9646 Commits

Author SHA1 Message Date
NathanSweet
9d4aff8da7 Stripped folder paths from atlas region names. Formatting. 2013-05-25 17:41:52 +02:00
NathanSweet
cef7e46e5b Variable should be local. 2013-05-24 13:54:19 +02:00
NathanSweet
20d42b0bff Merge remote-tracking branch 'origin/master' 2013-05-24 13:38:19 +02:00
NathanSweet
1cf4071cf7 Prevent errors if image could not be loaded. 2013-05-24 13:38:08 +02:00
Nathan Sweet
c4848d1340 Merge pull request #49 from MobiDevelop/libgdx-gwt
Add GWT module definition
2013-05-24 02:25:53 -07:00
NathanSweet
d237ed758b Cleaned up warnings, #50. 2013-05-24 11:24:22 +02:00
NathanSweet
7cae307c55 Default time scale to 1. 2013-05-23 12:45:31 +02:00
NathanSweet
a383c85862 Updated binary example file. 2013-05-22 06:52:35 +02:00
NathanSweet
0e49ab8a96 Merge remote-tracking branch 'origin/master' 2013-05-22 06:51:27 +02:00
NathanSweet
8c3a4e4761 Added bone inherit rotation and scale, and slot additive blending. 2013-05-22 06:44:46 +02:00
Justin Shapcott
9bc13dbc84 Add GWT module definition 2013-05-21 07:15:06 -07:00
Nathan Sweet
76194599b9 Merge pull request #48 from Dgizusse/master
tk2d: Fixed source textures included in the build along the atlas.
2013-05-15 12:14:28 -07:00
Dgizusse
73f2407f9d - Fixed source textures being included in the build along the atlas. ***NOT BACKWARD COMPATIBLE*** 2013-05-15 12:12:07 -04:00
NathanSweet
d1d1c6a638 Added Skin_getAttachmentName to enumerate skin attachments for a slot. Thanks James Poag! 2013-05-15 09:06:06 -04:00
NathanSweet
69f37c2a48 SpineboyComponent renamed to Spineboy. 2013-05-15 09:06:05 -04:00
Nathan Sweet
78d687e2db Merge pull request #46 from Dgizusse/master
Small fix and optimization when updating the mesh.
2013-05-14 19:47:53 -07:00
NathanSweet
27d6766289 Added Skin_getAttachmentName to enumerate skin attachments for a slot. Thanks James Poag! 2013-05-14 15:02:22 +02:00
NathanSweet
53662aac09 Merge remote-tracking branch 'origin/master' 2013-05-14 03:51:28 +02:00
Dgizusse
99c8efb6b7 Merge branch 'master' of https://github.com/EsotericSoftware/spine-runtimes.git 2013-05-13 21:22:25 -04:00
Dgizusse
cd21837efb - Added Tangents generation if needed. 2013-05-13 21:20:49 -04:00
NathanSweet
fbefc609a2 SpineboyComponent renamed to Spineboy. 2013-05-14 01:36:50 +02:00
Dgizusse
0a24fc576f - Recalculate normals only if required by the SpriteCollection. 2013-05-13 19:04:31 -04:00
Dgizusse
a1570c960a - Clear the mesh before setting it up again to prevent an assert when showing/hiding a slot image. 2013-05-13 17:36:12 -04:00
Nathan Sweet
ae17932d53 Merge pull request #45 from Dgizusse/master
tk2d Support for multiple platform SpriteCollections
2013-05-13 09:06:15 -07:00
Dgizusse
aee230b156 - Properly update mesh data when switching platform in editor. 2013-05-13 11:25:08 -04:00
Dgizusse
99c81b6b01 - Added support for SpriteCollection using multi-platform. 2013-05-13 11:18:57 -04:00
NathanSweet
a4bd912dc1 Fixed premultiplied images (the default). 2013-05-12 14:22:12 +02:00
NathanSweet
beeff7d752 Unity optimizations. 2013-05-11 19:34:28 +02:00
NathanSweet
d30e5de5be Removed misplaced include. 2013-05-11 15:34:49 +02:00
Nathan Sweet
3d50bb59bb Merge pull request #44 from aviktorov/master
Spine-tk2d runtime
2013-05-10 05:53:13 -07:00
NathanSweet
4823bb25c8 Added verisons. 2013-05-10 14:49:01 +02:00
Andrey Viktorov
824b79295e Initial spine-tk2d commit 2013-05-10 19:46:09 +07:00
NathanSweet
bcc0b60050 Slightly better boundingBox. 2013-05-10 13:55:01 +02:00
NathanSweet
567c7110b1 Added findBone. 2013-05-09 18:23:23 +02:00
NathanSweet
cdadffc156 Removed spine namespace from spine-c.
Didn't make any sense for a C API and complicated integration with ObjC.
2013-05-08 20:09:10 +02:00
NathanSweet
3736352c09 Fixed flip x/y for root bone. (reverse-merged from commit 64fd34ba9426e2c7637526b1029721000c14ad5b)
#43
2013-05-08 13:01:10 +02:00
NathanSweet
be93cdd019 Fixed ios project. 2013-05-07 17:44:50 +02:00
NathanSweet
113ef3546a Fixed flipping, Lua doesn't have ternary of course. 2013-05-07 15:31:30 +02:00
NathanSweet
4051dedd22 Minor fixes. 2013-05-07 01:13:34 +02:00
NathanSweet
67f2b1c306 spine-js rendering with Turbulenz. 2013-05-07 01:13:18 +02:00
NathanSweet
591b21c8ea Minor fixes. 2013-05-06 18:44:48 +02:00
NathanSweet
3f3449ca99 Added getTextureAtlas method when not using AtlasAttachmentLoader. 2013-05-06 17:59:06 +02:00
NathanSweet
6bbce812f8 Refactored spine-unity, separated SkeletonComponent and SkeletonAnimation.
Added animation:<No Change> to SkeletonAnimation. See:
http://www.esotericsoftware.com/forum/viewtopic.php?f=3&t=606
2013-05-06 15:45:08 +02:00
NathanSweet
64fd34ba94 Fixed flip x/y for root bone. 2013-05-06 14:26:23 +02:00
NathanSweet
bf6eaaae34 Forgot to check in cocos2d-iphone refactoring! 2013-05-06 13:20:02 +02:00
NathanSweet
ee9b65a6cc JavaScript runtime.
Untested and there is no rendering.
2013-05-06 11:52:39 +02:00
NathanSweet
ab54939e9b Better JSON code. 2013-05-05 21:11:36 +02:00
NathanSweet
7f69300bcc Refactoring: changed references to "bind pose" to "setup pose".
This better matches "setup mode" in the editor and we can be consistent in code and docs from now on.
2013-05-05 12:38:06 +02:00
NathanSweet
80fdba02a1 Refactoring: RegionAttachment vertices, texture->rendererObject...
- Vertices are no longer stored on RegionAttachment. The vertices are temporary state, not part of RegionAttachment's persistent state like UVs and offset.
- AtlasPage and RegionAttachment "texture" field is renamed to "rendererObject". This is a better name as it may not be a texture.
- AtlasAttachmentLoader uses the AtlasRegion as the rendererObject. This enables a renderer to use region information if needed. The page rendererObject is still available.
- Better "enum" look up for AS3.
- Unity4 example doesn't use a compressed material.
2013-05-05 12:37:24 +02:00
NathanSweet
2a480de598 Fixed slot alpha blending in spine-unity. 2013-05-04 12:03:38 +02:00