NathanSweet
992ebc3706
Fixed double free.
2013-12-05 18:50:39 +01:00
NathanSweet
a040063eb7
Fixed memory leaks.
2013-12-05 15:14:28 +01:00
NathanSweet
63f20379db
Better root flipY logic.
2013-12-05 14:52:34 +01:00
NathanSweet
c4bab94483
Fixed SkeletonBounds for spine-c.
2013-12-03 11:06:58 +01:00
NathanSweet
f738d7e506
Fixed findSlotIndex and findBoneIndex return 0 when not found instead of -1.
2013-12-02 18:10:26 +01:00
Tadas Miceika
1163376227
fix copy-paste error
2013-12-02 17:18:07 +02:00
NathanSweet
719e09d443
Fixed root translation with yDown coordinates.
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http://www.esotericsoftware.com/forum/viewtopic.php?f=9&t=1657
2013-11-30 16:01:57 +01:00
NathanSweet
5b53c28ef7
Fixed C89 compilation.
2013-11-14 22:28:53 +01:00
NathanSweet
5e2e5ed8d9
Fixed memory leaks.
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closes #148
2013-10-31 09:10:29 +01:00
NathanSweet
a9315d46f3
Fixed animation state delay when not set right away.
2013-10-22 11:41:57 +02:00
NathanSweet
af5ff6c11f
Fixed events not firing sometimes.
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http://www.esotericsoftware.com/forum/viewtopic.php?f=9&t=1462
2013-10-20 12:18:01 +02:00
NathanSweet
dbd6ae87ad
Moved firing complete event to apply. Fixed missing keys on last frame when animation changes.
2013-10-17 16:06:18 +02:00
NathanSweet
3a1aac897c
Better delay adjustment.
2013-10-17 01:13:22 +02:00
NathanSweet
c25809fa4f
When delay is <= 0 use remaining time, not just duration.
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http://www.esotericsoftware.com/forum/viewtopic.php?f=7&t=1447
2013-10-16 11:04:29 +02:00
NathanSweet
43466fc936
Fixed for C89.
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closes #138
2013-10-13 17:18:21 +02:00
NathanSweet
2aaaa4dba2
Renamed spBoundingPolygon -> spPolygon.
2013-10-12 11:22:35 +02:00
NathanSweet
e7ae1fe61d
Fixed add/setAnimation in event callback.
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closes #137
2013-10-11 13:51:02 +02:00
NathanSweet
97f9b7e4d2
Fixed clearing tracks in event callbacks.
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closes #134
2013-10-10 10:15:53 +02:00
NathanSweet
ff2b76f2ef
Added timeline type.
2013-10-10 09:26:30 +02:00
NathanSweet
2bff08de4b
Prefixed all spine-c structs and functions with "sp".
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Holy refuctoring! Sorry for the change, but some libraries were having naming conflicts. You can define SPINE_SHORT_NAMES before including spine-c headers if you want to use structs and functions without the "sp" prefix, as it was before.
2013-10-09 03:43:16 +02:00
NathanSweet
819b100a51
C89 comment
2013-10-09 01:02:06 +02:00
NathanSweet
961a93719c
set/addAnimation doesn't allow null animation.
2013-10-08 12:05:55 +02:00
NathanSweet
9a347d5eb8
Updated license.
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Nailed it this time, quite sure!
2013-10-04 04:13:09 +02:00
NathanSweet
748431b4f6
Allow null firedEvents.
2013-10-03 21:32:57 +02:00
NathanSweet
981e7a1371
Fixed last event being fired too many times.
2013-10-03 20:33:03 +02:00
NathanSweet
45c3487098
Events list is now required.
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Simplifies applying the event timeline and isn't hard to supply.
2013-10-02 14:10:55 +02:00
NathanSweet
47ce2a40c1
Minor update to the license to include education.
2013-10-01 14:55:15 +02:00
NathanSweet
2dc486b2d5
Fixed first event not getting fired.
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Damn this is hard to get exactly right!
2013-09-29 23:42:55 +02:00
NathanSweet
af5aca8b66
Changed when events are fired.
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Events are now fired from lastTime (exclusive) to time (inclusive). This allows an event at the end of an animation to be fired before the next animation starts. The "complete" callback will happen before the event though, because "complete" happens in update() and events are triggered in apply().
Note events are not fired for the previous animation during mixing (crossfading).
2013-09-29 23:22:55 +02:00
NathanSweet
308e18b376
Fixed event timeline missing first event.
2013-09-29 22:51:08 +02:00
NathanSweet
b132231034
Scale bounding boxes on load.
2013-09-28 23:33:41 +02:00
NathanSweet
3797b7b7b0
Clear a track if the last entry is non-looping and reached endTime.
2013-09-28 21:28:01 +02:00
NathanSweet
4852fdca14
Renamed clearAnimation to clearTracks.
2013-09-28 20:33:56 +02:00
NathanSweet
10fa956f39
Fixed clearAnimation(int) crash.
2013-09-28 20:30:36 +02:00
NathanSweet
b854dd94c3
Fixed bugs with timeScale.
2013-09-28 20:22:56 +02:00
NathanSweet
fc92128519
Time scale, per AnimationState and per track.
2013-09-28 01:43:06 +02:00
NathanSweet
821c9ea38b
Fixed crash from freeing previous twice.
2013-09-28 01:37:08 +02:00
NathanSweet
18ff56549f
Allow null for setAnimation.
2013-09-27 11:41:14 +02:00
NathanSweet
9443ecb09c
cocos2dx style AnimationState event callback for CCSkeletonAnimation.
2013-09-26 21:44:22 +02:00
NathanSweet
5b2dfe3311
Fixed AnimationState mixing.
2013-09-26 11:35:47 +02:00
NathanSweet
b6cf39665d
Nix printf.
2013-09-26 11:28:26 +02:00
NathanSweet
f8401d954a
Compile with C89.
2013-09-26 11:24:40 +02:00
NathanSweet
782bde21a0
Event timeline for spine-c, AnimationState refactoring.
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closes #113
2013-09-26 09:37:11 +02:00
NathanSweet
1e30ad1b72
Reset draw order in setSlotsToSetupPose.
2013-09-25 10:17:35 +02:00
NathanSweet
c96bdac26f
Renamed Polygon struct.
2013-09-24 16:12:23 +02:00
NathanSweet
72339ba824
Bounding boxes for spine-c and spine-sfml.
2013-09-24 15:36:10 +02:00
NathanSweet
76778031ed
Additive blending for spine-sfml.
2013-09-24 12:00:23 +02:00
NathanSweet
63f8e4ddaf
Keyable draw order for spine-c.
2013-09-24 11:29:58 +02:00
NathanSweet
906ed5f0aa
spine-c: inherit scale and rotation implemented. Allow to parse latest JSON.
2013-09-23 20:35:43 +02:00
NathanSweet
e2fccf72d6
License update.
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Changed from New BSD to a custom license. The new license requires a Spine license to use the code. If you have a valid Spine license, you can do whatever you like with the code. This should not be a problem for anyone using the runtimes with Spine, nothing changes. If using the runtimes without a Spine license, you now need a Spine license. This is because the runtimes were created explicitly to be used with Spine.
2013-09-20 19:46:23 +02:00