1259 Commits

Author SHA1 Message Date
Harald Csaszar
4ebd9917b4 [unity] Fixed drag&drop instantiation using last hierarchy node as parent when dopping over empty hierarchy area below last item. Closes #1641.
Also fixed a null reference exception in TextureModificationWarningProcessor reported by a user.
2020-03-11 15:32:08 +01:00
Harald Csaszar
06b532504d Merge branch '3.8' into 3.9-beta 2020-03-10 14:11:43 +01:00
Harald Csaszar
919b7badcb [unity] Added missing Fixed Normal Space option World-Space to all Sprite shaders (including URP and LWRP packages). Closes #1638. 2020-03-10 14:10:31 +01:00
Harald Csaszar
d67b3a9ccb Merge branch '3.8' into 3.9-beta 2020-03-10 12:43:49 +01:00
Harald Csaszar
daa2a76b3a [unity] Fixed Getting Started/4 Object Oriented Sample to no longer use Spineboy-unity asset but Spineboy-pro instead (which is included as a complete Spine example project on the editor side). See #1628. 2020-03-10 12:41:51 +01:00
Harald Csaszar
6a912b5d5a Merge branch '3.8' into 3.9-beta 2020-03-06 14:56:25 +01:00
Harald Csaszar
a4127df1a8 [unity] Fixed Tint black being ignored when used in combination with additive. Secondary dark color was not premultiplied with alpha before passed to the shader but multiplied in shader, which was wrong (as alpha was set to 0 for additive blending then). Closes #1634. 2020-03-06 14:53:56 +01:00
Harald Csaszar
81a192debe Merge branch '3.8' into 3.9-beta 2020-03-02 17:06:02 +01:00
Harald Csaszar
216193e4b3 [unity] Fixed SkeletonUtilityEyeConstraint wrong offset when disabled and re-enabled. Closes #1632. 2020-03-02 17:05:17 +01:00
Harald Csaszar
c2d2aad432 Merge branch '3.8' into 3.9-beta 2020-02-26 20:45:51 +01:00
Harald Csaszar
3d7a4b3c05 [unity] Cleaned up and re-serialized all Spine Examples example scenes in regards to problems with recent Unity versions (some assets did not display due to serialization differences / auto update problems). 2020-02-26 20:45:20 +01:00
Harald Csaszar
2c3038fbc3 Merge branch '3.8' into 3.9-beta 2020-02-26 19:51:14 +01:00
Harald Csaszar
917b65e45a [unity] Fixed example scene loading problems in recent Unity versions for scene "Dragon" and "Goblins". 2020-02-26 19:50:19 +01:00
Harald Csaszar
115478ba8c Merge branch '3.8' into 3.9-beta 2020-02-24 15:42:57 +01:00
Harald Csaszar
41f9aeac18 [unity] Fixed a bug in SkeletonGraphic when submesh instructions are empty and clipping is active. 2020-02-24 15:42:34 +01:00
Harald Csaszar
6fa46fbbae Merge branch '3.8' into 3.9-beta 2020-02-17 17:55:48 +01:00
Harald Csaszar
844d08b2a4 [unity] Fixed ToAtlasRegionPMAClone() methods, led to undefined behaviour when ApplyPMA followed CopyTexture. Now joined to one method call, thus also improved efficiency. Closes #1616. 2020-02-17 17:50:15 +01:00
Harald Csaszar
9312cf5080 Merge branch '3.8' into 3.9-beta 2020-02-17 16:22:02 +01:00
Harald Csaszar
68595c439d [unity] Fixed clipping masks not always working on additional atlas pages, when clipping end slot is first submesh attachment. Closes #1618. 2020-02-17 16:21:29 +01:00
Harald Csaszar
d386bcc466 Merge branch '3.8' into 3.9-beta 2020-02-12 16:03:18 +01:00
Harald Csaszar
405628baca [unity] Fixed Hierarchy drag-and-drop instantiation not working on empty area. Fixes #1614. 2020-02-12 16:01:14 +01:00
Harald Csaszar
3295192379 Merge branch '3.8' into 3.9-beta 2020-02-06 20:51:42 +01:00
Harald Csaszar
aa46627a52 [unity] Unity versions 2018.3+ now use TextureImporter Preset assets instead of template Texture2D assets. Closes #1524. 2020-02-06 20:48:07 +01:00
Harald Csaszar
d8af0d3d24 Merge branch '3.8' into 3.9-beta 2020-02-06 19:02:43 +01:00
Harald Csaszar
6d3e63acf7 [unity] Minor bugfixes regarding Spine texture atlas importer reference assets. See #1524. 2020-02-06 19:01:16 +01:00
Harald Csaszar
6c205f666f Merge branch '3.8' into 3.9-beta 2020-02-05 20:26:10 +01:00
Harald Csaszar
804d1156da [unity] Spine Preferences now provide an Atlas Texture Reference Settings parameter for applying customizable texture import settings at all newly imported Spine atlas textures. Materials Straight Alpha Texture parameter is also configured accordingly. Closes #1410, closes #1524. 2020-02-05 20:24:50 +01:00
Harald Csaszar
d9f26b7dbd Merge branch '3.8' into 3.9-beta 2020-02-04 18:21:21 +01:00
Harald Csaszar
0ecc597a17 [unity] Preventing errors due to accidentally enabling TK2D defines via Spine Preferences, now only showing preferences section when TK2D is installed. Closes #1612. 2020-02-04 18:18:27 +01:00
Harald Csaszar
98393ad244 Merge branch '3.8' into 3.9-beta 2020-01-30 17:05:57 +01:00
Harald Csaszar
3a7aff7a5c [unity] Improved SkeletonGraphic's "Match RectTransform with Mesh Bounds" features: providing a button in the Inspector, automatically called when instantiated in Editor. Closes #1607.
