Nathan Sweet
dc33e82c35
Merge pull request #63 from BigRedPK/master
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XNA RenderTarget2D Fix
2013-06-12 09:01:27 -07:00
BigRedPK
877fc97d21
Update Util.cs
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Remove unneeded casts.
2013-06-12 10:46:37 -05:00
BigRedPK
2837adaf9d
Update Util.cs
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RenderTarget2D is volatile. This means when there is any change to screen resolution, the content will be lost. This is common when changing to full-screen, alt+tab, screensavers, and locking/unlocking the computer. We can counteract this by directly setting the content of Texture2D.
2013-06-12 10:46:05 -05:00
NathanSweet
00803c42a5
Fixed CCSkeletonAnimation.
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Oops!
2013-06-12 13:45:09 +02:00
NathanSweet
661c39cca5
Fixed getFrameCount for attachment timelines, issue #62
2013-06-12 02:31:00 +02:00
NathanSweet
bb403132c0
Updated goblins atlas to have rotation.
2013-06-12 01:33:41 +02:00
NathanSweet
7a08bad7c7
Minor updates.
2013-06-11 19:45:05 +02:00
NathanSweet
48cfd1d874
Added mesh.MarkDynamic().
2013-06-11 18:42:22 +02:00
NathanSweet
d0732921c9
Added getAnimationState.
2013-06-11 18:23:40 +02:00
NathanSweet
fa0267e9e2
Fixed attachAll.
2013-06-11 18:18:42 +02:00
NathanSweet
4a03850829
Some small optimizations.
2013-06-10 17:02:49 +02:00
NathanSweet
c03860383c
Fixed AS3 colors.
2013-06-05 12:52:35 +02:00
NathanSweet
af67a799d9
Fixed issue #58
2013-06-04 17:02:59 +02:00
NathanSweet
e69ca50817
Merge remote-tracking branch 'origin/master'
2013-06-03 21:18:55 +02:00
NathanSweet
b096766fe5
Compute scale using sprite collection's target ortho size. Removed scale from skeletondata asset.
2013-06-03 21:18:12 +02:00
Nathan Sweet
5f903865f7
Merge pull request #57 from moitias/luaanimationfixes
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Fix a few Lua animation problems
2013-06-03 03:49:25 -07:00
Matias
a92419193f
fix typo(?) in colortimelines using color.r instead of slot.r when using alpha
2013-06-03 10:49:29 +03:00
Matias
9963293c88
make sure animation duration is not 0 when figuring out the time
2013-06-03 10:48:44 +03:00
NathanSweet
4ea202a1e6
Fixed cocos2d-x example leaking skeleton animation node.
2013-06-02 15:29:19 +02:00
NathanSweet
adb406a8ac
Fixed leaking CCTextureAtlas.
2013-06-02 15:27:56 +02:00
NathanSweet
cf7cc1d0ef
Minor updates.
2013-06-02 15:27:33 +02:00
NathanSweet
d11f6b6864
Fixed libgdx examples for recent skeleton x/y and flip changes.
2013-06-02 13:57:39 +02:00
NathanSweet
2e8f66631e
Merge remote-tracking branch 'origin/master'
2013-05-31 10:40:50 +02:00
NathanSweet
7444797839
Fixed setSkin.
2013-05-31 10:40:26 +02:00
Nathan Sweet
c0ad20caa6
Merge pull request #55 from paxtonhare/master
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Wong timeline being passed to array in spine code
2013-05-30 04:07:19 -07:00
Paxton Hare
bb30f8130e
fixing wrong timeline being pushed to array
2013-05-30 05:00:13 -04:00
NathanSweet
7346b35a5c
Merge remote-tracking branch 'origin/master'
2013-05-30 07:58:40 +02:00
NathanSweet
b6bab0b9c2
Fixed spineboy script.
2013-05-30 03:01:50 +02:00
Nathan Sweet
a26bdd34e4
Merge pull request #54 from moitias/master
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Fix scaling when attachment is rotated 90 degrees from the bone, Add relative paths to package.path when running in simulator to make the example work straight out of the box
2013-05-29 08:48:40 -07:00
NathanSweet
78625d6dcd
Fixed project.
2013-05-29 17:35:13 +02:00
Matias
116ad3ce53
fix indentation
2013-05-29 12:29:49 +03:00
Matias
f3d1467972
comment out the warning
2013-05-29 12:24:36 +03:00
Matias
460451a6a2
fix scaling when attachment is rotated 90 degrees from the bone
2013-05-29 12:18:18 +03:00
Matias
b5da5daa38
add relative path to package.path to make running the example work straight out of the box on simulator
2013-05-29 12:05:31 +03:00
Matias
2034a6e726
Merge branch 'master' of git://github.com/EsotericSoftware/spine-runtimes
2013-05-29 11:51:58 +03:00
Matias
32c7dc8cb0
Revert "add support for loading from relative directories to make the example load out of the box"
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This reverts commit 3a9623cdd7f1f7a376442d36ee760de1f9ff1b08.
2013-05-29 11:50:26 +03:00
Matias
3a9623cdd7
add support for loading from relative directories to make the example load out of the box
2013-05-29 11:19:08 +03:00
NathanSweet
5070b21341
Initialize skeleton on start.
2013-05-29 03:24:44 +02:00
NathanSweet
56ec15c0f4
Merge remote-tracking branch 'origin/master'
2013-05-29 00:27:14 +02:00
NathanSweet
fbbe262a39
Fixed spine-unity.
2013-05-29 00:03:06 +02:00
Nathan Sweet
e64613e915
Merge pull request #53 from moitias/master
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Lua support for inheriting scale and rotation
2013-05-28 14:25:16 -07:00
Matias
09ff781a9a
Add Lua support for reading scale and rotation inheritance
2013-05-28 20:43:11 +03:00
Matias
fb21554a49
Add Lua support for inheriting scale and rotation
2013-05-28 20:41:45 +03:00
NathanSweet
22fabe8769
Forgot to flip the root bone for some runtimes since the skeleton is now placed separately from the root bone.
2013-05-28 18:22:06 +02:00
NathanSweet
e6d7cf8b26
Add x and y to skeleton for positioning instead of using root bone.
2013-05-28 18:17:55 +02:00
NathanSweet
1f8cad35eb
Fix up property name case.
2013-05-28 17:52:34 +02:00
Nathan Sweet
5ba06b952b
Merge pull request #52 from pharan/master
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Inherit rotation and scale in C#
2013-05-28 08:42:14 -07:00
John Dy
6c784ec0cd
Added bone inherit rotation and scale in csharp
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Just mimicked the changes in spine-libgdx and your code pattern in c#.
Working fine in Unity.
2013-05-27 16:45:40 +08:00
NathanSweet
3172f66480
Nasty stuff, Unity.
2013-05-26 22:13:41 +02:00
NathanSweet
b70c0c8c49
Update example to not crash Unity 3.5.7.
2013-05-26 13:17:53 +02:00