1806 Commits

Author SHA1 Message Date
NathanSweet
463020e254 Fixed bendPositive in IK timelines.
Should be optional, false if omitted.
2016-05-27 17:58:31 +02:00
NathanSweet
ceb86b597b Fixed bendPositive in IK timelines.
Should be optional, false if omitted.
2016-05-27 17:57:29 +02:00
NathanSweet
4748b5bbea Fixed close path looping. 2016-05-26 13:36:50 +02:00
NathanSweet
903fbf1340 Clean up. 2016-05-26 02:18:53 +02:00
NathanSweet
00c5313bd1 Support for path constraint rotation, closed paths, outside curve position. 2016-05-25 17:19:35 +02:00
NathanSweet
c406e44785 Improved vertex attachment, paths. 2016-05-25 01:16:37 +02:00
NathanSweet
c976f8038b Fixed IK mix rotating the wrong direction. 2016-05-25 01:16:11 +02:00
NathanSweet
a84e3379d8 Much better paths. 2016-05-23 04:07:33 +02:00
NathanSweet
ee29123dfa Spine v3.3 WIP 2016-05-21 00:40:07 +02:00
NathanSweet
d7633706e7 spine-js, fixed FfdTimeline. 2016-05-20 02:00:36 +02:00
NathanSweet
419982695f Merge remote-tracking branch 'origin/master' 2016-05-20 01:54:01 +02:00
NathanSweet
a8c5f2dc17 spine-js, fixed draw order.
closes #575
2016-05-20 01:51:58 +02:00
John
a2729ce3d0 Opt-in C# events for SkeletonAnimator. 2016-05-19 11:18:52 +08:00
John
dba0245753 Opt-in C# events for SkeletonAnimator. 2016-05-19 11:03:42 +08:00
NathanSweet
37ef9ec176 Merge remote-tracking branch 'origin/master' 2016-05-13 11:16:01 +02:00
NathanSweet
eecb22064e spine-as3, more efficient Flash rendering. 2016-05-13 11:14:22 +02:00
John
0b00800e39 [Unity] Update basic json validity check. 2016-05-13 13:03:33 +08:00
John
e5b36f4180 [Unity] Update serialized custom materials
* SkeletonRendererCustomMaterials: correctly reapply changes when slot name changes (#554)
* Made sure private methods are private. Editor uses reflection.
* Also removed public properties.
2016-05-13 12:47:02 +08:00
NathanSweet
c4d2937b6a spine-js, fixed reading mesh JSON.
closes #573
2016-05-12 21:32:00 +02:00
NathanSweet
0e412695a8 spine-as3, fixed using multiple skeleton instances with Flash. 2016-05-12 14:14:30 +02:00
pharan
4a36a95f06 [Unity] Remove dynamic meshes in prefabs by default. 2016-05-12 13:31:25 +08:00
NathanSweet
655708718b Updated README, canvas doesn't have tinting. 2016-05-11 13:34:38 +02:00
NathanSweet
04552b74e5 Clean up. 2016-05-11 13:21:59 +02:00
NathanSweet
6271128587 Shouldn't be committing binary files.
Need better solution!
2016-05-11 13:13:10 +02:00
NathanSweet
f8fe6c3246 Merge remote-tracking branch 'origin/master' 2016-05-11 13:12:00 +02:00
NathanSweet
a1554a3b42 spine-starling, fixed batching when not visible.
closes #416
2016-05-11 13:11:56 +02:00
NathanSweet
a9342ed193 Fixed spine-starling batch flushing.
closes #392
closes #507
2016-05-11 13:06:45 +02:00
NathanSweet
93bc7080f1 Fixed bounds.
closes #440
2016-05-11 12:48:11 +02:00
qinghong.sheng
16e900934f fix a mistake (#566)
* fix a mistake

* fix a mistake
2016-05-10 12:48:02 +02:00
John
f695cf19c2 [Unity] Fixed no renderables causing errors. 2016-05-09 03:18:07 +08:00
NathanSweet
d7fb4f35ec Merge remote-tracking branch 'origin/master' 2016-05-06 23:09:54 +02:00
NathanSweet
1be89d1c57 Fixed single bone IK with nonuniform scale. Improved two bone IK. 2016-05-06 23:09:50 +02:00
John
e493054028 [Unity] Cleanup SkeletonUtilityKinematicShadow. 2016-05-04 19:22:34 +08:00
John
4e730f0209 Spine.Unity namespace. 2016-05-03 21:37:15 +08:00
NathanSweet
a92b54b7f0 Clean up. 2016-04-29 23:18:01 +02:00
NathanSweet
55f6db3af9 Mix transform constraint scale and shear offsets. 2016-04-29 20:02:50 +02:00
NathanSweet
188bf8dc03 Fixed TransformConstraint constructors. 2016-04-28 20:39:26 +02:00
NathanSweet
27958c145b Fixed setBonesToSetupPose not reseting shearMix. 2016-04-28 19:16:27 +02:00
NathanSweet
6491800a23 Fixed binary loader scale for transform constraints. 2016-04-28 19:16:04 +02:00
NathanSweet
8d7f761311 spine-libgdx updated to 3.2.00.
* Added transform constraint rotate, scale, and shear offsets and mixes.
* Added TransformConstraintTimeline.
* Added bone shearing.
* Added ShearTimeline.
* Changed Skeleton#updateCache.
* Changed JSON and binary formats. Some binary format fields and enums were rearranged for consistency -- sorry, but it's better for the long term. Docs for both are up to date.
http://esotericsoftware.com/spine-json-format
http://esotericsoftware.com/spine-binary-format
2016-04-26 22:51:04 +02:00
NathanSweet
506dc49d8a Fixed spAttachmentLoader_configureAttachment being called too soon for linked meshes. 2016-04-21 16:15:40 +02:00
NathanSweet
86fa7aef11 On second thought, the math optimizations are OK.
(reverted from commit 547ea760d82c3c7e1dc825704eb2046a218317b1)
If inaccuracy becomes a problem at runtime (which is unlikely), users can decide to remove the optimizations.
2016-04-21 11:33:38 +02:00
NathanSweet
547ea760d8 Removed math optimizations to improve accuracy. 2016-04-21 11:26:39 +02:00
NathanSweet
e74b61e775 Clean up. 3.1.07 2016-04-19 20:51:52 +02:00
NathanSweet
2d03ac50a6 spine-js updated to v3.1. Also spine-threejs and spine-turbulenz. 2016-04-19 20:51:25 +02:00
NathanSweet
f42d6afece Merge remote-tracking branch 'origin/master' 2016-04-19 11:17:31 +02:00
NathanSweet
747a0a1e38 spine-cocos2dx, auto resize SkeletonBatch buffer. 2016-04-19 11:16:59 +02:00
John
e360d08d5e Link to new 2D Toolkit website. 2016-04-19 12:55:12 +08:00
John
be4e99bd47 Link to new 2D Toolkit website. 2016-04-19 12:54:15 +08:00
pharan
f14e898d2d [Unity] Fix extra renderers check. 2016-04-19 05:45:10 +08:00