1614 Commits

Author SHA1 Message Date
Steven Johnson
48f8ea1707 FFD fixes
Mesh attachment

Animation fixes (still seem to be timing issues looping frames)

Fix for loading default skin

Zeroing out vertices when loading

Miscellaneous indexing and name issues
2016-02-23 16:30:35 -06:00
Steven Johnson
678c6b1e14 Off-by-one error in skinned mesh attachment 2016-02-20 22:45:59 -06:00
Steven Johnson
aaa0c1f25d Added requires in attachment loader
Minor fixes for off-by-one indexing and loop counts for skinned meshes

Some fixes for names or counts, again for skinned meshes
2016-02-19 19:18:12 -06:00
pharan
f018d2451a Fixed transform constraints. 2016-02-18 12:21:58 +08:00
NathanSweet
3a7a4a642b Fixed transform constraints. 2016-02-18 05:15:18 +01:00
pharan
7211cc3c7b Merge branch 'master' of https://github.com/EsotericSoftware/spine-runtimes 2016-02-18 10:09:06 +08:00
pharan
4ebb6b404c Missing Spine.Unity namespace 2016-02-18 10:08:35 +08:00
pharan
3768fb1afe Readme update. 2016-02-18 10:07:46 +08:00
John
04124a899a Merge pull request #522 from Hinidu/threadsafe-json
Make Json.Deserialize thread-safe in spine-csharp
2016-02-18 08:13:06 +08:00
Pavel Platto
0038b0e935 Make Json.Deserialize thread-safe in spine-csharp 2016-02-17 17:02:24 +02:00
pharan
f36c1d070d Fixed pre-5.2 preprocessor directives 2016-02-17 15:39:34 +08:00
pharan
ce12d34891 Fixed SkeletonJson.cs directives and scale references. 2016-02-17 15:38:45 +08:00
NathanSweet
a7b08fe8c2 Updated spine-starling to Spine v3 and Starling 1.7 and for use with PowerFlasher FDT. 2016-02-17 04:57:59 +01:00
NathanSweet
0b56367409 Merge remote-tracking branch 'origin/master' 2016-02-17 03:54:11 +01:00
NathanSweet
4b5322d5d6 Updated spine-as3 to Spine v3. 2016-02-17 03:54:04 +01:00
NathanSweet
0f723b9fa7 A few fixes and minor improvements. 2016-02-17 03:52:22 +01:00
pharan
8e192ad08d Merge branch 'master' of https://github.com/EsotericSoftware/spine-runtimes 2016-02-17 10:09:09 +08:00
pharan
1d030bb88f SkeletonGraphic disabled for Unity 5.1 and below. 2016-02-17 10:07:28 +08:00
NathanSweet
11c251615d Merge remote-tracking branch 'origin/master' 2016-02-17 02:44:46 +01:00
NathanSweet
821928fb89 Removed time parameter. 2016-02-17 02:44:33 +01:00
John
6552c85bb9 Missed porting. 2016-02-17 09:11:44 +08:00
NathanSweet
4758bc713c Merge remote-tracking branch 'origin/master' 2016-02-17 02:01:59 +01:00
NathanSweet
93be778697 Updated spine-as3 for use with PowerFlasher FDT. 2016-02-17 02:01:52 +01:00
John
23900a33c0 Merge pull request #520 from EsotericSoftware/pharan-patch-1
[C#] Internal code should access internal fields.
2016-02-17 08:44:08 +08:00
NathanSweet
10c941a28b Missed porting.
#519
2016-02-17 01:04:43 +01:00
NathanSweet
108ea5a70d Use FLT_MAX. 2016-02-17 00:50:28 +01:00
NathanSweet
4128d1c2bd Fixed update cache leak. 2016-02-17 00:43:33 +01:00
NathanSweet
b25992464b Updated spine-cocos2dx 2 and 3 to Spine v3. 2016-02-16 23:06:23 +01:00
NathanSweet
61deedc76c Updated spine-cocos2d-iphone 2 and 3 to Spine v3. 2016-02-16 21:34:29 +01:00
NathanSweet
b139932dc2 Merge remote-tracking branch 'origin/master' 2016-02-16 20:49:17 +01:00
NathanSweet
4d3b007c99 C89 updates. 2016-02-16 20:39:24 +01:00
John
d019981303 Internal code should access internal fields. 2016-02-16 19:04:45 +08:00
pharan
fe02e78681 SkeletonGraphic Inspector and Edtor, small fixes. 2016-02-16 13:27:20 +08:00
NathanSweet
d7d08d263a Updated spine-c and spine-sfml to Spine v3. 2016-02-16 00:14:07 +01:00
NathanSweet
c0f8e40858 Fixed reading translateMix from JSON. 2016-02-16 00:04:26 +01:00
NathanSweet
b72d915036 Better yDown support. 2016-02-15 23:56:00 +01:00
NathanSweet
00f0ec62dc Updated for SFML 2.3.2. 2016-02-15 21:04:31 +01:00
NathanSweet
03606717a7 Fixed whitespace.
C# has such bad tools. :(
2016-02-15 21:03:49 +01:00
NathanSweet
337e6c284f Added SharpJson to project. 2016-02-15 16:38:31 +01:00
NathanSweet
f44d6260ab Merge remote-tracking branch 'origin/master' 2016-02-15 14:06:36 +01:00
NathanSweet
ebc5ff0072 Set time field. 2016-02-15 14:03:51 +01:00
pharan
200570ea0e NewMesh should be marked dynamic. 2016-02-15 18:16:48 +08:00
pharan
ef92fc3843 Fixed incorrect overwrite check. 2016-02-15 12:06:57 +08:00
pharan
be38f3e1d3 SkeletonRenderer.Reset is now Initialize(bool overwrite). SkeletonGraphic. New sample scenes updated for Spine v3. Mesh Generation. Rearranged folders. Many small fixes. 2016-02-15 11:05:09 +08:00
pharan
777fb110e8 spine-csharp now uses SharpJson 2016-02-15 09:55:00 +08:00
pharan
4c69881c2f MathUtils.cs compiler constants instead of static fields. 2016-02-15 09:54:26 +08:00
NathanSweet
ac2721c553 Fixed flipping to use world axes, fixed disable inherit scale and rotation when flipped. 2016-02-15 02:43:04 +01:00
NathanSweet
4283d6fce3 Updated spine-unity for Spine v3.
@Fenrisul she's ready for your magic! :D See diff and/or `// MITCH` comments.
@pharan
2016-02-14 23:20:36 +01:00
NathanSweet
08b74f5b18 Updated spine-csharp to Spine v3. 2016-02-14 22:51:18 +01:00
NathanSweet
4b7fc36328 Updated setup instructions. 2016-02-14 22:50:48 +01:00