Mario Zechner
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d878e5356b
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Merge branch '4.1' into 4.2-beta
# Conflicts:
# spine-ts/package-lock.json
# spine-ts/package.json
# spine-ts/spine-canvas/package.json
# spine-ts/spine-core/package.json
# spine-ts/spine-player/package.json
# spine-ts/spine-threejs/package.json
# spine-ts/spine-webgl/package.json
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2022-11-28 09:12:49 +01:00 |
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Harald Csaszar
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8c3533835a
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[unity] Fixed blend mode materials not being generated when sequence uses multiple atlas pages. Closes #2201.
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2022-11-24 18:22:05 +01:00 |
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Harald Csaszar
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8fb3876396
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[unity] Added warning message when 'CanvasGroup Compatible' is enabled at the Material but 'Canvas Group Tint Black' is disabled at SkeletonGraphic.
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2022-11-16 12:24:32 +01:00 |
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Harald Csaszar
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dc236901a6
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Merge branch '4.1' into 4.2-beta
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2022-11-04 17:37:48 +01:00 |
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Harald Csaszar
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99d134e9d4
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[unity] Lit Spine URP shaders now support Forward+ rendering path, additional lights are no longer ignored. Closes #2173.
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2022-11-04 17:34:42 +01:00 |
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Harald Csaszar
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31dc558d66
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Merge branch '4.1' into 4.2-beta
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2022-11-03 16:09:39 +01:00 |
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Harald Csaszar
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bb851ee489
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[unity] Fixed incorrectly repacked MeshAttachment regions when rotated 270 degrees. Closes #2181.
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2022-11-03 16:08:08 +01:00 |
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Harald Csaszar
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4e5fed4251
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[unity] Added default material for Spine/SkeletonGraphic Fill shader added in previous commit 0a6a696.
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2022-11-02 14:21:56 +01:00 |
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Harald Csaszar
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48d372bef3
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Merge branch '4.1' into 4.2-beta
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2022-10-31 10:25:02 +01:00 |
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Harald Csaszar
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0a6a6962c7
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[unity] Added Spine/SkeletonGraphic Fill shader to provide functionality of Spine/Skeleton Fill shader for SkeletonGraphic.
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2022-10-31 10:21:02 +01:00 |
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Harald Csaszar
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661796d2cb
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[unity] SkeletonRenderTexture components now support automatic down-scaling when required size on screen exceeds max render texture size.
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2022-10-28 16:09:45 +02:00 |
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Harald Csaszar
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0865f94c06
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[unity] Changed sample Skeleton PMA texture settings, having sRGB (Color Texture) disabled to follow new default. See #2187.
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2022-10-27 14:30:26 +02:00 |
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Harald Csaszar
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dcfc2b3acb
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Merge branch '4.1' into 4.2-beta
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2022-10-27 11:28:50 +02:00 |
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Harald Csaszar
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ace19d9381
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[unity] PMA textures now have sRGB (Color Texture) disabled by default to prevent border artifacts with mipmaps. Closes #2187.
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2022-10-27 11:07:19 +02:00 |
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Harald Csaszar
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cf006453ac
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Merge branch '4.1' into 4.2-beta
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2022-10-10 17:23:21 +02:00 |
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Harald Csaszar
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8f01d089e4
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[Unity] SkeletonRenderSeparator: Fixed Update When Invisible modes leading to invisible skeleton. Fixed Enable Separator property not triggering component dirty state/undo. Closes #1960.
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2022-10-10 16:42:14 +02:00 |
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Mario Zechner
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95487552dc
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Merge branch '4.1' into 4.2-beta
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2022-10-07 12:24:17 +02:00 |
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Harald Csaszar
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9d6afa1853
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[unity] Added SkeletonAnimationMulti methods SetActiveSkeleton(int index) and getter property SkeletonAnimations, some code cleanup.
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2022-10-04 13:20:35 +02:00 |
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Harald Csaszar
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351c19709b
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[unity] Minor renaming cleanup of merged pull request commit cf7c0bb, see #2164.
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2022-10-03 12:18:42 +02:00 |
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Harald Csaszar
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cf7c0bbe7b
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Merge pull request #2164 from ounols/add-urp-depth-normal
[unity] Added depth normal pass to sprite shader required by version below URP 12.0.0.
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2022-10-03 11:21:46 +02:00 |
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Harald Csaszar
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114852b15c
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[unity] Fixed SkeletonMecanim incorrect looping playback of reversed non-looping clip. Closes #2165.
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2022-09-30 14:10:04 +02:00 |
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ounols
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36ff3059d6
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[unity] Added depth normal pass to sprite shader required by version below URP 12.0.0.
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2022-09-30 16:41:17 +09:00 |
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Harald Csaszar
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7e440c28ae
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[unity] Moved common Spine/Blend shader functionality to shared include files. Closes #1721.
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2022-09-28 21:01:59 +02:00 |
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Harald Csaszar
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2b85114d54
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[unity] Added Preferences parameter to disable console error when SkeletonDataAsset skeleton data file is none. Finishes code changes to allow copy protection systems. Closes #1794.
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2022-09-28 18:46:31 +02:00 |
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Harald Csaszar
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eb7bf3a8b3
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[unity] Fixed excessive UnloadingUnusedAssetsImmediate during build. Initially created to avoid out of memory exceptions, can now be disabled via preferences. Closes #2160.
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2022-09-27 20:38:33 +02:00 |
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Harald Csaszar
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965e3c982d
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[unity] Fixed URP unlit shader incorrect shader stripping. Removed unnecessary problematic multi_compile variants. Closes #2162.
