Harald Csaszar
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dfb5ed1106
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[unity] Fixed "Skin not found: default" error at binary .skel.bytes files and SkeletonGraphic. Fixes #1332.
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2019-04-18 17:02:00 +02:00 |
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Harald Csaszar
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356fb38442
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[unity] Fixed broken inspector preview in Unity7 2019. Closes #1331.
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2019-04-17 18:10:01 +02:00 |
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Harald Csaszar
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5fc3f99d4b
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[unity] Fixed SkeletonMecanim leftover animation rotations when transitioning to an empty "Write Defaults" state. Fixes #1321.
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2019-04-05 14:34:55 +02:00 |
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Harald Csaszar
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9bb5a0d044
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[unity] Fixed SkeletonMecanim layer blend modes, now it detects Override/Add from the animation controller. Also fixed some animator related warnings in editor. Closes ##1317.
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2019-04-02 19:48:17 +02:00 |
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Harald Csaszar
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d03de3fdf7
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[unity] Fixed wrong atlas assets being assigned upon import when multiple skeletons are exported to the same directory. Closes #1312.
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2019-03-26 17:03:40 +01:00 |
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Harald Csaszar
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f0e9164648
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[unity] Ported AnimationState and Animation changes, references in spine-unity. See #1303.
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2019-03-20 18:44:12 +01:00 |
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Harald Csaszar
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ad20319387
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[unity] Added missing Create 2D Hinge Chain button at SkeletonUtilityBone inspector, only 3D version was available. Closes #1310.
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2019-03-20 18:18:55 +01:00 |
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badlogic
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efc212110d
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Merge branch '3.7' into 3.8-beta
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2019-03-13 11:38:07 +01:00 |
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Harald Csaszar
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75d16a4fc9
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[unity] Improved warnings for incorrect material settings, now not triggering at non-Spine shaders. See #1305.
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2019-03-12 18:55:00 +01:00 |
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Harald Csaszar
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f004e74965
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[unity] Fixed Exception in incorrect material setting detection mechanism. Fixes #1305.
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2019-03-12 18:34:25 +01:00 |
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badlogic
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ede677ce3f
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Version fixes.
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2019-03-06 15:24:02 +01:00 |
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badlogic
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1629c7e7ab
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[unity][libgdx] Fix versions after merging in beta branch...
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2019-03-06 15:14:43 +01:00 |
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Harald Csaszar
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930d4b4015
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[unity] corrected version number in version.txt file of 3.8-beta branch.
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2019-03-04 18:45:14 +01:00 |
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Harald Csaszar
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b5e8d49cb2
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[unity] Fixed material being cleared to null when MeshRenderer is disabled in the editor. Closes #1288.
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2019-03-04 18:30:47 +01:00 |
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Harald Csaszar
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088fb2ea02
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[unity] Fixed material being cleared to null when MeshRenderer is disabled in the editor. Closes #1288.
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2019-03-04 18:29:46 +01:00 |
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Harald Csaszar
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8ca94c2da4
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[unity] Fixed another occurrence of compile errors in Unity 2017.3 when enabling TK2D define due to asmdef files. See #1280.
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2019-02-26 17:00:42 +01:00 |
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Harald Csaszar
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d64decbe3d
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[unity] Fixed another occurrence of compile errors in Unity 2017.3 when enabling TK2D define due to asmdef files. See #1280.
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2019-02-26 16:58:20 +01:00 |
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Harald Csaszar
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37cc095375
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[unity] SkeletonGraphic now supports Unity RectMask2D. Closes #1283.
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2019-02-21 19:13:06 +01:00 |
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Harald Csaszar
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b706b41be6
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[unity] SkeletonGraphic now supports Unity RectMask2D. Closes #1283.
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2019-02-21 19:10:20 +01:00 |
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Harald Csaszar
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638e176f59
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[unity] Corrected #if guards for Unity 5.x compatibility before Unity added SpriteMasks. See #941.
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2019-02-19 19:56:04 +01:00 |
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Harald Csaszar
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540c61d619
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[unity] Corrected #if guards for Unity 5.x compatibility before Unity added SpriteMasks. See #941.
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2019-02-19 19:54:59 +01:00 |
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Harald Csaszar
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b8a208d382
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[unity] Added #if guards for Unity 5.x compatibility before Unity added SpriteMasks. See #941.
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2019-02-19 19:42:49 +01:00 |
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Harald Csaszar
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8b1359db0b
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[unity] Added #if guards for Unity 5.x compatibility before Unity added SpriteMasks. See #941.
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2019-02-19 19:41:00 +01:00 |
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Harald Csaszar
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32ac918f80
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[unity] Added support for Unity's SpriteMask to SkeletonAnimation and SkeletonMecanim. All mask interaction modes supported. See #941.
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2019-02-19 18:58:57 +01:00 |
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Harald Csaszar
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17c19a9ce7
|
[unity] Added support for Unity's SpriteMask to SkeletonAnimation and SkeletonMecanim. All mask interaction modes supported. See #941.
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2019-02-19 18:58:14 +01:00 |
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Harald Csaszar
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4342bcfa7d
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[unity] Fixed compile errors with TK2D define due to asmdef files preventing dependency. Closes #1280.
