200 Commits

Author SHA1 Message Date
NathanSweet
10c941a28b Missed porting.
#519
2016-02-17 01:04:43 +01:00
NathanSweet
108ea5a70d Use FLT_MAX. 2016-02-17 00:50:28 +01:00
NathanSweet
4128d1c2bd Fixed update cache leak. 2016-02-17 00:43:33 +01:00
NathanSweet
b25992464b Updated spine-cocos2dx 2 and 3 to Spine v3. 2016-02-16 23:06:23 +01:00
NathanSweet
4d3b007c99 C89 updates. 2016-02-16 20:39:24 +01:00
NathanSweet
d7d08d263a Updated spine-c and spine-sfml to Spine v3. 2016-02-16 00:14:07 +01:00
NathanSweet
318b9939e6 Made consistent when slot vertices and attachment time are reset.
setAttachment resets vertices and attachment time only if the attachment actually changed. setToSetupPose always resets vertices and attachment time.

http://esotericsoftware.com/forum/Spine-API-SetToSetupPose-FFD-Questions-2102?p=26119#p26119
2016-01-15 07:02:09 +01:00
NathanSweet
1a628a66f7 Fixed multithreaded atlas loading.
Sometimes I wonder what I was thinking.
2015-11-04 07:33:02 +01:00
NathanSweet
d8d5405ba3 Fixed JSON parsing for all locales.
http://esotericsoftware.com/forum/Spine-c-runtime-strtod-Problem-5380
2015-11-03 03:03:27 +01:00
NathanSweet
27270a5781 Spine Runtimes license update.
Minor update to fix "SOFTARE" typo and clairfy how to get permission.
2015-04-24 21:33:24 +02:00
NathanSweet
f8a76c6455 Blend modes for all runtimes. 2015-04-02 14:20:20 +02:00
Nathan Sweet
1697c4e301 Merge pull request #342 from asRIA/fix_buffer_overflow_json_error
Fix buffer overflow when JSON Skeleton produces Error
2015-02-10 17:34:19 +01:00
Nathan Sweet
633e47920d Merge pull request #298 from pinguin999/master
Spine c-runtime struct definition & sfml memory access after free
2015-02-10 17:30:33 +01:00
Tadas Miceika
6ecf8ef695 fix compiling 2015-02-05 11:09:46 +02:00
NathanSweet
d11b90c4e8 Added Bone_isYDown.
Fixes bad commit.
2015-01-30 22:31:34 +01:00
NathanSweet
028769f54f Fixed single bone IK with flipping and y-up coordinate systems. 2015-01-30 17:59:11 +01:00
NathanSweet
ee849c62eb Fix mixing from uninitialized slot vertices. 2015-01-30 15:40:13 +01:00
Piotr Paczkowski
4c0321626b Fix buffer overflow when JSON Skeleton produces Error 2015-01-17 00:03:05 +01:00
pinguin999
a9f404a7e3 Merge remote-tracking branch 'upstream/master'
Conflicts:
	spine-c/include/spine/SkeletonData.h
2014-12-02 17:53:12 +01:00
NathanSweet
1fa410bb53 Fixed warnings. 2014-11-18 02:38:39 +01:00
Nathan Sweet
7b804f4197 Merge pull request #289 from zhongfq/master
Bugfixes in 64bit system
2014-11-17 14:26:00 +01:00
NathanSweet
ee1f13ab9c Don't clear FFD if before first FFD key in animation.
Didn't make any sense. Any existing FFD should remain until time passes a key.
2014-11-16 00:13:37 +01:00
NathanSweet
31848ad22a Minor clean up. 2014-11-16 00:09:37 +01:00
Nathan Sweet
5abfbe1200 Merge pull request #321 from ubiyf/master
Fix Bug : Can not build android apk, if not set char* as const.
2014-11-14 00:06:22 +01:00
Nathan Sweet
9a7dca6230 Merge pull request #323 from wangjian1009/master
load flipX flipY from json
2014-11-14 00:05:54 +01:00
NathanSweet
322d8ed0ab Fixed first flip key not being applied. 2014-11-11 17:42:19 +01:00
beik
69fe56b329 load flipX flipY from json 2014-11-10 11:52:57 +08:00
ubiyf
879ae91c25 Fix Bug : Can not build android apk, if not set char* as const
Can not build android apk, if not set char* as const
2014-11-07 15:39:54 +08:00
jpoag
b7868c0f73 [Spine-C] retain hash and version strings 2014-10-26 12:58:48 -04:00
jpoag
eb1e303017 [Spine-C] retain hash and version strings 2014-10-26 12:49:26 -04:00
NathanSweet
1323770033 Fixed ANSI C compilation. 2014-10-06 14:01:32 +02:00
NathanSweet
22b2086f39 Flip for bones. Flip timelines now affect bones. "draworder" in JSON -> "drawOrder".
Falls back to "draworder" to not break existing JSON (for the time being).
2014-10-04 13:01:52 +02:00
NathanSweet
6ce7a62245 spine-c, added flip timelines. 2014-10-02 18:46:31 +02:00
NathanSweet
6f0343d183 Fixed long->int warnings. 2014-10-01 17:03:13 +02:00
NathanSweet
53437a6159 Fixed FfdTimeline for spine-c. 2014-10-01 01:31:52 +02:00
pinguin999
7f6d91f90a strict compile
init the struct before use
2014-09-29 15:11:31 +02:00
NathanSweet
e5d3d380c7 Fixed AttachmentTimeline from missing first key.
http://esotericsoftware.com/forum/viewtopic.php?p=16600#p16600
2014-09-27 01:02:57 +02:00
NathanSweet
3ed7fb6865 Changed how scale is applied.
Scale is now multiplicative, as it was intended to be.
http://esotericsoftware.com/forum/viewtopic.php?p=16259#p16259
This change means skeletons need to be exported again using Spine 2.0.00+.
2014-09-24 16:14:42 +02:00
NathanSweet
37f332d149 Fixed IK constraint bend direction keys. 2014-09-24 15:37:12 +02:00
NathanSweet
3c7a83d95c Set attachmentVerticesCount to zero. 2014-09-23 20:18:14 +02:00
Eric Zhong
4a205a65f6 Update Animation.c
fix object size when copy slot datas.
2014-09-15 22:34:27 +08:00
NathanSweet
337b55005d Fixed flipping. 2014-09-02 17:17:45 +02:00
NathanSweet
ecab41ab8b Fixed bend direction for IK keys. 2014-09-02 13:02:15 +02:00
Nathan Sweet
5797d5a46d Merge pull request #277 from jpoag/master
* [SPINE-C] fix mem leak
2014-09-01 21:26:45 +02:00
NathanSweet
0c3e74123e Fixed loading IK keys. 2014-09-01 16:14:27 +02:00
jpoag
60fc7ac56e * [SPINE-C] fix mem leak 2014-09-01 09:48:08 -04:00
NathanSweet
b327a803e0 C89 fixes. 2014-08-31 16:21:52 +02:00
NathanSweet
593956b51d Added IK, refactoring.
Skeleton moved from Slot to Bone.
Attachments no longer take x,y to compute vertices.
Bezier curves are calculated up front.
2014-08-31 15:24:36 +02:00
NathanSweet
bdd90b6854 Formatting. 2014-08-30 20:43:53 +02:00
NathanSweet
bdace991a8 Removed unused local. 2014-07-25 22:09:50 +02:00