9646 Commits

Author SHA1 Message Date
NathanSweet
09aa13c643 Added Atlas and Flash rendering to spine-as3. 2013-05-04 11:41:49 +02:00
NathanSweet
45f93ca31f Organized and simplified spine-starling. 2013-05-04 11:38:23 +02:00
NathanSweet
9cadc92b97 Brought back some convenience methods.
Anything more than this and you have to use the C API!
2013-05-01 17:58:08 +02:00
NathanSweet
b73132f910 Fixed rootBone. 2013-05-01 13:01:27 +02:00
NathanSweet
b882cecc16 Better getBounds. 2013-05-01 12:20:03 +02:00
NathanSweet
4838ebf4ef Fixed spine-starling rendering. 2013-05-01 10:25:46 +02:00
NathanSweet
131cdbd576 AS3 and Starling runtimes. 2013-04-30 19:18:39 +02:00
NathanSweet
35b45a564b Clean up. 2013-04-30 18:50:12 +02:00
NathanSweet
b7ac58b0d2 Fixed static methods. 2013-04-30 12:20:21 +02:00
NathanSweet
2bee31ad2a Minor updates. 2013-04-30 12:18:23 +02:00
NathanSweet
71a8751794 Fixed scale. 2013-04-29 16:17:46 +02:00
NathanSweet
0d488eafe6 Refactoring to make it easier to load a SkeletonData in a subclass constructor. 2013-04-29 14:45:26 +02:00
NathanSweet
eb190c4b3e Fixed attachment changes. 2013-04-29 14:38:36 +02:00
NathanSweet
90180dafbb CCSkeletonAnimation separated from CCSkeleton.
Has convenience methods to apply multiple AnimationStates and queue animations.
2013-04-27 16:58:22 +02:00
NathanSweet
ed0bae85c3 AnimationState queued animation for more runtimes, plus fixes. 2013-04-27 14:33:38 +02:00
NathanSweet
2c3453f4dd Fixed spine-corona skins, slots. 2013-04-27 13:51:31 +02:00
NathanSweet
5ed819ba84 Added goblins example. 2013-04-27 13:48:04 +02:00
NathanSweet
9fbf337881 Committing spine-csharp twice was a bad idea.
I have bad ideas.
2013-04-27 13:46:28 +02:00
NathanSweet
7a35f88966 Committing spine-csharp twice was a bad idea.
I have bad ideas.
2013-04-27 13:44:06 +02:00
NathanSweet
92622246c1 AnimationState gets addAnimation methods for chaining animations.
Tabs, not spaces!
2013-04-26 20:03:28 +02:00
Nathan Sweet
373651d53c Merge pull request #39 from executionunit/master
Fix for Memory leaks in spine-c
2013-04-26 10:45:23 -07:00
dazza
bd4431748c Fixed memory leaks in spine-c 2013-04-26 18:28:10 +01:00
NathanSweet
0c76ba47da Fix for including in .mm file. 2013-04-26 01:51:11 +02:00
NathanSweet
cef85a86c7 Fixed issue #36. 2013-04-26 00:59:36 +02:00
NathanSweet
66309c203c Ctor for C++. 2013-04-26 00:20:14 +02:00
NathanSweet
3f12e00aa6 Removed ReadMe.txt. 2013-04-25 23:45:44 +02:00
NathanSweet
b6de9b84c8 Renaming project files to lowercase. 2013-04-25 23:44:23 +02:00
NathanSweet
4fe93ff83b Renaming project files to lowercase. 2013-04-25 23:44:08 +02:00
NathanSweet
99ec8957f8 Fixed up conversion warnings in VS2010. 2013-04-25 23:39:46 +02:00
NathanSweet
90747edd74 Reenable spineboy. 2013-04-25 23:19:45 +02:00
NathanSweet
f55249dcbe Support new libgdx JSON stuff. Alpha for slot lines with debug renderer. 2013-04-25 23:19:36 +02:00
NathanSweet
e64b3c201a Fixed up remaining issues to make spine-c C89. 2013-04-25 23:19:02 +02:00
Nathan Sweet
7f78b25312 Merge pull request #38 from executionunit/master
VS2010 build and Fix for Negative Scale in X
2013-04-25 13:49:26 -07:00
dazza
64190874d2 Fix for negtive scale in the X for an attachment working. 2013-04-25 10:43:48 +01:00
dazza
58ca663465 Remove the IPCH cache that shouldn't be in source control 2013-04-25 09:52:50 +01:00
djr
f87b8c80b9 Merge remote-tracking branch 'upstream/master' 2013-04-24 21:18:17 +01:00
NathanSweet
1af04a720d Spear for example. 2013-04-24 22:12:34 +02:00
djr
1db2715b25 Getting the code to build on windows
Making the code C98 compliant so it can build using VS2010.
2013-04-24 20:55:32 +01:00
NathanSweet
e0fffa79b3 Fixed slot colors. 2013-04-24 19:05:20 +02:00
NathanSweet
4b9b17e190 Skin select box and goblins example for Unity. 2013-04-24 18:41:57 +02:00
NathanSweet
86e75d96d7 Refactoring for non-Atlas RegionAttachments. Fixed whitespace stripped and rotated regions. 2013-04-24 18:41:42 +02:00
NathanSweet
09c9ece896 Docs. 2013-04-24 17:02:06 +02:00
NathanSweet
64a0a07373 Refactoring for non-Atlas RegionAttachments. Fixed whitespace stripped and rotated regions. 2013-04-24 16:54:13 +02:00
NathanSweet
4a4098ed45 Committed spine-c into spine-unity.
Screw it, it's easier for Unity people.
2013-04-23 21:54:52 +02:00
NathanSweet
803a8ab045 Fixed animations with no bone keys. 2013-04-23 21:53:36 +02:00
NathanSweet
ff66231378 Meta files for Unity 3.5. 2013-04-22 12:15:04 +02:00
NathanSweet
75552e397f More text. 2013-04-22 12:10:59 +02:00
NathanSweet
a37a59ee59 Example project instructions. 2013-04-22 12:09:49 +02:00
NathanSweet
2eb8627894 Fixes needed for Unity 3.5.
Unity 3.5 is pretty terrible. :(
2013-04-22 11:55:22 +02:00
NathanSweet
643439dc9c Separate Unity 4 and 3.5 examples. 2013-04-22 11:54:57 +02:00