9646 Commits

Author SHA1 Message Date
Nathan Sweet
dc33e82c35 Merge pull request #63 from BigRedPK/master
XNA RenderTarget2D Fix
2013-06-12 09:01:27 -07:00
BigRedPK
877fc97d21 Update Util.cs
Remove unneeded casts.
2013-06-12 10:46:37 -05:00
BigRedPK
2837adaf9d Update Util.cs
RenderTarget2D is volatile. This means when there is any change to screen resolution, the content will be lost. This is common when changing to full-screen, alt+tab, screensavers, and locking/unlocking the computer. We can counteract this by directly setting the content of Texture2D.
2013-06-12 10:46:05 -05:00
NathanSweet
00803c42a5 Fixed CCSkeletonAnimation.
Oops!
2013-06-12 13:45:09 +02:00
NathanSweet
661c39cca5 Fixed getFrameCount for attachment timelines, issue #62 2013-06-12 02:31:00 +02:00
NathanSweet
bb403132c0 Updated goblins atlas to have rotation. 2013-06-12 01:33:41 +02:00
NathanSweet
7a08bad7c7 Minor updates. 2013-06-11 19:45:05 +02:00
NathanSweet
48cfd1d874 Added mesh.MarkDynamic(). 2013-06-11 18:42:22 +02:00
NathanSweet
d0732921c9 Added getAnimationState. 2013-06-11 18:23:40 +02:00
NathanSweet
fa0267e9e2 Fixed attachAll. 2013-06-11 18:18:42 +02:00
NathanSweet
4a03850829 Some small optimizations. 2013-06-10 17:02:49 +02:00
NathanSweet
c03860383c Fixed AS3 colors. 2013-06-05 12:52:35 +02:00
NathanSweet
af67a799d9 Fixed issue #58 2013-06-04 17:02:59 +02:00
NathanSweet
e69ca50817 Merge remote-tracking branch 'origin/master' 2013-06-03 21:18:55 +02:00
NathanSweet
b096766fe5 Compute scale using sprite collection's target ortho size. Removed scale from skeletondata asset. 2013-06-03 21:18:12 +02:00
Nathan Sweet
5f903865f7 Merge pull request #57 from moitias/luaanimationfixes
Fix a few Lua animation problems
2013-06-03 03:49:25 -07:00
Matias
a92419193f fix typo(?) in colortimelines using color.r instead of slot.r when using alpha 2013-06-03 10:49:29 +03:00
Matias
9963293c88 make sure animation duration is not 0 when figuring out the time 2013-06-03 10:48:44 +03:00
NathanSweet
4ea202a1e6 Fixed cocos2d-x example leaking skeleton animation node. 2013-06-02 15:29:19 +02:00
NathanSweet
adb406a8ac Fixed leaking CCTextureAtlas. 2013-06-02 15:27:56 +02:00
NathanSweet
cf7cc1d0ef Minor updates. 2013-06-02 15:27:33 +02:00
NathanSweet
d11f6b6864 Fixed libgdx examples for recent skeleton x/y and flip changes. 2013-06-02 13:57:39 +02:00
NathanSweet
2e8f66631e Merge remote-tracking branch 'origin/master' 2013-05-31 10:40:50 +02:00
NathanSweet
7444797839 Fixed setSkin. 2013-05-31 10:40:26 +02:00
Nathan Sweet
c0ad20caa6 Merge pull request #55 from paxtonhare/master
Wong timeline being passed to array in spine code
2013-05-30 04:07:19 -07:00
Paxton Hare
bb30f8130e fixing wrong timeline being pushed to array 2013-05-30 05:00:13 -04:00
NathanSweet
7346b35a5c Merge remote-tracking branch 'origin/master' 2013-05-30 07:58:40 +02:00
NathanSweet
b6bab0b9c2 Fixed spineboy script. 2013-05-30 03:01:50 +02:00
Nathan Sweet
a26bdd34e4 Merge pull request #54 from moitias/master
Fix scaling when attachment is rotated 90 degrees from the bone, Add relative paths to package.path when running in simulator to make the example work straight out of the box
2013-05-29 08:48:40 -07:00
NathanSweet
78625d6dcd Fixed project. 2013-05-29 17:35:13 +02:00
Matias
116ad3ce53 fix indentation 2013-05-29 12:29:49 +03:00
Matias
f3d1467972 comment out the warning 2013-05-29 12:24:36 +03:00
Matias
460451a6a2 fix scaling when attachment is rotated 90 degrees from the bone 2013-05-29 12:18:18 +03:00
Matias
b5da5daa38 add relative path to package.path to make running the example work straight out of the box on simulator 2013-05-29 12:05:31 +03:00
Matias
2034a6e726 Merge branch 'master' of git://github.com/EsotericSoftware/spine-runtimes 2013-05-29 11:51:58 +03:00
Matias
32c7dc8cb0 Revert "add support for loading from relative directories to make the example load out of the box"
This reverts commit 3a9623cdd7f1f7a376442d36ee760de1f9ff1b08.
2013-05-29 11:50:26 +03:00
Matias
3a9623cdd7 add support for loading from relative directories to make the example load out of the box 2013-05-29 11:19:08 +03:00
NathanSweet
5070b21341 Initialize skeleton on start. 2013-05-29 03:24:44 +02:00
NathanSweet
56ec15c0f4 Merge remote-tracking branch 'origin/master' 2013-05-29 00:27:14 +02:00
NathanSweet
fbbe262a39 Fixed spine-unity. 2013-05-29 00:03:06 +02:00
Nathan Sweet
e64613e915 Merge pull request #53 from moitias/master
Lua support for inheriting scale and rotation
2013-05-28 14:25:16 -07:00
Matias
09ff781a9a Add Lua support for reading scale and rotation inheritance 2013-05-28 20:43:11 +03:00
Matias
fb21554a49 Add Lua support for inheriting scale and rotation 2013-05-28 20:41:45 +03:00
NathanSweet
22fabe8769 Forgot to flip the root bone for some runtimes since the skeleton is now placed separately from the root bone. 2013-05-28 18:22:06 +02:00
NathanSweet
e6d7cf8b26 Add x and y to skeleton for positioning instead of using root bone. 2013-05-28 18:17:55 +02:00
NathanSweet
1f8cad35eb Fix up property name case. 2013-05-28 17:52:34 +02:00
Nathan Sweet
5ba06b952b Merge pull request #52 from pharan/master
Inherit rotation and scale in C#
2013-05-28 08:42:14 -07:00
John Dy
6c784ec0cd Added bone inherit rotation and scale in csharp
Just mimicked the changes in spine-libgdx and your code pattern in c#.
Working fine in Unity.
2013-05-27 16:45:40 +08:00
NathanSweet
3172f66480 Nasty stuff, Unity. 2013-05-26 22:13:41 +02:00
NathanSweet
b70c0c8c49 Update example to not crash Unity 3.5.7. 2013-05-26 13:17:53 +02:00