NathanSweet
5cfa647ce2
Added path constraint spacing, spacing mode, rotate mode.
2016-06-06 11:30:50 +02:00
NathanSweet
b3fdaca019
Fixed child IK bone not being updated when IK mix = 0.
2016-06-05 01:44:35 +02:00
NathanSweet
7729d423f7
Improved non-constant speed paths.
2016-06-05 01:36:32 +02:00
NathanSweet
633432647b
Clean up, optimization.
2016-06-05 00:58:07 +02:00
NathanSweet
3d8b674444
Removed appliedScaleX/Y.
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These existed because TransformConstraint used to manipulate the local transform. Now that it manipulates the world transform, they aren't used.
2016-06-05 00:57:49 +02:00
NathanSweet
7e7aaad550
Clean up.
2016-06-05 00:56:56 +02:00
NathanSweet
b94e04a7a5
Don't change IK constraint indices.
2016-06-03 22:38:10 +02:00
NathanSweet
99c41f7581
Removed resetChildren.
2016-06-03 22:14:05 +02:00
NathanSweet
5dcf6b3b02
Update cache now handles all constraint configurations.
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Can also apply constraints in a specific order, except for IK which must always be first.
2016-06-03 21:46:02 +02:00
NathanSweet
8538e793d6
Clean up, convenience methods to get local rotation from world.
2016-06-01 15:58:50 +02:00
NathanSweet
86e9a75846
Improved updateLocalTransform.
2016-06-01 14:44:11 +02:00
NathanSweet
a990d6dfdd
Clean up.
2016-06-01 02:37:41 +02:00
NathanSweet
bcee9ede8d
Improved parameter checking.
2016-05-31 18:08:48 +02:00
NathanSweet
de2b7674c4
Better use of constants, formatting.
2016-05-31 17:52:43 +02:00
NathanSweet
62ae3c83b5
Optimizations.
2016-05-31 01:46:38 +02:00
NathanSweet
c4810e23d6
Path constraint optimization.
2016-05-29 05:58:23 +02:00
NathanSweet
cdbc878f31
Scale mix for path constraints.
2016-05-29 02:33:14 +02:00
NathanSweet
05b3e66dc0
Start of multi bone path constraints.
2016-05-28 20:30:12 +02:00
NathanSweet
e50b591558
Added updateLocalTransform.
2016-05-28 01:34:02 +02:00
NathanSweet
1fa2b35e09
Clean up.
2016-05-28 01:33:45 +02:00
NathanSweet
463020e254
Fixed bendPositive in IK timelines.
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Should be optional, false if omitted.
2016-05-27 17:58:31 +02:00
NathanSweet
ceb86b597b
Fixed bendPositive in IK timelines.
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Should be optional, false if omitted.
2016-05-27 17:57:29 +02:00
NathanSweet
4748b5bbea
Fixed close path looping.
2016-05-26 13:36:50 +02:00
NathanSweet
903fbf1340
Clean up.
2016-05-26 02:18:53 +02:00
NathanSweet
00c5313bd1
Support for path constraint rotation, closed paths, outside curve position.
2016-05-25 17:19:35 +02:00
NathanSweet
c406e44785
Improved vertex attachment, paths.
2016-05-25 01:16:37 +02:00
NathanSweet
c976f8038b
Fixed IK mix rotating the wrong direction.
2016-05-25 01:16:11 +02:00
NathanSweet
a84e3379d8
Much better paths.
2016-05-23 04:07:33 +02:00
NathanSweet
ee29123dfa
Spine v3.3 WIP
2016-05-21 00:40:07 +02:00
NathanSweet
1be89d1c57
Fixed single bone IK with nonuniform scale. Improved two bone IK.
2016-05-06 23:09:50 +02:00
NathanSweet
a92b54b7f0
Clean up.
2016-04-29 23:18:01 +02:00
NathanSweet
55f6db3af9
Mix transform constraint scale and shear offsets.
2016-04-29 20:02:50 +02:00
NathanSweet
188bf8dc03
Fixed TransformConstraint constructors.
2016-04-28 20:39:26 +02:00
NathanSweet
27958c145b
Fixed setBonesToSetupPose not reseting shearMix.
2016-04-28 19:16:27 +02:00
NathanSweet
6491800a23
Fixed binary loader scale for transform constraints.
2016-04-28 19:16:04 +02:00
NathanSweet
8d7f761311
spine-libgdx updated to 3.2.00.
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* Added transform constraint rotate, scale, and shear offsets and mixes.
* Added TransformConstraintTimeline.
* Added bone shearing.
* Added ShearTimeline.
* Changed Skeleton#updateCache.
* Changed JSON and binary formats. Some binary format fields and enums were rearranged for consistency -- sorry, but it's better for the long term. Docs for both are up to date.
http://esotericsoftware.com/spine-json-format
http://esotericsoftware.com/spine-binary-format
2016-04-26 22:51:04 +02:00
NathanSweet
86fa7aef11
On second thought, the math optimizations are OK.
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(reverted from commit 547ea760d82c3c7e1dc825704eb2046a218317b1)
If inaccuracy becomes a problem at runtime (which is unlikely), users can decide to remove the optimizations.
2016-04-21 11:33:38 +02:00
NathanSweet
547ea760d8
Removed math optimizations to improve accuracy.
2016-04-21 11:26:39 +02:00
NathanSweet
e74b61e775
Clean up.
2016-04-19 20:51:52 +02:00
NathanSweet
1410f0e16f
Clean up.
2016-04-15 17:40:48 +02:00
NathanSweet
108dd3dd97
Linked meshes also share edges and image size.
2016-04-15 12:21:45 +02:00
NathanSweet
47f79b7a8d
Fixed reading UTF-8 with GWT.
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http://esotericsoftware.com/forum/SkeletonBinary-java-does-not-compile-on-LibGDX-GWT-6191
2016-04-14 14:43:00 +02:00
NathanSweet
2c0dea8f87
Fixed reading draw order timeline in binary format.
2016-04-14 13:40:39 +02:00
NathanSweet
7823833bb4
Minor clean up.
2016-04-13 21:14:59 +02:00
NathanSweet
bf902936aa
Fixed IK when the parent has nonuniform scale and the child Y != 0.
2016-04-12 23:26:08 +02:00
NathanSweet
b22669711d
Fixed skeleton flip when rotation and scale are disabled.
2016-04-12 23:25:31 +02:00
NathanSweet
8c55aa1f62
Fixed reading UTF8.
2016-04-09 17:03:20 +02:00
NathanSweet
3a06b829cc
Changed binary format for 3.1.05.
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* String encoding simplified for reading by using number of bytes rather than number of UTF-8 characters.
* Parent bone index is no longer minus 1 and omitted for root.
* Mesh and weighted mesh vertices array is no longer preceeded by a length. UVs array length is vertex count, not vertex array length. Edges changed to short.
* Bounding box vertices array length is vertex count, not vertex array length.
2016-04-08 20:51:32 +02:00
NathanSweet
a60a0d1b78
Documentation.
2016-04-04 10:19:37 +02:00
NathanSweet
7525c37941
Changed tests to Java 1.7.
2016-04-03 19:11:04 +02:00