Improved general drag and drop behaviour of SkeletonDataAssets, they are now parented to the drop mouse-over target.
2020-01-30 17:02:25 +01:00
Harald Csaszar
e611c8c82e Merge branch '3.8' into 3.9-beta 2020-01-27 12:03:43 +01:00
Harald Csaszar
ed40731684 [unity] Fixed unnecessary additional GC allocation of JSON deserializer in Editor (always caused allocation for version check). Closes #1608. 2020-01-27 12:02:16 +01:00
Harald Csaszar
66da4e4282 Merge branch '3.8' into 3.9-beta 2020-01-24 13:59:33 +01:00
Harald Csaszar
d252df7ece [unity] Fixed some compiler warnings when building for platforms instead of editor. Closes #1604. 2020-01-24 13:55:45 +01:00
Harald Csaszar
f4408185f7 Merge branch '3.8' into 3.9-beta 2020-01-21 13:44:43 +01:00
Harald Csaszar
c568169821 [unity] Fixed BoneFollowerGraphic throwing null reference exception if it has no Canvas parent. Closes #1603. 2020-01-21 13:41:26 +01:00
Harald Csaszar
28ab23d6d0 [unity] minor - fixed method comment closing tag. 2020-01-18 16:57:21 +01:00
Harald Csaszar
5a29e12fc4 Merge branch '3.8' into 3.9-beta 2020-01-18 16:55:20 +01:00
Harald Csaszar
ec7f79d460 [unity] Fixed color space of normalmap result when calling GetRepackedSkin() in Linear color space project. Providing additional parameter to specify additional texture layer color space now. Closes #1602. 2020-01-18 16:31:21 +01:00
Harald Csaszar
729f9b7cec Merge branch '3.8' into 3.9-beta 2020-01-17 14:58:16 +01:00
Harald Csaszar
1c9bd11aa1 [unity] Added Unity version compatibility info to README.md file. 2020-01-17 14:57:04 +01:00
Harald Csaszar
661f773e14 Merge branch '3.8' into 3.9-beta 2020-01-14 19:28:14 +01:00
Harald Csaszar
9acf99e763 [unity] Fixed shader compilation error on PS4 platform related to static const in function. Closes #1600. 2020-01-14 19:26:45 +01:00
Harald Csaszar
3cf66670cc [unity] Fixed SkinUtilities.GetClonedSkin performing shallow copy at Attachment key. Closes #1599. 2020-01-14 18:54:04 +01:00
Harald Csaszar
9213141312 Merge branch '3.8' into 3.9-beta 2020-01-13 18:03:00 +01:00
Harald Csaszar
ce61d429fd [unity] Fixed SkeletonAnimationMulti sample component showing wrong first frame after switching skeletons. Closes #1598. 2020-01-13 18:02:35 +01:00
Harald Csaszar
73ed75cef6 [unity] Fixed Timeline extension package compile error with latest 3.9-beta updates. Closes #1594. 2020-01-10 12:46:29 +01:00
Harald Csaszar
08491fa765 [unity] Fixed Universal Render Pipeline/2D/Spine/Sprite negative scaleX losing normal-map functionality. Closes #1591. 2020-01-09 18:32:40 +01:00
Harald Csaszar
a659b70f18 [unity] Fixed Universal Render Pipeline/2D/Spine/Sprite negative scaleX losing normal-map functionality. Closes #1591. 2020-01-09 18:31:39 +01:00