175 Commits

Author SHA1 Message Date
badlogic
4981aa69b9 [as3] Port fix to AnimationState, see #1092 2018-03-28 14:05:06 +02:00
badlogic
6cd676eaf3 Merge branch '3.6' into 3.7-beta 2018-03-20 15:07:21 +01:00
badlogic
e20428b026 [as3][starling] Extended SpineboyExample to show how to use bounding box world vertices. 2018-03-14 11:59:58 +01:00
badlogic
814dcf302b Merge branch '3.6' into 3.7-beta 2018-02-08 16:29:13 +01:00
badlogic
7a10d04e61 [starling] Closes #1078, breaking change. If a skeleton requires two color tinting, you have to enable it manually via SKeletonSprite.twoColorTint = true. Skeletons with two color tinting enabled use TwoColorMeshStyle, which has a different vertex layout and shader compared to the default layout and shaders used by Starling and the spine-starling runtime. This will break your batch and add additional draw calls, use with care. 2018-02-08 14:39:51 +01:00
badlogic
d27a9a3d87 [starling] Remove allocations in TwoColorEffect. Closes #1078 2018-02-08 14:02:13 +01:00
badlogic
713f43a247 Merge branch '3.6' into 3.7-beta 2018-01-24 14:30:47 +01:00
badlogic
16d799002d [as3] Fixed sorting of path constraint attachments. Closes #1069. 2018-01-24 14:29:40 +01:00
badlogic
6a556de014 [as3] Ported additive blending. See #1029, #1060 2018-01-23 15:45:33 +01:00
badlogic
90e1a5ca5a Updated owl. 2018-01-19 13:15:31 +01:00
badlogic
18eec077e4 Updated owl to key blink animation properly. 2018-01-18 15:52:09 +01:00
badlogic
b547280eb9 Updated samples, added owl. 2018-01-18 15:18:31 +01:00
badlogic
f56937c042 [as3] Fix for #1064, delay was calculated incorrectly for non-loop previous track entries. 2018-01-12 11:10:14 +01:00
badlogic
f4a5911dea Fixed bug in TrackEntry#setTimelineData, closes #1055. 2018-01-02 14:00:20 +01:00
badlogic
77c990c75e [as3] Fix not returning to setup pose when multiple mixing from entries end at same time. See #1027 2017-10-28 09:40:17 +02:00
badlogic
cbb37a6096 [as3] Fix PathConstraint length spacing for zero length bones. See #1023. 2017-10-20 11:12:58 +02:00
badlogic
902e5e5432 [starling] Reverted example changes. 2017-10-11 11:10:23 +02:00
badlogic
f31d98506c [as3] Fixed DeformTimeline, see #1016. 2017-10-11 11:05:08 +02:00
badlogic
38c8c870e8 [starling] Fixed tint black shader. See #1003 2017-10-05 14:15:48 +02:00
badlogic
d0cc44bfdb Fixed URLs in READMEs, replaced most with relative links, so URLs point to correct branch. 2017-10-04 15:08:22 +02:00
badlogic
eca798931b [runtimes] Closes #971 2017-08-24 11:34:00 +02:00
badlogic
bc337d255e [starling] New binary 2017-08-10 12:15:50 +02:00
badlogic
01f5293ef7 [starling] Fixed formatting. 2017-08-10 12:15:03 +02:00
aram-ahak
cc2d616dbc Removed atlas usage in newMeshAttachment() method (#963) 2017-08-10 12:14:16 +02:00
badlogic
84fe30a2bf [runtimes] Fixed handling of zero length bones in PathConstraint if spacing is length based. Closes #957 2017-07-31 11:29:03 +02:00
badlogic
c7f96ebc70 Manually merged PR #952 2017-07-28 10:59:04 +02:00
aram-ahak
edc756507d Removed TextureAtlas operations from newRegionAttachment and newMeshAttachment. 2017-07-25 00:06:53 +04:00
badlogic
ea7dbecb98 [starling] You can now override StarlingAtlasAttachmentLoader#getTexture to provide your own texture for a path 2017-07-19 14:27:45 +02:00
badlogic
262bc26c64 [as3][starling] Fixed TexturePacker trimming support. Thanks @evilbert103! Closes #948 2017-07-19 14:24:13 +02:00
badlogic
d2f6758e42 [as3] Fix applying flipping for noScale/noScaleOrReflection transform mode. See #951 2017-07-19 14:00:33 +02:00
badlogic
f2bd63ce6c [as3][starling] Fixed StarlingAtlasAttachmentLoader. Thanks @vync79. Closes #939 2017-07-17 14:18:26 +02:00
badlogic
dfb8861de4 Updated supported versions in README.md 2017-07-12 11:25:54 +02:00
badlogic
3be988e12f Updated READMEs to point to correct zips 2017-07-12 11:20:55 +02:00
badlogic
c7b0329918 Recompiled .swc's after change to Bone, fixed constructor of Vertex 2017-07-12 10:57:17 +02:00
badlogic
4f0708deb0 Manually merged PR #929 2017-07-12 10:54:27 +02:00
badlogic
2567339fa6 [as3] Ported fix for DeformTimeline, see #932 2017-06-27 16:32:51 +02:00
badlogic
c6fefe8fa0 [c][lua][as3][ts] Don't use DIP_MIX across tracks. Closes #931 2017-06-27 16:15:23 +02:00
badlogic
943b4f98a7 [as3][starling] Added VertexEffect and implementations plus support for Starling. See #898 2017-06-27 14:25:02 +02:00
badlogic
9bd1153518 Updated examples and runtime demo code 2017-06-19 16:47:28 +02:00
badlogic
ba409c8f3b [as3] Ported VertexAttachment id and Timeline/Animation#apply changes 2017-06-12 17:27:14 +02:00
badlogic
57eab37e11 [as3] Fixed deform timelines not mixing from/to setup pose. #920 2017-06-04 11:06:22 +02:00
badlogic
0eaf8fcfa0 [as3] AnimationState#apply returns boolean indicating if any timeline was applied. #919 2017-06-04 10:55:35 +02:00
badlogic
75041ab65e [as3] Ported IKConstraint fix. 2017-05-24 17:33:31 +02:00
badlogic
679a1997c0 [as3] Ported Animation State changes, see #908 2017-05-24 12:59:49 +02:00
badlogic
0041378267 [as3] Ported IKConstraint simplification, see #907 2017-05-24 11:42:26 +02:00
badlogic
8335ea6af7 [as3] Ported latest anim state change 2017-05-18 10:29:49 +02:00
badlogic
18ebc9b447 [as3][ts] Moved mix duration fix to setTimelineData so we evaluate the boolean expression less. 2017-05-17 15:31:10 +02:00
badlogic
03e08dc74f [as3] Ported animation state changes, see #904 2017-05-17 15:27:57 +02:00
badlogic
2b60e8f3b2 [starling] Added support for rotated regions in atlases loaded via StarlingAttachmentLoader. Closes #897 2017-05-10 15:32:02 +02:00
badlogic
11b402fcaf [as3] Fixed memory leak in Triangulator 2017-05-04 14:16:59 +02:00