NathanSweet
9d4aff8da7
Stripped folder paths from atlas region names. Formatting.
2013-05-25 17:41:52 +02:00
NathanSweet
cef7e46e5b
Variable should be local.
2013-05-24 13:54:19 +02:00
NathanSweet
20d42b0bff
Merge remote-tracking branch 'origin/master'
2013-05-24 13:38:19 +02:00
NathanSweet
1cf4071cf7
Prevent errors if image could not be loaded.
2013-05-24 13:38:08 +02:00
Nathan Sweet
c4848d1340
Merge pull request #49 from MobiDevelop/libgdx-gwt
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Add GWT module definition
2013-05-24 02:25:53 -07:00
NathanSweet
d237ed758b
Cleaned up warnings, #50 .
2013-05-24 11:24:22 +02:00
NathanSweet
7cae307c55
Default time scale to 1.
2013-05-23 12:45:31 +02:00
NathanSweet
a383c85862
Updated binary example file.
2013-05-22 06:52:35 +02:00
NathanSweet
0e49ab8a96
Merge remote-tracking branch 'origin/master'
2013-05-22 06:51:27 +02:00
NathanSweet
8c3a4e4761
Added bone inherit rotation and scale, and slot additive blending.
2013-05-22 06:44:46 +02:00
Justin Shapcott
9bc13dbc84
Add GWT module definition
2013-05-21 07:15:06 -07:00
Nathan Sweet
76194599b9
Merge pull request #48 from Dgizusse/master
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tk2d: Fixed source textures included in the build along the atlas.
2013-05-15 12:14:28 -07:00
Dgizusse
73f2407f9d
- Fixed source textures being included in the build along the atlas. ***NOT BACKWARD COMPATIBLE***
2013-05-15 12:12:07 -04:00
NathanSweet
d1d1c6a638
Added Skin_getAttachmentName to enumerate skin attachments for a slot. Thanks James Poag!
2013-05-15 09:06:06 -04:00
NathanSweet
69f37c2a48
SpineboyComponent renamed to Spineboy.
2013-05-15 09:06:05 -04:00
Nathan Sweet
78d687e2db
Merge pull request #46 from Dgizusse/master
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Small fix and optimization when updating the mesh.
2013-05-14 19:47:53 -07:00
NathanSweet
27d6766289
Added Skin_getAttachmentName to enumerate skin attachments for a slot. Thanks James Poag!
2013-05-14 15:02:22 +02:00
NathanSweet
53662aac09
Merge remote-tracking branch 'origin/master'
2013-05-14 03:51:28 +02:00
Dgizusse
99c8efb6b7
Merge branch 'master' of https://github.com/EsotericSoftware/spine-runtimes.git
2013-05-13 21:22:25 -04:00
Dgizusse
cd21837efb
- Added Tangents generation if needed.
2013-05-13 21:20:49 -04:00
NathanSweet
fbefc609a2
SpineboyComponent renamed to Spineboy.
2013-05-14 01:36:50 +02:00
Dgizusse
0a24fc576f
- Recalculate normals only if required by the SpriteCollection.
2013-05-13 19:04:31 -04:00
Dgizusse
a1570c960a
- Clear the mesh before setting it up again to prevent an assert when showing/hiding a slot image.
2013-05-13 17:36:12 -04:00
Nathan Sweet
ae17932d53
Merge pull request #45 from Dgizusse/master
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tk2d Support for multiple platform SpriteCollections
2013-05-13 09:06:15 -07:00
Dgizusse
aee230b156
- Properly update mesh data when switching platform in editor.
2013-05-13 11:25:08 -04:00
Dgizusse
99c81b6b01
- Added support for SpriteCollection using multi-platform.
2013-05-13 11:18:57 -04:00
NathanSweet
a4bd912dc1
Fixed premultiplied images (the default).
2013-05-12 14:22:12 +02:00
NathanSweet
beeff7d752
Unity optimizations.
2013-05-11 19:34:28 +02:00
NathanSweet
d30e5de5be
Removed misplaced include.
2013-05-11 15:34:49 +02:00
Nathan Sweet
3d50bb59bb
Merge pull request #44 from aviktorov/master
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Spine-tk2d runtime
2013-05-10 05:53:13 -07:00
NathanSweet
4823bb25c8
Added verisons.
2013-05-10 14:49:01 +02:00
Andrey Viktorov
824b79295e
Initial spine-tk2d commit
2013-05-10 19:46:09 +07:00
NathanSweet
bcc0b60050
Slightly better boundingBox.
2013-05-10 13:55:01 +02:00
NathanSweet
567c7110b1
Added findBone.
2013-05-09 18:23:23 +02:00
NathanSweet
cdadffc156
Removed spine namespace from spine-c.
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Didn't make any sense for a C API and complicated integration with ObjC.
2013-05-08 20:09:10 +02:00
NathanSweet
3736352c09
Fixed flip x/y for root bone. (reverse-merged from commit 64fd34ba9426e2c7637526b1029721000c14ad5b)
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#43
2013-05-08 13:01:10 +02:00
NathanSweet
be93cdd019
Fixed ios project.
2013-05-07 17:44:50 +02:00
NathanSweet
113ef3546a
Fixed flipping, Lua doesn't have ternary of course.
2013-05-07 15:31:30 +02:00
NathanSweet
4051dedd22
Minor fixes.
2013-05-07 01:13:34 +02:00
NathanSweet
67f2b1c306
spine-js rendering with Turbulenz.
2013-05-07 01:13:18 +02:00
NathanSweet
591b21c8ea
Minor fixes.
2013-05-06 18:44:48 +02:00
NathanSweet
3f3449ca99
Added getTextureAtlas method when not using AtlasAttachmentLoader.
2013-05-06 17:59:06 +02:00
NathanSweet
6bbce812f8
Refactored spine-unity, separated SkeletonComponent and SkeletonAnimation.
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Added animation:<No Change> to SkeletonAnimation. See:
http://www.esotericsoftware.com/forum/viewtopic.php?f=3&t=606
2013-05-06 15:45:08 +02:00
NathanSweet
64fd34ba94
Fixed flip x/y for root bone.
2013-05-06 14:26:23 +02:00
NathanSweet
bf6eaaae34
Forgot to check in cocos2d-iphone refactoring!
2013-05-06 13:20:02 +02:00
NathanSweet
ee9b65a6cc
JavaScript runtime.
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Untested and there is no rendering.
2013-05-06 11:52:39 +02:00
NathanSweet
ab54939e9b
Better JSON code.
2013-05-05 21:11:36 +02:00
NathanSweet
7f69300bcc
Refactoring: changed references to "bind pose" to "setup pose".
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This better matches "setup mode" in the editor and we can be consistent in code and docs from now on.
2013-05-05 12:38:06 +02:00
NathanSweet
80fdba02a1
Refactoring: RegionAttachment vertices, texture->rendererObject...
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- Vertices are no longer stored on RegionAttachment. The vertices are temporary state, not part of RegionAttachment's persistent state like UVs and offset.
- AtlasPage and RegionAttachment "texture" field is renamed to "rendererObject". This is a better name as it may not be a texture.
- AtlasAttachmentLoader uses the AtlasRegion as the rendererObject. This enables a renderer to use region information if needed. The page rendererObject is still available.
- Better "enum" look up for AS3.
- Unity4 example doesn't use a compressed material.
2013-05-05 12:37:24 +02:00
NathanSweet
2a480de598
Fixed slot alpha blending in spine-unity.
2013-05-04 12:03:38 +02:00