Mario Zechner
61f63549d4
Apply tsfmt to TypeScript sources, formatting pass on .ts files.
2021-08-16 19:34:27 +02:00
Mario Zechner
287f6dfb24
Apply formatting to C# sources.
2021-08-16 19:06:08 +02:00
Harald Csaszar
f48e2ae2f8
[tools] Updated csharp formatter .editorconfig file (generated in VS 2019), no newline at catch and finally blocks.
2021-08-16 18:42:31 +02:00
Harald Csaszar
32449a3b4d
[unity] SkeletonRootMotion component now offers a paramter to apply Rigidbody2D gravity. Defaults to false to keep existing behaviour. Closes #1941 .
2021-08-16 18:17:19 +02:00
Harald Csaszar
b4286cd615
[tools] renamed formatter/editorconfig to .editorconfig to keep original name.
2021-08-16 16:58:32 +02:00
Harald Csaszar
20c406d153
[tools] Updated csharp formatter .editorconfig file (generated in VS 2019).
2021-08-16 16:53:41 +02:00
Mario Zechner
3f6bc07bad
Move all formatter related files to formatters/
2021-08-16 16:38:16 +02:00
Harald Csaszar
d316e30a5c
[unity] Fixed missing Blend Modes example scene assets (SkeletonGraphic blend mode materials).
2021-08-13 17:53:19 +02:00
Harald Csaszar
326e4f8b01
[unity] Fixed a null reference exception in AnimationReferenceAsset inspector code when SkeletonData at the asset is null (e.g. when no json file is assigned).
2021-08-12 17:28:15 +02:00
Harald Csaszar
88b893dd9e
[unity] Fixed a compile error (ObjectOverride.Revert()) on some Unity versions after merging pull request, see #1939 , see commit 5fd4494e.
2021-08-12 12:03:03 +02:00
Harald Csaszar
57dadbdd81
[unity] Minor improvement (added #if UNITY_EDITOR) after merging pull request, see #1939 , see commit 5fd4494e.
2021-08-12 11:35:29 +02:00
Harald Csaszar
80973bc1aa
Merge pull request #1939 from sr4dev/fix_multiple_nested_prefab_override_issue
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[unity] Fix multiple nested prefab override issue.
2021-08-12 11:30:13 +02:00
park.saerom
0a73ce902c
add null check
2021-08-11 18:10:23 +09:00
park.saerom
5fd4494ea2
Fix multiple nested prefab override issue.
...
Related to #1273 .
2021-08-11 15:36:41 +09:00
Harald Csaszar
b8ec11f20e
[unity] Added another null check. See #1273 , #1931 .
2021-08-09 15:42:24 +02:00
Harald Csaszar
e321488949
[unity] Fixes a warning when re-importing a prefab (introduced by commit 4a9f7b8a). Added a null check. See #1273 , #1931 .
2021-08-06 16:48:51 +02:00
Harald Csaszar
193ba1eacd
Merge pull request #1937 from vhristov/prefab_build_cleanup
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[unity] Implement build preprocessor for prefabs cleanup
2021-08-06 16:39:58 +02:00
Vladislav Hristov
4a9f7b8a7b
[unity] Implement build preprocessor for prefabs cleanup
...
With the new prefab processing there is an issue where the mesh tries to
get into the build. To prevent this a build pre/post process is
introduced that will clean up the prefab from the meshes before the
build and restore the prefab meshes after the build.
This change reverts bf70a62f1 and is related to #1273,#1931.
2021-08-06 11:29:01 +03:00
Harald Csaszar
bf70a62f1b
[unity] Fixed a build error when prefab is referenced. See commit c2cbdc57. See #1273,#1931.
2021-08-05 17:20:55 +02:00
badlogic
ac86ef9ce8
[c] Replace direct assignment of slot->attachment with call to spSlot_setAttachment, fixes #1927
2021-08-05 17:10:26 +02:00
badlogic
8057c114db
[c][cpp] Fix multi-page atlas parsing, closes #1935
2021-08-05 16:19:06 +02:00
badlogic
d4c099018b
[libgdx] Update README.md with most recent release version
2021-08-05 15:54:35 +02:00
badlogic
2102eafb8e
[maven-release-plugin] prepare for next development iteration
2021-08-05 15:51:08 +02:00
badlogic
b3a6b16320
[maven-release-plugin] prepare release spine-libgdx-4.0.18.1
spine-libgdx-4.0.18.1
2021-08-05 15:51:05 +02:00
Nathan Sweet
7d6cdcd9d8
Applied oxipng.
