badlogic
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4e96ebcda2
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[ts][webgl] Added . When it will disable the corresponding WebGL pixel store behaviour.
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2019-10-31 17:10:22 +01:00 |
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Harald Csaszar
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f3bcd6e28f
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[unity] Fixed duplicated SkeletonUtilityBones not following properly. Closes #1536.
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2019-10-31 12:18:22 +01:00 |
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Harald Csaszar
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226d551594
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[unity] Fixed path name backslashes in Path.GetDirectoryName(), replaced by slashes. Due to pathname differences, SetDefaultTextureSettings was not called on import on Unity 2019.1 and 2019.2. See #1514. Added asset context to some log statements to quickly jump to corresponding asset.
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2019-10-30 17:30:53 +01:00 |
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badlogic
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479c236835
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[cpp] Change traversal order of Json::~Json(). Old order would grow stack much more than needed, leading to crashes when freeing big Json trees.
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2019-10-30 15:48:55 +01:00 |
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badlogic
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d2da9e795c
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Updated CHANGELOG.
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2019-10-29 17:41:46 +01:00 |
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badlogic
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55fde3217d
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[as3][starling] Removed FDT support, added Visual Studio Code support instead. See the updated READMEs for spine-as3 and spine-starling for more information on required software and how to run and compile the examples and SWCs.
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2019-10-29 17:28:51 +01:00 |
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badlogic
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5c71955e73
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[as3][starling] Removed FDT project files and .swc files in old locations.
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2019-10-29 17:14:48 +01:00 |
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badlogic
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015de8ed4c
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[cocos2d-objc] Added IK example. Also added SkeletonAnimation preUpdateWorldTransformListener and postUpdateWorldTransformsListener which allow modifying a skeleton pre- and post-calculation of the world transformations. See #1532.
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2019-10-28 15:34:53 +01:00 |
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badlogic
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656b08a32e
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[cocos2dx] Added IK example, see #1532. Also added SkeletonAnimation::setPreUpdateWorldTransformsListener() and SkeletonAnimation::setPostUpdateWorldTransformsListener().
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2019-10-28 14:07:25 +01:00 |
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badlogic
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0f401bfb44
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[sfml] Added IK demo. See #1532.
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2019-10-25 14:43:17 +02:00 |
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badlogic
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8a93522ce9
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Merge branch '3.8' of https://github.com/esotericsoftware/spine-runtimes into 3.8
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2019-10-24 16:51:09 +02:00 |
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badlogic
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b9f8fb3b9e
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[libgdx] Added mouse following IK example. See #1532.
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2019-10-24 16:49:53 +02:00 |
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badlogic
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366178e730
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[ue4] Update example project to UE 4.23, update README.md.
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2019-10-23 16:12:15 +02:00 |
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Harald Csaszar
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86b979e812
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[unity] Fixed editor bone scale reset to 1.0 after play mode changes. Closes #1526.
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2019-10-22 17:12:39 +02:00 |
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Harald Csaszar
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ae2d40fd84
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[unity] SetDefaultTextureSettings was not called properly on import. Now fixed with working proper meta-file based solution. Closes #1514.
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2019-10-21 13:35:46 +02:00 |
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Harald Csaszar
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f595659423
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[unity] Fixed compile error on Unity 2018.3+.
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2019-10-20 18:43:15 +02:00 |
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Harald Csaszar
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8b9c9314f2
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[unity] Fixed transition blending of Deform timeline. Led to difference of vertex location to reference implementation after animation transition. Closes #1525.
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2019-10-18 15:17:24 +02:00 |
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Harald Csaszar
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5b98c80d32
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[unity] Fixed Unity editor bone scale resetting to 1.0 after play mode change. Closes #1526.
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2019-10-18 12:39:53 +02:00 |
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NathanSweet
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4812bac88d
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[libgdx] Store timeline ids inside set in Animation for O(1) lookup, added Animation#setTimelines.
See #1462.
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2019-10-17 17:49:05 +02:00 |
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badlogic
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691c795fa0
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[corona] Fixed clipping, closes #1522.
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2019-10-15 16:27:26 +02:00 |
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badlogic
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d31cbcc091
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Merge branch '3.8' of https://github.com/EsotericSoftware/spine-runtimes into 3.8
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2019-10-15 16:16:28 +02:00 |
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badlogic
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48ccb78a27
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[corona] Updated mobdebug, fixed premultiplied alpha rendering. Closes #1520.
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2019-10-15 16:16:19 +02:00 |
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Harald Csaszar
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d3def95b08
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[unity] Added 'SpriteMask and RectMask2D' example scene to demonstrate mask setup.
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2019-10-15 15:36:23 +02:00 |
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Harald Csaszar
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39773969b6
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[unity] Fixed build error on Timeline UPM package and Unity 2018+ due to spine-timeline-editor.asmdef being included in normal build.
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2019-10-15 14:25:40 +02:00 |
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Harald Csaszar
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241846c16c
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[unity] Fixed SkeletonRagdoll2D incorrect limit angles in Unity 2019.2+. Closes #1521.
