badlogic
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dd85819c50
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Updated CHANGELOG.
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2019-03-06 16:57:01 +01:00 |
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badlogic
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28b3cd71f9
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Updated CHANGELOG.
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2019-03-06 15:21:13 +01:00 |
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badlogic
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3c83810c43
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Merge branch '3.7' into 3.8-beta
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2019-03-01 11:53:48 +01:00 |
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badlogic
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b49240cbb7
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[cpp] Closes #1278, parsing of non-essential skeleton data.
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2019-02-25 13:49:48 +01:00 |
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Harald Csaszar
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15be5feeea
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[unity] Added changelog entry for SkeletonGraphic now supporting RectMask2D. See #1283.
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2019-02-21 19:25:07 +01:00 |
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Harald Csaszar
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f811b535a9
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[unity] Added changelog entry for SkeletonGraphic now supporting RectMask2D. See #1283.
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2019-02-21 19:24:43 +01:00 |
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Harald Csaszar
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7110e709c4
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[unity] Changelog documentation updated for added support for Unity's SpriteMask. See #941.
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2019-02-19 19:03:57 +01:00 |
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Harald Csaszar
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cac764fa01
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[unity] Changelog documentation updated for added support for Unity's SpriteMask. See #941.
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2019-02-19 19:03:15 +01:00 |
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Harald Csaszar
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efbb0b936a
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[unity] Minor changelog text modification in section Detection of Incorrect Texture Settings.
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2019-01-29 17:02:10 +01:00 |
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Harald Csaszar
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4e8365012e
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[unity] Minor changelog text modification in section Detection of Incorrect Texture Settings.
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2019-01-29 17:01:43 +01:00 |
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Harald Csaszar
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098f4b88d2
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[unity] Updated changelog for added detection of incorrect material settings feature.
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2019-01-29 16:39:48 +01:00 |
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Harald Csaszar
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68882fb00e
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[unity] Updated changelog for added detection of incorrect material settings feature.
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2019-01-29 16:39:12 +01:00 |
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badlogic
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f6c4554647
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Updated CHANGELOG.
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2019-01-23 14:31:31 +01:00 |
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badlogic
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904665b3fe
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Updated CHANGELOG.
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2019-01-23 14:30:18 +01:00 |
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badlogic
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be3bceeee3
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Merge branch '3.7' into 3.8-beta
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2019-01-17 16:22:52 +01:00 |
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badlogic
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d2e9b6bab5
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Updated CHANGELOG.
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2019-01-17 15:45:22 +01:00 |
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badlogic
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575b00b822
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Fixed CHANGELOG.
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2019-01-07 14:06:09 +01:00 |
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badlogic
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4d3d84b0f4
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-12-22 14:29:54 +01:00 |
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badlogic
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d72302b94b
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Updated CHANGELOG.
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2018-12-22 14:29:36 +01:00 |
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badlogic
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959a71893b
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-12-21 11:33:27 +01:00 |
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badlogic
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49f9eb12a9
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Updated CHANGELOG.
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2018-12-17 15:57:49 +01:00 |
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badlogic
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b1f9d062a5
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-10-30 17:00:29 +01:00 |
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badlogic
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471f054ae8
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Updated CHANGELOG to reflect breaking changes from #1194.
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2018-10-30 16:59:41 +01:00 |
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badlogic
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d3e7b81aae
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Updated CHANGELOG to reflect change from #1174.
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2018-10-03 13:26:04 +02:00 |
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badlogic
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0e6673c370
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-09-24 15:01:50 +02:00 |
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badlogic
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59bab83701
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[cpp] Fixed bug in PathConstraint#computePositions. Wrong vector was returned. Closes #1178.
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2018-09-24 14:23:21 +02:00 |
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badlogic
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7c398be3b6
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-09-06 16:01:12 +02:00 |
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badlogic
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97c978a749
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Updated CHANGELOG.
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2018-09-06 15:59:53 +02:00 |
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badlogic
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47b8086b67
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-08-14 16:17:02 +02:00 |
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badlogic
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4b8b4a4adf
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Updated CHANGELOG.
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2018-08-14 16:16:52 +02:00 |
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badlogic
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6515b5dcfd
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-07-24 13:06:30 +02:00 |
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badlogic
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172bf22d84
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[ts] Ported flipX/flipY -> scaleX/scaleY change. See #1142.
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2018-07-23 14:43:19 +02:00 |
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badlogic
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d8dfa62016
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Merge branch '3.7-beta' into 3.7-beta-cpp
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2018-06-12 15:42:39 +02:00 |
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pharan
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eb534a516e
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Update CHANGELOG.md
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2018-06-12 21:41:43 +08:00 |
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pharan
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32e53a4d1e
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Update CHANGELOG to reflect 9a832de821
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2018-06-12 21:39:30 +08:00 |
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badlogic
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048afd8e09
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More changes to CHANGELOG.
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2018-06-11 14:58:06 +02:00 |
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badlogic
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af8f66cbd1
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Cleaned up CHANGELOG.
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2018-06-11 14:54:23 +02:00 |
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badlogic
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754d7f8ac5
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Updated CHANGELOG regarding C++.
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2018-06-08 15:25:04 +02:00 |
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pharan
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0520f96b68
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Fix type in CHANGELOG.
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2018-06-08 01:41:34 +08:00 |
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pharan
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7408bd5fd1
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Add Unity changes to CHANGELOG.
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2018-06-08 01:39:32 +08:00 |
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badlogic
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f14eec9cf7
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Fixed type in CHANGELOG.
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2018-06-07 19:16:51 +02:00 |
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badlogic
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aeb032daf1
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Fixed type in CHANGELOG.
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2018-06-07 19:16:31 +02:00 |
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badlogic
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0cdeef7377
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Updated CHANGELOG.
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2018-06-07 19:12:17 +02:00 |
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badlogic
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eb69071a0a
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Merge branch '3.6' into 3.7-beta
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2018-05-16 11:46:01 +02:00 |
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badlogic
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3d8e55d909
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[as3] Fixes completion event firing for 0 duration animations. See #1112.
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2018-05-16 11:31:46 +02:00 |
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badlogic
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ba90852ad6
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Merge branch '3.6' into 3.7-beta
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2018-02-16 13:48:10 +01:00 |
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badlogic
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4d5010680d
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[ts][webgl] Slot range rendering in SkeletonRenderer and SceneRenderer. Closes #1083
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2018-02-16 13:47:03 +01:00 |
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badlogic
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814dcf302b
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Merge branch '3.6' into 3.7-beta
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2018-02-08 16:29:13 +01:00 |
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badlogic
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7a10d04e61
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[starling] Closes #1078, breaking change. If a skeleton requires two color tinting, you have to enable it manually via SKeletonSprite.twoColorTint = true. Skeletons with two color tinting enabled use TwoColorMeshStyle, which has a different vertex layout and shader compared to the default layout and shaders used by Starling and the spine-starling runtime. This will break your batch and add additional draw calls, use with care.
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2018-02-08 14:39:51 +01:00 |
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badlogic
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28df2f8944
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Merge branch '3.6' into 3.7-beta
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2018-02-06 15:16:55 +01:00 |
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