8555 Commits

Author SHA1 Message Date
Mario Zechner
a08f5116bc [godot] FIx Windows C# build, last attempt. 2023-08-03 13:54:42 +02:00
Mario Zechner
433182ef7b [ue] Update example project to UE 5.2 2023-08-03 13:18:02 +02:00
Mario Zechner
02c37fd956 Merge branch '4.1' into 4.2-beta 2023-08-03 13:10:37 +02:00
Mario Zechner
83fab4ad97 [ue] USpineWidget now reports its desired size. 2023-08-03 13:10:06 +02:00
Harald Csaszar
f1a12a7e77 Merge branch '4.1' into 4.2-beta 2023-08-02 18:43:50 +02:00
Harald Csaszar
3ae685fff5 License header update in LICENSE file in top directory. 2023-08-02 18:36:58 +02:00
Harald Csaszar
cc6c428e32 Merge branch '4.1' into 4.2-beta 2023-08-02 18:24:01 +02:00
Harald Csaszar
1a6ccff401 [unity] URP Shaders: Increased UPM package version for preceding commit c9952ef. 2023-08-02 18:21:49 +02:00
Harald Csaszar
c5afe7be35 [unity] Updated license headers of Spine Timeline UPM package to 2023 licenses as well (were not covered by script). 2023-08-02 18:11:51 +02:00
Harald Csaszar
c9952ef71d [unity] URP Shaders: Fixed a shader compile error in "URP/Spine/Sprite" shader on old Unity versions 2019.X. 2023-08-02 17:00:23 +02:00
Mario Zechner
baa12f9c4f [godot] Invoke build_assemblies.py via python directly instead of relying on hash bang for GH action on Windows. 2023-07-31 13:31:42 +02:00
Mario Zechner
74b7882efa Merge branch '4.1' into 4.2-beta 2023-07-31 13:29:29 +02:00
Mario Zechner
4047f1ba07 Updated license headers. 2023-07-31 13:29:16 +02:00
Mario Zechner
1170d6c07b Merge branch '4.1' into 4.2-beta 2023-07-31 13:28:45 +02:00
Mario Zechner
61835faa78 [godot] Fix runtime license header. 2023-07-31 13:04:22 +02:00
Mario Zechner
3c40309c46 [godot] Fix v4 template build script with C# support. 2023-07-31 11:25:19 +02:00
Mario Zechner
a0c986e2d1 [godot] Remove self-hosted runner. 2023-07-31 11:13:58 +02:00
Mario Zechner
8c1504a949 [godot] Don't setup Godot dependencies on self-hosted runner. 2023-07-31 10:58:42 +02:00
Mario Zechner
254458a421 [godot] Use self-hosted label instead of runner name. 2023-07-31 10:55:13 +02:00
Mario Zechner
9b7ee427db [godot] Add self-hosted macOS runner for debugging GH workflow. 2023-07-31 10:51:06 +02:00
Mario Zechner
6c89ff5b14 [flutter] Update version of spine-flutter dependency in example. 2023-07-31 10:49:13 +02:00
Mario Zechner
06b40c9c41 [flutter] 4.1.15 release 2023-07-31 10:26:01 +02:00
Mario Zechner
6f6123f6fb Merge branch '4.1' into 4.2-beta
# Conflicts:
#	spine-flutter/CHANGELOG.md
#	spine-flutter/pubspec.yaml
2023-07-31 10:25:37 +02:00
Mario Zechner
84cfc408ff [flutter] 4.1.5 release 2023-07-31 10:08:10 +02:00
Mario Zechner
0645ba3535 [flutter] Revert change to native bindings, so we stay compatible with old Dart versions. 2023-07-31 10:07:13 +02:00
Mario Zechner
2a577c8213 Merge branch '4.1' into 4.2-beta
# Conflicts:
#	spine-flutter/example/pubspec.lock
2023-07-31 10:03:18 +02:00
Mario Zechner
083ee14d3a [flutter] Upgrade dependencies to latest. 2023-07-31 10:02:42 +02:00
misaki-eymard
e05a43757b Corrected an incorrect comment and deleted unnecessary nodes in ControlledSpineboy_Blueprint 2023-07-31 15:55:12 +09:00
エマール美咲
261f9f6078 Corrected an incorrect comment in Raptor_Blueprint. 2023-07-30 16:11:25 +09:00
Andrew Wilson
373a163c3f
Add CMake Target Exporting & option to disable testing in the build (#2329)
* Fix cmake install

* Option to build without testing

* Add target exporting and SpineConfig.cmake

* Revert relative install paths to Spine preferred ones
2023-07-29 21:55:45 +02:00
Nathan Sweet
4658ba2189 Merge branch '4.1' into 4.2-beta 2023-07-28 13:58:35 -04:00
Nathan Sweet
669bac65ef Revert physics constraint to an empty implementation. 2023-07-28 12:54:56 -04:00
Mario Zechner
cd1935d1e0 [godot] Install Dotnet 6 in each job. 2023-07-28 11:36:05 +02:00
Nathan Sweet
d65311dba0 [libgdx] Added worldToParent and parentToWorld so application code doesn't need to check the parent for null (when it is the root). 2023-07-26 13:41:57 -04:00
Mario Zechner
41cadcd8a1 [godot] Artifact upload names must be unique, added tag and mono qualifiers. 2023-07-25 11:36:20 +02:00
Mario Zechner
297113a71f Merge branch '4.1' of https://github.com/esotericsoftware/spine-runtimes into 4.1 2023-07-25 11:25:28 +02:00
Mario Zechner
0e16aafcf7 [godot] Run glue generator in headless mode. 2023-07-25 11:25:20 +02:00
Harald Csaszar
55e8cf5e78 [unity] Fixed preceding merge commit, shader DepthNormals pass section was added twice due to existing 4.2-beta code. 2023-07-24 20:50:27 +02:00
Harald Csaszar
ea16621fb1 Merge branch '4.1' into 4.2-beta 2023-07-24 20:46:11 +02:00
Harald Csaszar
5eca100d60 [unity] URP shaders: Fixed DoF effect ignoring written depth when Decal feature is enabled. Closes #2283. 2023-07-24 20:34:58 +02:00
Mario Zechner
80f5973623 [godot] Fix Linux C# build. 2023-07-24 12:39:55 +02:00
Mario Zechner
0b1909ae06 [godot] Pass mono flag to buildscripts from workflow. 2023-07-24 11:01:43 +02:00
Mario Zechner
b18a92a0f9 [godot] Remove debug logging job. You can get the same info when expanding the undiscoverable little arrows in the job logs. 2023-07-24 10:52:24 +02:00
Mario Zechner
4cdde9635a [godot] Manual dispatch for Godot 4 workflow. 2023-07-24 10:48:06 +02:00
Mario Zechner
5facf4a686 [godot] More GitHub workflow debugging. 2023-07-24 10:44:27 +02:00
Mario Zechner
44d766c65e [godot] More GitHub workflow debugging. 2023-07-24 10:40:50 +02:00
Mario Zechner
caafb9b94f [godot] More GitHub workflow debugging. 2023-07-24 10:37:32 +02:00
Mario Zechner
1dec42d852 [godot] Add debugging output to Godot GH workflow 2023-07-24 10:33:37 +02:00
Mario Zechner
8a3182a6cd [godot] Add C# build to workflow. 2023-07-21 16:21:09 +02:00
Mario Zechner
49e901fd4a [godot] Unify 4.x builds into a single workflow, with an orchestrating workflow in spine-godot-v4-all.yml 2023-07-21 15:32:51 +02:00