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2019-10-14 19:11:52 +02:00 |
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Harald Csaszar
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fc0a5df0db
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[unity] GetRepackedSkin allows to include normal maps (and other texture properties) during repacking via optional parameter. Closes #1519.
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2019-10-09 22:06:12 +02:00 |
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badlogic
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83f6accde4
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[ue4] Fixed multiple tracks example.
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2019-10-09 15:31:54 +02:00 |
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badlogic
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b4a1f6978b
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[ue4] Added missing null check in bone driver component. Closes #1517.
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2019-10-09 14:48:16 +02:00 |
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badlogic
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3579d13188
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[ue4] Fixed bone driver example map. See #1513.
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2019-10-09 14:39:43 +02:00 |
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badlogic
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7e7306ad7d
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Updated CHANGELOG
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2019-10-09 14:25:20 +02:00 |
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badlogic
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60f600ac7a
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[ue4] Materials on SkeletonRendererComponent are now blueprint read and writeable. This allows setting dynamic material instances at runtime. Closes #1516.
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2019-10-09 14:24:37 +02:00 |
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badlogic
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f68ac18a82
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[ts][webgl] Validate magnification filters before setting them in GLTexture. Closes #1508.
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2019-10-09 14:17:52 +02:00 |
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badlogic
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fe0b105fd1
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Merge branch '3.8' of https://github.com/EsotericSoftware/spine-runtimes into 3.8
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2019-10-09 13:49:36 +02:00 |
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badlogic
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007397c4c4
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[cpp] Expose x and y of SkeletonData via getters/setters. Closes #1518.
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2019-10-09 13:49:04 +02:00 |
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Harald Csaszar
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d517e32442
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[unity] Fixed SetDefaultTextureSettings not being called on import. Existing texture settings are preserved. Closes #1514.
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2019-10-08 18:00:41 +02:00 |
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Harald Csaszar
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2031fe14db
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[unity] Fixed timeline editor asmdef file for newer unity versions. See commit e4fefcf. See #1262.
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2019-10-07 21:51:05 +02:00 |
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Harald Csaszar
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82a2c26d54
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[unity] Updated timeline documentation and changelog to previous timeline feature commit f0b25c8. See #1262.
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2019-10-07 21:07:45 +02:00 |
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badlogic
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f619a972cb
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Merge branch '3.8' of https://github.com/EsotericSoftware/spine-runtimes into 3.8
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2019-10-03 16:50:06 +02:00 |
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badlogic
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4410672ce2
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[ts] Updated all core API documentation. See #1506.
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2019-10-03 16:43:46 +02:00 |
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Harald Csaszar
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e769b848da
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[unity] Fixed SkeletonGraphic displaying setup pose instead of first frame on freeze. Closes #1511.
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2019-10-03 16:03:44 +02:00 |
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Harald Csaszar
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f0b25c8a86
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[unity] Added multiple features to Timeline SpineAnimationStateClip such as playback speed, blending by overlap and synchronisation of MixDuration with blend duration. Adds preferences parameter "Use Blend Duration" which can be disabled to enable old behaviour. Fixes #1262.
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2019-10-03 15:31:47 +02:00 |
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Harald Csaszar
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9c11431988
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[unity] Adapted skeleton baking window to Unity 2018.3 prefab API and added it to context menu again. Closes #1471.
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2019-09-27 17:22:19 +02:00 |
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Harald Csaszar
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19bbd5519f
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[untiy] Fixed a compile error when building executable (Texture2D.alphaIsTransparency exists only in editor).
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2019-09-27 12:03:50 +02:00 |
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Harald Csaszar
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b1c1dac17a
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[unity] Fixed ignored SkeletonAnimation looping change when AnimationName is the same. Closes #1396.
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2019-09-26 18:43:17 +02:00 |
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Harald Csaszar
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570f8df178
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[csharp] Store timeline ids inside set in Animation for O(1) lookup. See #1462.
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2019-09-26 17:05:07 +02:00 |
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badlogic
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3c60f58f1f
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Merge branch '3.8' of https://github.com/EsotericSoftware/spine-runtimes into 3.8
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2019-09-26 16:50:52 +02:00 |
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badlogic
|
caf1bd5b9a
|
[cpp] Store timeline ids inside set in Animation for O(1) lookup. See #1462.
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2019-09-26 16:50:47 +02:00 |
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badlogic
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3821389cd7
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[cpp] Switch AnimationState.propertyIDs to a hash map.
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2019-09-26 16:46:21 +02:00 |
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Harald Csaszar
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29e0768a84
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[unity] Fixed SetDefaultTextureSettings overwriting existing user texture settings when re-importing atlas asset. Closes #1507. Fixed next re-import after moving a spine texture setting material texture to null. Closes #1398. Closes #1397.
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2019-09-26 16:36:40 +02:00 |
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badlogic
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2c0881da61
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[lua] Store timeline ids inside set in Animation for O(1) lookup. See #1462.
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2019-09-26 16:20:53 +02:00 |
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