertices while preventing another exception (occurred after fix bd7f7eb1). Closes #2089. 2022-08-19 20:36:32 +02:00
Mario Zechner
e7ee3f417d [ts] 4.1.22 release. 2022-08-19 18:06:14 +02:00
Mario Zechner
1a0cb86b52 [ts][webgl] Fixes #2138, mip maps weren't generated in all cases. 2022-08-19 18:02:15 +02:00
Mario Zechner
382306cfee [ts] 4.1.21 release. 2022-08-19 17:42:01 +02:00
Mario Zechner
8973253dc7 [ts] Fixes #2139, incorrect null check. 2022-08-19 17:40:54 +02:00
Harald Csaszar
740e4d4164 [unity] Fixed SkeletonRenderTexture ignoring Sorting Order and Sorting Layer ID. Closes #2137. 2022-08-18 11:58:51 +02:00
Harald Csaszar
90c4569596 [unity] Updated license headers which were not yet up to date. 2022-08-18 11:58:51 +02:00
Mario Zechner
db03f8612d [godot] Related to #2134, validate .json and .skel files before import. 2022-08-17 20:39:35 +02:00
Mario Zechner
465879f180 [godot] Closes #2132, errornous connect call. 2022-08-17 19:06:17 +02:00
Nathan Sweet
1b97c2561c
Update README.md 2022-08-16 23:44:45 +02:00
Mario Zechner
7d02748622 [sdl] Update docs to link to official guide 2022-08-08 14:57:47 +02:00
Mario Zechner
62f0c6deca [godot] Fixes for latest Godot 4.0, closes #2133, fix setters. 2022-08-06 19:26:08 +02:00
Mario Zechner
ffe4ad8538 [godot] Fix compilation for 3.x, update to 3.5-stable 2022-08-06 18:59:27 +02:00
badlogic
92ebbbfc48 [sdl] Fix up CMake, compilation on Linux. 2022-08-06 14:09:40 +02:00
Mario Zechner
e2b980c879 [sdl] Update README for Windows examples. 2022-08-05 12:34:35 +02:00
badlogic
3b1e86d57a Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1 2022-08-05 12:32:28 +02:00
badlogic
34cc5934e2 [sdl] Fix build on Windows, set working dir for VS debugger 2022-08-05 12:32:21 +02:00
Mario Zechner
3387a470b3 [ts] Release 4.1.20. 2022-08-05 08:53:39 +02:00
Mario Zechner
3e0349e94f [c] Formatting. 2022-08-05 08:51:03 +02:00
Mario Zechner
135d97466d Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1 2022-08-05 08:50:08 +02:00
Mario Zechner
d9696997ac [threejs] Fixes #2108, create CanvasTexture for ImageBitmap. 2022-08-05 08:50:04 +02:00
Harald Csaszar
1485bb4708 [unity] Minor cleanup: removed a leftover resolved fixxme line. 2022-08-03 19:16:50 +02:00
Pol
b0a609f027
Corrected Tint black (#2122)
Tint black wasn't working correctly because the red channelwas discarded by error, replacing it by the green channel.
2022-08-03 18:31:40 +02:00