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2022-09-27 20:17:51 +02:00 |
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Harald Csaszar
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4a0dabe4c3
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[unity] Fixed SkeletonGraphic.SkeletonData vs .Skeleton.Data inconsistent behaviour, now both call Initialize(false). Closes #2161.
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2022-09-27 17:03:59 +02:00 |
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Harald Csaszar
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81708ebb0d
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[unity] Call computeWorldVertices before accessing region uvs in SkeletonBaker. Fix only for cosmetic reasons, SkeletonBaker doesn't map sequence functionality to Unity skeletal animation. See #2154.
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2022-09-15 11:33:41 +02:00 |
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Harald Csaszar
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f1cababc9a
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[unity] Added Preferences setting Reload SkeletonData after Play, disable to avoid the reloading delay after exiting play-mode.
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2022-09-14 17:16:10 +02:00 |
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Harald Csaszar
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d9935741c2
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[unity] Using InteractionMode.AutomatedAction at prefab Revert() call in newer Unity versions. See #1273.
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2022-09-09 15:27:10 +02:00 |
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Harald Csaszar
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16a1cc9395
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[unity] Added Preferences setting Optimize Preview Meshes, disabled by default now to not increase build time every build. Previous behaviour was always-on. See #1273.
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2022-09-08 17:43:43 +02:00 |
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Harald Csaszar
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e784103de9
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[unity] Fixed Sprite pixel-lit shader incorrectly applying secondary lights. Closes #2147.
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2022-09-06 17:25:54 +02:00 |
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Harald Csaszar
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6da33e5c88
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[unity] Multiple Canvas Renderers warnings: Fixed missing warning icon in SkeletonGraphic Inspector due to element width. Added console log statement when instantiating SkeletonGraphic as well.
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2022-09-05 15:58:48 +02:00 |
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Harald Csaszar
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7a95875ebb
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[unity] Added a warning when a .skel file is found instead of .skel.bytes during import.
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2022-09-02 20:58:42 +02:00 |
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Harald Csaszar
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a3e0ab37ed
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[unity] Added outline shader parameter Advanced - Opaque Alpha which can be used to exclude problematic semi-transparent areas.
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2022-09-02 19:56:51 +02:00 |
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Harald Csaszar
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2fe26facc7
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[unity] Added root motion unit tests and a root motion manual test scene. Rearranged dir structure for both editor and playmode tests.
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2022-08-31 20:13:18 +02:00 |
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Harald Csaszar
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87e5a84cff
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[unity] Fixed SkeletonRootMotion 3D rigidbody rotational root-motion. Closes #2143. Added SkeletonRootMotion callback delegates ProcessRootMotionOverride and PhysicsUpdateRootMotionOverride to customize how root motion is applied.
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2022-08-30 17:55:38 +02:00 |
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Harald Csaszar
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be7b4a46b3
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[Unity] Fixed changing Timeline root-Playable speed after clip start having no effect on currently playing animation. Closes #2142.
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2022-08-26 16:32:14 +02:00 |
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Harald Csaszar
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ecf5418a25
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[unity] Fixed Exception at SetIconForObject with Unity 2021.2. Closes #2141.
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2022-08-25 15:45:19 +02:00 |
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Harald Csaszar
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3d2484697a
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[unity] Fixed editor OutOfBoundsException at SkeletonGraphic when switching to skin with more vertices while preventing another exception (occurred after fix bd7f7eb1). Closes #2089.
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2022-08-19 20:36:32 +02:00 |
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Harald Csaszar
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740e4d4164
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[unity] Fixed SkeletonRenderTexture ignoring Sorting Order and Sorting Layer ID. Closes #2137.
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2022-08-18 11:58:51 +02:00 |
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Harald Csaszar
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90c4569596
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[unity] Updated license headers which were not yet up to date.
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2022-08-18 11:58:51 +02:00 |
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Harald Csaszar
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1485bb4708
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[unity] Minor cleanup: removed a leftover resolved fixxme line.
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2022-08-03 19:16:50 +02:00 |
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Harald Csaszar
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10d71afe57
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[unity] Minor fix of last commit.
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2022-08-02 16:24:24 +02:00 |
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Harald Csaszar
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005e714534
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[unity] Fixed compile error of previous commit regarding Vector2Int on Unity 2017.1.
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2022-08-02 16:19:34 +02:00 |
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Harald Csaszar
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6ef7df4be6
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[unity] Added example component SkeletonGraphicRenderTexture. Closes #2130. Added additional render callback delegates at SkeletonGraphic.
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2022-08-02 16:06:10 +02:00 |
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Harald Csaszar
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5fbbc156ac
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[unity] SkeletonRenderTexture now supports correct arbitrary rotation around all axes simultaneously, while maintaining pixel-perfect projection. Closes #2112. Added base class.
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2022-07-28 20:19:11 +02:00 |
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Harald Csaszar
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d9c6e048a0
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[unity] Fixed Inspector preview skeleton PMA Vertex Color not being enabled for all Spine shaders. Closes #2129.
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2022-07-28 18:47:49 +02:00 |
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Harald Csaszar
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2b28510acd
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[unity] Fixed SkeletonGraphic shader flickering on low alpha vertex colors in Linear color space. Closes #2128.
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2022-07-27 19:27:11 +02:00 |
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Harald Csaszar
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4f4d339c57
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[unity] Fixed issues with image sequence import, including custom slot blend modes. Closes #2126, closes #2127.
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2022-07-25 19:50:14 +02:00 |
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