2021-08-04 18:44:16 -04:00
Harald Csaszar
c2cbdc57b7
[unity] Support for prefab preview thumbnails. See #1931 . Fixes prefab instance always listing MeshFilter as changed (via parameter Advanced - Fix Prefab Override MeshFilter, see changelog). Closes #1273 .
2021-08-04 20:18:37 +02:00
Harald Csaszar
32165703b9
[unity] Timeline: Fixed Inspector cutting off last three parameters. Updated documentation and package version for commit a7752095. See #1933 , see #1807 .
2021-08-03 19:45:43 +02:00
Harald Csaszar
a775209577
[unity] Timeline clip end behaviour made more consistent and configurable, mixes out to empty animation by default. Partially reverted b4fd09b6. See #1933 . Closes #1807 .
2021-08-03 18:29:53 +02:00
Harald Csaszar
b949e79ca5
[unity] Minor changelog entry improvement to make the description clearer. Commit b4fd09b6, see #1933 .
2021-07-30 19:52:35 +02:00
Harald Csaszar
b4fd09b690
[unity] Timeline now supports not pausing at track end via added Don't Pause on Stop parameter. Closes #1933 .
2021-07-30 19:45:16 +02:00
Nathan Sweet
8d99332f7f
[all] Fixed AnimationState#addEmptyAnimation when the track is empty.
...
http://esotericsoftware.com/forum/Spine-4-change-in-behavior-with-EmptyAnimation-16176
2021-07-28 20:32:53 -04:00
Harald Csaszar
bfce11f043
[unity] Minor cleanup of commit 60e67017. See #1316 .
2021-07-27 17:25:30 +02:00
Harald Csaszar
6c24aceab3
[unity] Fixed compile error for older Unity versions introduced by last commit 60e67017. See #1316 .
2021-07-27 17:21:06 +02:00
Harald Csaszar
60e67017e6
[unity] Added SkeletonGraphic blend modes support including new shaders and materials (Advanced - Multiple CanvasRenderers must be enabled). Closes #1316 .
2021-07-27 17:03:40 +02:00
badlogic
620b926dd5
[c] Fix Atlas line length calculation, closes #1925
2021-07-23 16:05:23 +02:00
badlogic
2824e22846
[ue4] Fix offset calculation of widgets, closes #1914
2021-07-23 16:01:17 +02:00
badlogic
fbfbb9a3f2
[ue4] Fix version check of binary files.
2021-07-23 15:59:32 +02:00
Harald Csaszar
96d1061374
[unity] Minor cosmetic and documentation update after pull request to not pause timeline on Director pause. See #1929 .
2021-07-22 17:53:37 +02:00
Harald Csaszar
78c8c54ab7
Merge pull request #1929 from vhristov/timeline_dont_pause_with_director
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[unity] Add option to not pause spine with timeline
2021-07-22 16:57:47 +02:00
Vladislav Hristov
cd3d8e3359
[unity] Add option to not pause spine with timeline
...
There is already an option with hold the animation, but there is no
option to not pause the animation while the Timeline director is paused.
An example use-case where this option is important is when the timeline
is paused while waiting for an user input, but there is still a need to
play an idle loop animation on a spine skeleton.
2021-07-22 12:10:45 +03:00
Nathan Sweet
0b01c0036e
[as3][c][cpp][csharp][libgdx][ts] Fixed SkeletonBinary scale not being applied to some timelines.
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closes #1928
2021-07-20 13:31:31 -04:00
Nathan Sweet
1bde7527c9
[ts] Better error when parent element is not found.
2021-07-19 16:58:17 -04:00
Nathan Sweet
43acb097e5
Example project exports, part 2.
2021-07-18 19:32:06 -04:00
Nathan Sweet
ca9194385a
Example project exports.
2021-07-18 19:30:04 -04:00
Nathan Sweet
67e02ab4fa
Example project clean up.
2021-07-18 19:29:51 -04:00
Nathan Sweet
7dcf77a805
[ts] Fixed omitting player config.showControls.
2021-07-18 17:40:27 -04:00
Ivan Popelyshev
9541688926
NBSP -> space ( #1923 )
2021-07-15 06:50:04 +02:00
Nathan Sweet
583e6811ff
Updated example projects, saved with 4.0.05 and fixed errors.
2021-07-14 21:09:46 -04:00
Harald Csaszar
2b3d395e51
[unity] Removed limitation of not importing assets from the Packages directory which caused problems on Unity 2019.1, but no longer on 2019.4. Closes #1924 .
2021-07-14 12:36:51 +02:00
Harald Csaszar
ba07ea9f91
[cpp] Fixed compile error of incorrect printf format types, zu instead of lu (reported by VS19 but not VC17 in UE4).
2021-07-13 15:54:00 +02:00