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2019-02-15 13:04:22 +01:00 |
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Harald Csaszar
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8a6b75fb9a
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[unity] Updated Mix and Match documentation in code to mention that GetRepackedSkin() is expensive.
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2019-02-12 18:03:29 +01:00 |
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Harald Csaszar
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1935d4a488
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[unity] Fixed Unity Timeline editor errors after Add Spine Animation State Clip Clip due to unset Animation Reference. Closes #1257.
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2019-02-11 21:31:42 +01:00 |
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Harald Csaszar
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7ee15d0627
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[unity] SkeletonRenderSeparator now initializes added SkeletonPartsRenderer children correctly. Closes #1269.
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2019-02-07 22:22:56 +01:00 |
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Harald Csaszar
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7b690624f3
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[unity] Fixed SkeletonPartsRenderer mesh tangent error. Also fixed another potential size mismatch at mesh normals or tangents vs vertices. Closes #1265.
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2019-02-06 19:17:56 +01:00 |
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Harald Csaszar
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9c8646eb70
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[unity] Fixed compilation errors when TK2D define is set. Closes #1270.
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2019-02-04 18:54:42 +01:00 |
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Harald Csaszar
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9dad34a387
|
[unity] Fixed on more occurrence of SkeletonGraphic related import error. Error message was 'Skeleton JSON file not set for SkeletonData asset'. Closes #1226.
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2019-02-01 15:27:43 +01:00 |
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Harald Csaszar
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52245d55f0
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[unity] Fixed SkeletonGraphic related import error occurring occasionally on first import. Error message was usually 'Skeleton JSON file not set for SkeletonData asset'. Closes #1226.
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2019-01-31 14:43:39 +01:00 |
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Harald Csaszar
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29ac3d9d67
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[unity] Added an additional warning when Alpha Is Transparency is enabled at PMA textures, which causes incorrect light ghosting in transparent areas. See #1266.
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2019-01-29 16:37:01 +01:00 |
|
Harald Csaszar
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c612c81435
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[unity] Fixed previous commit's texture settings warning code preventing border artifacts when mip maps are enabled on PMA textures. Now only issues warning on Spine atlas textures. See #1266.
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2019-01-28 20:08:48 +01:00 |
|
Harald Csaszar
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dc676cb25a
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[unity] Changed default texture settings and added warning to prevent border artifacts when mip maps are enabled on PMA textures. Closes #1266.
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2019-01-28 19:55:10 +01:00 |
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Harald Csaszar
|
e39dbc4795
|
[unity] Fixed SkeletonGraphic's 'Starting Animation' property being cleared upon saving under some circumstances, closes #1252.
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2019-01-28 16:28:28 +01:00 |
|
Harald Csaszar
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5344d71c05
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[unity] Fixed PointFollower error message on script rebuild, closes #1261.
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2019-01-22 12:27:30 +01:00 |
|
Harald Csaszar
|
edb2fbe85d
|
[unity] Added using and finally-dispose guards around all stream instances, see #1260.
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2019-01-22 11:27:47 +01:00 |
|
Harald Csaszar
|
92a0d37e9b
|
[unity] Fixed skeleton binary import, was broken by recent changes. Closes #1259.
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2019-01-21 15:08:07 +01:00 |
|
Harald Csaszar
|
1e25ff05a6
|
[unity] Fixed removing unreferenced SlotBlendMode material entries, closes #1249.
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2019-01-16 17:09:20 +01:00 |
|
Harald Csaszar
|
91ff412bcd
|
[unity] Fixed errors upon "Reimport All" and related import problems, closes #1248.
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2019-01-14 16:39:31 +01:00 |
|
Harald Csaszar
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3da52c46b3
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[unity] Fixed Instantiate from Script example (missing script in SkeletonGraphic part), closes #294
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2019-01-09 16:21:36 +01:00 |
|
Harald Csaszar
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08b5418185
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[unity] Fixed SpineAtlasRegionDrawer label error, closes #1245
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2019-01-09 14:17:04 +01:00 |
|
Harald Csaszar
|
c054f2ea2b
|
[unity] Fixed Goblins example scene click behaviour. Closes #288.
|
2019-01-09 11:36:58 +01:00 |
|
pharan
|
66689b3800
|
[unity] Make components compatible with new 2018.3 Prefab Mode.
|
2018-12-30 03:30:36 +08:00 |
|
pharan
|
9e7783e4c2
|
[unity] Minor fix for EditorInstantiation.NewGameObject
|
2018-12-30 03:28:43 +08:00 |
|
pharan
|
40f5755fe0
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[unity] Centralize creating GameObjects in the editor using SpineEditorUtilities.EditorInstantiation.
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2018-12-28 22:13:42 +08:00 |
|
pharan
|
0aa617c44a
|
[unity] Updated some example scenes, code and assets.
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2018-12-27 21:49:19 +08:00 |
|
pharan
|
0180f59336
|
[unity] Improved Mecanim+SkeletonAnimation example.
|
2018-12-20 10:54:19 +08:00 |
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