1826 Commits

Author SHA1 Message Date
NathanSweet
5cfa647ce2 Added path constraint spacing, spacing mode, rotate mode. 2016-06-06 11:30:50 +02:00
NathanSweet
b3fdaca019 Fixed child IK bone not being updated when IK mix = 0. 2016-06-05 01:44:35 +02:00
NathanSweet
7729d423f7 Improved non-constant speed paths. 2016-06-05 01:36:32 +02:00
NathanSweet
633432647b Clean up, optimization. 2016-06-05 00:58:07 +02:00
NathanSweet
3d8b674444 Removed appliedScaleX/Y.
These existed because TransformConstraint used to manipulate the local transform. Now that it manipulates the world transform, they aren't used.
2016-06-05 00:57:49 +02:00
NathanSweet
7e7aaad550 Clean up. 2016-06-05 00:56:56 +02:00
NathanSweet
b94e04a7a5 Don't change IK constraint indices. 2016-06-03 22:38:10 +02:00
NathanSweet
99c41f7581 Removed resetChildren. 2016-06-03 22:14:05 +02:00
NathanSweet
5dcf6b3b02 Update cache now handles all constraint configurations.
Can also apply constraints in a specific order, except for IK which must always be first.
2016-06-03 21:46:02 +02:00
NathanSweet
8538e793d6 Clean up, convenience methods to get local rotation from world. 2016-06-01 15:58:50 +02:00
NathanSweet
86e9a75846 Improved updateLocalTransform. 2016-06-01 14:44:11 +02:00
NathanSweet
a990d6dfdd Clean up. 2016-06-01 02:37:41 +02:00
NathanSweet
bcee9ede8d Improved parameter checking. 2016-05-31 18:08:48 +02:00
NathanSweet
de2b7674c4 Better use of constants, formatting. 2016-05-31 17:52:43 +02:00
NathanSweet
62ae3c83b5 Optimizations. 2016-05-31 01:46:38 +02:00
NathanSweet
c4810e23d6 Path constraint optimization. 2016-05-29 05:58:23 +02:00
NathanSweet
cdbc878f31 Scale mix for path constraints. 2016-05-29 02:33:14 +02:00
NathanSweet
05b3e66dc0 Start of multi bone path constraints. 2016-05-28 20:30:12 +02:00
NathanSweet
e50b591558 Added updateLocalTransform. 2016-05-28 01:34:02 +02:00
NathanSweet
1fa2b35e09 Clean up. 2016-05-28 01:33:45 +02:00
NathanSweet
463020e254 Fixed bendPositive in IK timelines.
Should be optional, false if omitted.
2016-05-27 17:58:31 +02:00
NathanSweet
ceb86b597b Fixed bendPositive in IK timelines.
Should be optional, false if omitted.
2016-05-27 17:57:29 +02:00
NathanSweet
4748b5bbea Fixed close path looping. 2016-05-26 13:36:50 +02:00
NathanSweet
903fbf1340 Clean up. 2016-05-26 02:18:53 +02:00
NathanSweet
00c5313bd1 Support for path constraint rotation, closed paths, outside curve position. 2016-05-25 17:19:35 +02:00
NathanSweet
c406e44785 Improved vertex attachment, paths. 2016-05-25 01:16:37 +02:00
NathanSweet
c976f8038b Fixed IK mix rotating the wrong direction. 2016-05-25 01:16:11 +02:00
NathanSweet
a84e3379d8 Much better paths. 2016-05-23 04:07:33 +02:00
NathanSweet
ee29123dfa Spine v3.3 WIP 2016-05-21 00:40:07 +02:00
NathanSweet
d7633706e7 spine-js, fixed FfdTimeline. 2016-05-20 02:00:36 +02:00
NathanSweet
419982695f Merge remote-tracking branch 'origin/master' 2016-05-20 01:54:01 +02:00
NathanSweet
a8c5f2dc17 spine-js, fixed draw order.
closes #575
2016-05-20 01:51:58 +02:00
John
a2729ce3d0 Opt-in C# events for SkeletonAnimator. 2016-05-19 11:18:52 +08:00
John
dba0245753 Opt-in C# events for SkeletonAnimator. 2016-05-19 11:03:42 +08:00
NathanSweet
37ef9ec176 Merge remote-tracking branch 'origin/master' 2016-05-13 11:16:01 +02:00
NathanSweet
eecb22064e spine-as3, more efficient Flash rendering. 2016-05-13 11:14:22 +02:00
John
0b00800e39 [Unity] Update basic json validity check. 2016-05-13 13:03:33 +08:00
John
e5b36f4180 [Unity] Update serialized custom materials
* SkeletonRendererCustomMaterials: correctly reapply changes when slot name changes (#554)
* Made sure private methods are private. Editor uses reflection.
* Also removed public properties.
2016-05-13 12:47:02 +08:00
NathanSweet
c4d2937b6a spine-js, fixed reading mesh JSON.
closes #573
2016-05-12 21:32:00 +02:00
NathanSweet
0e412695a8 spine-as3, fixed using multiple skeleton instances with Flash. 2016-05-12 14:14:30 +02:00
pharan
4a36a95f06 [Unity] Remove dynamic meshes in prefabs by default. 2016-05-12 13:31:25 +08:00
NathanSweet
655708718b Updated README, canvas doesn't have tinting. 2016-05-11 13:34:38 +02:00
NathanSweet
04552b74e5 Clean up. 2016-05-11 13:21:59 +02:00
NathanSweet
6271128587 Shouldn't be committing binary files.
Need better solution!
2016-05-11 13:13:10 +02:00
NathanSweet
f8fe6c3246 Merge remote-tracking branch 'origin/master' 2016-05-11 13:12:00 +02:00
NathanSweet
a1554a3b42 spine-starling, fixed batching when not visible.
closes #416
2016-05-11 13:11:56 +02:00
NathanSweet
a9342ed193 Fixed spine-starling batch flushing.
closes #392
closes #507
2016-05-11 13:06:45 +02:00
NathanSweet
93bc7080f1 Fixed bounds.
closes #440
2016-05-11 12:48:11 +02:00
qinghong.sheng
16e900934f fix a mistake (#566)
* fix a mistake

* fix a mistake
2016-05-10 12:48:02 +02:00
John
f695cf19c2 [Unity] Fixed no renderables causing errors. 2016-05-09 03:18:07 +08:00